Study on Creative Learning Strategies of Gender Grouping in Collaborative Learning of Graduation Project

Author(s):  
Hung-Chug Ou ◽  
Yen Hsu
Author(s):  
J. N. Baliya ◽  
Shivani Sharma

The purpose of this research was to study the impact of collaborative learning strategies on social maturity and its various dimensions viz. personal adequacy, interpersonal adequacy, and social adequacy, of secondary school students. The study was quasiexperimental and used matched pairs pre-test post-test research design. A Higher Secondary School in Educational Zone Hiranagar of District Kathua was chosen for the intervention. The study was conducted on sixty-six students of two sections of class 9th. Two sections were randomly assigned to collaborative and traditional learning conditions. Four methods of collaborative learning viz. Think-Pair-Share, Numbered Heads Together, Jigsaw, and Fish-Bowl were used for a period of over five weeks. The results were analyzed using mean, standard deviation and a critical ratio (CR). The results of the study showed that this approach was successful in increasing personal adequacy, interpersonal adequacy, social adequacy and overall social maturity of secondary school students.


2020 ◽  
Vol 17 (34) ◽  
pp. 45-52
Author(s):  
Fatma SUKMAWATI ◽  
Punaji SETYOSARI ◽  
Sulton SULTON ◽  
Purnomo PURNOMO

Biology learning is highly recommended to be presented contextually following daily experience and phenomena. This study, a quasi-experimental research using a pretest-posttest non-equivalent control group design, aimed to understand the effect of project-based collaborative learning towards the concept mastery of mushrooms. The subjects of the study were 75 tenth grade of high school students in Surakarta City, Indonesia, divided into two classes: 38 students in the experimental class 37 in the control class. In the experimental class, the students were treated with project-based collaborative learning strategies. In project-based collaborative learning strategy, students were challenged to create a project on oyster mushroom cultivation (Pleurotus ostreatus) With the media garden waste such as sawdust. In the control class, the students were treated with direct instruction. The instrument used was a multiple-choice test and essay developed by researchers to measure students' concept mastery towards mushrooms. Research data were analyzed by independent sample t-test. The results found that the average n-gain score for the experimental and the control classes were 63.09% and 45.73%, respectively. Moreover, all indicators of mushroom concept mastery showed the n-gain scores for the experimental class higher than the control class. Analysis of independent sample t-test proved that the significant differences existed between direct instruction and project-based collaborative learning in improving the concept mastery of mushroom. Finally, This research concluded that project-based collaborative learning is more effective in enriching the concept mastery than direct instruction.


2020 ◽  
Vol 4 (1) ◽  
pp. 11-18
Author(s):  
Ahmad Jalalluddin Al-Mahali

Some learning strategies fail to arouse student creativity in learning. Concerns about accountability narrow flexibility and creativity in teaching. Learning has become the main focus, but does not neglect teaching. Creative children need creative teachers, many activities in campus-level organizations influence and even inhibit their creativity even if they get psychoeducation therapy for creativity. A dilemma is that the most creative child is often punished by parents and teachers who find the behavior difficult to control. Conversely children who fail to manifest curiosity and other creative learning behaviors are stimulated to display these behaviors and are rewarded. The objectives of this study are: 1) Analyzing the effect of teaching on creativity psychoeducation. 2) Analyzing the effect of Activity in organizations on creativity psychoeducation. 3) Analyze teaching on learning creativity. 4) Analyzing the effect of Activity in organizations on learning creativity. 5) Analyzing the effect of psychoeducation of creativity on learning creativity. 6) Analyzing the teaching of learning creativity with the psychoeducation variable of creativity. 7) Analyzing the effect of Activity in organizations on learning creativity with the mediating variable of creativity psychoeducation. This research is descriptive-exploratory-explanatory. The population is semester V students of the academic year 2018/2019 of 38 people. sampling using census techniques. Data collection uses a 5 point Likert Scale questionnaire. Data analysis method uses SmartPLS software v. 3.3.7. From the results of the study it can be concluded as follows: 1) Teaching has a significant effect on the Psychoeducation of creativity 2) Activity in the organization has no effect on the Psychoeducation of creativity 3) Teaching has no effect on learning creativity 4) Activity in the organization has a significant effect on learning Creativity 5) Psychoeducation of creativity has no effect on learning creativity 6) Teaching affects indirectly on learning creativity through creativity psychoeducation 7) Activity in organization indirectly influences learning creativity through creativity psychoeducation.


Author(s):  
Jeffrey Beaudry ◽  
Polly Wilson

From the authors observations and those of Kinchin (2001) teachers may know about concept mapping but they do not seem to use it as a consistent, effective strategy. The authors argue that the concept mapping may be better understood by using an expanded definition of traditional literacy, listening, speaking, reading and writing; to include visualizing, visual representation, and technological literacy Sinatra (1986). This ethnographic case study examines the use of concept mapping and collaborative learning strategies in the content area of marine ecology in high school science classrooms. To support students’ understanding of science concept and the improvement of writing students began with a field trip to study inter-coastal zones and follow-up laboratory activities, use of digital image analysis, and collaborative group work. Key vocabulary were identified to begin concept maps, and more vocabulary was added to support multiple revisions of concept maps with concept map software, and culminated with students’ writing. Concept mapping integrated with collaborative learning was used to engage students to construct and re-construct their understanding of a complex scientific concept, the energy cycle. The results showed that students benefited from the combination of collaborative learning and concept maps to focus their writing on key ideas, to organize their ideas, and include specific details. However, the interpretation and integration of quantitative data and laboratory results was not as consistent. Most importantly, initial concept maps and revisions provided the teacher with evidence of student learning in the form of formative assessment products, to guide teachers’ focused feedback and clarify specific ideas for re-teaching, as well as students’ self-assessment. The authors provide examples of concept maps and graphic organizers as formative assessment of students’ knowledge, what Novak (1998) calls heuristic or “facilitative tools,” and as visual representations and structures to provide flexible ways supporting learners’ meaningful learning through speaking, writing and in visual forms (Sinatra, 2000; Mintzes, Wandersee, and Novak, 2004).


Author(s):  
Bernhard Ertl ◽  
Heinz Mandl

Many distance learning scenarios, for example, virtual seminars, use collaborative arrangements for learning. By applying them, they offer learners the chance to construct knowledge collaboratively. However, learners often do not possess the skills necessary for a beneficial collaboration. It is therefore important that learners are offered support in these learning scenarios. Scripts for collaborative learning can provide support. They can guide learners through their collaboration process (Ertl, Kopp, & Mandl, 2007b) and help them to acquire collaboration skills (Rummel & Spada, 2005). Scripts for collaboration were originally developed in order to support text comprehension. They facilitate two or more learners—who are similar as far as their existing knowledge and learning strategies are concerned— in their efforts to understand contents provided by theory texts. Collaboration scripts split this process into a sequence of smaller steps, assign each learner to a particular role, and offer a number of comprehension strategies, such as questions, feedback, and elaboration. Each one of these learners has a defined role to play, which in turn is associated with certain strategies and varies within the different phases.


2016 ◽  
Vol 9 (2) ◽  
pp. 89-102
Author(s):  
Marcos Cabezas ◽  
Sonia Casillas ◽  
Azucena Hernández

This article presents the main results from eight case studies carried out at different Spanish schools. Using a common protocol, the authors compared different cases of schools in which computer-supported collaborative learning experiences were carried out in order to identify what standard actions they had in common. In order to facilitate data collection and analysis, the authors opted for a mixed methodology, the instruments being interviews, observation, document analysis, a monitoring guide for the teachers and a semantic differential for the students. It was concluded that collaborative learning strategies favour students, since all of them benefit from constructing knowledge together, sharing responsibilities, taking ideas more in depth, having greater autonomy and control over their own learning, and helping each other in the process.


Author(s):  
Donatella Persico ◽  
Francesca Pozzi ◽  
Luigi Sarti

Some collaborative learning strategies widely used in face-to-face settings can also be adapted to online contexts. They allow us to master the complex relations between members of large, heterogeneous online learning communities. The authors build on their experience in the application of some of the most well-known strategies and techniques used in online courses, such as jigsaw, peer review, role-play, case study, and brainstorming. The use of these strategies in computer supported collaborative learning (CSCL) environments and the related models describing the social structure of the learning community is discussed in the attempt to highlight their strengths and weaknesses and investigate the conditions for their applicability. The aim is to inform the design and the management of online learning communities.


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