scholarly journals Rethinking Assistive Technologies: Users, Environments, Digital Media, and App-Practices of Hearing

NanoEthics ◽  
2021 ◽  
Author(s):  
Beate Ochsner ◽  
Markus Spöhrer ◽  
Robert Stock

AbstractAgainst the backdrop of an aging world population increasingly affected by a diverse range of abilities and disabilities as well as the rise of ubiquitous computing and digital app cultures, this paper questions how mobile technologies mediate between heterogeneous environments and sensing beings. To approach the current technological manufacturing of the senses, two lines of thought are of importance: First, there is a need to critically reflect upon the concept of assistive technologies (AT) as artifacts providing tangible solutions for a specific disability. Second, the conventional distinction between user and environment requires a differentiated consideration. This contribution will first review James Gibson’s concept of “affordances” and modify this approach by introducing theories and methods of Science and Technology Studies (STS) and Actor-Network Theory (ANT). Then, we present two case studies where we explore the relations between recent “assistive” app technologies and human sensory perception. As hearing and seeing are key in this regard, we concentrate on two specific media technologies: ReSound LINX2, a hearing aid which allows for direct connect (via Bluetooth) with iPhone, iPad, or iPod Touch, and Camassia, an IOS app for sonic wayfinding for blind people. We emphasize the significance of dis-/abling practices for manufacturing novel forms of hearing and seeing and drawing on sources like promotional materials by manufacturers, ads, or user testimonials and reviews. Our analysis is interested in the reciprocal relationships between users and their socio-technical and media environments. By and large, this contribution will provide crucial insights into the contemporary entanglement of algorithm-driven technologies, daily practices, and sensing subjects: the production of techno-sensory arrangements.

Sexualities ◽  
2020 ◽  
pp. 136346072093239
Author(s):  
Jamie Hakim ◽  
Kane Race

In this interview with Jamie Hakim, Kane Race talks about his most recent monograph The Gay Science: Intimate Experiments With the Problem of HIV (2018). In The Gay Science, he explores how practices of sex and intimacy between gay men are shifting amidst what he calls the changing infrastructures of gay life – digital, chemical and communal. As such the book is empirically oriented and looks at a wide range of topics from hook-up apps, to PreP to chemsex/party ‘n’ play, to the history and politics of Sydney’s Mardi Gras as they take place on the ground. Theoretically he blends the thought of philosophers such as Michel Foucault and Friedrich Nietzche with critical perspectives such as actor-network theory and Science and Technology Studies to argue that as scholars of sexual practice we need to pay more attention to what emerges within the contingencies of the assemblages and infrastructures that make sex between gay men possible. In so doing, the book is far more optimistic about gay sex and digital media then either popular media or influential strands of queer theory, offering path-breaking insight into the major concerns of this special issue on Chemsex Cultures.


Author(s):  
Gabriele Schabacher

"Obwohl Medien nur in bzw. als Infrastrukturen greifbar sind, geraten diese erst neuerdings in den Fokus medienwissenschaftlichen Interesses. Dabei bieten die Science and Technology Studies (STS), insbesondere die Akteur-Netzwerk-Theorie (ANT), produktive Ansätze, um die mediale Dimension des Infrastrukturellen zu erschließen. Im Durchgang durch die Infrastruktur-Theoriegeschichte werden drei Hinsichten entfaltet, die für den Zusammenhang von Medien und Infrastruktur aufschlussreich sind: die Frage der In/Visiblität von Infrastrukturen, Probleme von Standardisierung und Metrologie sowie die spezifische Prozessualität von Infrastrukturen. </br></br>In recent years, digital visual culture has confronted film studies with a series of profound questions. These concern a new ontology of moving images, the design of the global media system or the genealogy of digital media. This paper suggests to solve some of these issues by means of the actor-network theory. "


2017 ◽  
Vol 3 (2) ◽  
pp. 77-98 ◽  
Author(s):  
Jamie Coates

Abstract A reflection of both the intensity of sharing practices and the appeal of shared content, the term ‘viral’ is often seen as coterminous with the digital media age. In particular, social media and mobile technologies afford users the ability to create and share content that spreads in ‘infectious’ ways. These technologies have caused moral panics in recent years, particularly within heavily regulated and censored media environments such as the People’s Republic of China (PRC). This paper uses the spread of a ‘viral’ sex video among young Chinesespeaking people who live transnational lives between Japan, China, and Taiwan, to reflect upon the question of ‘viral’ media as it is conceptualised more broadly. Their position both inside and outside Sinophone mediascapes affords a useful case study to think beyond purely institutional discussions of Chinese media, and focus on the ways media practices, affects, and affordances shape patterns of content distribution. It examines the language and practices of ‘virality’ among Chinese-speaking people in Tokyo and shows how the appeal of content like the sex video ‘digital stuff’ on WeChat are typically a digital amplification of pre-existing social practice. Described in terms of ‘sociothermic affects’ (Chau 2008) such as ‘fever’ and ‘heat’ (re/huo), the infectious nature of media is imagined in different but commensurate forms of virality that precedes the digital age. In the digital age however, virality is also made scalable (Miller et al. 2016) in new ways.


2004 ◽  
Vol 40 (1) ◽  
pp. 5-20 ◽  
Author(s):  
Robert White ◽  
Matt Bradshaw

As market relations become more pervasive, so the classical sociological issue of the tension between ‘economic’ and ‘social’ explanations becomes more salient than ever. Michel Callon has proposed that the Actor-Network Theory (A-NT) developed in science and technology studies provides a useful approach to this tension. In this article we outline his innovatively traditional ‘market test’ of A-NT, and then test and illustrate it through a contract between an Australian company and a transport logistics consortium that it fostered under changing conditions in its market. We exemplify Callon’s case for the co-emergence of calculative and cultural effects, and conclude that business in action is a promising research site for their global reconfiguration.


Author(s):  
Akshay Raju Tandava ◽  
Ms. Vaishnavi Tiwadi ◽  
Mr. Raman Dayama

Digital marketing is the marketing of products or services using digital technologies, mainly on the Internet, but also including mobile phones, display advertising, and any other digital media. Digital marketing has gained full momentum due to technology revolution and sophisticated mobile technologies and as well as due to reasonable data prices. Marketers started different strategies like Search Engine Optimization, Search Engine Marketing, Content Marketing, Data analytics to reach the customers in a better and speedy way. The present study mainly highlights about different digital marketing components taken care of by the marketers for better customer reach and influence. The study is purely conducted with the help of secondary data. KEYWORDS: Digital Marketing, Search Engine Optimization, Search Engine Marketing, search results


Author(s):  
Göran Bolin

Media production in late capitalism is often measured in terms of economic value. If value is defined as the worth of a thing, a standard or measure, being the result of social praxis and negotiation between producers and consumers in various combinations, it follows that this worth can be of other kinds than the mere economic. This is, for example, the reasoning behind field theory (Bourdieu), where the generation of field-specific capital (value) is deeply dependent on the belief shared by the competing agents within the field. The full extent of the consequences of such a theory of convertibility between fields of cultural production, centred on different forms of value, is, however yet to be explored. This is the task of this article. It especially focuses on how value is constructed differently depending on the relations of the valuing subject to the production process, something that becomes highly relevant in digital media environments, where users are increasingly drawn into the production process.


Author(s):  
Carina Assuncao

The Pokémon franchise has been targeted and has been successful with males and females (Tobin, 2004). In it, cute-looking creatures with superpowers fight each other for the fame and glory of their masters (the players). The franchise includes a plethora of entertainment media. This essay will focus on the recent release, Pokémon GO. This particular game and its location-based technology will be analysed using cyberfeminism and actor-network theory to explore the play space as a context for kinaesthetic awareness and embodiment. The cyberfeminism herein exploited is that of “the utopian tradition of imagining a world without gender” (Haraway, 2000, p. 292). Actor-network theory, a strong methodological tradition in science and technology studies, sees actors and the networks they create as completely ‘flat’ and non-hierarchical. ANT has been criticised for its lack of concern with politics and gender (Lagesen, 2012) but, in combination with a feminist lens, ANT has the potential to uncover issues that other approaches in game studies cannot. This original framework can help game studies scholars to see gameplay processes in a new light by following the many actors involved in game design and use.


2017 ◽  
Author(s):  
David Kotz ◽  
Sarah E Lord ◽  
A James O'Malley ◽  
Luke Stark ◽  
Lisa A. Marsch

UNSTRUCTURED Wearable and portable digital devices can support self-monitoring for patients with chronic medical conditions, individuals seeking to reduce stress, and people seeking to modify health-related behaviors such as substance use or overeating. The resulting data may be used directly by a consumer, or shared with a clinician for treatment, a caregiver for assistance, or a health coach for support. The data can also be used by researchers to develop and evaluate just-in-time interventions that leverage mobile technology to help individuals manage their symptoms and behavior in real time and as needed. Such wearable systems have huge potential for promoting delivery of anywhere-anytime health care, improving public health, and enhancing the quality of life for many people. The Center for Technology and Behavioral Health at Dartmouth College, a P30 “Center of Excellence” supported by the National Institute on Drug Abuse at the National Institutes of Health, conducted a workshop in February 2017 on innovations in emerging technology, user-centered design, and data analytics for behavioral health, with presentations by a diverse range of experts in the field. The workshop focused on wearable and mobile technologies being used in clinical and research contexts, with an emphasis on applications in mental health, addiction, and health behavior change. In this paper, we summarize the workshop panels on mobile sensing, user experience design, statistics and machine learning, and privacy and security, and conclude with suggested research directions for this important and emerging field of applying digital approaches to behavioral health. Workshop insights yielded four key directions for future research: (1) a need for behavioral health researchers to work iteratively with experts in emerging technology and data analytics, (2) a need for research into optimal user-interface design for behavioral health technologies, (3) a need for privacy-oriented design from the beginning of a novel technology, and (4) the need to develop new analytical methods that can scale to thousands of individuals and billions of data points.


Author(s):  
Christopher Leslie

The idealism that Fredrich Engels seeks to defeat in Dialectics of Nature today pervades online discourse and pedagogies of science, technology, engineering, and mathematics (STEM). The deterministic view that STEM is dedicated to unleashing the inherent power in objects for the service of privileged societies fails to understand the basic principles that Engels proposed. Engels exposes his contemporaries’ flawed understanding of science and technology and provides interdisciplinary examples that exemplify a different way of thinking. Outside of China, Engels’s ideas have been used suggest that social considerations cannot be a part of science because they limit the free exchange of ideas. Within China, particularly after the establishment of the People’s Republic in 1949, these ideas have been the basis of new thinking about the relationships among developers, the government, and the people. Moreover, readers of Dialectics of Nature who are familiar with the basic tenets of Science and Technology Studies (STS), such as social constructivism and actor-network theory, will not be so impressed with the idea that social theory has no place in understanding science and engineering. This analysis suggests avenues of cooperation for international science studies. In addition, it provides a starting point for pedagogies to promote the development for science and technology that reduces inequality and supports the notion that the liberal arts have an important place in the study of science and engineering, an insight known as STEAM.


Cumulative usage of digital media by customers, most of the companies are exploitation the digital marketing to get the access towards their target clients and markets. With the development of mobile technologies, mobile services have become an essential part of people's lives. After an ample research a series of advance experimentation and development, the mobile technology emerged and enters into more advance 5-G period. The purpose of this study is to examine various marketing strategies and investigate Pakistani consumers’ approach towards the existing mobile services and classify the factors affecting their preferences towards 5-G acceptance. With a view to accomplish this study. A cross-sectional technique with the help of questionnaire was used to collect data. 15 to 45 years age people male & female were our targeted audience from the different places of Multan city (Punjab province) Pakistan. 500 questionnaires were distributed and received (n) 430 which were completed by all aspects. (F=58%) & (M=42%). SPSS, (22nd) version used for data analysis. After the data analysis and discussion, (r) correlation was retrospection that (DV), (IV) & (MV) have a strong and positive relationship between each other. (r2) regression analysis also showed the confident, positive and durable relation among the all variables. Results show that the convenience, price, service quality, self-efficacy and value are the factors affecting consumers’ acceptance in the presence of a moderator that is perceived usefulness. Suggested an extended TAM (Technology Acceptance Model) for checking consumer’s behavior towards 5-G mobile services. Consumers should adopt the new technology and utilize it for the benefits of him/herself and for the community, nation and state.


Sign in / Sign up

Export Citation Format

Share Document