scholarly journals Technologies and implementation of an integration with geolocation and maps in mobile application development

2021 ◽  
Vol 2094 (3) ◽  
pp. 032029
Author(s):  
E R Kalyuzhny ◽  
V M Krasnousov ◽  
L V Bukreev ◽  
G A Shpakovsky ◽  
N V Zarikovskaya

Abstract This article describes native and cross-platform technologies used to implement the functionality of geolocation and geographic maps in the development of mobile applications for iOS and Android platforms. The implementation for iOS platform using Swift programming language, for Android platform using Kotlin programming language and cross-platform implementation using Flutter framework are considered in detail.

Author(s):  
Paweł Grzmil ◽  
Maria Skublewska-Paszkowska ◽  
Edyta Łukasik ◽  
Jakub Smołka

This article presents the performance analysis of a cross-platform mobile application implemented with Xamarin and two native applications for Android and iOS platforms. The results concerning the time analysis for selected activities were compared in order to determine whether cross-platform tools are worth using in mobile application development. Native applications achieved better performance, however in some cases the cross-platform approach allows for significant development time reduction without deterioration in user experience.


2019 ◽  
Vol 26 ◽  
pp. 03005
Author(s):  
Yongkang Xing

With e-Business rapidly spreads out in recent years, there is a significant trend that more and more consumers are using mobile applications in engaging with e-Commerce. In order to reach out to maximum consumers across diverse mobile platforms, how to choose a suitable e-Commerce mobile application development approaches with reliable compatibility and lower cost becomes a challenging solution. This paper starts with describing an overview of various development approaches in the field of e-Commerce mobile applications. The research will focus on examining the performance of e-Business mobile applications in terms of access to mobile features, advanced graphics and compatibility are developed using such frameworks. By analyzing the research data on several platforms, this paper will list the pros and cons in each development approaches under different commercial criteria. Finally, the paper summarizes the contributions and concludes with some possible future e-Commerce mobile development directions.


Smartphones and tablets are steadily changing the way we look after our education. Today penetrating further deep into the market study of mobiles require application related to educare. EDUSET team wants to develop a mobile application on MBA university guidance which provides the user with basic university information. A person’s usage of this application helps him/her to begin a good career. Firebase is used as database and android studio as a platform to develop the app. There are many apps regarding MBA learning but there will be no app like EDUSET. This application of this Android Platform is capable of guiding and suggesting the user with university information based on his/her probe. This application also enables individuals to become aware of different universities and its activities. The user will be provided with search option where he/she can probe according to university name or any of the MBA courses. The main vision of this paper is to give a new user-friendly app which is nowhere present in the mobile application development history


Author(s):  
Lei-da Chen ◽  
Gordon W. Skelton

n the previous chapter on mobile application development, we developed an order placement system (OPS) using Microsoft Embedded Visual Basic (EVB). Although EVB provides developers with the basic tools for developing mobile applications, it has many limitations. Microsoft Visual Studio .NET 2003 addresses these limitations by including tools for developing smart device applications. Using these tools, developers can create mobile applications for PocketPCs or other Windows CE devices with relative ease and flexibility. Similar to EVB, Visual Studio .NET uses a form-based approach to build applications and provides developers with WYSIWYG tools for user interface development, but as you will find in this chapter, it not only provides many new tools to enrich the application but also simplifies many tasks that are cumbersome in EVB (i.e., creating menus and interacting with databases). Furthermore, Visual Studio .NET allows developers to use a number of different programming languages including Visual Basic and C# to develop applications so that developers can leverage their existing programming skill sets. To illustrate how Visual Studio .NET can be deployed to develop mobile applications, we will develop an upgraded version of the OPS in this chapter. In order to provide a better comparison between Visual Studio .NET and EVB, we will use Visual Basic as the programming language in this project.


2018 ◽  
Vol 6 (2) ◽  
pp. 49-54
Author(s):  
Андрей Зубрилин ◽  
Andrey Zubrilin ◽  
Алёна Маркина ◽  
Alena Markina ◽  
Мария Зубрилина ◽  
...  

The article shows how to lay the basic skills for creating mobile applications in high school students in the framework of training on elective courses. The course planning and the corresponding system of tasks for the formation of these skills are given.


2021 ◽  
Vol 21 (1) ◽  
pp. 1-24
Author(s):  
Paolo Modesti

Mobile applications are extremely popular with many higher education institutions offering courses to prepare new developers sought by the software industry. However, teaching and assessing mobile application development poses specific challenges due to the complexity of real-world programming languages and environments. In this work, we present a script-based approach for teaching and assessing Android application development that addresses shortcomings of existing tools that impact negatively on the learning experience. Our evaluation, which covers pedagogical and technical aspects, provides possible evidence that the scripts have been beneficial in helping students to work more efficiently and achieve better results. Additionally, the scripts have been effective in streamlining the grading process and keeping the tutorial material up to date with the evolution of the Android platform.


Author(s):  
A. A. Kolesnikov ◽  
P. M. Kikin

Development of mobile applications is a very popular trend of today’s informational technologies. Moreover, mapping applications are one of the most popular among all. However, development of mobile applications has some issues while implementing application for multiple mobile platforms and while making it work offline. According to our development experience, it was decided to show main methods of mobile application development, describe advantages and disadvantages of each with respect to mapping functions and application complexity. Special attention was paid to hybrid mobile development technology in order to check out the widespread information about it’s high development speed in compare to “native” and to make sure that it allows to realize easy transferring of existing web application to mobile platform.


Author(s):  
Dana Haugh

This chapter will detail the use of mobile applications in libraries. It will begin by briefly exploring the history of mobile application development, its inception, and progress to its relevance and use within libraries as a means of improving access and resource delivery for patrons. The prevalence of mobile devices, both inside and outside of the library, has affected the way individuals locate and use information. Libraries play an essential role in delivering resources to enhance the way users retrieve information, and therefore it is important to facilitate learning and scholarship through meaningful experiences in a variety of areas and mediums. A mobile application, not just a mobile-friendly website, can appeal to an increasingly digital population of library users in an environment that is both familiar and modern.


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