scholarly journals Controlling a robotic arm with Augmented reality

2020 ◽  
Vol 305 ◽  
pp. 00022
Author(s):  
Marius Leonard Olar ◽  
Marius Risteiu ◽  
Arun Fabian Panaite ◽  
Mihai Rebrisoreanu ◽  
Oliviu Musetoiu

Under the circumstances of a patient’s upper limb disability, aided by a robotic arm with faulty controls, assistance is needed, using augmented reality as an auxiliary. Our system, with a headset, using an internet connection and an augmented reality device, placed on the assistant’s head, can ensure communication between the two, for both remote supervision and control. The assistant can enhance the control over the robotic arm, while having a head up display on the augmented reality glasses, based on what the patient sees. The communication is established through PC or mobile devices, connected to the internet. Having the patient’s view, and enhanced control over the robotic arm, the assistant can interact with nearby smart objects.

Author(s):  
Alexiei Dingli ◽  
Dylan Seychell

In this work, the authors present methods that add value to the current Web by connecting administrators of a space such as a city with its visitors. The mobile device has nowadays become an important tool in the hands of visitors of cities and the authors present it as a gateway for the administrators to their visitors. The authors present a method that processes various environmental factors during a visit and uses these factors as a context for presenting the recommendations. In this work, the authors also propose a method that can measure queues in a city, and by knowing the overall picture of the situation, it provides individual recommendations of separate mobile devices accordingly. This chapter shows, therefore, the three main steps in the process of recommendation systems: collecting information, processing the recommendations, and presenting them in an attractive way. In this case the authors focus on presenting recommendations through augmented reality in order to provide an attractive tool for end users, which would, at the end of the day, connect them further to the city over the Internet.


2019 ◽  
Vol 1 (2) ◽  
pp. 170-179
Author(s):  
Ari Asmawati ◽  
Fajar Januar Eka Putra ◽  
Leonel Richie

   Internet (interconnected-networking) is a series of computers that are connected globally in several circuits and use TCP / IP as packet exchange communication protocol. The internet as part of the technological development that is very rapidly developing in people's lives today has been able to be used as a medium of communication and control of devices from a distance as long as they are still connected to each other. The internet is like virtual threads that connect with one another, forward data and convey data from one point to another. However, along with the development of increasingly advanced science and technology, the internet is no longer just to connect between humans but also to control between any object that can be connected. In this study there were 3 (three) problems and 3 (three) problem solving methods Electronic device control in the form of LED lights using an IoT platform that is open source. This study uses the NodeMCU module as a station, which will be controlled by the Blynk application with an internet connection. In this study using the NodeMCU module as a station, which will be controlled by the Blynk application by connecting to the internet.


2019 ◽  
Vol 1 (2) ◽  
pp. 170-179
Author(s):  
Ari Asmawati ◽  
Fajar Januar Eka Putra ◽  
Leonel Richie

Abstract    Internet (interconnected-networking) is a series of computers that are connected globally in several circuits and use TCP / IP as packet exchange communication protocol. The internet as part of the technological development that is very rapidly developing in people's lives today has been able to be used as a medium of communication and control of devices from a distance as long as they are still connected to each other. The internet is like virtual threads that connect with one another, forward data and convey data from one point to another. However, along with the development of increasingly advanced science and technology, the internet is no longer just to connect between humans but also to control between any object that can be connected. In this study there were 3 (three) problems and 3 (three) problem solving methods Electronic device control in the form of LED lights using an IoT platform that is open source. This study uses the NodeMCU module as a station, which will be controlled by the Blynk application with an internet connection. In this study using the NodeMCU module as a station, which will be controlled by the Blynk application by connecting to the internet.


Author(s):  
Anwer Sabah Ahmed ◽  
Heyam A. Marzog ◽  
Laith Ali Abdul-Rahaim

Every day, the technologies are expanding and developed with extra things to them. A cloud computing (CC) and Internet of things (IoT) became deeply associated with technologies of the internet of future with one supply the other a way helping it for the successful. Arduino microcontroller is used to design robotic arm to pick and place the objects by the web page commands that can be used in many industrials. It can pick and place an object from source to destination and drive the screws in into its position safely. The robot arm is controlled using web page designed by (html) language which contain the dashboard that give the commands to move the servos in the desired angle to get the aimed direction accordingly. At the receiver end there are four servo motors which are made to be interfaced with the micro controller (Arduino) which is connected to the wireless network router. One of these is for the arm horizontally movement and two for arm knee, while the fourth is for catch tings or tight movement. Two ultra-sonic sensors are used for limiting the operation area of the robotic arm. Finally, Proteus program is used for the simulation the controlling of robot before the hardware installation


2022 ◽  
pp. 260-270
Author(s):  
Ümit Gaberli

In this chapter, the author explores the application of the internet of things (IoT) in museums. IoT technology typically combines physical objects with hardware and software. For museums, the simplest example is 3D virtual tours, which need a computer and an internet connection. Today, however, museums have become more complicated with virtual and augmented technologies. Virtual and augmented reality devices, such as virtual reality (VR) glasses, and related applications, such as Google Arts and Culture, provide interactive museum tour experiences for visitors. For all these experiences, they only need to connect to the internet with their devices. Virtual museum tours range from history to space technologies. This chapter explores the nature of using IoT technologies in cultural tourism, especially in museums.


2021 ◽  
Author(s):  
Lia Rigamonti ◽  
Matteo Secchi ◽  
James B. Lawrence ◽  
Luca Labianca ◽  
Bernd Wolfarth ◽  
...  

BACKGROUND Support for long-distance research and clinical collaborations is in high demand in general, increased by Covid-19 travel and social contact restrictions. New digital approaches are needed for remote scientific exchanges. OBJECTIVE This project aimed to analyze the options of using an augmented reality device for remote supervision of exercise science examinations. METHODS A mobile ultrasound examination of the diameter and intima-media thickness of the femoral and carotid arteries was remotely supervised via a head-mounted augmented reality device. A video of the technique was shown to all participants by providing a YouTube link in advance. In part 1, eight international experts from the fields of engineering and sports science were remotely connected to the study setting. Internet connection speed was noted, and a structured interview was performed. In part 2, two remote supervisors evaluated eight physicians performing the examination in a healthy human subject. Results were recorded, and an evaluation was made (25-item questionnaire). RESULTS In part 1, the remote experts were connected over a mean distance of 1587 kilometers to the examination site with a good transmission quality (mean upload speed: 28.7 mbps, mean download speed: 97.3 mbps, mean ping: 21.6 ms). In the interview, participants indicated the main potential benefits would be in the fields of education, movement analysis and supervision. Challenges were encountered regarding internet connection stability and prior training with the used devices. In part 2, physicians´ examinations showed a good rater correlation (Cronbach´s Alpha: 0.84). Participants valued the experienced setting as highly positive. CONCLUSIONS The study showed good feasibility of the chosen design and a highly positive attitude of all participants towards this digital approach. Head-mounted augmented reality devices seem in general recommendable for use in collaborative research projects with physical examination-based research questions.


2021 ◽  
Vol 2 (1) ◽  
pp. 89-98
Author(s):  
Danih Danih ◽  
Sugiyatno Sugiyatno

Abstract   The Internet of Thing (IoT) based monitoring system for controlling routines in aquaponics systems aims to facilitate farmers in carrying out maintenance on cultivation such as feeding fish, checking and controlling water quality and monitoring temperature and humidity. This system uses an android application called Blynk which is connected using an internet connection with NodeMCU which also acts as a brain that processes input from sensors (pH, Turbidity and DHT11 sensors) and outputs in the form of commands for relays and data sent back to Blynk applications so that the Aquaponics farmers can see the conditions on their farm and control those conditions wherever they are.   Keywords: Aquaponics, DHT11, Internet of Thing (IoT), NodeMCU Blynk, Turbidity.   Abstrak   Sistem monitoring berbasis internet of thing (IoT) untuk pengendalian rutinitas pada budi daya sistem akuaponik ini bertujuan untuk mempermudah para petani dalam melakukan perawatan pada budi daya seperti pemberian pakan untuk ikan, pengecekan dan pengendalian kualitas air serta monitoring suhu dan kelembaban. Sistem ini menggunakan aplikasi android yang bernama Blynk yang tersambung menggunakan sambungan internet dengan NodeMCU yang bertindak juga sebagai otak yang memproses input dari sensor (sensor pH, Turbidity dan DHT11) dan output berupa perintah untuk relay serta data yang di kirim kembali ke aplikasi Blynk agar para petani akuaponik bisa melihat kondisi pada pertanian mereka serta mengendalikan kondisi tersebut dimanapun mereka berada.   Kata kunci: Akuaponik, DHT11, Internet of Thing (IoT), NodeMCU Blynk, Turbidity.


2018 ◽  
Vol 1 (2) ◽  
pp. 12
Author(s):  
Pedro Vitor de Sousa Guimarães ◽  
Sandro César Silveira Jucá ◽  
Renata Imaculada Soares Pereira ◽  
Ayrton Alexsander Monteiro Monteiro

This paper describes the use of a Linux embedded system for use in digital information and communication technology in order to generate image warnings using Internet of Things (IoT) prin- ciples. The proposed project generated a product, developed using concepts of project-based learning (ABP), called SECI (electronic internal communication system) that is accessed by students to view online warnings by distributed monitors and also by mobile devices connected to the Internet.


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