scholarly journals Design and implement of robotic arm and control of moving via IoT with Arduino ESP32

Author(s):  
Anwer Sabah Ahmed ◽  
Heyam A. Marzog ◽  
Laith Ali Abdul-Rahaim

Every day, the technologies are expanding and developed with extra things to them. A cloud computing (CC) and Internet of things (IoT) became deeply associated with technologies of the internet of future with one supply the other a way helping it for the successful. Arduino microcontroller is used to design robotic arm to pick and place the objects by the web page commands that can be used in many industrials. It can pick and place an object from source to destination and drive the screws in into its position safely. The robot arm is controlled using web page designed by (html) language which contain the dashboard that give the commands to move the servos in the desired angle to get the aimed direction accordingly. At the receiver end there are four servo motors which are made to be interfaced with the micro controller (Arduino) which is connected to the wireless network router. One of these is for the arm horizontally movement and two for arm knee, while the fourth is for catch tings or tight movement. Two ultra-sonic sensors are used for limiting the operation area of the robotic arm. Finally, Proteus program is used for the simulation the controlling of robot before the hardware installation

2020 ◽  
Vol 4 (3) ◽  
pp. 490-495
Author(s):  
Astika Ayuningtyas ◽  
Yuliani Indrianingsih ◽  
Uyuunul Mauidzoh

The development of information and computerized tenology has led to what is called the Internet and the World Wide Web (WWW). In addition, the dramatic development of the Internet has given users more choice and control over content, and also provides individuals, businesses, and public and private organizations with the opportunity to generate and disseminate information. The interactive features of the web can be an effective way to build and maintain mutually beneficial relationships if the web is used properly. The presence of the Internet has proven to have a positive impact on the development of a village, sub-district or district to introduce and inform the potential of its region. This is evident in several regions of Indonesia which have successfully used Internet facilities to introduce tourist destinations to the world. Therefore, the training on the promotion website is an effort to optimize the introduction of high quality village products in the district of Patuk and is also intended to follow the results of research on the design of a promotion of superior products and tourist objects on the web in Patuk Gunungkidul district. On the basis of the website promotion feasibility test during the training for each representative in 11 villages in the Patuk sub-district, 87.36% was obtained, so that it can be said that the Introduction of superior village products via promotional materials based on the website was optimal and met the needs of users.


Author(s):  
Shriya A. Hande ◽  
Nitin R. Chopde

<p>In today’s world, in almost all sectors, most of the work is done by robots or robotic arm having different number of degree of freedoms (DOF’s) as per the requirement. This project deals with the Design and Implementation of a “Wireless Gesture Controlled Robotic Arm with Vision”. The system design is divided into 3 parts namely: Accelerometer Part, Robotic Arm and Platform. It is fundamentally an Accelerometer based framework which controls a Robotic Arm remotely utilizing a, little and minimal effort, 3-pivot (DOF's) accelerometer by means of RF signals. The Robotic Arm is mounted over a versatile stage which is likewise controlled remotely by another accelerometer. One accelerometer is mounted/joined on the human hand, catching its conduct (motions and stances) and hence the mechanical arm moves in like manner and the other accelerometer is mounted on any of the leg of the client/administrator, catching its motions and stances and in this way the stage moves as needs be. In a nutshell, the robotic arm and platform is synchronised with the gestures and postures of the hand and leg of the user / operator, respectively. The different motions performed by robotic arm are: PICK and PLACE / DROP, RAISING and LOWERING the objects. Also, the motions performed by the platform are: FORWARD, BACKWARD, RIGHT and LEFT.</p>


Author(s):  
Lauren Rosewarne

Despite the widespread embrace of the Internet and the second nature way we each turn to Google for information, to social media to see our friends, to netporn and Netflix for recreation, film and television tells a very different story. On screen, a character dating online, gaming online or shopping online, invariably serves as a clue that they’re somewhat troubled: they may be a socially excluded nerd at one end of the spectrum, through to being a paedophile or homicidal maniac seeking prey at the other. On screen, the Internet is frequently presented as a clue, a risk factor and a rationale for a character’s deviance or danger. While the Internet has come to play a significant role in screen narratives, an undercurrent of many depictions – in varying degrees of fervour – is that the Web is complicated, elusive and potentially even hazardous. This paper draws from research conducted for my book Cyberbullies, Cyberactivists, Cyberpredators: Film, TV, and Internet Stereotypes (Rosewarne, 2016). While that volume provided an analysis of the denizens of the Internet through the examination of over 500 film and television examples – profiling screen stereotypes such as netgeeks, neckbeards, and netaddicts – this paper focuses on some of the recurring themes in portrayals of the Internet, shedding light on the how, and perhaps most importantly why, the fear of the technology is so common. This paper presents a series of themes used to frame the Internet as negative on screen including dehumanisation, the Internet as a badlands, the Web as possessing inherent vulnerabilities and the cyberbogeyman.


Author(s):  
Yi-Chang Wu ◽  
Huan-Chun Wang

Robots have been used in various areas to replace manpower, reduce costs, and facilitate more effective resource allocation. This study sought to assist the business of the bureau by developing two robots using the Robot Operating System. The developed robots have autonomous intelligent navigation functions and are suited to monitor the environment of <br /> the laboratories in the bureau. One robot had a temperature and humidity sensor and an infrared thermal camera, and it could be used to patrol and monitor the laboratory environment. The other robot had drawers in which specimens could be placed; robotic arm in the elevator could coordinate and control elevators, enabling the robot to move and transport specimens autonomously. Plenty of tests were conducted to verify the feasibility <br /> and practicality.


Author(s):  
Yeo Jung Yoon ◽  
Oswin G. Almeida ◽  
Aniruddha V. Shembekar ◽  
Satyandra K. Gupta

Abstract By attaching a material extrusion system to a robotic arm, we can deposit materials onto complex surfaces. Robotic manipulators can also maximize the task utility by performing other tasks such as assembly or surface polishing when they are not in use for the AM process. We present a robotic cell for embedding prefabricated components in extrusion-based AM. The robotic cell consists of two 6 degrees of freedom (DOF) robots, an extrusion system, and a gripper. One robot is used for printing a part, and the other robot takes a support role to pick and place the prefabricated component and embed it into the part being printed. After the component is embedded, AM process resumes, and the material is deposited onto the prefabricated components and previously printed layers. We illustrate the capabilities of the system by fabricating three objects.


2030 ◽  
2010 ◽  
Author(s):  
Rutger van Santen ◽  
Djan Khoe ◽  
Bram Vermeer

Our lives seem to revolve around schedules. If we don’t honor them with second-to-second precision, we miss our trains and our workplace rosters fall apart. We’re reliant on one another, and we constantly have to coordinate our schedules with those of others. Planning is crucial to our industry, too. If you unexpectedly run out of nuts and bolts, you can’t make any more cars, and the entire production process grinds to a halt. No manufacturer can afford that, so industrial companies employ large teams of specialists whose job is to ensure there are never any shortages of key parts. A worldwide logistic network has become our industry’s lifeblood. The central issue facing logistics is that of reliability. How do you keep your supply network intact? And how do you limit the consequences if it fails? These are questions that go far beyond the supply of nuts and bolts for new cars. Reliable logistics touches equally on the web of interactions that determine food production and the optimization of the Internet. It also extends to power supply, telecommunications, and workforce. Reliable networks make our society tick. But they face uncertainties of various kinds. That lends a broader significance to insights gained from industrial logistics, which offer us tools we can use to optimize networks and account for uncertainties in other areas as well. The reliability of a supply network is intimately bound up with the inventories you need to maintain. Businesses hold millions of dollars’ worth of supplies in their warehouses to make absolutely certain they never cease production due to a failure in the supply chain. So the key question is how large a stock do you need to hold of each component? Smart planning to hold down inventory levels in your warehouse generates immediate savings. On the other hand, you need enough stock to ensure continuity should anything go wrong. Optimizing storage is a common problem in supply networks. There is always a trade-off between the reliability of the network and the need for it to be profitable in an economic sense.


2010 ◽  
pp. 343-364 ◽  
Author(s):  
Henk Eijkman

This chapter addresses a significant theoretical gap in the Web 2.0 (or “Web 2.0+,” as it is referred to by the author) literature by analyzing the educational implications of the “seismic shift in epistemology” (Dede, 2008, p. 80) that is occurring. As already identified in Chapter 2, there needs to be a consistency between our own epistemic assumptions and those embedded in Web 2.0. Hence the underlying premise of this chapter is that the adoption of social media in education implies the assumption of a very different epistemology—a distinctly different way of understanding the nature of knowledge and the process of how we come to know. The argument is that this shift toward a radically altered, “postmodernist,” epistemic architecture of participation will transform the way in which educators and their students create and manage the production, dissemination, and validation of knowledge. In future, the new “postmodern” Web will increasingly privilege what we may usefully think of as a socially focused and performance-oriented approach to knowledge production. The expected subversion and disruption of our traditional or modernist power-knowledge system, as already evident in the Wikipedia phenomenon, will reframe educational practices and promote a new power-knowledge system, made up of new, social ways in which to construct and control knowledge across the Internet. The chapter concludes by advocating strategies for critical engagement with this new epistemic learning space, and posing a number of critical questions to guide ongoing practice.


Author(s):  
John DiMarco

Web authoring is the process of developing Web pages. The Web development process requires you to use software to create functional pages that will work on the Internet. Adding Web functionality is creating specific components within a Web page that do something. Adding links, rollover graphics, and interactive multimedia items to a Web page creates are examples of enhanced functionality. This chapter demonstrates Web based authoring techniques using Macromedia Dreamweaver. The focus is on adding Web functions to pages generated from Macromedia Fireworks and to overview creating Web pages from scratch using Dreamweaver. Dreamweaver and Fireworks are professional Web applications. Using professional Web software will benefit you tremendously. There are other ways to create Web pages using applications not specifically made to create Web pages. These applications include Microsoft Word and Microsoft PowerPoint. The use of Microsoft applications for Web page development is not covered in this chapter. However, I do provide steps on how to use these applications for Web page authoring within the appendix of this text. If you feel that you are more comfortable using the Microsoft applications or the Macromedia applications simply aren’t available to you yet, follow the same process for Web page conceptualization and content creation and use the programs available to you. You should try to get Web page development skills using Macromedia Dreamweaver because it helps you expand your software skills outside of basic office applications. The ability to create a Web page using professional Web development software is important to building a high-end computer skills set. The main objectives of this chapter are to get you involved in some technical processes that you’ll need to create the Web portfolio. Focus will be on guiding you through opening your sliced pages, adding links, using tables, creating pop up windows for content and using layers and timelines for dynamic HTML. The coverage will not try to provide a complete tutorial set for Macromedia Dreamweaver, but will highlight essential techniques. Along the way you will get pieces of hand coded action scripts and JavaScripts. You can decide which pieces you want to use in your own Web portfolio pages. The techniques provided are a concentrated workflow for creating Web pages. Let us begin to explore Web page authoring.


2020 ◽  
Vol 305 ◽  
pp. 00022
Author(s):  
Marius Leonard Olar ◽  
Marius Risteiu ◽  
Arun Fabian Panaite ◽  
Mihai Rebrisoreanu ◽  
Oliviu Musetoiu

Under the circumstances of a patient’s upper limb disability, aided by a robotic arm with faulty controls, assistance is needed, using augmented reality as an auxiliary. Our system, with a headset, using an internet connection and an augmented reality device, placed on the assistant’s head, can ensure communication between the two, for both remote supervision and control. The assistant can enhance the control over the robotic arm, while having a head up display on the augmented reality glasses, based on what the patient sees. The communication is established through PC or mobile devices, connected to the internet. Having the patient’s view, and enhanced control over the robotic arm, the assistant can interact with nearby smart objects.


2001 ◽  
Vol 6 (2) ◽  
pp. 107-110 ◽  
Author(s):  
John P. Young

This paper describes an exploration of utilising the World Wide Web for interactive music. The origin of this investigation was the intermedia work Telemusic #1, by Randall Packer, which combined live performers with live public participation via the Web. During the event, visitors to the site navigated through a virtual interface, and while manipulating elements, projected their actions in the form of triggered sounds into the physical space. Simultaneously, the live audio performance was streamed back out to the Internet participants. Thus, anyone could take part in the collective realisation of the work and hear the musical results in real time. The underlying technology is, to our knowledge, the first standards-based implementation linking the Web with Cycling '74 MAX. Using only ECMAScript/JavaScript, Java, and the OTUDP external from UC Berkeley CNMAT, virtually any conceivable interaction with a Web page can send data to a MAX patch for processing. The code can also be readily adapted to work with Pd, jMAX and other network-enabled applications.


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