scholarly journals Towards Student Learning Ability Estimation and Truth Discovery in Japanese Online Course

2020 ◽  
Vol 1616 ◽  
pp. 012082
Author(s):  
Lanling Han ◽  
Yanwei Liu ◽  
Chunhui Shi ◽  
Yang Bi ◽  
Liang Yu ◽  
...  
2022 ◽  
Vol 2 (2) ◽  
pp. 83-89
Author(s):  
Partonduhan aritonang Partonduhan aritonang ◽  
Parsaoran Tamba ◽  
Jemmy Charles Kewas

PENGARUH GAME ONLINE TERHADAP CARA BELAJAR MAHASISWA JURUSAN PENDIDIKAN TEKNIK MESIN UNIVERSITAS NEGERI MANADO Partonduhan Aritonang1, I. P. Tamba2, Jemmy Charles Kelas3 1,2,3Jurusan Pendidikan Teknik Mesin, Universitas Negeri Manado, Kab. Minahasa e-mail: [email protected], [email protected], [email protected]   ABSTRAK Mahasiswa Pendidikan Teknik Mesin Universitas Negeri Manado yang merupakan anak-anak perantau kini telah mendapatkan dampak yang sangat nyata dari permainan game online. Terbukti dari banyaknya mahasiswa yang ikut ambil bagian dalam permainan ini, dari hasil pengamatan peneliti selaku mahasiswa yang aktif mendapatkan banyak data bahwa mahasiswa Pendidikan Teknik Mesin Universitas Negeri Manado yang aktif bermain memiliki kemampuan cara belajar yang kurang aktif dalam pembelajaran. Penelitian ini menggunakan metode penelitian deskriptif kuantitatif. Metode pengumpulan data yang digunakan yakni kuisioner atau angket. Teknik analisi data yang digunakan dalam penelitian ini yaitu analisis statistik deskriptif, Teknik Analisis Regresi dan pengujian hipotesis.Hasil dari penelitian ini yakni : bahwa pengaruh game online (X) terhadap cara belajar mahasiswa (Y) pada taraf t hitung > t tabel dan hasil uji korelasi rxy 0849. Game online berpengaruh signifikan terhadap cara belajar. Ini dapat dibuktikan dari hasil nilai Fhitung sebesar 4.113 dan nilai signifikansi Ftabel 0.00 < 0.05. Besarnya koefisien determinasi sebesar 0.79 atau 79%. Hal ini berarti 79% pengaruh game online terhadap cara belajar mahasiswa sedangkan untuk selebihnya 21% dipengaruhi oleh variabel lain yang tidak diteliti oleh penelitian ini.   Kata kunci : Game Online, Cara Belajar Mahasiswa THE INFLUENCE OF ONLINE GAMES ON HOW STUDENTS STUDYING MECHANICAL ENGINEERING AT MANADO STATE UNIVERSITY ABSTRACT Manado university's advanced mechanical engineering student who is a migrant child has now had a very real impact on online gaming. It is evident from the many students participating in the game that researchers as active university students have received a wealth of data that students studying engineering at manado state university who actively play have a learning ability that is less active in learning. The study USES a quantitative descriptive study method. The data collection method used was "questionnaire or angket." The data analysis used in the study are descriptive statistical analysis, regression analysis and hypothetical testing. The results of this study are: that how online games affect students' learning (y) at a level of t count > t tables and rxy 0849 cordating results. Online games significantly affect how to learn. This can be verified from the results of the ftable value of 4,113 and the significance of ftable 0.00. Critical coefficiencies by 0.79 or 79%. This means 79% of the impact online games have on student learning while for the rest 21% are affected by other variables not examined by this study. Key words : Game Online, student learning


Author(s):  
T. Scott Bledsoe ◽  
Dave Harmeyer ◽  
Shuang Frances Wu

The authors offer an answer to the research question, To what extent and in what ways is Twitter helpful to student learning when group hashtags are created and used in collaborative educational environments? Sixty-two students in a spring 2012 graduate online Research Methodology course worked individually and in groups to create discussions on topics of interest through Twitter posts and student-created hashtags. Student participants answered nine qualitative and quantitative questions concerning the Twitter/hashtag exercise and used collaborative blog pages to reflect on their experiences. A grounded theory approach was applied to classify data generated from the nine questions and blog postings. An analysis of the study's data resulted in the discovery of the following four themes: access to information, communication, class engagement, and general feedback. Based on these themes, nine recommendations are offered for maximizing the use of Twitter in an online environment for increased student engagement and learning.


Author(s):  
David Judkins ◽  
Youmei Liu

This chapter shares the experiences from a faculty member who teaches an online course-Shakespeare’s Major Plays, and from an instructional designer who helps the faculty design the course. It also relates the effective use of Course Management Tool-WebCT, to facilitate teaching activities and to engage student learning. This chapter concludes that a successful online course depends on two important factors, learner-engaged teaching and effective use of technology. The balance between the two enhances the efficacy of education and technology.


Author(s):  
Patrick R. Lowenthal ◽  
John W. White

Institutions of higher education find themselves in precarious times. First, they are being expected to do more with less; most public colleges and universities are finding their budgets cut each year (Krupnick, 2008; Lyndsey, 2007; Will, 2003). As a result, many universities are attempting to save money by increasingly relying on adjunct faculty to teach courses (Finder, 2007). Second, technological change has forced colleges and universities to change the way they do business; specifically, to remain competitive and meet market demands, colleges and universities are offering more courses online each year. In the fall of 2005, an estimated 3.2 million students took at least one online course—800,000 more than during the previous year (Allen & Seaman, 2006). Enrollments are increasing by an estimated 33% per year (Tallent-Runnels et al., 2006). Third, in the age of standards and accountability, colleges and universities must account for student learning in ways like never before (Lederman, 2007). As a result of changes like these, colleges and universities are experimenting with types of organizational and administrative structures and business models that differ significantly from those used in the past. One such model, called the Enterprise Model, is described in this chapter.


Author(s):  
Ruby L. Owiny ◽  
Elizabeth Hartmann

Any course must be goal-focused and consider the needs of all learners. However, online courses require instructors to be proactive in planning for learning. Recruiting and sustaining engagement in an online course must be carefully considered and planned for during all learning modules or units. This chapter addresses how to keep students engaged by considering their affect, the general way students feel toward their learning. Affect impacts motivation, which in turn can impact how a student persists in a course. The Universal Design for Learning principle of engagement addresses the affect through three guidelines. These guidelines are explained in this chapter with potential barriers to student learning and motivation explained as well. Furthermore, possible solutions are provided to give readers examples of ways in which they might reduce or remove barriers to engagement in their online courses.


Author(s):  
Taotao Su

The course of Sports Scientific Research Methods is mainly designed to help students acquire knowledge on sports scientific research methods in order to lay a good foundation for their engaging in sports scientific research in future. Considering the current teaching system which is not time-efficient, “Internet+”-based micro-course was developed to focus on Precision Teaching model of the Sports Scientific Research Methods. To conduct this study, students’ overall learning process data, classroom teaching process data and teaching affair administration data were collected firstly. Individual-oriented Precision Teaching model was designed by integrating a series of new educational ideas and analysis methods such as Precision Teaching, big data analysis and adaptive learning technology under the context of digital learning. The teaching model was set with Precision Teaching function modules based on “Internet+” technology in the form of micro-course for teachers and students respectively. Lastly, student learning attribute analysis system was built to focus on student attributes for evaluating student learning ability, learning state and task independence. Teaching practice proves that the model is helpful to promote students’ learning interest largely and has enriched the teaching model of the Sports Scientific Research Methods.


2013 ◽  
Vol 17 (4) ◽  
Author(s):  
T. Scott Bledsoe

Utilizing multimedia tools such as videos and audio clips can be an effective way to promote student learning and engagement in online settings. This study explores the implementation of a photo-rich comprehensive counseling center environment through which students of a semester-long online graduate psychology class learned about important research methodology concepts. Student feedback is provided along with implications for student learning in future online course endeavors. This multimedia course design was the recipient of the 2013 Sloan-C Effective Practices Award.


2021 ◽  
Author(s):  
◽  
Aloundeth Panekham

<p>The purpose of this study is to explore how university students and lecturers use social media to support their learning and particularly to understand how such emerging technologies usage impacts student learning experience and class communication. In this research, social media tools under consideration are social networking sites, media sharing sites, creation and publishing tools, social bookmarking, and the Internet messaging.  This research employed purposive selection to obtain the quality of data from semi-structured interviews of twelve students and four lecturers from the Victoria University of Wellington who are known to have experience of using social media tools in their courses.  The study identified two major usages of social media to support learning activities, five key usage activities for students and four major usage activities for lecturers. Students’ choices and usages of social media applications were more diverse compared to the lecturers. The usages and preferences of students from different disciplines were varied. Moreover, there were numbers of social media interactions and communication among the students and their peers. Even though the interaction and communication between students and lecturers through social media was minimum due to the limited uses of social media for formal learning in class by lecturers and students, the lecturers and students expressed that the usage of social media helped improve class communication. Students’ engagement was only area that affected by social media choices and communication using social media by lecturers. The choices and communication by students would affect greater and wider aspects of student learning experience such as learning ability, communication and collaboration, problem solving, access to information, and productivity. Even though the usage of social media to support learning by students and lecturers did not impact student learning experience equally, the findings suggest that it helps facilitate learning activities, benefit students, and enhance the student learning experience to some extent.</p>


2019 ◽  
Vol 37 (3) ◽  
pp. 274-292 ◽  
Author(s):  
Gina Scutelnicu ◽  
Rebecca Tekula ◽  
Beth Gordon ◽  
Hillary J Knepper

This study examines the features and benefits of a collaborative online-course template designed for and used by the department of public administration program at a mid-Atlantic university in the USA. Drawing on a multi-informant original survey addressed to students and faculty the study aims to answer the question: to what extent are online-course templates beneficial to student learning and instructor teaching experiences? Findings suggest that, overall, both students and faculty had positive perceptions of the template’s consistency in terms of format and access, but students found the template to be more beneficial to their learning than did faculty to their teaching.


Author(s):  
Julia M. Matuga ◽  
Deborah Wooldridge ◽  
Sandra Poirier

This paper examines the critical issue of assuring quality online course delivery by examining four key components of online teaching and learning. The topic of course delivery is viewed as a cultural issue that permeates processes from the design of an online course to its evaluation. First, the authors examine and review key components of and tools for designing high impact online courses that support student learning. Second, in this paper, the authors provide suggestions for faculty teaching online courses to assist in creating high quality online courses that supports teaching and, consequently, facilitates opportunities for student learning. Quality online course delivery is also contingent on the support of faculty by administration. Lastly, this paper provides suggestions for conducting course evaluation and feedback loops for the continual improvement of online learning and teaching. These four components are essential elements in assuring quality online courses.


Sign in / Sign up

Export Citation Format

Share Document