scholarly journals Seasonality in the production of male larvae: a game model for parasitic barnacles (Cirripedia: Rhizocephala)

2020 ◽  
Vol 40 (6) ◽  
pp. 833-838 ◽  
Author(s):  
Sachi Yamaguchi ◽  
Yoh Iwasa

Abstract The male larvae of many parasitic barnacles are planktonic and are seasonally released. To achieve reproductive success, a male must be accepted by a receptive female that has successfully infected a host. To understand the seasonality of the breeding biology of parasitic barnacles, we developed an evolutionary game theoretical model for the seasonal pattern in the production of male larvae. Assumptions are that female parasitic barnacles become receptive following a given seasonal pattern. The parental females (mothers) choose the timing of producing their own male larvae to achieve maximum reproductive success. In the evolutionarily stable seasonal pattern, the production of male larvae often shows a sharp peak on a single day, indicating strongly synchronized production of male larvae, even when the supply of receptive females is distributed over the breeding season. When the total number of male larvae is large, the evolutionarily stable male production pattern may include multiple peaks, but it never shows a continuous distribution. This is very different from the game model previously developed for the emergence pattern of butterflies, where evolutionarily stable male emergence is always continuously distributed over a fraction of the mating season. As planktonic larvae, male parasitic barnacles have a naturally limited ability to find receptive females, and females may stay receptive for many days, whereas in butterflies, newly emerged females are mated within a day of their emergence.

Complexity ◽  
2020 ◽  
Vol 2020 ◽  
pp. 1-11
Author(s):  
Yun Fan ◽  
Sifeng Liu ◽  
Jun Liu ◽  
Saad Ahmed Javed ◽  
Zhigeng Fang

Telehealth, as an indispensable means of technical support in the Healthy China Strategy, currently has less than 20 percent adoption rate in China despite a great deal of government policies and investments. In the current study, to analyse the influencing factors behind doctors’ and patients’ adoption of telehealth, an asymmetric dynamic evolutionary game model of doctor-patient behaviour selection was established. Based on the model solution, the evolutionarily stable strategies that emerge in different situations were analysed. The results show that it is difficult for the adoption of telehealth in China to keep pace with coverage due to the “dual low” nature of telehealth: both doctors’ utility from telehealth and patients’ telehealth cost threshold are too low to incentivize adoption. The strategy to promote the adoption of telehealth in China should include providing adequate training for doctors and patients on the use of telehealth technology, rewarding doctors who provide telehealth services and raising the threshold cost of patient’s telehealth adoption.


Mathematics ◽  
2021 ◽  
Vol 9 (8) ◽  
pp. 805
Author(s):  
Leyi Shi ◽  
Xiran Wang ◽  
Huiwen Hou

Honeypot has been regarded as an active defense technology that can deceive attackers by simulating real systems. However, honeypot is actually a static network trap with fixed disposition, which is easily identified by anti-honeypot technology. Thus, honeypot is a “passive” active defense technology. Dynamic honeypot makes up for the shortcomings of honeypot, which dynamically adjusts defense strategies with the attack of hackers. Therefore, the confrontation between defenders and attackers is a strategic game. This paper focuses on the non-cooperative evolutionary game mechanism of bounded rationality, aiming to improve the security of the array honeypot system through the evolutionarily stable strategies derived from the evolutionary game model. First, we construct a three-party evolutionary game model of array honeypot, which is composed of defenders, attackers and legitimate users. Secondly, we formally describe the strategies and revenues of players in the game, and build the three-party game payoff matrices. Then the evolutionarily stable strategy is obtained by analyzing the Replicator Dynamics of various parties. In addition, we discuss the equilibrium condition to get the influence of the number of servers N on the stability of strategy evolution. MATLAB and Gambit simulation experiment results show that deduced evolutionarily stable strategies are valid in resisting attackers.


2019 ◽  
Vol 2019 ◽  
pp. 1-17
Author(s):  
Zhu Bai ◽  
Mingxia Huang ◽  
Shuai Bian ◽  
Huandong Wu

The emergence of online car-hailing service provides an innovative approach to vehicle booking but has negatively influenced the taxi industry in China. This paper modeled taxi service mode choice based on evolutionary game theory (EGT). The modes included the dispatching and online car-hailing modes. We constructed an EGT framework, including determining the strategies and the payoff matrix. We introduced different behaviors, including taxi company management, driver operation, and passenger choice. This allowed us to model the impact of these behaviors on the evolving process of service mode choice. The results show that adjustments in taxi company, driver, and passenger behaviors impact the evolutionary path and convergence speed of our evolutionary game model. However, it also reveals that, regardless of adjustments, the stable states in the game model remain unchanged. The conclusion provides a basis for studying taxi system operation and management.


Author(s):  
Hua Li ◽  
Qingqing Lou ◽  
Qiubai Sun ◽  
Bowen Li

In order to solve the conflict of interests of institutional investors, this paper uses evolutionary game model. From the point of view of information sharing, this paper discusses four different situations. Only when the sum of risk and cost is less than the penalty of free riding, the evolution of institutional investors will eventually incline to the stable state of information sharing. That is, the phenomenon of hugging. The research shows that the institutional investors are not independent of each other, but the relationship network of institutional investors for the purpose of information exchange. The content of this paper enriches the research on information sharing of institutional investors.


2015 ◽  
Vol 12 (108) ◽  
pp. 20150044 ◽  
Author(s):  
Dervis C. Vural ◽  
Alexander Isakov ◽  
L. Mahadevan

Starting with Darwin, biologists have asked how populations evolve from a low fitness state that is evolutionarily stable to a high fitness state that is not. Specifically of interest is the emergence of cooperation and multicellularity where the fitness of individuals often appears in conflict with that of the population. Theories of social evolution and evolutionary game theory have produced a number of fruitful results employing two-state two-body frameworks. In this study, we depart from this tradition and instead consider a multi-player, multi-state evolutionary game, in which the fitness of an agent is determined by its relationship to an arbitrary number of other agents. We show that populations organize themselves in one of four distinct phases of interdependence depending on one parameter, selection strength. Some of these phases involve the formation of specialized large-scale structures. We then describe how the evolution of independence can be manipulated through various external perturbations.


2016 ◽  
Vol 2016 ◽  
pp. 1-19 ◽  
Author(s):  
Xiaohui Jia ◽  
Minghui Jiang ◽  
Lei Shi

From the perspective of the interactive cooperation among subjects, this paper portrays the process of cooperative innovation in industrial cluster, in order to capture the correlated equilibrium relationship among them. Through the utilization of two key tools, evolutionary stable strategy and replicator dynamics equations, this paper considers the cost and gains of cooperative innovation and the amount of government support as well as other factors to build and analyze a classic evolutionary game model. On this basis, the subject’s own adaptability is introduced, which is regarded as the system noise in the stochastic evolutionary game model so as to analyze the impact of adaptability on the game strategy selection. The results show that, in the first place, without considering subjects’ adaptability, their cooperation in industrial clusters depends on the cost and gains of innovative cooperation, the amount of government support, and some conditions that can promote cooperation, namely, game steady state. In the second place after the introduction of subjects’ adaptability, it will affect both game theory selection process and time, which means that the process becomes more complex, presents the nonlinear characteristics, and helps them to make faster decisions in their favor, but the final steady state remains unchanged.


2018 ◽  
Vol 25 (5) ◽  
pp. 779-799 ◽  
Author(s):  
Yong He ◽  
Peng He ◽  
Feifei Xu ◽  
Chunming (Victor) Shi

In this article, we investigate two competitive tour operators (TOs) who choose between traditional tourism strategy (strategy T) and green tourism innovation strategy (strategy G). Our article attempts to address the following important issues using evolutionary game models: when would TOs facing environment-friendly tourists adopt the strategy G? How do TOs set product prices under different strategy combinations? How can the government effectively motivate TOs to pursue green tourism? Our research results show that a green tourism innovation pioneer could monopolize the market under certain conditions. Furthermore, when the environmental preference of tourists is sufficiently low, no TOs would adopt the strategy G; when it is moderate, only the TO with cost advantage (stronger TO) would adopt the strategy G; when it is sufficiently high, both TOs would select the strategy G. Our research also demonstrates that the stronger TO implements the strategy G mostly independent of the rival’s decisions, but the opposite is true for the TO with cost disadvantage (weaker TO). We further investigate potential government subsidies that can motivate TOs to carry out green tourism simultaneously. Our results suggest that to be more effective, the government first offer the green subsidy to highly competitive tourism locations and/or more innovative TOs.


2021 ◽  
Vol 2021 ◽  
pp. 1-13
Author(s):  
Haifeng Yao ◽  
Jiangyue Fu

Vigorous implementation of industrial poverty alleviation is the fundamental path and core power of poverty alleviation in impoverished areas. Enterprises and poor farmers are the main participants in industry poverty alleviation. Government supervision measures regulate their behaviors. This study investigates how to smoothly implement industry poverty alleviation projects considering government supervision. A game model is proposed based on the evolutionary game theory. It analyses the game processes between enterprises and poor farmers with and without government supervision based on the proposed model. It is shown that poverty alleviation projects will fail without government supervision given that the equilibrium point (0, 0) is the ultimate convergent point of the system but will possibly succeed with government supervision since the equilibrium points (0, 0) and (1, 1) are the ultimate convergent point of the system, where equilibrium point (1, 1) is our desired results. Different supervision modes have different effects on the game process. This study considers three supervision modes, namely, only reward mode, only penalty mode, and reward and penalty mode, and investigates the parameter design for the reward and penalty mode. The obtained results are helpful for the government to develop appropriate policies for the smooth implementation of industry poverty alleviation projects.


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