Data Collection in the Real World

2003 ◽  
Vol 30 (2) ◽  
pp. 64-67
Author(s):  
Benjamin Peirce ◽  
Dorothy Doughty
Keyword(s):  
2016 ◽  
Vol 1 (2) ◽  
pp. 8-18
Author(s):  
Lena Magdalena ◽  
Kusnadi Kusnadi ◽  
Muhammad Kahfi

Augmented reality is a term for combining real-world environment with virtual worlds. Augmented reality is becoming very popular today because besides interesting, also can be displayed in realtime. In general, augmented reality adds a digital object in reality with reference to specific objects in the real world, for example by using a marker. Therefore, in this thesis aims to create an application that displays a 3D object that contains information about the network components and the workings of TCP / IP by making use of the concept of augmented reality marker technique. A marker is a reference object in the real world as a marker so that the information can be displayed. The marker is made to function to call the 3D objects appear on the screen smartphone that uses the technique of introduction of basic colors of red, green and blue. The method used consists of several stages of research, namely data collection, analysis and system design and system implementation. Data collection method used is literature. Methods of analysis and design of systems using the Unified Modeling Language (UML). The programming language used for software development are C # (C-Sharp) with Unity applications and software SketcUp to create 3D objects as well as Android SDK to convert the file into the form of android. This application is successfully created by displaying a 3D object that can make users excited to get to know the physical network components and requires only an internet connection to download the initial marker.


2021 ◽  
Vol 9 (1) ◽  
pp. 30-41
Author(s):  
Rerin Maulinda

A work has a distinctive existence by showing the differences of human fajta, namely the social and economic system. In addition, a work containing cultural undue will be closely related to the customs of certain norms and beliefs. This can be seen in the novel titled KKN In Dancer Village which contains mystical and mythical values using the study of literary anthropology nyoman Kutha Ratna theory. One form of the author's expression is his imaginative thinking and intuition about the points of mystical values and myths that exist in the novel and what it has to do with the real world. Literary anthropology is used to analyze these oin-points. The method used in this research is qualitative descriptive method. Data collection techniques using note-reading techniques and library study techniques. The results of literary anthropology research with mimesis approach show as follows. First, some of the pieces of the story experienced by the characters are directed at mystical things that then give rise to myths that are finally believed by the characters in the story. Second, the mystical values and myths that occur in each piece of the story sometimes occur and appear in the real world. That means it does happen in the real world, not just fiction. Abstrak Sebuah karya memiliki eksistensi yang khas dengan memperlihatkan perbedaan dari fakta manusia, yaitu sistem sosial dan ekonomi. Selain itu, sebuah karya yang mengandung unsur kebudayaan akan berkaitan erat dengan adat istiadat norma-norma dan kepercayaan tertentu. Hal ini terlihat dalam novel berjudul KKN Di Desa Penari yang memuat nilai mistis dan mitos dengan menggunakan kajian antropologi sastra teori Nyoman Kutha Ratna. Salah satu wujud ekspresi pengarang ialah pemikiran dan intuisi imajinatifnya mengenai poin-poin nilai mistis dan mitos yang ada dalam novel dan apa saja hubungannya dengan dunia nyata. Antropologi sastra digunakan untuk menganalisis poin-poin tersebut. Metode yang digunakan dalam penelitian ini adalah metode deskriptif kualitatif. Teknik pengumpulan data menggunakan teknik baca catat dan teknik studi pustaka. Hasil penelitian antropologi sastra dengan pendekatan mimesis menunjukkan sebagai berikut. Pertama, beberapa penggalan cerita yang dialami oleh para tokoh mrngarah pada hal mistis yang kemudian menimbulkan mitos yang akhirnya diyakini oleh para tokoh dalam cerita. Kedua, nilai mistis dan mitos yang terjadi dalam setiap penggalan cerita terkadang terjadi dan muncul pada dunia nyata. Itu artinya hal tersebut memang terjadi pula dalam dunia nyata bukan hanya cerita fiksi saja. Kata Kunci : Antropologi Sastra, Nilai Mistis, Dan Mitos


Algorithms ◽  
2021 ◽  
Vol 14 (2) ◽  
pp. 57
Author(s):  
Ryan Feng ◽  
Yu Yao ◽  
Ella Atkins

Autonomous vehicles require fleet-wide data collection for continuous algorithm development and validation. The smart black box (SBB) intelligent event data recorder has been proposed as a system for prioritized high-bandwidth data capture. This paper extends the SBB by applying anomaly detection and action detection methods for generalized event-of-interest (EOI) detection. An updated SBB pipeline is proposed for the real-time capture of driving video data. A video dataset is constructed to evaluate the SBB on real-world data for the first time. SBB performance is assessed by comparing the compression of normal and anomalous data and by comparing our prioritized data recording with an FIFO strategy. The results show that SBB data compression can increase the anomalous-to-normal memory ratio by ∼25%, while the prioritized recording strategy increases the anomalous-to-normal count ratio when compared to an FIFO strategy. We compare the real-world dataset SBB results to a baseline SBB given ground-truth anomaly labels and conclude that improved general EOI detection methods will greatly improve SBB performance.


2020 ◽  
Vol 9 (3) ◽  
pp. 55
Author(s):  
Erina Novita ◽  
Nursaid Nursaid

AbstractThis study aims to describe the structure of the text (orientation, complications, resolution), elements, and types of text contained in the  fantasy text stories written by students of class VII of  SMP Negeri 7 Padang. The data to be analyzed in the form of structure, elements, and type of text contained in the text of a fantasy story. Data collection techniques in this study were carried out through three stages. First, researchers read and understand the text of fantasy stories. Second, researchers mark the sections related to the structure of the text, elements, and types of text of fantasy stories. Third, inventorying findings related to the structure, elements, and type of text into the data inventory format Based on the results of the study, it can be concluded three things as follows. First, in general students of class VII SMP 7 Padang have used the three text structures of fantasy stories. This is evident from the 48 fantasy story texts analyzed there are 2 fantasy story texts that do not have a complete structure. Second, students generally use six elements of fantasy story text. This is evident from the 48 fantasy texts analyzed which all have complete elements, namely themes, plot, characters and characterizations, settings, points of view, and mandates. Third, the type of fantasy story text is divided into two, namely (1) based on conformity with the real world, students are more likely to write slices of fantasy stories and (2) based on story settings, students tend to write stories over time, from the present to the past. Kata Kunci: Struktur, Teks Cerita Fantasi Tipe, Unsur 


2021 ◽  
Vol 1 (2) ◽  
Author(s):  
Choirudin Choirudin ◽  
Masrurotul Mahmudah ◽  
M. Saidun Anwar ◽  
Yuli Ani Setyo Dewi ◽  
Dhita Paranita Ningtyas

Many parents think that games are a waste of time and not useful, so they forbid their children to play, and as a result, the children's soul will be depressed and the words naughty child, cougar, passive, and so on. This assumption is caused by the fact that parents do not fully understand their personality, characteristics, tendencies, and child nature. By looking at conditions like this, Kindergarten is expected to strive to implement the function of play by children's growth and development by providing the freedom to each child accompanied by the cultivation of constructive values Research objectives. To determine the game method's implementation using a real-world approach to increase children's learning creativity in TK Ma'arif 22 Trimurjo. The technique used for this research is qualitative. Subjects were students included and engaged in math games with the real-world: in-depth interview data collection techniques, observation, and documentation. In the implementation of playing activities, students' attitudes are given the freedom to develop their potential and creative power according to their talents and interests. In this case, it can be proven by the games at TK Ma'arif 22 Trimurjo. Mathematical games using a real-world approach in increasing the learning creativity of kindergarten students.


Blood ◽  
2016 ◽  
Vol 128 (22) ◽  
pp. 5435-5435
Author(s):  
Jane F. Apperley ◽  
Jenny L. Byrne ◽  
Graeme Smith ◽  
Simone Claudiani ◽  
Andrea Viqueira ◽  
...  

Abstract Objectives.Bosutinib is a second-generation tyrosine kinase inhibitor (TKI) indicated for patients with previously treated Philadelphia chromosome positive chronic myeloid leukaemia (CML) when imatinib, nilotinib and dasatinib are not appropriate. Data describing the use of bosutinib in patients with CML in the real world clinical setting are limited. The objective of this study was to describe the efficacy and safety of bosutinib in patients with CML used under routine clinical practice. Methods.An international, multi-centre, retrospective, non-interventional study in hospitals in the UK (n=7) and the Netherlands (n=2). Fifty-three patients (32 [60%] male) with CML, aged ≥18 years at bosutinib initiation and with ≥3 months data available post-initiation were recruited. Surviving patients provided written informed consent for data collection; data from deceased patients were collected by a member of the direct care team to preserve confidentiality. Data were analysed using descriptive statistics with no imputation of missing values (denominators presented where data are missing). Results.Median age at bosutinib initiation was 63.6 (range: 25.5 to 90.1) years; median time from CML diagnosis to bosutinib initiation was 7.1 (range: 0.5 to 35.7) years; 74% (39/53) of patients had one or more co-morbidities at initiation. Bosutinib was 3rd-line TKI in 32% (17/53) of patients and 4th-line TKI in 53% (28/53) of patients. Fifty-seven percent (30/53) of patients switched to bosutinib due to intolerance and 26% (14/53) due to resistance to a previous TKI. The most common bosutinib starting dose was 300 mg/day (28% [15/53] of patients). Median bosutinib treatment duration was 15.6 (range: 0.4 to 66.0) months. The proportions of patients with cumulative complete cytogenetic response (CCyR), major molecular response (MMR), molecular response 4.0 (MR4.0) and molecular response 4.5 (MR4.5) with bosutinib were 62%, 54%, 34% and 26%, respectively (see figure). At data collection (median follow-up 25.1 [range: 3.0 to 66.0] months), 38% (20/53) of patients had discontinued bosutinib; 2% (1/53) discontinued due to progression, 8% (4/53) due to treatment failure, 15% (8/53) due to adverse events (AE), 6% (3/53) due to loss of response, and 4% (2/53) due to patient request. Ninety-two percent (49/53) of patients experienced ≥1 AE, most commonly diarrhoea (55% [29/53] of patients); 26% (14/53) of patients had grade 3/4 AEs (diarrhoea grade 3/4: 4% [2/53] of patients). Conclusions.Bosutinib used in normal clinical practice in pre-treated patients with CML demonstrates high rates of cytogenetic and major molecular response similar to those seen in clinical trials. Bosutinib is generally well tolerated, with the majority of patients not experiencing grade 3/4 AEs, despite most patients having pre-existing co-morbidities. Disclosures Apperley: Pfizer: Honoraria, Speakers Bureau; Ariad: Honoraria, Speakers Bureau; Bristol Myers Squibb: Honoraria, Speakers Bureau; Incyte: Speakers Bureau; Novartis: Honoraria, Speakers Bureau. Byrne:Bristol Myers Squipp: Consultancy, Speakers Bureau. Smith:Pfizer: Honoraria, Other: Advisory boards and talks at regional sponsored meetings. Viqueira:Pfizer: Employment. Ferdinand:Pfizer: Employment. Carter:pH Associates: Employment. Nock:pH Associates: Employment. Milojkovic:Ariad: Honoraria; Pfizer: Honoraria; Novartis: Honoraria; Bristol Myers Squibb: Honoraria.


1996 ◽  
Vol 100 (4) ◽  
pp. 2759-2759 ◽  
Author(s):  
Kazuyo Tanaka ◽  
Satoru Hayamizu ◽  
Yoichi Yamashita ◽  
Kiyohiro Shikano ◽  
Shuichi Itahashi ◽  
...  
Keyword(s):  

Sign in / Sign up

Export Citation Format

Share Document