Private High School Reopened—COVID Mitigation and Clinical Surveillance Using an Internet Application

2022 ◽  
Vol 28 (1) ◽  
pp. 36-42
Author(s):  
Eran Bellin ◽  
Avigayil H. Elkin ◽  
Laurence Stiefel ◽  
Lea Shteingart ◽  
Mark Infield ◽  
...  
2020 ◽  
Vol 4 (2) ◽  
pp. 33
Author(s):  
Risda Mariana Manik ◽  
Hetty Gustina Simamora

According to data Basic Healt Research (Riskesdas) in 2016, as many as 22,7% women of reproductive age more than 15 years indicate anemia. Anemia that often occurs is iron deficiency anemia, the incidence reaches 50% of the total anemia. There is a significant relationship between nutritional status and incidence of anemia in adolescent.This study was an observational analytic with a cross sectional approach. This study was conducted in private high school Santa Lusia Medan. The population of this study were adolescent girl with a total sample 74 using total sampling technique. The research material in the form scales and height measurements to measure boddy mass index, quesioner for iron consumption patterns and consumption habits of Fe tablet and hemoglobin levels were examined using haemometer digital. Data analysis used chi square test (α=0,005).The results of the research are variabels related to anemia incidence are body mass index (sig=0,019), iron consumption patterns (sig=0,017), Fe tablet consumption habit (sig=0,045). Conclusion this study is factor causing anemia in adolescent girls is the pattern of iron consumption. Adolescent girl who have irreguler iron consumption pattern have an oppurtunity to experience anemia of 4,250 compared to adolescent girl who have reguler iron consumption patterns.


2021 ◽  
Vol 05 (04) ◽  
Author(s):  
Ngoc Binh Nguyen ◽  
Kim Anh Le ◽  
Quang Dat Truong

Backgrounds: Physical violence in schools is a fairly common problem in Vietnam. However, current studies pay little attention to violence in private schools. Objectives: The study aims to estimate the prevalence and related sociodemographic factors of school physical violence among students at Hiep Hoa 5 private high school in Bac Giang province in Northern Vietnam. Methods: This was a school-based cross-sectional survey using a random sample technique with a multistage process from April to June 2019. Main findings: 412 students participated in the study, and the results indicated that 55/412 (13.3%) students were both perpetrators and victims of school violence. While 16.7% of students performed physical violence, 27.9% of students suffered physical violence by other students in the past six months. Experiencing physical violence was associated with sociodemographic characteristics such as gender, grade, exposure to physical violence in the media, time playing action games and witnessing violent events in the living place... Conclusions: More than 13% of students are perpetrators and victims of physical violence by their peers at a rural private high school. This prevalence is significantly correlated with individual factors. The results suggest that a greater focus on young people's educational activities should be provided to direct their development, including preventing physical violence. Keywords: Physical violence, high school students, perpetrators and victims.


2021 ◽  
Vol 2 (1) ◽  
pp. 24-36
Author(s):  
Nela Sari Yolanda ◽  
Yessy Marzona ◽  
Lailatul Husna ◽  
Safinah Azmir

Online Game is a game that entertain which is by connected by a network, so that it can be played between one player and another player in different places. As a matter of fact, Online Game can have a negative impact, that is an addiction. Students who are addicted to play online game have been influenced by several factors, the factor of facility, individual factors, family factors, social factors, and the online game itself. An analysis that can be used to look at the factors that influence addiction online game in private senior high school students in the city of Padang is a logistic regression analysis.This type of research is experimental research and the population in this study are private senior high school students in Padang City who play online game on a smartphone. The sample in this research are about to 96 respondents and the sampling technique used was technique non probability sampling with the sampling method accidental sampling and using a questionnaire. Based on the research results, we obtained the factors that influence it and factors that significantly influence addiction online game in students private SMA is a facility, family, and types game online.


2010 ◽  
Vol 1 (2) ◽  
pp. 363
Author(s):  
Tinjung Desy Nursanti ◽  
Laksmi Sito Dwi Irianti ◽  
Haryadi Sarjono

The purpose of this study was to determine the amount of transfer of interest at class XII students in a private high school in Bogor to five universities in the Greater Jakarta namely UI, UBinus, Untar, IPB and UPH in the next period and the conditions of equilibrium, and to discover the source of reference selection and assessment of students on the fifth university. Sample consists of 411 class XII students in a private high school in Bogor, with the method and type of survey research is descriptive research. The result is a prediction of the five university in order in the next period of (0.22, 0.31, 0.14, 0.22, 0.11) when the equilibrium prediction of (0.15, 0.562, 0.076, 0.151, 0.09) and the selection of a reference source that is 29% of promotional events, 25 % of the ads, 24% of the families, and 22% from friends. Largest market share held by UBinus enthusiasts of 56.2%, while the smallest market share owned by Untar enthusiasts that is equal to 7.6%. 


2012 ◽  
Vol 13 (2) ◽  
pp. 95-109
Author(s):  
Sumardi Sumardi

This R & D-based study aims to (i) create a model of professional development of English Language Teacher (PDELT model), and (ii) identify the effectiveness of the model. The development procedure is based on the theory of Borg and Gall (1983), comprises 4 steps, namely (i) preliminary study, (ii) development of prototype, (iii) field test, and (iv) dissemination of results. Subjects were teachers of English Language as PDLET program participants, students involved, and 4 high school principals located in the district of Sragen, Central Java as represented public high school (SMAN) and Private High School. Results showed that the PDLET program should not rely on teacher training activities only, but should considered the non-training aspects, such as climate and working conditions in the school, group dynamics, and teacher's perception toward the program PDLET. Those aspects can create a conducive atmosphere that acts as a catalyst to improve the effectiveness of implementation model MGMP. The combination of training and educational activities simultaneously affect the change of teacher professionalism. Penelitian R & D-base ini bertujuan untuk (i) menciptakan model pengembangan profesional guru Bahasa Inggris (PDELT model), dan (ii) mengidentifikasi efektivitas model. Prosedur pengembangan didasarkan pada teori Borg dan Gall (1983), terdiri dari 4 langkah, yaitu (i) studi pendahuluan, (ii) pengembangan prototipe, (iii) uji lapangan, dan (iv) diseminasi hasil. Subyek penelitian adalah guru Bahasa Inggris sebagai peserta program PDLET, siswa yang terlibat, dan 4 kepala sekolah tinggi yang terletak di distrik Sragen, Jawa Tengah yang diwakili sekolah menengah umum (SMAN) dan Sekolah Tinggi Swasta. Hasil penelitian menunjukkan bahwa program PDLET tidak harus bergantung pada kegiatan pelatihan guru saja, tetapi harus dianggap sebagai non-pelatihan aspek, seperti iklim dan kondisi kerja di sekolah, dinamika kelompok, dan persepsi guru terhadap PDLET program. Aspek-aspek dapat menciptakan suasana kondusif yang bertindak sebagai katalis untuk meningkatkan efektivitas pelaksanaan model MGMP. Kombinasi pelatihan dan kegiatan pendidikan secara simultan mempengaruhi perubahan profesionalisme guru.  


Author(s):  
Henni Fitriani ◽  
Riska Imanda ◽  
Ayu Rahmi ◽  
Siti Nurmalinda

This study aimed to determined the feasibility of the Make a Match-Based Flashcard learning media on colloidal material. The subjects of this study were the students of the State Senior High School 1 Muara Batu and the Private High School Jabalnur as many as 25 students. This study refers to the type of Research and Development (R&D) with a 4D model. This research was carried out until the limited trial stage. The stages carried out in this research are Define, Design, Develop. In the Define stage, concept analysis is carried out, at the design stage, the design of learning media to be developed is carried out, at the Develop stage the development of Make a Match-Based Flashcard media is carried out and limited trials on research subjects. The results showed that the Make a Match-Based Flashcard media was valid with a media validity percentage of 88% (very good), and material validity of 85% (very good). The results of data analysis showed the feasibility with a percentage value of 92.30% (very feasible). Based on the results of the study conducted, it can be concluded that the Make a Match-Based Flashcard media is very suitable to be used as a learning medium on colloidal material.


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