Infusing an entrepreneurial mindset into mechanical engineering courses: Two case studies

Author(s):  
Gregory W. Davis ◽  
Gianfranco DiGiuseppe
2019 ◽  
pp. 123-130

The scientific research works concerning the field of mechanical engineering such as, manufacturing machine slate, soil tillage, sowing and harvesting based on the requirements for the implementation of agrotechnical measures for the cultivation of plants in its transportation, through the development of mastering new types of high-performance and energy-saving machines in manufacturing machine slate, creation of multifunctional machines, allowing simultaneous soil cultivation, by means of several planting operations, integration of agricultural machine designs are taken into account in manufacturing of the local universal tractor designed basing on high ergonomic indicators. For this reason, this article explores the use of case studies in teaching agricultural terminology by means analyzing the researches in machine building. Case study method was firstly used in 1870 in Harvard University of Law School in the United States. Also in the article, we give the examples of agricultural machine-building terms, teaching terminology and case methods, case study process and case studies method itself. The research works in the field of mechanical engineering and the use of case studies in teaching terminology have also been analyzed. In addition, the requirements for the development of case study tasks are given in their practical didactic nature. We also give case study models that allow us analyzing and evaluating students' activities.


2020 ◽  
pp. 164-190

This article explains the need for the research in the field of engineering terminology, the process of teaching it in foreign languages, the comparative application of engineering terms in different languages and studying the development trends. Objective of the article is to describe the methodology of teaching mechanical engineering terminology on the basis of study research in the field of mechanical engineering as a complex of heavy equipment in industry that produces household appliances, as well as consumer electronics and products of defense importance. Methods of the investigation that enabled to: study and analyze mechanical engineering terms; develop methodology of teaching mechanical engineering terms; analyze selection and assessment criteria of case studies; analyze selection and assessment criteria of project-based teaching; organize pedagogical experiments and analyze their results. It is an integral part to investigate the sphere of machine-building and metalworking industries, the production of metal products, metal structures and the repair of machinery and equipment. Furthermore, the issues of teaching engineering terminology in order to form professional foreign language competence in technical students by means of using new pedagogical technologies are of high significance. Such as, typology of terms in the field of mechanical engineering, teaching terminology whereby case studies and projects, examples of case studies and study projects are given. It is also important to pay attention to the etymology and the sources of the formation of terms, their peculiarities and definitions in special contexts as a complex human speech and language activity. Results and discussion. The article discloses the processes of activating terminology for obtaining information, through cognitive activity. Research works in the field of mechanical engineering, the practical basis of teaching terms and its effectiveness are also analyzed. The terms, vocabulary related to the field of mechanical engineering, case studies and analysis of independent work assignments are taken into account in the organization and conducting the trainings defined in the pedagogical experiment. As a result of experimental research, it was proved by mathematical statistical methods that the efficiency was achieved by 15% in case studies and 17% in educational projects. It was found that the mean value of the scores in the experimental group was 17% higher than in the control group. Hence, the research conducted has proven to be effective. Conclusions. The difficulties that arise in the process of comparing terminological activities show not only the specificity of individual languages, but also the specific role of terms in the national language system. Comparing the terminology of the English and Uzbek languages in the field of mechanical engineering not only allows to determine the general and specific features of the terms of mechanical engineering in the two languages, but also provides an in-depth study of both terminological systems.


Author(s):  
Mohammad S. Davoud

This paper describes the current types and applications of rapid prototyping (RP) systems. The capabilities of various types of RP systems are outlined, as are the benefits these systems offer when compared to traditional manufacturing methods, case studies are presented to show how some companies have reduced development costs and time-to-market by implementing RP technology. Finally, it outlines a plan for implementation of a RP system in a Mechanical Engineering Technology curriculum.


2007 ◽  
Vol 18-19 ◽  
pp. 389-396
Author(s):  
Samuel B. Adejuyigbe

In this paper the author used his personal experience having passed through all the facets of technological education specializing in Mechanical Engineering to solve the problem of noncontinuity of technological educational system. Critical Path Method (CPM) was used to develop a model for the continuity of Technological Education using Nigeria and Ghana as a case study. The paper completely eliminates the terminal certificates awarded in some Nigerian and Ghanaian Technological Institutions. Other educational lines like: Education, Art and Sciences were compared with that of Technological line and solutions were proffered to the identified problems.


Author(s):  
Antoniu Ştefan ◽  
Ioana Andreea Stănescu ◽  
Jannicke Madeleine Baalsrud Hauge

Research has highlighted Digital Games (DG)’ capacity to enhance skill and abilities through their persuasiveness and motivational appeal, which can support immersive, situated and user-centered experiences. DG development remains a challenge both in terms of costs and of the diverse range of advanced, multi-disciplinary expertise required to develop a DG. Developing DGs for such a complex domain as Mechanical Engineering (ME) to better equip engineering students to practice at the intersection of complex systems increases this challenge. An alternative to decrease costs is to capitalize on existing DGs. The paper analyzes opportunities for DG adaptation, in order to enable the reengineer of existing games to fit specific purposes and support knowledge transfer. The authors build upon current research and practices to construct an approach for adapting DG content. Two case studies are presented as a proof of concept to exemplify the different levels of the digital game reengineering process.


Author(s):  
Claudia Eckert ◽  
Martin Stacey ◽  
Christopher Earl

AbstractHow designers communicate within design teams, and with users, suppliers, and customers, differs in formality both between industries and between different situations within one project. This paper identifies three layers of structure in design communication, each of which can be more or less formal: the design process, the interaction between participants, and the representations of design information that are constructed and used. These layers can be formal across a spectrum from explicit rules to habitual conventions. The paper draws on a range of contrasting case studies in mechanical engineering and knitwear design, as well as a larger corpus of cases comparing design domains more generally, to analyze how formality affects design interaction in different situations and process contexts. Mismatches in the understanding of formality can lead to misunderstandings, in particular across expertise boundaries and between designers and their clients or customers. Formality can be modulated in the mannerism of communication, the rhetoric employed, and how representations are constructed, to make communication more effective. The effort and skill put into modulating formality is greater in domains where designers work with end users, like architecture, than it is in companies where designers interact mainly with other professionals.


Author(s):  
Sridhar S. Condoor ◽  
Heath Doty

Consumer product design blends engineering and industrial design principles, and marketing strategies to bring functional, aesthetic products to market. While competitions motivate a diverse set of students to churn out products/ventures, a systematic approach for tackling consumer product design tasks and case studies that demonstrate the approach greatly benefit a number of students by focusing their design efforts. The paper elaborates such an approach using a case study highlighting the thought process. The case study involves the design of an innovative keychain. While the case study was primarily mechanical engineering in scope addressed by a student team of mechanical engineers, the approach outlined in the paper is generic and can be applied to product designs involving other disciplines.


Author(s):  
Pramod Rajan ◽  
P. K. Raju ◽  
Chetan S. Sankar

Business is increasingly conducted in a global environment, and mechanical engineering students are expected to be proficient in leadership skills as well as strong technical skills. Many authors state that instead of adding more material and more courses to the engineering curriculum, which would likely turn students away from engineering, engineering educators need to respond by opening up access to engineering with the larger world. We found that one of the effective ways of bringing real-world issues related to the areas of manufacturing and design, thermal engineering, acoustics, vibration, welding and nondestructive evaluation into classrooms is through the use of case study methodology. The Laboratory for Innovative Technology and Engineering Education (LITEE) at Auburn University has developed eighteen multimedia case studies over the past ten years. Faculty and students partnering with various industries develop these case studies. The case studies focus on real-world problems that actually occurred in the chosen industry. All the technical and business details related to the problem are provided in the case study. Through the use of information technologies we created multi-media case studies that bring real-world decision making from the engineering industry into the classrooms. The students analyze the problem in the class using role-playing, thereby simulating the decision-making scenario that occurred in the industry. The students also have an opportunity to compare their solutions to what happened in the industry. This paper describes the steps involved in developing a LITEE case study, administering this case study in engineering classrooms, and the results of evaluating the effectiveness of this method of instruction. This paper also discusses the details of different case studies related to the above-mentioned areas available through LITEE.


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