Designing Digital Literacy Activities: An Interdisciplinary and Collaborative Approach

Author(s):  
Henry Julie ◽  
Hernalesteen Alyson ◽  
Collard Anne-Sophie
Author(s):  
Belinda Jane Cooke

This paper describes an intervention aimed at reducing the occurrence of common weaknesses in first level work and thereby improving student performance in assessments. The project involved developing a more systematic approach to embedding information literacy (IL) into the first year curriculum in the Carnegie Faculty at Leeds Beckett University by combining the expertise of subject librarians with that of first year tutors. It was part of a broader programme of institutional curricular change. This collaborative approach was informed by data from individual interviews with previous students and based on a dual rationale: firstly from Sadler’s (2002) call for more high impact, low stakes assessment in the first year and secondly a need to avoid creating a culture of ‘testing’ (Sambell, McDowell, & Montgomery, 2013) in which students position themselves as submitting to others’ judgments rather than developing rational autonomy (Baxter-Magolda, 2003). In other words, we needed to design an assessed activity which encouraged students to engage in learning but created a supportive and collaborative approach. The embedding process together with some of the resources and tools which we developed are described in this paper as well as the respective contributions of the various participants. We explore the impact of two years of implementation based on student interviews and tutor evaluations. Recommendations and examples are provided to demonstrate how a similar approach might work elsewhere either as a local, course-specific intervention or as part of an institution-wide approach to improving students’ digital literacy.


2021 ◽  
Vol 8 (2) ◽  
pp. 134
Author(s):  
Azqal Azkia ◽  
Devi Silvia Panjaitan ◽  
Fikri Hanif ◽  
Reni Rahmadani

Abstrak: Proses pelayanan perpustakaan di SMP Kemala Bhayangkari 1 Medan awal nya dilakukan secara konvensional lalu berganti menjadi Sistem Berbasis Teknologi (Web). Terdapat beberapa kendala setelah pergantian sistem tersebut. Hal ini dikarenakan kurang familiarnya siswa terhadap pengunaan Sistem Perpustakaan Berbasis Teknologi (Web), sehingga siswa menjadi kebingungan dalam mengimplementasikan pengunaannya. Untuk itu dilakukan kegiatan pengenalan literasi digital untuk membantu siswa dalam menggunakan sistem perpustakaan. Kegiatan ini dilakukan menggunakan metode seperti, Menyusun Rancangan Kegiatan, Pelatihan dan Penerapan, Evaluasi. Sehinga mendapatkan sebuah hasil Modul Pedoman Penggunaan, media pelatihan penggunaan web perpustakaan, serta video pelaksanaan kegiatan berisi informasi tentang Penggunaan Web Perpustakaan, petunjuk serta saran penggunaan media Web Perpustakaan. Program MBKM terlaksana melalui beberapa rangkaian kegiatan maupun persiapan yang bertujuan untuk mengoptimalkan Pengunaan web perpustakaan di SMP Kemala Bhayangkari 1 Medan, sehingga mempermudah pelayanan untuk belajar disekolah mitra. Kata Kunci: Literasi Digital, Pelatihan, Web, Modul Pelatihan Abstract: The library service process at SMP Kemala Bhayangkari 1 Medan was initially carried out conventionally and then changed to a Technology-Based System (Web). There are several problems after the system change. This is because students are less familiar with the use of the Technology-Based Library System (Web), so that students become confused in implementing its use. For this reason, digital literacy activities were carried out to assist students in using the library system. This activity is carried out using methods such as Preparing Activity Plans, Training, and Implementation, Evaluation. the result of this activity is the Usage Guidelines Module, training media on the use of the library's web, as well as a video of the implementation of activities containing information about the use of the library's web, instructions, and suggestions for using the library's web media. The MBKM program is implemented through several series of activities and preparations aimed at optimizing the use of the library web at SMP Kemala Bhayangkari 1 Medan, thus facilitating services for learning at partner schools. Keyword: Digital Literacy, Training, Web, Training Module


2018 ◽  
Vol 16 (4) ◽  
pp. 393-406 ◽  
Author(s):  
Gulsah Ozturk ◽  
Sarah Ohi

The effect of digital literacy practices upon young children’s learning is a contentious and growing area for research and debate. Nowadays, children encounter many different types of texts through their everyday engagement with digital technologies. The study reported here investigated the relationships between 6 and 7-year-old children’s home digital literacy practices, parental views about the use of technology and children’s attitudes towards reading as perceived by the children and their parents. A total of 105 children and their parents, from two primary schools in Istanbul participated in this study. Parents completed a questionnaire about their views on the use of technology, their children’s digital literacy experiences and their perceptions of their children’s reading attitudes, while the children engaged in individual interviews. The results from this study indicate that children’s attitudes towards reading are significantly related to both the frequency of their engagement in digital literacy activities in their homes and their parents’ perception of their child’s attitudes to reading. The findings suggest that parents can support children’s enjoyment in reading by engaging in both digital and non-digital print experiences with their children.


INFORMASI ◽  
2017 ◽  
Vol 47 (2) ◽  
pp. 149 ◽  
Author(s):  
Novi Kurnia ◽  
Santi Indra Astuti

Digital society nowadays faces various problems such as hoax or fake news, privacyviolation, cyberbullying, violence and pornography content, digital media addiction.The question is whether such problems are emerging because of there is no adequatedigital literacy in Indonesia? To answer this question, Jaringan Pegiat Literasi Digital(Japelidi, Network of Digital Literacy Activists) conducts a mapping research on digitalliteracy movement in Indonesia. This study involves 56 researchers from 26 universitiesin Indonesia. It maps out 342 digital literacy activities conducted in 9 cities in Indonesia.Some research findings are: universities are the main actor in literacy digital movement inIndonesia, public speaking forums are the most frequent digital literacy activities, maintarget group for digital literacy is the youth and schools are the best partners for digitalliteracy activities. Based on these findings, the study recommends some suggestions:to increase the digital literacy activities conducted by various actors in Indonesia, todevelop various methods of digital literacy programs, to widen the target groups, andto establish relationship with various partners not only schools, but also government,media and corporation. In addition, the study recommend that digital literacy should beimplemented in various levels: family, schools, and the state.Beragam persoalan seperti informasi hoaks, pelanggaran privacy, cyberbullying, konten kekerasan dan pornografi, dan adiksi media digital dianggap sebagai persoalan masyarakat digital terkini. Pertanyaannya, apakah problem tersebut muncul karena rendahnya literasi digital di Indonesia? Untuk menjawab pertanyaan tersebut, Jaringan Pegiat Literasi Digital (Japelidi) melakukan pemetaan gerakan literasi digital di Indonesia. Dengan metode desk study dan case study, penelitian melibatkan 56 peneliti dari 28 prodi yang berasal dari 26 universitas. Kajian mencakup 342 kegiatan literasi digital di 9 kota di Indonesia memetakan setidaknya 342 kegiatan. Temuan utama penelitian ini antara lain: perguruan tinggi adalah pelaku utama atau motor dalam gerakan literasi digital, sosialisasi adalah kegiatan yang paling sering dilakukan, kaum muda merupakan kelompok sasaran yang paling dominan, dan mitra yang paling adalah sekolah. Penelitian merekomendasikan perlunya lebih banyak pelaku kegiatan yang bukan berasal dari perguruan tinggi, pentingnya mengeksplorasi ragam literasi digital yang bersifat kreatif dan ‘empowerment’, perlunya memperluas target sasaran literasi digital supaya tidak hanya tertuju pada kaum muda saja, dan pentingnya kemitraan dengan berbagai pihak diperluas dan diperkuat, khususnya dengan pemerintah, media dan korporasi. Selain itu, peneliti merekomendasikan bahwa literasi digital harus diberikan dalam level keluarga, sekolah, dan negara. 


2017 ◽  
Vol 52 (2) ◽  
pp. 175-212 ◽  
Author(s):  
김종윤 ◽  
Kim, Hee-Dong ◽  
오은하

INFORMASI ◽  
2017 ◽  
Vol 47 (2) ◽  
pp. 167
Author(s):  
Theresia Amelia Jordana ◽  
Dyna Herlina Suwarto

ABSTRAKKonten digital pada masa ini dapat diakses dengan mudah oleh beragam kalangan. Walau begitu, masih terdapat kesenjangan dalam penggunaan internet di kalangan masyarakat Indonesia. Hal itulah yang melatarbelakangi upaya berbagai pihak untuk meningkatkan kemampuan literasi digital masyarat Indonesia. Penelitian ini mencoba untuk memetakan gerakan literasi digital yang dilakukan di lingkup Universitas Negeri Yogyakarta (UNY). Metode yang digunakan adalah deskriptif kualitatif dengan metode pengambilan data wawancara mendalam terhadap pelaku kegiatan dengan menggunakan instrumen dari Jaringan Pegiat Literasi Digital. Sejumlah lima belas kegiatan literasi digital di lingkup UNY dianalisis dan digolongkan kedalam enam pendekatan literasi media berdasarkan hasil indeks latar belakang, metode, dan praktek dari kegiatan tersebut. Dari hasil analisis, sejumlah satu kegiatan literasi tergolong dalam pendekatan Protectionism, empat kegiatan literasi tergolong dalam pendekatan Active Audience, tujuh kegiatan literasi tergolong dalam pendekatan Critical Analytical, satu kegiatan literasi tergolong dalam pendekatan Creative Media, dan dua kegiatan literasi lainnya tergolong dalam pendekatan gabungan. Satu kegiatan mengadopsi gabungan pendekatan Media Creative dan pendekatan Media Fun, sedangkan kegiatan lainnya mengadopsi gabungan antara pendekatan Critical Analytical dan Media Fun. Kesimpulan yang didapatkan yaitu pihak-pihak penyelenggara yang berkecimpung dalam dunia Ilmu Komunikasi cenderung lebih mengenal beragam variasi pendekatan. Sehingga, dalam program literasi digital yang diusungnya, pendekatan yang dibawa disesuaikan dengan target yang akan dituju.ABSTRACTIn the age of digital world, anybody can easily access the digital content. However, there is still a gap within the internet usage amongst Indonesian people. This is exactly the reason behind the efforts of various communities in order to improve digital capabilities of Indonesian society.This research tried to map various digital literacy movement in Yogyakarta State University (YSU). The method used is descriptive-qualitative with in-depth interviews by using instruments from Jaringan Pegiat Literasi Digital. With a total of fifteen digital literacy activities in YSU are analyzed and classified into six media literacy approaches based on the index results of the background, methods, and practices of those activities.According to the analysis, a number of digital literacy activities belong to the Protectionism Approach, four belong to the Active Audience Approach, seven are categorized in the Critical Analytical Approach, one belong to the Creative Media Approach, and the rest of other two digital literacy activities are belong to mixed approaches. One digital literacy activity adopted an mixed approaches between Creative Media Approach and Media Fun Approach, while the other one adopted a combination of Critical Analytical Approach and Media Fun Approach.The results of this research showed that people who learned Communication Studies are tend to be more familiar with variety of approaches compared with those who are not major in Communication Studies. Thus, in their digital literacy movement programs, they knew which approaches that suitable for the target group they addressed to.


2020 ◽  
Vol 9 (2) ◽  
pp. 164
Author(s):  
Aswan Aswan

<p class="abstrak">Covid-19 presence in the world has paralyzed the education system. Indonesia became one of the countries affected by Covid-19. The education system, which is usually conducted face-to-face, is forced to go online to reduce the risk of contracting the Covid-19 outbreak. Literacy activities that are considered important in schools are also affected by Covid-19. Seeing these problems, this study aims to create a literacy learning model that focuses on writing activities. The writing learning model with the play approach is a renewal in online writing activities. The method used in this research is qualitative. The sampling technique used is purposive sampling. The data analysis technique used is an interactive analysis model from Miles and Huberman. Informants in this study amounted to 30 people consisting of students, students, and the public. The Play While Writing Model starts with the conditioning of the class, the provision of relevant material, the instructions for playing, the process of playing while writing, the feedback from the informants, and the closing. The estimated online learning time is approximately one hour and thirty minutes. The results showed that the online writing learning model with a playful approach could attract informants. The writing learning model Playing While Writing makes students active, creative, and eager to express ideas in writing. As a whole, it can be said that the learning model of Playing While Writing can be a breakthrough in digital literacy during the Covid-19 pandemic.</p>


2022 ◽  
pp. 231-251
Author(s):  
Becky Shiring

This chapter addresses the need for developing digital fluency skills in higher-education students in order to best prepare them for real-world success. The pathway to digital fluency is complex and requires a reimagined, collaborative approach to learning design. This chapter considers the elements of authentic learning as a means of developing students' digital fluency and proposes learning design as a pathway to action for teacher-developed authentic learning activities. The chapter begins by exploring the concept of digital fluency in order to develop a definition that informs pedagogical approach. Approaches to digital fluency development are examined through digital literacy and authentic learning frameworks. The pedagogical approach is further examined and conceptualized through the process of learning design. Considerations are presented at the end of each section to illustrate relationships between digital fluency, authentic learning, and learning design, and to allow for further exploration of concepts within unique contexts.


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