The Creation of a Taxonomy for Manufacturability Design Requirements

Author(s):  
John A. Gershenson ◽  
Larry A. Stauffer

Abstract In this paper, we present a taxonomy of manufacturing issues used in the design process. The purpose of this taxonomy is to serve as a checklist of issues about manufacturing that can be considered during the product definition process. Such a taxonomy helps designers to incorporate manufacturing considerations in conceptual and detail design. In this paper, we also present the taxonomy’s development. A study was conducted to improve our initial taxonomy by soliciting reviews from experienced, practicing engineers. In this way, we hope to assure that the taxonomy is useful in an industrial design context.

Author(s):  
John K. Gershenson ◽  
Larry A. Stauffer

Abstract In this paper, we present the results of a study to validate a taxonomy of manufacturing issues. This taxonomy serves as a checklist of manufacturing issues which should be considered during the conceptual and detail design stages of the product definition process. Subjects in this validation study were given one of three different levels of the taxonomy at one of two different stages of design and asked to perform design tasks. The subjects’ use of the taxonomy and their ability to develop meaningful requirements with their given taxonomy were recorded. The data was analyzed using an analysis of variance technique to compare subjects using different taxonomy levels at different stages of the design process. The analysis shows that the taxonomy and the underlying methodology of creating and using the taxonomy helps designers manage product requirements during the early stages of the design process. The analysis also shows that the taxonomy needs to be used in a methodical manner to maximize its effectiveness.


2014 ◽  
Vol 472 ◽  
pp. 394-397
Author(s):  
Guo Chun Liu

Due to the lack of the wings detail design progress and the limitation of ordinary detail design ways for the complicated design of wings, while a new wing detail design process was proposed based on traditional wing structural design approach, including two parts: the sub-components design and the particular design. The process involves taking loads on initial proofing structure, structural design, FEM (Finite Element Methods) analysis, and buckling analysis, etc. In the particular design, the structural loads were calculated by the corresponding deformation based on the initial proofing design. The detail components are designed based on the new design process which meets to all the design requirements. It shows that the new design process is feasible and available.


Author(s):  
Silas DENZ ◽  
Wouter EGGINK

Conventional design practices regard gender as a given precondition defined by femininity and masculinity. To shift these strategies to include non-heteronormative or queer users, queer theory served as a source of inspiration as well as user sensitive design techniques. As a result, a co-design workshop was developed and executed. Participants supported claims that gender scripts in designed artefacts uphold gender norms. The practice did not specify a definition of a queer design style. However, the co-design practice opened up the design process to non-normative gender scripts by unmasking binary gender dichotomies in industrial design.


Author(s):  
Azhari Amri

Film Unyil puppet comes not just part of the entertainment world that can be enjoyed by people from the side of the story, music, and dialogue. However, there is more value in it which is a manifestation of the creator that can be absorbed into the charge for the benefit of educating the children of Indonesia to the public at large. The Unyil puppet created by the father of Drs. Suyadi is one of the works that are now widely known by the whole people of Indonesia. The process of creating a puppet Unyil done with simple materials and formation of character especially adapted to the realities of the existing rural region. Through this process, this research leads to the design process is fundamentally educational puppet inspired by the creation of Si Unyil puppet. The difference is the inspiring character created in this study is on the characters that exist in urban life, especially the city of Jakarta. Thus the results of this study are the pattern of how to shape the design of products through the creation of the puppet with the approach of urban culture.


Author(s):  
Dileep V. Khadilkar ◽  
John A. Gershenson ◽  
Larry A. Stauffer

Abstract We developed a new database tool to manage information during the product definition process. This tool is a result of an ongoing research program to coordinate marketing and design engineering efforts in new product developments, and consider the related life cycle issues early in the design process. The database tool facilitates a methodology that integrates customer and design information, and allows reuse of this information during redesign problems. This paper presents the development, implementation, and an example use of the database tool.


2021 ◽  
Author(s):  
Marco Tartagni

Get up to speed with the fundamentals of electronic sensor design with this comprehensive guide, and discover powerful techniques to reduce the overall design timeline for your specific applications. Includes a step-by-step introduction to a generalized information-centric approach for designing electronic sensors, demonstrating universally applicable practical approaches to speed up the design process. Features detailed coverage of all the tools necessary for effective characterization and organization of the design process, improving overall process efficiency. Provides a coherent and rigorous theoretical framework for understanding the fundamentals of sensor design, to encourage an intuitive understanding of sensor design requirements. Emphasising an integrated interdisciplinary approach throughout, this is an essential tool for professional engineers and graduate students keen to improve their understanding of cutting-edge electronic sensor design.


Author(s):  
Christopher R. Hale ◽  
Anna L. Rowe

This symposium addresses the challenge of translating user data to specifications suitable for interface development. Four methodologies will be presented: Decision requirements tables, ecological interface design, object-view and interaction design and procedural networks. These four methodologies will be contrasted relative to three dimensions: (1) type of data used in analysis, (2) point in the design process at which each methodology focuses its impact and (3) the formalisms each uses for translating psychological data into engineering data suitable for specification development. Our introductory remarks will elaborate on these three dimensions, and present an example design problem. The four session participants then will present their respective methodologies, how each addresses the three dimensions and how each can be used to address the example design problem.


Author(s):  
Michael Barrett

In 2018, interviewing Peter Haythornthwaite for a small contribution to the book, ‘Design Generation’1 (by Michael Smythe; published in support of an Objectspace exhibition of the industrial designer’s work), the designer ventured on to the subject of beauty and its importance to his design process. It seems fitting to start here with that idea, because while beauty’s role in design is little discussed today, Haythornthwaite saw how objects of beauty make everyday use a delight.


Author(s):  
Matthias Teine

Our economies and societies are changing, with significant effects on each individual, as they have to cope with increasingly complex and unpredictable working lives. Therefore, innovative digital learning applications that respond to their end user's needs and desires become inevitable. Whilst relying on user-centered design structures, the participatory design methodology provides a promising approach towards the creation of such a new generation of digital learning applications. After thoroughly outlining the research undertaking's rationale and following to a theoretical discussion, the author gives insights into the results of problem-centered interviews with digital learning and user experience experts that build the basis for the creation for a prototypical participatory design process. These findings primarily confirm the recent literature and provide, complemented by the created process, a sound basis for further theory-oriented, scientific discussions but application in practice as well.


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