An Extended Analysis on the Benefits of Dark Mode User Interfaces in Optical See-Through Head-Mounted Displays

2021 ◽  
Vol 18 (3) ◽  
pp. 1-22
Author(s):  
Austin Erickson ◽  
Kangsoo Kim ◽  
Alexis Lambert ◽  
Gerd Bruder ◽  
Michael P. Browne ◽  
...  

Light-on-dark color schemes, so-called “Dark Mode,” are becoming more and more popular over a wide range of display technologies and application fields. Many people who have to look at computer screens for hours at a time, such as computer programmers and computer graphics artists, indicate a preference for switching colors on a computer screen from dark text on a light background to light text on a dark background due to perceived advantages related to visual comfort and acuity, specifically when working in low-light environments. In this article, we investigate the effects of dark mode color schemes in the field of optical see-through head-mounted displays (OST-HMDs), where the characteristic “additive” light model implies that bright graphics are visible but dark graphics are transparent . We describe two human-subject studies in which we evaluated a normal and inverted color mode in front of different physical backgrounds and different lighting conditions. Our results indicate that dark mode graphics displayed on the HoloLens have significant benefits for visual acuity and usability, while user preferences depend largely on the lighting in the physical environment. We discuss the implications of these effects on user interfaces and applications.

Electronics ◽  
2021 ◽  
Vol 10 (6) ◽  
pp. 715
Author(s):  
Alexander Schäfer ◽  
Gerd Reis ◽  
Didier Stricker

Virtual Reality (VR) technology offers users the possibility to immerse and freely navigate through virtual worlds. An important component for achieving a high degree of immersion in VR is locomotion. Often discussed in the literature, a natural and effective way of controlling locomotion is still a general problem which needs to be solved. Recently, VR headset manufacturers have been integrating more sensors, allowing hand or eye tracking without any additional required equipment. This enables a wide range of application scenarios with natural freehand interaction techniques where no additional hardware is required. This paper focuses on techniques to control teleportation-based locomotion with hand gestures, where users are able to move around in VR using their hands only. With the help of a comprehensive study involving 21 participants, four different techniques are evaluated. The effectiveness and efficiency as well as user preferences of the presented techniques are determined. Two two-handed and two one-handed techniques are evaluated, revealing that it is possible to move comfortable and effectively through virtual worlds with a single hand only.


Robotica ◽  
2007 ◽  
Vol 25 (5) ◽  
pp. 521-527 ◽  
Author(s):  
Harsha Medicherla ◽  
Ali Sekmen

SUMMARYAn understanding of how humans and robots can successfully interact to accomplish specific tasks is crucial in creating more sophisticated robots that may eventually become an integral part of human societies. A social robot needs to be able to learn the preferences and capabilities of the people with whom it interacts so that it can adapt its behaviors for more efficient and friendly interaction. Advances in human– computer interaction technologies have been widely used in improving human–robot interaction (HRI). It is now possible to interact with robots via natural communication means such as speech. In this paper, an innovative approach for HRI via voice-controllable intelligent user interfaces is described. The design and implementation of such interfaces are described. The traditional approaches for human–robot user interface design are explained and the advantages of the proposed approach are presented. The designed intelligent user interface, which learns user preferences and capabilities in time, can be controlled with voice. The system was successfully implemented and tested on a Pioneer 3-AT mobile robot. 20 participants, who were assessed on spatial reasoning ability, directed the robot in spatial navigation tasks to evaluate the effectiveness of the voice control in HRI. Time to complete the task, number of steps, and errors were collected. Results indicated that spatial reasoning ability and voice-control were reliable predictors of efficiency of robot teleoperation. 75% of the subjects with high spatial reasoning ability preferred using voice-control over manual control. The effect of spatial reasoning ability in teleoperation with voice-control was lower compared to that of manual control.


Author(s):  
Qutaiba I. Ali ◽  
Issam Jafar

Aims: The aim of the Green Communication Infrastructure ‎‎(GCI) project is to understand the idea of a self ‎‎"sustainably" controlled correspondence foundation ‎fitting for smart city application fields. ‎ Background: This paper shows the endeavors to understand the idea of a ‎self "sustainably" energized communication foundation ‎fitting for smart city application fields. The recommended ‎Green Communication Infrastructure (CGI) comprises ‎different kinds of remote settled (or even versatile) hubs ‎performing diverse activities as per the application ‎requests. An imperative class of these hubs is the Wireless ‎Solar Router (WSR). Objective: The work in this venture was begun in 2009 with the aim ‎of demonstrating the essential advances that must be taken to ‎accomplish such framework and to proclaim the value of ‎embracing natural vitality assets in building mission ‎basic frameworks. Alternate destinations of this venture ‎are introducing a sensibly cost, solid, verified, and simple ‎to introduce correspondence foundation.‎ Method: The arrangement to actualize the GCI was accomplished ‎subsequent to passing two structure levels: device level and ‎system level. Result: The suggested system is highly applicable and serves a wide ‎range of smart city application fields and hence many ‎people and organizations can utilize this system. ‎ Conclusion: The presence of a reliable, secured, low cost, easy to install ‎and self-powered communication infrastructure is ‎mandatory in our nowadays. The communities in ‎developing countries or in rural areas need such a system ‎highly in order to communicate with other people in the ‎world which will affect positively their social and ‎economic situation.


Author(s):  
Martin Gebert ◽  
Wolfgang Steger ◽  
Ralph Stelzer

Virtual Reality (VR) visualization of product data in engineering applications requires a largely manual process of translating various product data into a 3D representation. Modern game engines allow low-cost, high-end visualization using latest stereoscopic Head-Mounted Displays (HMDs) and input controllers. Thus, using them for VR tasks in the engineering industry is especially appealing. As standardized formats for 3D product representations do not currently meet the requirements that arise from engineering applications, the presented paper suggests an Enhanced Scene Graph (ESG) that carries arbitrary product data derived from various engineering tools. The ESG contains formal descriptions of geometric and non-geometric data that are functionally structured. A VR visualization may be derived from the formal description in the ESG immediately. The generic elements of the ESG offer flexibility in the choice of both engineering tools and renderers that create the virtual scene. Furthermore, the ESG allows storing user annotations, thereby sending feedback from the visualization directly to the engineers involved in the product development process. Individual user interfaces for VR controllers can be assigned and their controls mapped, guaranteeing intuitive scene interaction. The use of the ESG promises significant value to the visualization process as particular tasks are being automated and greatly simplified.


1992 ◽  
Vol 6 ◽  
pp. 172-172
Author(s):  
Mervin Kontrovitz ◽  
Jerry Marie Slack ◽  
Nigel R. Ainsworth ◽  
Richard D. Burnett

Interpretations of geologic history would be enhanced if taphonomic processes, including color changes in shells, were better known. This study deals with the origins and alteration of post-mortem colors in podocopid ostracodes. Modern shells were subjected to elevated temperatures and pressures in reactor vessels with sediments, simulating some burial conditions. Fossil shells from outcrops and boreholes were heated and treated with solvents, in an attempt to identify the coloring agent(s).Modern marine shells are white to pale yellow (Munsell 5Y 8/1 – 2.5Y 8/4). Upon heating at atmosphere, up to about 650°, they became slightly redder, slightly darker, and less color saturated, but never dark (Munsell “value” less than 5). From 650-850° they became yellower and lighter, and above 850° chalky and more yellow. Shells at elevated temperatures and pressures (T-P) with organic-poor sediments and/or iron compounds developed higher color values and lower chromas; they did not become dark. Thus, modern ostracode shells subjected to elevated T-P changed colors, but alone never attained the dark colors seen in many fossils. Only those heated in matured organic-rich sediment and/or crude oils became dark (dark grays, browns, and blacks), like some fossils. Fossil ostracodes from boreholes in Mesozoic and Cenozoic sedimentary rocks showed downhole color differences similar to those from experiments. That is, the colors of fossils are different in hue, value and chroma in different thermal zones and ostracode color appears to be broadly indicative of thermal history.Fossils near igneous intrusions are dark, while the lowered values and chromas of those in metamorphics also are correlatable with paleotemperatures. Reheated dark fossils lightened at about 375-450°, eventually becoming pale yellow to white, apparently indicating that organic coloring agents were driven off. This, and the fact that modern ostracodes develop dark colors only when heated in organic-rich substances, support the contention that the dark color originates from extrinsic organic materials. Pyritized shells become weak red (Munsell 10R 4/4) upon heating; thus, they can be distinguised from those colored by organics.Therefore, ostracode colors appear to be diagnostic of T-P and present the potential for use in paleotemperature reconstructions. A wide range of fossils, including conodonts, phosphatic brachiopods, scolecodonts, and palynomorphs are known to show recognizable and useful evidence of thermal maturation and it is proposed that ostracodes be added to the list.


2018 ◽  
Author(s):  
Solly Aryza

It is very challenging to recognize a face from an image due to the wide variety of face and the uncertain of face position. The research on detecting human faces in color image and in video sequence has been attracted with more and more people. In this paper, we propose a novel face detection method that achieves better detection rates. The new face detection algorithms based on skin color model in YCgCr chrominance space. Firstly, we build a skin Gaussian model in Cg-Cr color space. Secondly, a calculation of correlation coefficient is performed between the given template and the candidates. Experimental results demonstrate that our system has achieved high detection rates and low false positives over a wide range of facial variations in color, position and varying lighting conditions.


Author(s):  
Mohammed Radi ◽  
Ali Alwan ◽  
Abedallah Abualkishik ◽  
Adam Marks ◽  
Yonis Gulzar

Cloud computing has become a practical solution for processing big data. Cloud service providers have heterogeneous resources and offer a wide range of services with various processing capabilities. Typically, cloud users set preferences when working on a cloud platform. Some users tend to prefer the cheapest services for the given tasks, whereas other users prefer solutions that ensure the shortest response time or seek solutions that produce services ensuring an acceptable response time at a reasonable cost. The main responsibility of the cloud service broker is identifying the best data centre to be used for processing user requests. Therefore, to maintain a high level of quality of service, it is necessity to develop a service broker policy that is capable of selecting the best data centre, taking into consideration user preferences (e.g. cost, response time). This paper proposes an efficient and cost-effective plan for a service broker policy in a cloud environment based on the concept of VIKOR. The proposed solution relies on a multi-criteria decision-making technique aimed at generating an optimized solution that incorporates user preferences. The simulation results show that the proposed policy outperforms most recent policies designed for the cloud environment in many aspects, including processing time, response time, and processing cost. KEYWORDS Cloud computing, data centre selection, service broker, VIKOR, user priorities


Author(s):  
Maarit Pallari

The implementation of the green productivity and marketing concept in agribusiness is a must in the future.Food production is influenced by the environment and society, and vice versa. Today a growing number ofconsumers are aware of the link between environmental and social well-being and fresh, pure, healthy, tastyand safe foodstuffs. Enterprises will have to consider three important aspects of value when doing business:economic, social and environmental value. The foundation of the quality research this study is concernedwith is action research. Action research is a way to analyze sustainable development, the aptness ofagriculture and the marketing opportunities these offer for developing ecoproducts in the SMEs.The study seeks to answer the following questions:- What kind of Classical Utility Value Analyses could be tool of the eco-product?- To what extent can a customer/interest group affect the development and decision-making of ecoproducts?- Is the method a suitable tool for analyzing ecological criterions in the marketing model?Classical Utility Value Analysis is a formal, analytic approach for evaluating and comparing differentalternatives. It is one decision making method of multi-criteria analysis. The roots of utility value analysis,which is one of the mathematical models for analytical decision making, are in the USA and Germany. Themethod is almost 40 years old, of the same age as the manuscript of the values tradeoff. The same historicallanguage is being used to build up new tools, principles and theory. The so-called Smart EcoCUVA hasused both methodologies (Utility value analysis and decision making analysis) when setting the goals andmathematical steps. Research results always give the best available alternative.Making rational decisions for any complex problem requires various analyses of trade-offs (compromises)between conflicting goals (objectives, outcomes) that are used for measuring the results of applying variousdecisions in a wide range of application fields. A typical decision problem has an infinite number ofsolutions, and decision makers are interested in analyzing trade-offs between those that correspond to theirpreferences, which is often called a preferential structure of the decision-maker.Smart EcoCuva analysis helps to assess different alternatives according to a variety of environmentalcriteria associated with enterprises and their products. The analysis methods take account of the monetaryand non-monetary aspects when determining the selection of the best alternative. Smart EcoCuva is themethodological cornerstone for the creation of an innovative concept that will contribute to encouraging theefficient use of natural resources and thereby enhancing sustainability.The Smart EcoCuva tools to be developed aim to be environmentally sound, economically viable, sociallyjust and culturally appropriate. They are a new, science-based reaction of sustainable agriculture to globalatmosphere, as well as constitute an appropriate link between people and nature. New environmentallyfriendly food combines healthy food with people’s lifestyles.


1996 ◽  
Vol 127 (3) ◽  
pp. 337-345 ◽  
Author(s):  
N. Harzic ◽  
C. Huyghe

SUMMARYThe effect of dwarfism on leaf number and size was investigated on six pairs of tall and dwarf nearisogenic lines of indeterminate autumn-sown white lupins (Lupinus albus L.). Dwarfism reduced mainstem height by 41% and first-order branch length by 22%. It also slightly decreased the number of leaves on the mainstem and first-order branches without affecting the time of flowering. Leaf size was not reduced. Logistic equations were used to analyse differences in the patterns of light interception by leaf canopies relative to thermal time from sowing during the growth of seven dwarf lines and three tall cultivars sown on different dates. The genotypes studied had long periods of low light interception during their early growth. No differences were found between most of the equation parameters for dwarf and tall genotypes. Only the proportion of light intercepted at flowering differed and this was explained by differences in flowering time. The dwarf character did not limit the ability of the crop canopies to intercept light. It is concluded that the character can be introduced into a wide range of genetic backgrounds without deleterious effects.


2021 ◽  
Author(s):  
Neta Kela ◽  
Eleanor Eytam ◽  
Adi Katz

UNSTRUCTURED The desire for healthcare organizations to reduce the cost of chronic care and to prevent disease from occurring to begin with, has coincided with the development of new technology that is revolutionizing digital health. Numerous health-oriented mobile phone applications (referred to as mHealth apps) have been developed and are available for download into smartphones. These mHealth apps serve a wide range of functions. There are apps that monitor data to treat or avoid chronic illness; apps for managing daily activities and diet; apps promoting healthy choices for people who want to maintain and improve their overall health, and many others. While it is generally recognized that mHealth apps have a significant potential for promoting public health, little research has been done to determine user preferences for such apps. Understanding what users want in their mHealth apps can help increase their acceptability and encourage healthy lifestyles. The research in this article tests the major product qualities of such apps, asking two key questions: Do users seek interaction with a live physician, or are they willing to rely on artificial intelligence to analyze data from their app? Which aspects of their app do they consider as having a positive instrumental, aesthetic, or symbolic value? Next, the research presented here tests how these judgments influence product preference. The contribution of this paper is its focus on user preferences which may help in the design of mHealth apps to better address peoples’ needs—thus encouraging a wide, frequent, and effective use of such tools which promote public health.


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