Interactive teaching methods for primery school: the algorithm for designing interactive activities.
The article describes the results of the development and testing of an algorithm for designing interactive activities for primary school. The algorithm is developed taking into account the characteristics of modern primary school students, examining different interpretations of the concept «interactive» in different spheres of human life and fields of study (such as linguistics, sociology, psychology, pedagogy) and considering the problem of using the term «interactive» in the modern education system. The algorithm for designing interactive activities includes six sequential steps: to select the content; to choose a type of group for the activity; to create the activity in which each student will personally participate; to think over different options to provide choice for students; to select the technical means; to set a time limit. Each action of the algorithm is depicted from the perspective of a primary school teacher. The survey of the teachers found significant changes in teachers’ perceptions of the term «interactive», in their understanding of distinctive features of the interactive activities and difficulties to create suitable interactive activities. It is noted the importance of continuing research in the aspect of the influence of interactive activities on the educational achievements of primary school students (including the development of functional literacy). The article was prepared with the financial support of the Ministry of Education of the Russian Federation within the framework of the research project «The development of functional literacy among primary school students in the implementation of educational programs».