The Potential of Subliminal Information Displays to Change Driver Behavior

2014 ◽  
Vol 23 (1) ◽  
pp. 51-70 ◽  
Author(s):  
Andreas Riener ◽  
Pierre Chalfoun ◽  
Claude Frasson

In the long history of subliminal messages and perception, many contradictory results have been presented. One group of researchers suggests that subliminal interaction techniques improve human–computer interaction by reducing sensory workload, whereas others have found that subliminal perception does not work. In this paper, we want to challenge this prejudice by first defining a terminology and introducing a theoretical taxonomy of mental processing states, then reviewing and discussing the potential of subliminal approaches for different sensory channels, and finally recapitulating the findings from our studies on subliminally triggered behavior change. Our objective is to mitigate driving problems caused by excessive information. Therefore, this work focuses on subliminal techniques applied to driver–vehicle interaction to induce a nonconscious change in driver behavior. Based on a survey of related work which identified the potential of subliminal cues in driving, we conducted two user studies assessing their applicability in real-world situations. The first study evaluated whether subtle (subliminal) vibrations could promote economical driving, and the second exposed drivers to very briefly flashed visual stimuli to assess their potential to improve steering behavior. Our results suggest that subliminal approaches are indeed feasible to provide drivers with added driving support without dissipating attention resources. Despite the lack of general evidence for uniform effectiveness of such interfaces in all driving circumstances, we firmly believe that such interfaces are valuable since they may eventually prevent accidents, save lives, and even reduce fuel costs and CO2 emissions for some drivers. For all these reasons, we are confident that subliminally driven interfaces will find their way into cars of the (near) future.

Author(s):  
Andrew Dekker ◽  
Justin Marrington ◽  
Stephen Viller

Unlike traditional forms of Human-Computer Interaction (such as conducting desktop or Web-based design), mobile design has by its nature little control over the contextual variables of its research. Short-term evaluations of novel mobile interaction techniques are abundant, but these controlled studies only address limited contexts through artificial deployments, which cannot hope to reveal the patterns of use that arise as people appropriate a tool and take it with them into the varying social and physical contexts of their lives. The authors propose a rapid and reflective model of in-situ deployment of high-fidelity prototypes, borrowing the tested habits of industry, where researchers relinquish tight control over their prototypes in exchange for an opportunity to observe patterns of use that would be intractable to plan for in controlled studies. The approach moves the emphasis in prototyping away from evaluation and towards exploration and reflection, promoting an iterative prototyping methodology that captures the complexities of the real world.


Author(s):  
Stephen Verderber

The interdisciplinary field of person-environment relations has, from its origins, addressed the transactional relationship between human behavior and the built environment. This body of knowledge has been based upon qualitative and quantitative assessment of phenomena in the “real world.” This knowledge base has been instrumental in advancing the quality of real, physical environments globally at various scales of inquiry and with myriad user/client constituencies. By contrast, scant attention has been devoted to using simulation as a means to examine and represent person-environment transactions and how what is learned can be applied. The present discussion posits that press-competency theory, with related aspects drawn from functionalist-evolutionary theory, can together function to help us learn of how the medium of film can yield further insights to person-environment (P-E) transactions in the real world. Sampling, combined with extemporary behavior setting analysis, provide the basis for this analysis of healthcare settings as expressed throughout the history of cinema. This method can be of significant aid in examining P-E transactions across diverse historical periods, building types and places, healthcare and otherwise, otherwise logistically, geographically, or temporally unattainable in real time and space.


2009 ◽  
Vol 160 (8) ◽  
pp. 232-234
Author(s):  
Patrik Fouvy

The history of the forests in canton Geneva, having led to these being disconnected from productive functions, provides a symptomatic demonstration that the services provided by the forest eco-system are common goods. Having no hope of financial returns in the near future and faced with increasing social demands, the state has invested in the purchase of forest land, financed projects for forest regeneration and improvement of biological diversity and developed infrastructures for visitors. In doing this the state as a public body takes on the provision of services in the public interest. But the further funding for this and for expenses for the private forests, which must be taken into account, are not secured for the future.


2006 ◽  
Vol 33 (2) ◽  
pp. 1-37 ◽  
Author(s):  
Cheryl S. McWatters ◽  
Yannick Lemarchand

The Guide du commerce occupies a distinctive place in the French-language literature on accounting. Passed over by most specialists in the history of maritime trade and the slave trade, the manual has never been the subject of a documented historical study. The apparent realism of the examples, the luxury of details and their precision, all bear witness to a deep concern to go beyond a simple apprenticeship in bookkeeping. Promoting itself essentially as “un guide du commerce,” the volume offers strategic examples for small local businesses, as well as for those engaged in international trade. Yet, the realism also demonstrated the expertise of the author in the eyes of potential purchasers. Inspired by the work of Bottin [2001], we investigate the extent to which the manual reflects real-world practices and provides a faithful glimpse into the socio-economic context of the period. Two additional questions are discussed briefly in our conclusion. First, can the work of Gaignat constitute a source document for the history of la traite négrière? The second entails our early deliberations about the place of this volume in the history of the slave trade itself.


Author(s):  
Roderick Murray-Smith

This chapter reviews the role of theory and dynamic systems theory for understanding common interaction techniques including: targetting, trajectory generation, panning, scrolling and zooming. It explains how can be seen to be at the foundations of Human–Computer Interaction and might be essential for making progress in novel forms of interface. It reinterprets Fitts’ classical work with theoretic tools. It also highlights the limitations of theory for design of human–computer loops.


Author(s):  
Wenqiang Chen ◽  
Lin Chen ◽  
Meiyi Ma ◽  
Farshid Salemi Parizi ◽  
Shwetak Patel ◽  
...  

Wearable devices, such as smartwatches and head-mounted devices (HMD), demand new input devices for a natural, subtle, and easy-to-use way to input commands and text. In this paper, we propose and investigate ViFin, a new technique for input commands and text entry, which harness finger movement induced vibration to track continuous micro finger-level writing with a commodity smartwatch. Inspired by the recurrent neural aligner and transfer learning, ViFin recognizes continuous finger writing, works across different users, and achieves an accuracy of 90% and 91% for recognizing numbers and letters, respectively. We quantify our approach's accuracy through real-time system experiments in different arm positions, writing speeds, and smartwatch position displacements. Finally, a real-time writing system and two user studies on real-world tasks are implemented and assessed.


2021 ◽  
Vol 20 (1) ◽  
Author(s):  
Matiana González-Silva ◽  
N. Regina Rabinovich

AbstractThe Global Polio Eradication Initiative (GPEI) was launched in 1988 with the aim of completely clearing wild polio viruses by 2000. More than three decades later, the goal has not been achieved, although spectacular advances have been made, with wild polio virus reported in only 2 countries in 2019. In spite of such progress, novel challenges have been added to the equation, most importantly outbreaks of vaccine-derived polio cases resulting from reversion to neurovirulence of attenuated vaccine virus, and insufficient coverage of vaccination. In the context of the latest discussions on malaria eradication, the GPEI experience provides more than a few lessons to the malaria field when considering a coordinated eradication campaign. The WHO Strategic Advisory Committee on Malaria Eradication (SAGme) stated in 2020 that in the context of more than 200 million malaria cases reported, eradication was far from reach in the near future and, therefore, efforts should remain focused on getting back on track to achieve the objectives set by the Global Technical Strategy against Malaria (2016–2030). Acknowledging the deep differences between both diseases and the stages they are in their path towards eradication, this paper draws from the history of GPEI and highlights relevant insights into what it takes to eradicate a pathogen in fields as varied as priority setting, global governance, strategy, community engagement, surveillance systems, and research. Above all, it shows the critical need for openness to change and adaptation as the biological, social and political contexts vary throughout the time an eradication campaign is ongoing.


2021 ◽  
Vol 54 (6) ◽  
pp. 1-35
Author(s):  
Ninareh Mehrabi ◽  
Fred Morstatter ◽  
Nripsuta Saxena ◽  
Kristina Lerman ◽  
Aram Galstyan

With the widespread use of artificial intelligence (AI) systems and applications in our everyday lives, accounting for fairness has gained significant importance in designing and engineering of such systems. AI systems can be used in many sensitive environments to make important and life-changing decisions; thus, it is crucial to ensure that these decisions do not reflect discriminatory behavior toward certain groups or populations. More recently some work has been developed in traditional machine learning and deep learning that address such challenges in different subdomains. With the commercialization of these systems, researchers are becoming more aware of the biases that these applications can contain and are attempting to address them. In this survey, we investigated different real-world applications that have shown biases in various ways, and we listed different sources of biases that can affect AI applications. We then created a taxonomy for fairness definitions that machine learning researchers have defined to avoid the existing bias in AI systems. In addition to that, we examined different domains and subdomains in AI showing what researchers have observed with regard to unfair outcomes in the state-of-the-art methods and ways they have tried to address them. There are still many future directions and solutions that can be taken to mitigate the problem of bias in AI systems. We are hoping that this survey will motivate researchers to tackle these issues in the near future by observing existing work in their respective fields.


2021 ◽  
Vol 158 ◽  
pp. 106217
Author(s):  
Pnina Gershon ◽  
Sean Seaman ◽  
Bruce Mehler ◽  
Bryan Reimer ◽  
Joseph Coughlin
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