An Analysis of Influence of Business Simulation Games on Business School Students’ Attitude and Intention Toward Entrepreneurial Activities

2018 ◽  
Vol 57 (1) ◽  
pp. 106-130 ◽  
Author(s):  
Salman Zulfiqar ◽  
Binesh Sarwar ◽  
Saira Aziz ◽  
Khurram Ejaz Chandia ◽  
Muhammad Kaleem Khan

Although research on entrepreneurial attitude and intention has received so much attention from scholars, only few studies have investigated the effect of value, usefulness, and pleasure associated with business simulation games, and how these values affect students’ attitude and intention toward entrepreneurial activities. In this study, Technology Acceptance Model and Theory of Planned Behavior have been used in combination to explore how these technological teaching methods influence the attitude and intentions of the students toward entrepreneurial activities. The results show that all hypotheses have been proven by stating significant and positive students’ attitude and intention toward entrepreneurial activities using business simulation games. But subjective norms did not contribute toward student intentions in this regard. It is concluded that people with high uncertainty avoidance are reluctant to take the risk; therefore, there is a need to change their attitude by implementing entrepreneurial ecosystem in society.

Author(s):  
Muhammad Shukri Shukri Khalid ◽  
Roznim Mohamad Rasli

Penyelidikan ini yang lebih tertumpu kepada asas salah satu bentuk peribahasa yang terdapat dalam silibus mata pelajaran bahasa Melayu iaitu simpulan bahasa. Metadologi Kajian dalam pembangunan koswer ini adalah menggunakan model ADDIE. Terdapat lima fasa terlibat dalam pembangunan koswer ini. Kaedah analisis yang digunakan fasa ini melibatkan analisis kandungan perlu difokuskan dari segi kesesuaian kandungan dan sasaran pengguna. Hal ini adalah kerana supaya koswer yang ingin dibangunkan mencukupi dan selaras dengan keperluan pengguna dari segi perisian dan perkakasan. Perisian yang digunakan adalah seperti Microsoft Words dan Microsoft Powerpoint dan perisian lain yang berkaitan seperti server dan sebagainya. Keberhasilan produk akan diuji melalui Technology Acceptance Model (TAM) yang digunakan dalam fasa penilaian yang akan menilai dari segi kebolehgunaan. Tegasnya, koswer ini juga dibangunkan untuk memudahkan pengajaran bagi pengajar atau guru-guru yang mengajar murid sekolah dan mengimplementasikan penggunaan multimedia dalam proses PdP. Ini bertujuan untuk menarik minat murid sekolah dalam proses mengenali simpulan bahasa dan seterusnya memudahkan proses PdP di dalam kelas. Impaknya, diharapkan koswer ini dapat memahirkan murid-murid sekolah terhadap penggunaan simpulan bahasa dalam sesi PdP dan kehidupan seharian.   MYSIMBA: Interactive Multimedia Learning Courseware for Grade 6 Students' Idioms Learning Abstract: This research is more focused on basic one form of proverbs found in the Malay language syllabus of idioms. Research Methodology in the development of this courseware is using the ADDIE model. There are several phases involved in the development of this course. The method of analysis used in this phase involves content analysis should be focused in terms of content suitability and target users. This is because so that the courseware to be developed is adequate and in line with the needs of users in terms of software and hardware. The software used is like Microsoft Words and Microsoft Powerpoint and other related software such as servers and so on. Product success will be tested through the Technology Acceptance Model (TAM) used in the evaluation phase which will evaluate in terms of usability. Strictly speaking, this courseware was also developed to facilitate teaching for teachers or teachers who teach school children and implement the use of multimedia in the PdP process. This aims to attract school students in the process of recognizing idioms and further facilitate the PdP process in the classroom. As a result, it is hoped that this course will be able to educate school children on the use of idioms in PdP sessions and daily life. Keywords: ADDIE, Courseware, Instructional Technology. 


Author(s):  
E. Ramganesh ◽  
E. Kirubakaran ◽  
D. Ravindran ◽  
R. Gobi

The m-Governance framework of auniversity aims to utilize the massive reach of mobile phones and harness the potential of mobile applications to enable easy and round the-clock access to the services of its affiliated institutions.  In the current mobile age there is need for transforming e-governance services to m-Governance as m-Governance is not a replacement for e-Governance rather it complements e-Governance. With this unparalleled advancement of mobile communication technologies, universities are turning to m-governance to realize the value of mobile technologies for responsive governance and measurable improvements to academic, social and economic development, public service delivery, operational efficiencies and active stakeholder engagement. In this context the present study, aims to develop and validate a m-governance framework of a university by extending Technology Acceptance Model (TAM) with its prime stakeholders so called the Heads of the affiliated institutions. A survey instrument was developed based on the framework and it was administered with 20 Heads of the affiliated Institutions. The results also showed that the Heads of the affiliated Institutions expressed their favorableness towards m-governance adoption.


Think India ◽  
2019 ◽  
Vol 22 (3) ◽  
pp. 402-409
Author(s):  
Deepak Shrivastava ◽  
Apurva Shrivastava ◽  
Gyan Prakash

Tech-friendliness in this new era is an important quotient considered and the persons’ acceptance towards the technology frequency matters a lot. But still the frequency varies from person to person, this brought in the concept of Technology Acceptance Model given by Fred Davis in 1989. The theory of TAM is based on two theories that are Theory of Reasoned Action and Theory of Planned Behavior, TAM is extended version of these two. Green Banking is a new technology introduced by the banks that focuses on the growth of Sustainable development and Banking system too. Thus, banks ask their customers to use it or practice it in their daily life transactions. But every customer has their own point of view on the usage of Green banking. Thus, the research aims to understand the customers’ perception towards the Green Banking for this TAM is used. The research states that Perceived risk is the primary factor that is followed by perceived usefulness and perceived ease of use that impacts the decision to use green banking. Thus, the behavioral intention results in actual use of green banking usage for which people are trying to accept the new technology. So, the banks have earned points for creating awareness among their customers but still they have to work hard and clarify their customers’ problems and vanish that hitch that is stopping them to use green banking easily.


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