The Creative Industry of Singapore: Cultural Policy in the Age of Globalisation

2008 ◽  
Vol 128 (1) ◽  
pp. 31-45
Author(s):  
Peichi Chung

This article examines the development of the creative industry in Singapore in the context of globalisation. In studying the application of a government-based development model that prioritises economic goals in fostering a culture-based creative industry, the article explores the effects on the complex social network when the state is involved in introducing Western globalisation into the local society of Singapore. It discusses the major government initiatives to develop the creative industry and the views of local new media artists towards this policy. The article concludes with the resilience of local culture, arguing that the public response and the ‘bottom-up’ artist movement are beginning to embrace new media art forms as part of the national culture in Singapore. New media technology has been a site of cultural practice that allows media artists to participate in the state's development of a homegrown new media industry.

1970 ◽  
pp. 27
Author(s):  
Simon Glinvad Nielsen

This paper offers an introduction to the planning of a new museum in New York City: The Eyebeam Gallery. The museum will evolve around the making of di- gital art. The ambition of the new museum will be to bring together artists and museum visitors, thus creating a polyphony of voices articulating art forms that are completely new to the world.The architects involved in the project are Diller + Scofidio. So far they have mainly been concerned with the production of experimental works both in Europe and the US. One important point in the building of the Eyebeam Gallery is that the development of new art forms requires the invention of a new form of museum building. With this in mind Diller + Scofidio will design a building which focuses on relationships between new media art and the spaces that will enable and support these relationships. In the building housing the Eyebeam Gallery we can expect a museum with a strong emphasis on the physical experience of digital artwork. Futhermore, we can expect a ”site-specific” (Diller + Scofidio) museum. A building which can be seen as an organic enlargement of the surrounding city and as a mental enlargement of the New York community. 


2020 ◽  
Vol 3 (4) ◽  
Author(s):  
Bingjie Zhang

Salt culture is the main component of traditional culture in Zigong, Sichuan.With centuries of history, it has accumulated rich cultural connotations. At present, Zigong salt culture, as a precious traditional cultural wealth, has taken cultural and creative industries as a new carrier of communication in the rapid development of digital new media technology, giving full play to the resource advantages of its traditional culture. This article focuses on the study of the development path of Zigong salt cultural and creative industry in the new digital media era. Combining digital new media technology with cultural and creative industries, Zigong salt culture actively uses virtual technology to realize the innovative development of cultural and creative industries, promote the cultivation of cultural and creative brands based on digital new media technology. This article aims to give relevant strategies with reference value, so as to make corresponding contributions to the development path of Zigong salt culture in the future.


2021 ◽  
Vol 292 ◽  
pp. 03021
Author(s):  
Xiaomin Liu ◽  
Yalin Wang

The rapid development of new media industry has not only changed the social network, but also set off a wave of change in many fields. At present, the new media industry has spread all over the society, and also caused scholars to think about the innovative reform of education.. The continuous progress of network technology has changed the learning and life style of college students, which not only broadens the channels for students to obtain outside information, but also strengthens the communication between students and teachers, and brings teachers and students closer together. As an important way to guide students' value orientation and cultivate students' discernment ability, teachers need to keep up with the development of new media, actively innovate educational methods, and also be alert to the challenges brought by new media technology to ensure the effectiveness of ideological education. This paper analyses the opportunity dilemma faced by ideological and political education in the context of new media, and proposes an effective path for education.


2020 ◽  
Vol 9 (S1) ◽  
pp. S20-S25
Author(s):  
Seungbum Lee ◽  
Yongjae Kim ◽  
Tang Tang

To successfully evolve, organizations should change at the same pace as the environment changes. It is particularly important when adapting and utilizing new media technology is a huge part of an organization’s success. Presently, media professionals in all industries including intercollegiate athletics are experiencing a significant change in their work environment due to the ever-changing nature of new media technology. In particular, media convergence, an integration of production by combining both old (e.g., television) and new media (e.g., the Internet), has been one of the most influential phenomena creating unexpected changes and complex dynamics in the current media industry. Nonetheless, what have been previously overlooked in sport communication literature are challenges generated by media convergence, which affects the nature of sport communication. This case study provides a scenario based on semi-fictitious information so that students can critically examine the dynamic nature as well as the effect of media convergence facing sport communication in intercollegiate sport. Further, the students are provided with an opportunity to practice decision-making skills to address the challenges stemming from media convergence. By doing so, discussion regarding media convergence in the context of intercollegiate sport could be better presented to relevant classroom discussion.


Author(s):  
ABU HASSAN HASBULLAH

Penulisan ini mengupas secara kritis tentang perkembangan industri kreatif di abad ke 21 dan selepasnya. Ia turut mengenalpasti peluang-peluang yang wujud dalam usaha untuk menjadikan Malaysia sebagai laboritorium dunia dalam bidang industri kreatif ini. Kreativiti tidak wujud secara sampingan dalam industri seni atau media, tetapi sebagai sentral - dan mencetuskan kepentingan – ia adalah input buat semua sektor di mana bentuk rekacipta dan kandungan wujud dalam lingkaran ekonomikal global, khususnya dengan perkembangan participatory democracy.Perkembangan ini telah mencetuskan fenomena “creative futures” Kurun 21 apabila di waktu yang sama berlakunya kepesatan berganda kemajuan dalam bidang sains dan teknologi informasi dengan terciptanya pelbagai rangkaian komunikasi dan media baru dengan internet menjadi struktur sistem penghidupan terpenting.   This writing critically reviews the development of creative industries in the 21st century andbeyond to see the opportunities that exist in order to make Malaysia a laboritorium world in this creative industry. Creativity is not simply incidental in art or media industry, but as a central -and sparked an interest - as an input for all sectors in which form and content design in the global economical circles, especially with the development of participatory democracy. This development has given rise to the phenomenon of "creative futures" of 21st Century when at the same time rapid progress in science and technology is taking place with the invention of a variety of communication networks and new media with the internet becoming the most important structure of living systems.


Leonardo ◽  
2006 ◽  
Vol 39 (4) ◽  
pp. 334-339 ◽  
Author(s):  
Rachel O'Reilly

The article explores possible cultural approaches to new-media art aesthetics and criticism through an in-depth appraisal of recent works by three contemporary practitioners from Asia and the Pacific: Lisa Reihana, Vernon Ah Kee and Qiu Zhijie. Particular attention is paid to the issues of place, location and cultural practice in their work, issues currently under-examined in new-media art discourse. The analysis pays close attention to the operationality of the works, the influence of pre-digital aesthetic histories and the richly locative and virtual schemas of indigenous epistemologies that serve to meaningfully expand Euro-American notions of locative media art.


2020 ◽  
Author(s):  
Manfred Knoche

This paper discusses how the capitalist media industry has been structurally transformed in the age of digital communications. It takes an approach that is grounded in the Marxian critique of the political economy of the media. It draws a distinction between media capital, media-oriented capital, media infrastructure capital and media-external capital as the forms of capital in the media industry. The arti- cle identifies four capital strategies that media capital tends to use in order to try to maximise profits: a) The substitution of “old” by “new” media technology, b) the introduction of new transmission chan- nels for “old” media products, c) the definition of new property rights for media sectors and networks, d) the reduction of production and transaction costs. The drive to profit maximization is at the heart of the capitalist media industrys structural transformation. This work also discusses the tendency to the universalization of the media system in the digital age and the economic contradictions arising from it.


2021 ◽  
Vol 236 ◽  
pp. 05064
Author(s):  
Lin Liu ◽  
Wenjun Jiang

Objective The new media has promoted the presentation of three-dimensional dynamic Chinese character images on the screen, with temporal and spacial, virtual and interactive characteristics. Therefore, this article aims to study the influence of new media art on the graphic structure and the communication ways of Chinese characters. Method Through the Exploration of the graphic structure of Chinese character and screen, visual representations of the character image and communication ways of the image, this article makes it clear that the character image supported by the new media technology is expanded from two-dimensional to three-dimensional mode, from static to dynamic state. Conclusions There appears more and more three-dimensional character image design which is presented with the new media. For example, animation and hypertext technology add the concept of motion to Chinese character, which means characters are designed in a dynamic way, getting rid of the traditional static subtitle presentation and bringing character design unprecedented opportunities and challenges.


2020 ◽  
Vol 3 (4) ◽  
pp. 9
Author(s):  
Yunxia Wei

Under the background of current social development, the role of media in the process of information dissemination is becoming more and more enlarged, the speed of information dissemination is greatly accelerated based on the platform built by the media. In the process of information dissemination, the related concepts of new media are derived based on the media platform. This is also the result of the continuous integration of information technology and network technology. Compared with the traditional media, the advantages of new media technology itself are more obvious both the source of information, but also the reporter and audience, so in the context of the development of new media art, the spread of various social hot issues is very fast, and the coverage is also wider. Under the background of the development of new media, colleges and universities themselves are greatly impacted by the information of new media, because people have higher acceptance of new media, so they receive all kinds of information from the outside world through mobile phones and computers, which leads to the challenge of education and teaching management in colleges and universities at present.


Author(s):  
Jessica Jacobson-Konefall

Terrance Houle’s screendance work, Landscape, treats Indigenous aesthetics as a site of the social in Canadian society, and explores the practice of civic consciousness in the domains of dance and new media art. This involves the social geography of Calgary as a Canadian city, the relationship of Indigenous peoples and their powwows to colonial settlers in Calgary, screendance practices, and what Mohawk scholar Taiaike Alfred calls “regeneration” of Indigenous identity. Indigenous media and dance aesthetics, meanwhile, function as practices of cultural resurgence in creative contention with the settler city—what Bernard Stiegler calls geotechnics, which produce spaces "geo-graphically," where “perception and cognition fuse with the writing (graph) of the land (geo).” Technical apparatuses—such as screendance—differentially mediate civic life to produce such sociocultural ecologies. Houle approaches decolonization across spatial and psychosocial realms in the city through creative contention, using screendance to create resurgent Indigenous ecology, and staging and transforming relations of civic consciousness in Calgary.


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