Situating the videogame maker’s agency through craft

Author(s):  
Brendan Keogh

It is now widely accepted that videogames are a cultural form, and that they generate cultural meaning through the possibilities and constraints through which they shape players’ experiences and choices. However, the cultural processes through which videogames are themselves produced remain understudied and too-straightforwardly imagined. The videogame maker does not simply conceive of a videogame idea and then execute it. Instead, the videogame is produced through processes of negotiation and iteration between videogame maker, software and hardware environments and the broader expectations of the field. In this sense, videogame production can be fruitfully understood through the lens of craft. I argue that in order to politicise agency in digital play, as is this special issue’s goal, videogame research must also consider the agency of the videogame maker, and the iterative, embodied, and social processes through which videogames are produced. This article draws from interviews with videogame makers and existing research on craft production to provide a preliminary consideration of how the agency of the videogame maker as a cultural producer can be accounted for.

2018 ◽  
Vol 24 (3) ◽  
pp. 294-309 ◽  
Author(s):  
Brady Wagoner ◽  
Ignacio Brescó de Luna

Psychologists have typically narrated their discipline’s history so as to glorify an experimental method, which analyzes the mind independently of cultural and historical factors. In line with Jahoda’s sociocultural sensitivity to psychology, this article critically interrogates the plausibility for this vision of psychology as cut off from wider social processes, and offers an alternative based on a re-appropriation of concepts and methods from psychology’s past that highlight cultural processes. This approach is illustrated with a study of how people remember history narratives on the basis of cultural resources taken over from social groups they belong to, and which thus embed them within a stream of history. Both psychologists’ narratives of their discipline and people’s everyday memory of history are shown to be motivated toward the justification of particular visions of social reality.


The term “deterritorialization” has become widely used in various fields of social theory to describe a wide variety of social processes. For example, they started to use the concept of “deterritorialization” to describe, first of all, cultural processes, while the gap between social and geographical is emphasized. However, as many researchers rightly point out, where deterritorialization takes place, the reterritorialization will also appear necessarily. And here the thing is, first of all, about the correlation of global and local, universal and particular. But in the modern world this ratio is characterized by apparent asymmetry. Hence the researchers' particular attention to such concepts as homogenization, macdolandization, Americanization, glocalization, etc. Of course, there is a clear idea that it is Western culture that is becoming a kind of model that has a decisive influence on other, non-Western cultures. A characteristic feature of modern social studies is that their focus shifts from rationality to the emphasis of differences, hence the keen interest in history, the search for roots that are lost, also as the result of deterritorialization. The relativization of knowledge in general and historical knowledge in particular has led to the fact that the latter, and in particular, historiography begin to be regarded as a synonym for mythology, and traditions and the past of a particular nation - as artificially created constructs


Author(s):  
J. M. Paque ◽  
R. Browning ◽  
P. L. King ◽  
P. Pianetta

Geological samples typically contain many minerals (phases) with multiple element compositions. A complete analytical description should give the number of phases present, the volume occupied by each phase in the bulk sample, the average and range of composition of each phase, and the bulk composition of the sample. A practical approach to providing such a complete description is from quantitative analysis of multi-elemental x-ray images.With the advances in recent years in the speed and storage capabilities of laboratory computers, large quantities of data can be efficiently manipulated. Commercial software and hardware presently available allow simultaneous collection of multiple x-ray images from a sample (up to 16 for the Kevex Delta system). Thus, high resolution x-ray images of the majority of the detectable elements in a sample can be collected. The use of statistical techniques, including principal component analysis (PCA), can provide insight into mineral phase composition and the distribution of minerals within a sample.


Author(s):  
Nestor J. Zaluzec

The Information SuperHighway, Email, The Internet, FTP, BBS, Modems, : all buzz words which are becoming more and more routine in our daily life. Confusing terminology? Hopefully it won't be in a few minutes, all you need is to have a handle on a few basic concepts and terms and you will be on-line with the rest of the "telecommunication experts". These terms all refer to some type or aspect of tools associated with a range of computer-based communication software and hardware. They are in fact far less complex than the instruments we use on a day to day basis as microscopist's and microanalyst's. The key is for each of us to know what each is and how to make use of the wealth of information which they can make available to us for the asking. Basically all of these items relate to mechanisms and protocols by which we as scientists can easily exchange information rapidly and efficiently to colleagues in the office down the hall, or half-way around the world using computers and various communications media. The purpose of this tutorial/paper is to outline and demonstrate the basic ideas of some of the major information systems available to all of us today. For the sake of simplicity we will break this presentation down into two distinct (but as we shall see later connected) areas: telecommunications over conventional phone lines, and telecommunications by computer networks. Live tutorial/demonstrations of both procedures will be presented in the Computer Workshop/Software Exchange during the course of the meeting.


2010 ◽  
Author(s):  
Brenda Jones Harden ◽  
Marlene Zepeda ◽  
Linda Burton ◽  
Marc H. Bornstein

2020 ◽  
pp. 43-50
Author(s):  
Yauheniya N. Saukova

It is shown that the issues of metrological traceability for extended self-luminous objects with a wide range of brightness have not yet been resolved, since the rank scales of embedded systems are used for processing digital images. For such scales, there is no “fixed” unit, which does not allow you to get reliable results and ensure the unity of measurements. An experiment is described to evaluate the accuracy of determining the intensity (coordinates) of the color of self-luminous objects. In terms of repeatability and intermediate precision compared to the reference measurement method, the color and chromaticity coordinates of self-luminous objects (reference samples) were determined by their multiple digital registration using technical vision systems. The possibilities of the developed methodology for colorimetric studies in hardware and software environments from the point of view of constructing a multidimensional conditional scale are determined.


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