Myths, monsters, and morality Understanding 'antiscience' and the media message

1997 ◽  
Vol 22 (2) ◽  
pp. 114-120 ◽  
Author(s):  
Helen Haste
Keyword(s):  
2020 ◽  
Vol 0 (0) ◽  
Author(s):  
Rinaldo Kühne ◽  
Claudia Poggiolini ◽  
Werner Wirth

AbstractThe present study investigated the influence of related and unrelated emotions on judgments about a news article. An experimental study was designed to manipulate both the relatedness of an elicited emotion (i. e., anger) to the news article and processing depth. Following mood and emotion effects theory, related anger was expected to have a stronger effect on judgments about the media message than unrelated anger. Processing depth was expected to moderate this effect. The results showed a main effect of relatedness and a main effect of processing depth, but the interaction effect was not found. Implications of the findings for understanding how emotions influence the processing of media stimuli are discussed.


2019 ◽  
Vol 25 (25) ◽  
pp. 88-107
Author(s):  
Agata Szuba Szuba

The contemporary media message can be perceived in two perspectives: an active one, in which women perform a role of journalists and editors, and a passive perspective, in which they become a part of media message. The latter aspect is the most controversial for many reasons. Walter Lippmann defines a stereotype as an image created in the mind which allows a subordination of a certain fragment of reality a priori. The media’s visible, negative influence on women has them create a reality beyond the boundaries of acceptance, presenting it in a way the audience expects. A new kind of feminism appears, i.e. one which answers the receiver’s needs (succumbing to the expectations and exposing to the view), and a question appears – whether in the time of the feminist legacy, thereby changes resulting from the development of the media, feminists should gain their own unique style? In a way this begins to happen. Due to the development of the media, women gained an unrestricted possibility to express their views, and the reception and availability of the media lifts the restrictions and causes an inconspicuous person to please and sweep the crowd and his or her voice to be impossible to be ignored in the discourse.


2008 ◽  
Vol 5 (1) ◽  
pp. 58-73 ◽  
Author(s):  
Kelly R. Rice ◽  
Kristiann C. Heesch ◽  
Mary K. Dinger ◽  
David A. Fields

Background:Women’s understanding of “moderate-intensity” physical activity (MPA) as presented in the media is not well-understood. This study assessed whether women who are presented a mass-media message about MPA can demonstrate a moderate-intensity walking pace without practicing this pace first.Methods:Insufficiently active women (n = 75, age 40 ± 12 years, 76% White) were shown a mass-media description of a MPA recommendation. Forty-one were randomized to also practice a moderate-intensity (55%−70% of maximum heart rate) walk. One month later, participants were asked to demonstrate a 10-minute moderate-intensity walk. Groups were compared on the proportion of participants who walked ≥10 minutes at a moderate intensity.Results:At posttest, more participants who received practice at baseline walked at a moderate-intensity ≥10 minutes than those who received no practice (P < .05).Conclusion:To understand MPA, it is not enough to simply hear and read a description of MPA. It is essential to practice MPA.


2020 ◽  
Vol 25 ◽  
pp. 17-42
Author(s):  
Jakub Lichański

The problem that we want to investigate in this article is a phenomenon that, for various re-searchers, including Marsh Kinder, we call super entertainment systems. It is about a multitude of uses or the existence of not only figures, but also a certain universe — not necessarily taken from popular culture, resp. literature — which will then be introduced as elements or an intertextual net-work, or rather — become elements in various entertainment systems. They can be: Classic systems, such as classic printed forms,II. Films, including amateur productions and disseminated on the Internet,III. Different types of games ranging from RPG to video games,IV. Different types of theatrical or paratheatrical forms,V. Any gadgets related to the above-mentioned elements,VI. Also — manifestations of fanatic creativity (in any form),VII. Musical forms. The problems that researchers face are related to the following: Can the above-mentioned problems be reduced to a simpler form of the question about the form of the media message? Is it about the so-called old media and new media and media convergence? What and how the roles of the sender/author and the recipient should be determined, and whether such a division is correct (NB: L. Manovich introduces the notions of the creator and consumer, whether the division into a passive/active/participating recipient is important). The problems that lie ahead are twofold:First of all — methodical issues concerning the methodology of description and research of the aforementioned phenomena,Secondly — methodological problems, among which the basic problem appears: can we define one approach to the above-mentioned issues or there will be a multiplicity of methodologies here? In the latter case, you will need to find a way/method to compare test results.


Author(s):  
Sylwia Kurszewska ◽  
Andrzej Stępniak

The fifth enlargement in 2004, from 15 to 25 countries, was the biggest in the Union’s history. The European Union currently consists of 28 Member States. One of them started the process of exit from the EU and is due to leave the EU at the end of March 2019. Free movement of workers is one of the reason. Time when 10 countries will celebrate the fifteenth anniversary of their accession to the UE and one country leave it after 46 years, may be a good time for confrontation with the media message about this topic and diligent research on the short-term and long-term effects of labour migration. There are different views on the free movement of people from the EU. Europeans generally see this freedom as one of the most positive results of the EU, however there are countries with more positive results of labor migration and some where it is seen rather like a problem than an opportunity. Hungarians and Poles – depended on their resourcefulness, ingenuity and spirit of enterprise – benefit from being a part of developed single market. Experiences of both countries are different due to many factors. The same with the UK and other UE member states. However, the EU has now faced a serious problem of the immigration from outside Europe. Opinions of members states are highly divided about this topic.


Humaniora ◽  
2015 ◽  
Vol 6 (4) ◽  
pp. 470
Author(s):  
Gracia Rachmi Adiarsi ◽  
Yolanda Stellarosa ◽  
Martha Warta Silaban

This study aims to find out to what extent the Internet users in line with media literacy. According to Indonesia Internet Service Provider Association (APJII) and BPS Statistic Indonesia, it was found that Internet users in Indonesia have grown since three years ago up to 13% or become 71.19 million people until the end of 2013. According to research survey MarkPlus Insight, “netizen” or Internet users who spend more than three hours per day on Internet. Moreover, they are increasing from 24,2 Million people in 2012 and become 31,7 million people in 2013. This research used qualitative method by gathering the data through Focus Group Discussion (FGD) to private university students who spent for Internet 5 hours per day and less than 5 hours per day. The theory used in this research was media literacy. The result of this research stated that students who accessed the Internet below 5 hours per day were already busy with work and not too intense in using the Internet either via smartphone or a computer. Different findings came up from the students who accessed the Internet over 5 hours per day. Most of the time, they used the Internet for social media and instant messaging (instant messenger) through smartphones. Critical attitude towards the media message depends on the informants’ interest toward the information. 


Author(s):  
Nasr El-Den Ali

The study aimed to investigate the methods used by public relations departments on social media during the coronavirus pandemic and explain the type of persuasive methods and media language used in the official account of the Sudanese Ministry of Health on Facebook and the most common public relations strategies that were used during the pandemic. The study analysed the Facebook account by preparing a content analysis form for the period from 01/02/2021 to 30/04/2021. The study concluded that 47% of the publications were written in standard Arabic, 56% were concerned with publishing the epidemiological situation and 35% followed logical persuasion methods by focusing on statistics and numbers. The study found that there is a need to develop a comprehensive national media strategy that deals with health crises professionally and controls the speed of information transmission through various media, while working to implement joint media activities between the Ministry of Health and media institutions. Moreover, the media message of public relations should be diverse and consider the different cultures and habits of social media users through communication activities, such as theatres and seminars, to reinforce the media message.


Significance Al-Qaida (AQ) and ISG use propaganda to shape public opinion, increase fear and project strength, and to affect perceptions about their strategic goals. Their media output has global reach -- through online distribution and availability in multiple languages. The higher the media profile, the greater the pressure is on decisionmakers to respond. On the surface, there is little that separates AQ and ISG propaganda: the former were pioneers in this field and the latter have emulated AQ's model and improved it. However, there are crucial differences that reflect the core issues that separate AQ and ISG: ideology, organisational composition and outlook. Impacts The quality and reach of both AQ and ISG propaganda means countermessaging campaigns will struggle to compete. However, the sheer volume of propaganda -- generated by supporters as well the groups themselves -- may confuse the overall message. Graphic depiction of torture and execution increases ISG infamy, but may rally opponents.


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