Two‐point ray tracing in a three‐dimensional medium consisting of homogeneous nonisotropic layers separated by plane interfaces
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The ray‐tracing problem is considered the solution to a minimum travel time problem for media where each layer may be regarded as a transversely isotropic homogeneous solid. The wave surface‐wavefront at t = 1 s, corresponding to a wave generated at the point source, associated with each layer’s anisotropy is approximated by surfaces which are not more difficult to handle, from a computational point of view, than ellipsoidal surfaces. These approximating surfaces are those used in ray‐tracing computation; a ray being a true ray approximation is thus obtained.
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1995 ◽
Vol 100
(B10)
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pp. 20379-20390
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1996 ◽
Vol 33
(4-5)
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pp. 233-240
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2019 ◽
Vol 38
(4)
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pp. 1111-1119
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2001 ◽
Vol 10
(3)
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pp. 312-330
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