Project Ernestine: Validating a GOMS Analysis for Predicting and Explaining Real-World Task Performance

1993 ◽  
Vol 8 (3) ◽  
pp. 237-309 ◽  
Author(s):  
Wayne Gray ◽  
Bonnie John ◽  
Michael Atwood
Keyword(s):  
Author(s):  
Samantha L. Epling ◽  
Graham K. Edgar ◽  
Paul N. Russell ◽  
William S. Helton

Dual-tasking situations are common in military, firefighting, search and rescue, and other high risk operations. Cognitive and physical demands can occur at the same time, but little is known about the specific demands of real world tasks or how they might interfere with one another. It is well known that attempting simultaneous tasks will divide and divert attention, but to what extent? In this experiment, a narrative memory task was paired with an outdoor running task, and as expected, memory task performance declined when participants were asked to run at the same time. It is suggested that more cognitively demanding physical tasks be used within this dual-task paradigm for a better understanding of the human cognitive resource structure, i.e., how and why certain tasks interfere.


2019 ◽  
Vol 13 (3) ◽  
pp. 146-170
Author(s):  
Jamison Heard ◽  
Julie A. Adams

Humans commanding and monitoring robots’ actions are used in various high-stress environments, such as the Predator or MQ-9 Reaper remotely piloted unmanned aerial vehicles. The presence of stress and potential costly mistakes in these environments places considerable demands and workload on the human supervisors, which can reduce task performance. Performance may be augmented by implementing an adaptive workload human–machine teaming system that is capable of adjusting based on a human’s workload state. Such a teaming system requires a human workload assessment algorithm capable of estimating workload along multiple dimensions. A multi-dimensional algorithm that estimates workload in a supervisory environment is presented. The algorithm performs well in emulated real-world environments and generalizes across similar workload conditions and populations. This algorithm is a critical component for developing an adaptive human–robot teaming system that can adapt its interactions and intelligently (re-)allocate tasks in dynamic domains.


2020 ◽  
Author(s):  
Jesus Lopez ◽  
Joseph M Orr

Media multitasking (e.g., listening to podcasts while studying) has been linked to decreased executive functioning. However, the tasks used to establish this finding do not approximate a real-world volitional multitasking environment. A novel experimental framework was designed to mimic a desktop computer environment where a “popup” associated with a secondary task would occasionally appear. Participants could select the popup and perform a difficult word stem completion trial or ignore the popup and continue performing the primary task which consisted of math problems. We predicted that individuals who are more impulsive, more frequent media multitaskers, and individuals who prefer to multitask(quantified with self-report questionnaires) would be more distracted by the popups, choose to perform the secondary task more often, and be slower to return to the primary task compared to those who media multitask to a lesser degree. We found that as individuals media multitask to a greater extent, they are slower to return to the previous (primary) task set and are slower to complete the primary task overall whether a popup was present or not, among other task performance measures. Our findings suggest that overall, more frequent media multitaskers show a marginal decrease in task performance, including an increased return cost, but those who prefer to multitask show the opposite pattern of effects with some performance measures. Impulsivity was not found to influence any task performance measures. Further iterations of this paradigm are necessary to elucidate the relationship between media multitasking and task performance, if one exists.


2021 ◽  
Vol 2 ◽  
Author(s):  
Janell S. Joyner ◽  
Monifa Vaughn-Cooke ◽  
Heather L. Benz

Virtual reality is being used to aid in prototyping of advanced limb prostheses with anthropomorphic behavior and user training. A virtual version of a prosthesis and testing environment can be programmed to mimic the appearance and interactions of its real-world counterpart, but little is understood about how task selection and object design impact user performance in virtual reality and how it translates to real-world performance. To bridge this knowledge gap, we performed a study in which able-bodied individuals manipulated a virtual prosthesis and later a real-world version to complete eight activities of daily living. We examined subjects' ability to complete the activities, how long it took to complete the tasks, and number of attempts to complete each task in the two environments. A notable result is that subjects were unable to complete tasks in virtual reality that involved manipulating small objects and objects flush with the table, but were able to complete those tasks in the real world. The results of this study suggest that standardization of virtual task environment design may lead to more accurate simulation of real-world performance.


PLoS ONE ◽  
2021 ◽  
Vol 16 (10) ◽  
pp. e0258442
Author(s):  
Sean C. Epstein ◽  
Timothy J. P. Bray ◽  
Margaret A. Hall-Craggs ◽  
Hui Zhang

This paper proposes a task-driven computational framework for assessing diffusion MRI experimental designs which, rather than relying on parameter-estimation metrics, directly measures quantitative task performance. Traditional computational experimental design (CED) methods may be ill-suited to experimental tasks, such as clinical classification, where outcome does not depend on parameter-estimation accuracy or precision alone. Current assessment metrics evaluate experiments’ ability to faithfully recover microstructural parameters rather than their task performance. The method we propose addresses this shortcoming. For a given MRI experimental design (protocol, parameter-estimation method, model, etc.), experiments are simulated start-to-finish and task performance is computed from receiver operating characteristic (ROC) curves and associated summary metrics (e.g. area under the curve (AUC)). Two experiments were performed: first, a validation of the pipeline’s task performance predictions against clinical results, comparing in-silico predictions to real-world ROC/AUC; and second, a demonstration of the pipeline’s advantages over traditional CED approaches, using two simulated clinical classification tasks. Comparison with clinical datasets validates our method’s predictions of (a) the qualitative form of ROC curves, (b) the relative task performance of different experimental designs, and (c) the absolute performance (AUC) of each experimental design. Furthermore, we show that our method outperforms traditional task-agnostic assessment methods, enabling improved, more useful experimental design. Our pipeline produces accurate, quantitative predictions of real-world task performance. Compared to current approaches, such task-driven assessment is more likely to identify experimental designs that perform well in practice. Our method is not limited to diffusion MRI; the pipeline generalises to any task-based quantitative MRI application, and provides the foundation for developing future task-driven end-to end CED frameworks.


2018 ◽  
Vol 9 (6) ◽  
pp. 9
Author(s):  
Somayyeh Sabah

The present study considered the definitions of and differences between the concepts of task, exercise, and drill in the related literature on L2 practices. The concept of task has been commonly differentiated from the exercise and drill with respect to certain criteria. Task is, in the main, meaning-based, goal-oriented, and purposeful with a nonlinguistic and communicative outcome. Based on Long (2016), task demands the L2 use in the real world. Also, as said by Swales (1990), tasks are more relatable to the genre than the other two language practices. Moreover, the task performance endows L2 learners with higher degrees of freedom than the accomplishment of the exercise and drilling, respectively. Furthermore, this study examined and supported a systems-thinking perspective on task-based language teaching (TBLT) (Finch, 2001). However, considering the task phase as a complex system seems to be still under debate and thus needs more research and analysis.


Author(s):  
Brian D. Ehret ◽  
Susan S. Kirschenbaum ◽  
Wayne D. Gray

Complex, real-world behavior takes place in complex, real-world environments. Efforts to study cognition in such environments can be hampered by difficulty in accurately tracking information flow. This problem may be tackled by studying task performance in the context of a scaled world—an abstracted version of the task environment designed to elucidate information flow while maintaining the critical elements ofthat environment. Scaled worlds are discussed in the context of our current research, Project NEMO.


2021 ◽  
Author(s):  
Sumitash Jana ◽  
Adam Robert Aron

Mind-wandering is a state where our mental focus shifts towards task-unrelated thoughts. While it is known that mind-wandering has a detrimental effect on concurrent task performance, e.g., decreased accuracy, its effect on executive functions is poorly studied. Yet, the latter question is relevant to many real-world situations, e.g., rapid stopping during driving. Here we studied how mind-wandering would affect the requirement to subsequently stop an incipient motor response. We tested, first, whether mind-wandering affected stopping, and second, which component of stopping was affected: the triggering of the inhibitory brake or the implementation of the brake following triggering. We observed that during mind-wandering, stopping-latency increased as did the proportion of trials with failed triggering. Indeed, 67% of the variance of the increase in stopping-latency was explained by the increased trigger failures. Thus, mind-wandering affects stopping, primarily by affecting the triggering of the brake.


2021 ◽  
Author(s):  
Jasmine M DeJesus ◽  
Shruthi Venkatesh ◽  
Katherine Kinzler

Understanding disease transmission is a complex problem highlighted by the COVID-19 pandemic. These studies test whether 3- to 6-year-old children in the United States use information about social interactions to predict disease transmission. Before and during COVID-19, children predicted illness would spread through close interactions. Older children outperformed younger children, with no associations between task performance and pandemic experience. Children did not predict that being hungry or tired would similarly spread through close interactions. Participants include 196 3—6-year-olds (53% girls, 47% boys; 68% White, 9% Black, 7% Asian, 6% Hispanic or Latinx), with medium-sized effects (d=0.6, ηp2=0.3). These findings suggest that thinking about social interaction supports young children’s predictions about illness, with noted limitations regarding children’s real-world avoidance of disease-spreading behaviors.


2013 ◽  
Vol 20 (3) ◽  
pp. 203-210 ◽  
Author(s):  
Beyon H. Miloyan ◽  
Jill Razani ◽  
Andrea Larco ◽  
Justina Avila ◽  
Julia Chung

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