The dance of the hand: Len Lye’s direct films

2020 ◽  
Vol 8 (1) ◽  
pp. 33-45
Author(s):  
Roger Horrocks

Len Lye’s animation has a special relationship with physical materials and the body because of the ways he drew and scratched his images directly onto film. This article considers what is unusual about his aesthetic, with its emphasis on kinaesthetic styles of viewing and on ‘physical empathy’. Tracking Lye’s film work from the 1930s through the 1950s, it draws connections with the body-oriented aspects of abstract expressionist art. It also relates the films to Maurice Merleau-Ponty’s ‘embodied’ approach to phenomenology. Today Lye’s films need to be digitized, and that transfer raises interesting questions about the differences between analogue and digital aesthetics. What happens when his films move from the ‘black box’ of the cinema to the ‘white cube’ of the gallery or museum where they are digitally presented? The article also considers Lye’s kinetic sculpture as another body-oriented form of animation, in which the motor replaces the projector. His sculpture again raises questions about mixing the analogue with the digital.

2018 ◽  
Vol 48 (6) ◽  
pp. 869-890
Author(s):  
Sophie Merit Müller

Various specialist cultures configure bodies as complex technological devices. We know little about how exactly this is done. I focus on one of these cultures, classical ballet, to praxeologically reconstruct the conceptual, situational and material configuration of bodies as particular instruments. The technologization of the body is closely intertwined with the scientification of the practice – its ladenness with scientific knowledge about the body and an elaborate apparatus for the production of bodies. When anatomical knowledge and didactics intertwine in ballet class, this facilitates an opening of the black box ‘body’ for technical improvement. ‘A body’ becomes a plurality of (in this case, anatomically distinguished) actants. This distributed corporeality suggests that ‘the body’ is an assemblage that becomes apparent as such in moments of its modification. The empirical case as well as the analytical approach here give reason to reconsider the distinction between humans and non-humans that still prevails in actor-network theory and elsewhere.


Author(s):  
Alfian Rizaldi ◽  
Viktor Handrianus Pranatawijaya ◽  
Putu Bagus Adidyana Anugrah Putra

Pearl Salon and Barbershop is a provider of services and services engaged in the body care of women and men in the city of Palangkaraya. Pearl Salon and Barbershop itself wants to increase the number of turnover and maintain customer loyalty pearl in the service and services in the field of body care by creating queue applications and ordering online. Building this application uses extreme programming (xp) method software development methodology, which has stages, Exploration phase, Planning phase, Iteration Phase, Production Phase, and Maintenance Phase. At the concept stage, namely by describing the project and analysis of the system to be made. The application and website creation phase of this study used Android Studio, Firebase, XML, Java, PHP, Javascript, CSS, and JSON. The tests performed on these applications and websites use a type of Black Box testing, where the Black Box testing focuses on the requirements or functional needs of the software created. With the construction of Pearl Salon and Barbershop application can produce a system of queues and bookers that facilitate customers salon and barbershop, and realize optimal service, so that the owner can increase the trust and income of the customer salon and barbershop itself


Author(s):  
Fernando Infante del Rosal

En un análisis fenomenológico, la pose aparece como un evento que establece una relación especial entre el cuerpo y la imagen; en dicho evento la intencionalidad se dirige a la resolución del propio cuerpo como imagen. Las distinciones tradicionales entre imagen y esquema corporales, y entre apercepción y apresentación sirven a este estudio para señalar algunos aspectos característicos del acto de posar, pero es el análisis fenomenológico de la recepción y la empatía el que aporta las claves fundamentales.In a phenomenological analysis, the pose appears as an event that establishes a special relationship between body and image; in that event, the intentionality is directed to the resolution of the body itself as an image. The traditional distinctions between body image and body scheme, and between apperception and presentification, serve to point out some characteristic aspects of the act of posing, but it is the phenomenological analysis of reception and empathy that provides the fundamental insights. 


Author(s):  
Rob White

Distillation of three phone interviews conducted by the author on November 3 and 22, 2011, and April 17, 2012.ROB WHITE:What is your family background?TODD HAYNES:My mom, Sherry Lynne Haynes, came from a middle-class Jewish family in Los Angeles. Her father, Arnold Semler, whom I called Bompi, and mother, Blessing, whom I called Monna, were a very supportive aspect of my upbringing. Bompi had worked in Warner Bros., starting as a messenger boy, becoming head of set construction. He was a union organizer and was close to many of the blacklisted figures in midcentury Hollywood. He left the studio in the later 1940s and set up a private business with his brother, making radio-communications devices for the military. He became very successful in the 1950s and ’60s. Monna studied harp and piano, and then when she was about fifty started painting in an abstract expressionist style. She was very progressive, went into psychoanalysis in the 1950s, and ...


Author(s):  
Allan Antliff

This essay examines the politics of New York's Living Theater, from its founding in late 1940s to the mid-1960s. He will outline Julian Beck and Judith Malina's anarchist-pacifism, their involvement in anti-nuclear bomb protests during the 1950s and early 1960s, and the increasingly confrontational tenor of their theater productions. Topics to be discussed include the abstract expressionist paintings of Beck, Malina's interest in the Gestalt theories of Paul Goodman, and the group's collaborations with composer John Cage, poet Jackson Mac Low, and the artists of the No! Art! movement. The chapter will close with group's departure for Europe in1964.


2021 ◽  
Vol 1 (8) ◽  
pp. 1025-1041
Author(s):  
Muhammad Haris Berliansyah ◽  
Mitra Istiar Wardhana ◽  
Arif Sutrisno

Abstract: The COVID-19 virus, which was announced by the WHO as a global pandemic, made the government and the public begin to implement health protocols, including disinfection using special chemical liquids intended for inanimate objects. However, there are some misunderstandings about the use of disinfectant liquids in the human body that can endanger health. This is because the liquid used for disinfection contains chemicals, such as: diluted bleach (bleach solution), chlorine, ethanol, quaternary ammonium, and hydrogen peroxide which are harmful to the body. To eliminate these misunderstandings, the Disinfectman game was designed as an educational as well as entertainment media which is expected to eliminate misunderstandings about the use of disinfection fluids during the Covid-19 pandemic. The design method used in the development of this game is the ADDIE method which describes the systematic development of stages to get the results as needed. The stages in the ADDIE procedure are: analysis, design, development, implementation, evaluation. This disinfectman game was developed using the game developer application Unity Game Engine which uses the C# programming language and the Adobe Photoshop application to create 2D assets. To ensure the game can be played, a black box test was carried out as an effort to find errors or bugs in the game, this test showed that in general the game ran smoothly. This game is based on WEB GL HTML5 which is played online on the itch.io site. Keywords: disinfectant, games, Covid-19 Abstrak: Virus Covid-19 yang diumumkan WHO sebagai pandemi global membuat pemerintah dan masyarakat mulai menerapkan protokol kesehatan, diantaranya adalah disinfeksi menggunakan cairan kimia khusus yang diperuntukan untuk benda mati. Akan tetapi, terdapat beberapa kesalahpahaman penggunaan cairan disinfektan pada tubuh manusia yang dapat membahayakan kesehatan. Hal ini dikarenakan cairan yang digunakan untuk disinfektan mengandung bahan kimia, seperti: diluted bleach (larutan pemutih), klorin, etanol, ammonium kuarterner, serta hidrogen peroksida yang berbahaya bagi tubuh. Untuk menghilangkan kesalahpahaman tersebut, dirancanglah game Disinfectman sebagai media edukasi sekaligus hiburan yang diharapkan dapat menghilangkan kesalahpahaman penggunaan cairan disinfeksi pada masa pandemi Covid-19. Metode perancangan yang digunakan dalam pengembangan game ini merupakan metode ADDIE yang menggambarkan sistematik pengembangan bertahap untuk mendapatkan hasil yang sesuai kebutuhan. Tahapan yang ada pada prosedur ADDIE, yaitu: analisis, desain, pengembangan, implementasi, evaluasi. Game disinfectman ini dikembangkan menggunakan aplikasi pengembang game Unity Game Engine yang menggunakan bahasa pemrograman C# dan aplikasi Adobe Photoshop dalam pembuatan aset 2D. Untuk memastikan game dapat dimainkan, dilakukan uji coba black box sebagai upaya untuk menemukan error atau bug yang ada dalam game, uji coba ini menunjukan bahwa secara umum game berjalan lancar. Game ini berbasis WEB GL HTML5 yang dimainkan secara daring pada situs itch.io. Kata kunci: disinfektan, game, Covid-19


2015 ◽  
Vol 25 (1) ◽  
pp. 171-186 ◽  
Author(s):  
Amelia Precup

Abstract This paper participates in the discussion about the configuration of what is commonly being referred to as ‘the posthuman condition’ by addressing the technological transformation of the human body and the cultural and political inflections of this transformation through the exploration of Jennifer Egan’s “Black Box.” The paper interrogates the implication of the fusion of flesh and technology and the re-conceptualization of the body as information, thus enabling insights into how these changes affect subjectivity, individuality, and the stereotyped understanding of gender hierarchies.


2021 ◽  
Vol 34 (2) ◽  
pp. 205-223
Author(s):  
Enrico Bracci ◽  
Mouhcine Tallaki ◽  
Giorgia Gobbo ◽  
Luca Papi

PurposeRisk management (RM) is receiving increasing academic and practitioner attention in the public sector. Despite this, there is a lack of systematization of this body of knowledge. The purpose of this paper is to analyze the state of art by examining the knowledge gaps and defining the emerging themes of RM in the public sector to guide future research agendas.Design/methodology/approachThe authors conducted a structured literature review (SLR). They analyzed 63 papers, by using Scopus database, published from 1990 to 2018. All papers were categorized and analyzed according to 11 criteria defined by the literature.FindingsResults show that there is an increasing attention to RM with a need for more effort to consolidate research knowledge. Findings also established a lack of theorization, with a limited explanatory capacity of most studies. The paper defined four main areas for future developments to increase the body of knowledge. Namely, RM and managerial systems (i.e. MCSs and performance management), integrating RM systems and the building blocks of RM that the authors identify will also play a role in helping the authors to understand the diffusion of RM within public sector organizations.Originality/valueDespite the increasing attention to RM in the public sector, more research is required. Considering RM in public sector risks to be a “black box”, this paper revealed some new insights that could help to analyze better RM in the public sector, to open the black box and to avoid a symbolic use of the RM. In fact, integration with the managerial systems and the strengthening of the building block could help to exploit the potential of RM in the public sector.


Author(s):  
Maia Toteva

A leading post-World War II artist, Willem de Kooning painted in the vigorous style known as ‘‘gestural abstraction’’ or ‘‘action painting,’’ one of the two divisions of Abstract Expressionism. The artists associated with this Abstract Expressionism—Jackson Pollock, Franz Kline, and Robert Motherwell, among others—emphasized the act of painting and used pronounced, often energetic, brushstrokes to convey expression. A preeminent figure of Abstract Expressionism, de Kooning occupied a distinct place within a group that rejected any critical labels. In 1955, de Kooning declared ‘‘Words and labels are very confusing. We need definitions. I’m not an Abstract Expressionist, but I express myself.’’ Although he experimented with various degrees of abstraction and epitomized the bold, improvisational brushstroke of Action Painting, de Kooning created a style that remained unique within the movement, with a deep commitment to the body and the human figure. Blending expressionist, cubist, and surrealist elements with technical skill, his paintings explored the ambiguous relations between figure and ground, abstraction and representation, and abstract versus overt figuration.


1967 ◽  
Vol 6 (03) ◽  
pp. 127-130
Author(s):  
J. F. Kuhtzke

Electronic data processing by computers is playing an increasing role in medicine as elsewhere in our society. The use of computers in medical research too often leads to the presentation of conclusions impossible to substantiate from the text. Computers require even more attention to research design and »quality control« of data-handling than non-electronic measures, since the basic data are often too massive for presentation, and the »black box« nature of the computer effectively hides the transitions between input and output. Electronic retrieval of data from narrative medical reports appears to be unfeasible in any routine setting, and medical diagnosis by computer appears totally impractical: as exemplified in multiple sclerosis, the responses of the body to varied noxae are too limited to provide sufficiently discriminatory signs and symptoms or patterns of same to permit computer appraisal.


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