scholarly journals Metadata and Tools for Integration and Preservation of Cultural Heritage 3D Information

2011 ◽  
Vol 6 ◽  
pp. 118-124 ◽  
Author(s):  
Achille Felicetti ◽  
Matteo Lorenzini

In this paper we investigate many of the various storage, portability and interoperability issues arising among archaeologists and cultural heritage people when dealing with 3D technologies. On the one side, the available digital repositories look often unable to guarantee affordable features in the management of 3D models and their metadata; on the other side the nature of most of the available data format for 3D encoding seem to be not satisfactory for the necessary portability required nowadays by 3D information across different systems. We propose a set of possible solutions to show how integration can be achieved through the use of well known and wide accepted standards for data encoding and data storage. Using a set of 3D models acquired during various archaeological campaigns and a number of open source tools, we have implemented a straightforward encoding process to generate meaningful semantic data and metadata. We will also present the interoperability process carried out to integrate the encoded 3D models and the geographic features produced by the archaeologists. Finally we will report the preliminary (rather encouraging) development of a semantic enabled and persistent digital repository, where 3D models (but also any kind of digital data and metadata) can easily be stored, retrieved and shared with the content of other digital archives.

2021 ◽  
pp. 23-45
Author(s):  
César Soria-Morales

La presente investigación muestra la ausencia de un repositorio ordenado de la indumentaria utilizada en el ámbito de las artes del espectáculo, rituales y actos festivos en el contexto peruano. Como consecuencia, la brecha entre el objeto y el espectador se amplía a pesar de diferentes eventos realizados de manera presencial. El traje típico, como parte del patrimonio cultural inmaterial de las danzas, ritos y festividades de una ciudad, evoluciona y se transforma con el transcurso del tiempo por diferentes factores. Un repositorio digital que capture la esencia del traje y su evolución es necesario para conectar y vincular con el objeto cultural. En este sentido, a partir de las características definidas en el Ux Honeycomb la investigación propone determinar la interacción entre estas características en un repositorio digital de trajes para generar valor a la comunidad. Para lograr los objetivos, se ha realizado una revisión de literatura, un análisis de repositorios digitales y entrevistas a expertos, profesionales y alumnos de carreras creativas. Los factores de valor encontrados en el repositorio digital a partir de la investigación son: preservación, conexión, representación y conocimiento, los cuales son complementarios. A partir de la interacción, producida por la fuerza interna y externa, de dos o más valores mencionados anteriormente se genera la utilidad del repositorio digital. Las relaciones e interacciones entre los elementos aportan funcionalidad y vitalidad al repositorio. Palabras clave: Repositorio de trajes, valor, patrimonio cultural, user experience, diseño web. AbstractThe research herein shows the absence of an orderly repository of the garments worn at the show arts environment, rituals, and festive acts in the Peruvian context. Consequently, the gap between the object and the spectator broadens regardless of several events carried out in a face-to-face manner. The typical costume, as part of the intangible material cultural heritage of the dances, rites, and festivities of a city, evolves and transforms over time due to different factors. A digital repository that captures the essence of the costume and its evolution is necessary to connect and link with the cultural object. In this sense, based on the characteristics defined in the Ux Honeycomb, the research proposes to determine the interaction between these characteristics in a digital costume repository to generate value to the community. In order to achieve the objectives, a review of the literature was made, as well as an analysis of digital repositories and interviews with experts, professionals, and students of creative careers. From the interaction, produced by the internal and external force, of two or more values mentioned above the utility of the digital repository is generated. The relationships and interactions between the elements bring functionality and vitality to the repository. Keywords: Costumes repository, value, cultural heritage, user experience, web design.


2021 ◽  
Vol 11 (2) ◽  
pp. 521-540
Author(s):  
Hicran Hanım HALAÇ ◽  
Veli ÖĞÜLMÜŞ

In the preservation and sustainability of cultural heritage, digital data has an essential role in the architectural conservation process in terms of serving as documents. For all kinds of protection actions to be taken in this process to be reliable, interactive, efficient, and up-to-date, the acquired digital heritage data should be made accessible to everyone. Openheritage3D, a cultural heritage digital data storage and sharing site, which is an organization that emerged for this purpose, was selected as the sample. The digital cultural heritage data sets available on this site have been examined and analyzed separately for each parameter using the total population sampling method. With the pieces of information obtained from the data tables, comparative graphs and tables were made both continentally and in which all heritages were analyzed together. In order to test the validity of the relationships between these parameters acquired during the evaluation process, cross tables were created and passed through the Pearson Chi-Square test processes. As a result of the statistical evaluations, it was revealed whether the associations of the parameters on Openheritage3D are meaningful or not. Thus, the conditions of carrying the parameters that should be in a sample open access digital heritage application were evaluated. In the architectural conservation aspect, suggestions regarding the digital heritage production process have been expressed. As a result of the analysis and evaluations, the status and potentials of open access applications were conveyed, and the issue of digitization of heritage data, and sustainability of cultural heritage were emphasized. Also, by testing the suitability of the databases and digital documentation parameters of the open heritage examined, it contributed to the decision-making mechanism for a possible open cultural heritage application or platform to be designed on a national and international scale.


Author(s):  
S. Gagliolo ◽  
E. Ausonio ◽  
B. Federici ◽  
I. Ferrando ◽  
D. Passoni ◽  
...  

The conservation of Cultural Heritage depends on the availability of means and resources and, consequently, on the possibility to make effective operations of data acquisition. In facts, on the one hand the creation of data repositories allows the description of the present state-of-art, in order to preserve the testimonial value and to permit the fruition. On the other hand, data acquisition grants a metrical knowledge, which is particularly useful for a direct restoration of the surveyed objects, through the analysis of their 3D digital models. In the last decades, the continuous increase and improvement of 3D survey techniques and of tools for the geometric and digital data management have represented a great support to the development of documentary activities. In particular, Photogrammetry is a survey technique highly appropriate in the creation of data repositories in the field of Cultural Heritage, thanks to its advantages of cheapness, flexibility, speed, and the opportunity to ensure the operators’ safety in hazardous areas too. In order to obtain a complete documentation, the high precision of the on-site operations must be coupled with an effective post-processing phase. Hence, a comparison among some of the photogrammetric software currently available was performed by the authors, with a particular attention to the workflow completeness and the final products quality.


Author(s):  
E. Ippoliti ◽  
M. Calvano ◽  
L. Mores

Enhancement of cultural heritage is not simply a matter of preserving material objects but comes full circle only when the heritage can be enjoyed and used by the community. This is the rationale behind this presentation: an urban Virtual Tour to explore the 1937 design of the Fascist Headquarters in Littoria, now part of Latina, by the architect Oriolo Frezzotti. Although the application is deliberately "simple", it was part of a much broader framework of goals. One such goal was to create "friendly and perceptively meaningful" interfaces by integrating different "3D models" and so enriching. In fact, by exploiting the activation of natural mechanisms of visual perception and the ensuing emotional emphasis associated with vision, the illusionistic simulation of the scene facilitates access to the data even for "amateur" users. A second goal was to "contextualise the information" on which the concept of cultural heritage is based. In the application, communication of the heritage is linked to its physical and linguistic context; the latter is then used as a basis from which to set out to explore and understand the historical evidence. A third goal was to foster the widespread dissemination and sharing of this heritage of knowledge. On the one hand we worked to make the application usable from the Web, on the other, we established a reliable, rapid operational procedure with high quality processed data and ensuing contents. The procedure was also repeatable on a large scale.


2010 ◽  
Vol 1 (2) ◽  
pp. 123 ◽  
Author(s):  
José Luis Lerma García ◽  
Miriam Cabrelles López ◽  
Santiago Navarro Tarín ◽  
Sergio Galcerá Ustero

<p>The three-dimensional (3D) documentation by means of laser scanning and photogrammetry eases exhaustive recording, the right lecture of cultural heritage objects and its analysis in order to, on the one hand, adopt appropriate decisions and interventions, on the other hand, move forward the generation of virtual animated replicas of great value and smooth multimedia dissemination. The present paper tackles the different stages of graphic documentation and visualization undertaken in the Parpalló Cave (Cova del Parpalló), Gandia, Valencia. Besides traditional surveying documentation that is based on planimetric and altimetric maps, this paper presents the plotting and animated visualization of the Palaeolithic set not only making use of lights and shadows but also from photorealistic textured 3D models.</p>


Author(s):  
Giacomo Patrucco ◽  
Stefano Perri ◽  
Antonia Spanò

In several cases, in the framework of cultural heritage documentation projects that prefigure the generation of dense and detailed 3D models derived from range-based or image-based techniques, the level of detail and surface characterization of the materials are strictly important, also for evaluating the conservation status of the structures. The research presented in this paper aims to evaluate the advantages and the critical issues of using a telescopic pneumatic pole to raise the position of the scans from the ground and decrease the angle of incidence of the laser beam on the surveyed object. The study also takes into consideration the use of mini UAVs and their flexibility to effectively acquire the vertical surfaces of interest even at elevated heights, comparing the density and the roughness of the derived model in comparison to the one generated by the TLS technique.


Author(s):  
G. Bitelli ◽  
C. Balletti ◽  
R. Brumana ◽  
L. Barazzetti ◽  
M. G. D&amp;apos;Urso ◽  
...  

<p><strong>Abstract.</strong> GAMHer (Geomatics data Acquisition and Management for landscape and built Heritage in a European perspective) is a three-year research project financed under the Italian PRIN 2015 framework (Progetti di Ricerca di Rilevante Interesse Nazionale). The project, started in February 2017 under the University of Bologna coordination, links other 5 Italian research groups mainly involved in Cultural Heritage (CH) documentation and data management: Politecnico di Milano, Politecnico di Torino, IUAV Venice, University of Florence, University of Cassino and Southern Lazio and University of Bergamo.</p><p>GAMHer aims at exploiting some research and practical challenges in those disciplines devoted to generate 3D models for objects related to both landscape and built heritage; primary focus is then on digital photogrammetry and 3D scanning. These techniques are more and more applied in different contexts, having as the main subjects monuments, buildings, natural and urban landscapes. Some critical points however remain for their implementation, also facing to the new European directives, strictly connected to the requirement of the Digital Agenda for Europe. A wider use of digital data has to be achieved, in Europe as well as internationally, and therefore an analysis of the current developments is significant, together with a critical assessment of their performances.</p>


Author(s):  
M. Van Ruymbeke ◽  
P. Hallot ◽  
R. Billen

Modelling cultural heritage and archaeological objects is used as much for management as for research purposes. To ensure the sustainable benefit of digital data, models benefit from taking the data specificities of historical and archaeological domains into account. Starting from a conceptual model tailored to storing these specificities, we present, in this paper, an extended mapping to CIDOC-CRM and its compatible models. Offering an ideal framework to structure and highlight the best modelling practices, these ontologies are essentially dedicated to storing semantic data which provides information about cultural heritage objects. Based on this standard, our proposal focuses on multiple interpretation and sequential reality.


Author(s):  
Eros Agosto ◽  
Paolo Ardissone ◽  
Leandro Bornaz ◽  
Fabio Dago

Metric surveys have a key role in managing Cultural Heritage. They are needed for a wide range of activities like documentation, study, restoration, and valorization. The importance of the 3D description of objects is widely accepted considering costs/benefits ratio and the opportunities it offers. In recent years, laser scanning and digital photogrammetry offered new perspectives, widening the options in 3D CH recording. Scientific research tends to see their integration as the best approach to CH description. 3D surveys are offering extra opportunities respect to the traditional production of metric supports as 3D models are the ideal base for true 3D information systems and open the way to immersive virtual reality environments. Digital technologies provide new ways to collaborate, record excavations, and restore artifacts in such a way, they are transforming the way CH practitioners work. This chapter attempts to review the methods for 3D digitization that are today available and discuss the possible use of 3D models beyond the pure extraction of reliable and accurate measurements.


Author(s):  
A. Fryskowska ◽  
P. Walczykowski ◽  
P. Delis ◽  
M. Wojtkowska

One of the most important aspects of documenting cultural heritage sites is acquiring detailed and accurate data. A popular method of storing 3D information about historical structures is using 3D models. These models are built based on terrestrial or aerial laser scanning data. These methods are seldom used together. Historical buildings usually have a very complex design, therefore the input data, on the basis of which their 3D models are being built, must provide a high enough accuracy to model these complexities. The data processing methods used, as well as the modeling algorithms implemented, should be highly automated and universal. The main of the presented research was to analyze and compare various methods for extracting matching points. The article presents the results of combining data from ALS and TLS using reference points extracted both manually and automatically. Finally, the publication also includes an analysis of the accuracy of the data merging process.


Sign in / Sign up

Export Citation Format

Share Document