The Development of Physics Education Game on Direct Current Electric Circuit for Learners

Author(s):  
Jati Zen Ma'ruf

This study is the research of the development of physics education game application. This study has two purposes, namely to (1) developing multimedia for physics learning in the form of a physics education game on direct current electric circuits, (2) knowing the quality of educational game applications that have been produced according to experts, (3)knowing the user's (student's) response to the media of physics learning in the form of educational game applications related to direct current electrical circuit. The development procedure in this study refers to the Luther-Sutopo procedure consisting of the stage of concept, design, material collecting, assembly, testing, and distribution. Data collection techniques in the research in this study using a questionnaire. The research instrument in this study was a validation and assessment sheet which was adapted from the rubric for evaluating C. Stewart's educational game, student response sheets, and the game tester response sheet. Product validation and assessment uses a Likert scale with 4 scales and students' responses use the Guttman scale, while the game tester response sheet uses descriptive analysis. The results of this study are products in the form of simulation physics education game applications in direct current electric circuits, the results of the validation and assessment of material experts and media experts, the educational game application scored 3.8 and 3.3 in a very good category. The results of the user’s (student’s) response to the direct current electric circuit educational game application developed got an average score of 0.97 with the agreed category.

2017 ◽  
Vol 3 (1) ◽  
pp. 89 ◽  
Author(s):  
Siti Maria Ulva

The study aimed at generating PBL-based learning kit product by utilizing blog, at meeting the criteria of learning kit feasibility, at testing the effectiveness of learning kit that the researcher had developed and at identifying the learning participants’ scientific process and problem solving skills. In conducting the study, the researcher implemented the 4-D Model. The learning kit development started involved preliminary study, product design, expert and practitioner test, limited experiment and field experiment. The instruments that had been deployed in conducting the study consisted of validation sheet, learning management observation sheet, student response sheet, teacher interview sheet and learning results test. This study generated a product that consisted of lesson plan, teacher’s book, student’s book, student’s working sheet, blog and learning results assessment. The validation results showed that the learning kit that had been developed were feasible for implementation. Then, the experiment results showed that the learning kit that the researcher had developed met the criteria of effectiveness. Based on the pretest and the posttest results that was administered during the field experiment, students’ physics learning has increased approximately 17.10 point from the pretest average score, namely 58.20, and from the posttest average score, namely 75.30.


2020 ◽  
Vol 11 (2) ◽  
pp. 185-201
Author(s):  
Faqih Dinal Malik Sidik ◽  
Ika Kartika

This research aims to: (1) development of e-module with problem based learning approach, (2) obtaining the quality of e-module with problem based learning approach based on material expert, media expert and physics teacher assessment, (3) Obtaining the response from student and enforceability of e-module with problem based learning approach. This research belongs to Research and Development (R&D). Development is done by referring to the procedural model. This development research procedure is based on 4-D model which includes 4 steps, namely (1) Define, (2) Design, (3) Develop, (4) Disseminate. This research is done until Development steps. The research instrument are criticism and validator suggestion sheet, e-module quality assessment sheet, student response sheet and enforceability observastion sheet. The result of this research is e-module with problem based learning approach. The e-module quality based on assessment of material expert, media expert and physics teacher has average score 3,62; 3,80; and 3,92 with a very good category. Student’s responses on small field test have average score 0,88 with agree category. Result from the enforceability of e-module on 3th and 4th problem based learning steps in e-module has not been implemented. Other steps as a whole have been well implemented on the large field test.


2018 ◽  
Vol 4 (2) ◽  
pp. 40
Author(s):  
Nyai Suminten

This research aims to get an overview of the differences in the increase in cognitive abilities and retention of college students who get basic physics learning based on value use scientific methods and without use scientific methods, and get an overview of the relationship between retention and cognitive abilities of college students who get basic physics learning based on value use scientific methods. The research conducted use a quasi-experimental method with a randomised control group design pretest-posttest design. The population is all college students of the Physics Education Study Programme 2016-2017 odd semester at one of the Private Universities in Jakarta. Samples of two classes selected by cluster random sampling. The results showed that there was an increase in cognitive abilities and retention of college students in both classes. However, the magnitude of the increase in the experimental class was more significant than the control class. The normalised gain average score for cognitive abilities in the experimental class is 0.78 which meets the high criteria, and in the control class is 0.65 which meets the criteria of being. While the normalised gain average score for student retention resistance in the experimental class is 0.68 which meets the criteria of being, and the control class is 0.47 which meets the criteria of being. Based on the average difference test, at the 95% confidence level, the results of the study show that value-based basic physics learning using scientific methods can significantly improve cognitive abilities and college student retention resistance. In addition, the results of the study also showed that there was a strong and significant relationship between cognitive abilities and student retention resistance with a correlation value of 0.63.


2017 ◽  
Vol 5 (2) ◽  
pp. 55
Author(s):  
Muhammad Asy’ari

[Title: Implementation of Physics Learning Tools Based on Inquiry Learning with Conflict Cognitive Strategies to Facilitate Critical Thinking Ability]. This study aims to implement physics learning device based on inquiry with conflict cognitive strategy to facilitate student’s critical thinking on the fluid material. The device is implemented in the first semester students of Physics Education Study Program IKIP Mataram academic year 2017/2018 with test design using one group pre-test post-test design. Data collection methods used were questionnaires, tests, and observations, while data analysis techniques used qualitative and quantitative descriptive analysis. The results of the implementation obtained some findings, namely: learning activities can be done well with the high degree of reliability. Student response to learning is very positive with the interest of students to follow the learning. The students' critical thinking skills after the experimentally developed learning tools are critically developed. Based on the results of this study can be concluded that learning tools that are implemented practical, and effectively used to facilitate students' critical thinking skills.


2020 ◽  
Vol 5 (2) ◽  
pp. 48-59
Author(s):  
Kurniawan Arizona

This study aims to determine the increase in the competence of the Physics Education Students of UIN Mataram in the Physics Learning Innovation Course based on information technology in the Industrial Revolution Era 4.0. Participants in the study were Semester V and VII Students of the Study Program of Physics Education. This type of research is qualitative research. Data collection techniques in this study are the form of observation (participant performance), product assessment rubrics, and filling out questionnaires, which are described descriptively in the form of documentation, field notes, and participant actions. This study was directed in Odd Semester Academic Year 2019/2020. The instruments used included 1) observation sheet of student activities, 2) instrument performance test; 3) midterm test instruments, and final semester exams. The results showed that information technology-based learning could improve the competency of  Physics Education FTK UIN Mataram Students. Mainly their skills in the use of information technology in the form of using the google classroom application. They were making video learning using the Windows Live Movie Maker and video scribe (Sparkol) software, making learning blogs, making posters/learning leaflets, making computer-based test instruments (CBT), and the Physics Learning Innovation YouTube channel. These findings are reinforced by the final results of the average student score of 89.33 (A), with a standard deviation is 1.48, and excellent student response.


2020 ◽  
Vol 6 (2) ◽  
pp. 289-298
Author(s):  
Reni Tania Reni Tania ◽  
Jumadi Jumadi ◽  
Falentinus Tolino

This study aims to determine Android-based physics learning media (ABLM) with developed Problem Based Learning (PBL) learning. This research uses R&D research. The research steps were guided by the 4D model (Define, Design, Develop, and Disseminate). The research data were obtained through the product feasibility assessment of expert validators (media experts and material experts) and questionnaire responses from class X students of SMA Negeri 1 Tempilang. Collecting research data using validation sheets and questionnaires. Data collected using descriptive analysis. The results of product feasibility by media experts with an average score of 3.72, product feasibility by material experts of 3.76, and student response results of 3.64. The results of expert validation analysis and student responses were in the "Very Good" category. The ABLM media with PBL learning was declared feasible and suitable for learning physics.


2016 ◽  
Vol 6 (3) ◽  
Author(s):  
Erwina Oktavianty ◽  
Sudirman .

The aim of this study is to describe the critical thinking skills students of physical education PGMIPA-U on material direct current circuits. Methods used in this study is simple descriptive. where all students PGMIPA-U ever get the material in the direction of the electric circuit asrus basic physics II participated in this research. Based on the analysis of the data found that the average critical thinking skills possessed by students of physics education PGMIPA-U on direct current electrical circuit material is 62.98%. We hope this research can be used as evidence of the earliest descriptions of the critical thinking skills that can be used by interested parties.   Key Word : Critical Thinking Skill


2020 ◽  
Vol 11 (1) ◽  
pp. 47-56
Author(s):  
Dwi Nova Siti Handayani ◽  
Yudhiakto Pramudya ◽  
Suparwoto Suparwoto

This study aims to produce the monograph of the simulation and visualization of 2D and 3D wave on the circular membrane with Scilab Software for Physics and Physics Education students. The research method used was experimental research which produced a reference book in the form of a research monograph. This monograph was validated by physics education lecturers, educators,and physics education students. Data collection techniques were carried out by collecting questionnaires in the form of expert validation sheets (material and media), educator / lecturer response sheets, and student response sheets. The data obtained from the validation test are in the form of a percentage of the validity of the monograph from the validation of two material experts and two media experts, the average score are 91% and 90%. The monograph test by three educators and the response test by 15 students the average score are 89% and 88%. The results of the validation test of the material expert, media expert, educators response, and the response of the students are the very good so that it can be concluded that the monograph product can be used as a learning media in the form of reference books in vibration and wave learning.


2017 ◽  
Vol 3 (1) ◽  
pp. 79
Author(s):  
I Made Astra ◽  
Upik Rahma Fitri

Abstract Have been developed a lecture tool for Physics Learning Media Development course. Development applies the ASSURE model, with activities: analysis stages, formulating objectives, selecting media, selecting course materials, developing lecturing tools, implementations to collect student responses, and evaluations. The tools consist of syllabus, hand out, Student Activity Sheet, and Student Performance Appraisal Sheet. This research product has been tested on Physics Education Student of FMIPA UNJ. Student's response to lectures was collected using a fourteen-item questionnaire. The average score given by the students to the lecture is 72.03 good category. Student Performance Making Learning Media Design using this research product average 77,95 good category. Based on the student's response and the student's performance score in making the design of physics learning media, it can be concluded that the integrated lecture tools developed are worthy to be used as teaching materials for the Context Based Learning Media Learning course. Keywords: Lecture tools, Media design, Media development. Abstrak Telah dikembangkan perangkat perkuliahan untuk mata kuliah Pengembangan Media Pembelajaran  Fisika. Pengembangan menerapkan penelitian pengembangan yang mengacu pada model ASSURE, dengan tahapan analisis kebutuhan, merumuskan tujuan, memilih media, memilih materi perkuliahan, menyusun perangkat perkuliahan, implementasi untuk mengumpulkan respon mahasiswa, dan evaluasi. Perangkat perkuliahan yang dikembangkan terdiri dari silabus, hand out, Lembar Kegiatan Mahasiswa, dan Lembar Penilaian Kinerja Mahasiswa. Produk penelitian ini sudah diujicobakan terhadap mahasiswa Pendidikan Fisika FMIPA UNJ. Respon mahasiswa terhadap perangkat perkuliahan dijaring menggunakan angket yang terdiri dari empat belas butir. Rerata skor yang diberikan mahasiswa terhadap perangkat perkuliahan adalah 72,03 kategori baik. Kinerja mahasiswa Membuat Desain Media Pembelajaran  menggunakan produk penelitian ini  rerata 77,95 kategori baik. Berdasarkan respon mahasiswa dan nilai kinerja mahasiswa dalam membuat desain media pembelajaran fisika, dapat disimpulkan bahwa perangkat perkuliahan terintegrasi yang dikembangkan layak digunakan sebagai bahan ajar untuk mata kuliah Pengembangan Media Pembelajaran Fisika Berbasis Konteks. Kata kunci: Perangkat perkuliahan, Desain media, Pengembangan media.


Author(s):  
Andi Ichsan Mahardika ◽  
Hana Pertiwi ◽  
Sarah Miriam

Penelitian ini bertujuan menghasilkan produk berupa EMORISH yang layak digunakan dalam pembelajaran Fisika untuk meningkatkan keterampilan pemecahan masalah peserta didik. Jenis penelitian yang digunakan adalah penelitian dan pengembangan melalui model ADDIE dengan desain uji coba one group pre-test post-test design. Subjek uji coba pada penelitian ini ialah 25 orang peserta didik kelas X program MIPA SMAN 6 Banjarmasin. Penilaian mengenai kelayakan produk yang dikembangkan ditinjau berdasarkan tiga aspek yang meliputi validitas, kepraktisan, dan efektivitas. Teknik pengumpulan data diperoleh melalui instrumen tes dan non-tes. Instrumen non-tes meliputi penilaian validator untuk mengukur validitas EMORISH dan angket respon peserta didik untuk mengukur kepraktisan EMORISH. Sementara instrumen tes meliputi penilaian hasil belajar peserta didik saat pre-test dan post-test untuk mengukur efektivitas EMORISH. Analisis data diperoleh melalui rata-rata uji validitas, rata-rata skor angket respon peserta didik, dan uji N-gain pada tes hasil belajar. Hasil penelitian menunjukkan bahwa EMORISH berkategori sangat valid dengan skor 3,54, EMORISH berkategori praktis dengan skor 2,86, EMORISH dinyatakan efektif berdasarkan perolehan n-gain dengan skor 0,37 dan berkategori sedang, sehingga EMORISH  layak digunakan dalam proses pembelajaran untuk meningkatkan keterampilan pemecahan masalah peserta didik.THE DEVELOPMENT OF EMORISH TO IMPROVE STUDENTS’ PROBLEM-SOLVING SKILLS IN PHYSICS LEARNING This research aims to produce EMORISH (electronic module on simple harmonic motion subject) which is eligible to be implemented in physics learning process to improve students' problem solving skills. This research used research and development through the ADDIE model within a one group pre-test post-test design. The research subjects in this study were 25 students X grade of MIPA program at Senior High School 6 Banjarmasin. The assessment of the eligibility of the product is based on three aspects including validity, practicality, and effectiveness. Data collection techniques were obtained through test and non-test instruments. Non-test instruments include validator assessments to measure EMORISH validity and student response questionnaires to measure EMORISH practicality. Meanwhile, the test instrument is student learning outcomes during pre-test and post-test to measure EMORISH effectiveness. Data analysis was obtained through the average validity test, students' questionnaire responses average score, and the N-gain score on learning outcomes test. The research showed that EMORISH was in the very valid category with a score of 3.54, EMORISH was in the practical category with a score of 2.86, EMORISH was declared effective based on the acquisition of n-gain with a score of 0.37 and was in the moderate category, so that EMORISH was eligible to be implemented in physics learning process to improve students' problem solving skills. 


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