scholarly journals PENGEMBANGAN EMORISH UNTUK MENINGKATKAN KETERAMPILAN PEMECAHAN MASALAH PADA PEMBELAJARAN FISIKA

Author(s):  
Andi Ichsan Mahardika ◽  
Hana Pertiwi ◽  
Sarah Miriam

Penelitian ini bertujuan menghasilkan produk berupa EMORISH yang layak digunakan dalam pembelajaran Fisika untuk meningkatkan keterampilan pemecahan masalah peserta didik. Jenis penelitian yang digunakan adalah penelitian dan pengembangan melalui model ADDIE dengan desain uji coba one group pre-test post-test design. Subjek uji coba pada penelitian ini ialah 25 orang peserta didik kelas X program MIPA SMAN 6 Banjarmasin. Penilaian mengenai kelayakan produk yang dikembangkan ditinjau berdasarkan tiga aspek yang meliputi validitas, kepraktisan, dan efektivitas. Teknik pengumpulan data diperoleh melalui instrumen tes dan non-tes. Instrumen non-tes meliputi penilaian validator untuk mengukur validitas EMORISH dan angket respon peserta didik untuk mengukur kepraktisan EMORISH. Sementara instrumen tes meliputi penilaian hasil belajar peserta didik saat pre-test dan post-test untuk mengukur efektivitas EMORISH. Analisis data diperoleh melalui rata-rata uji validitas, rata-rata skor angket respon peserta didik, dan uji N-gain pada tes hasil belajar. Hasil penelitian menunjukkan bahwa EMORISH berkategori sangat valid dengan skor 3,54, EMORISH berkategori praktis dengan skor 2,86, EMORISH dinyatakan efektif berdasarkan perolehan n-gain dengan skor 0,37 dan berkategori sedang, sehingga EMORISH  layak digunakan dalam proses pembelajaran untuk meningkatkan keterampilan pemecahan masalah peserta didik.THE DEVELOPMENT OF EMORISH TO IMPROVE STUDENTS’ PROBLEM-SOLVING SKILLS IN PHYSICS LEARNING This research aims to produce EMORISH (electronic module on simple harmonic motion subject) which is eligible to be implemented in physics learning process to improve students' problem solving skills. This research used research and development through the ADDIE model within a one group pre-test post-test design. The research subjects in this study were 25 students X grade of MIPA program at Senior High School 6 Banjarmasin. The assessment of the eligibility of the product is based on three aspects including validity, practicality, and effectiveness. Data collection techniques were obtained through test and non-test instruments. Non-test instruments include validator assessments to measure EMORISH validity and student response questionnaires to measure EMORISH practicality. Meanwhile, the test instrument is student learning outcomes during pre-test and post-test to measure EMORISH effectiveness. Data analysis was obtained through the average validity test, students' questionnaire responses average score, and the N-gain score on learning outcomes test. The research showed that EMORISH was in the very valid category with a score of 3.54, EMORISH was in the practical category with a score of 2.86, EMORISH was declared effective based on the acquisition of n-gain with a score of 0.37 and was in the moderate category, so that EMORISH was eligible to be implemented in physics learning process to improve students' problem solving skills. 

2017 ◽  
Vol 3 (1) ◽  
pp. 89 ◽  
Author(s):  
Siti Maria Ulva

The study aimed at generating PBL-based learning kit product by utilizing blog, at meeting the criteria of learning kit feasibility, at testing the effectiveness of learning kit that the researcher had developed and at identifying the learning participants’ scientific process and problem solving skills. In conducting the study, the researcher implemented the 4-D Model. The learning kit development started involved preliminary study, product design, expert and practitioner test, limited experiment and field experiment. The instruments that had been deployed in conducting the study consisted of validation sheet, learning management observation sheet, student response sheet, teacher interview sheet and learning results test. This study generated a product that consisted of lesson plan, teacher’s book, student’s book, student’s working sheet, blog and learning results assessment. The validation results showed that the learning kit that had been developed were feasible for implementation. Then, the experiment results showed that the learning kit that the researcher had developed met the criteria of effectiveness. Based on the pretest and the posttest results that was administered during the field experiment, students’ physics learning has increased approximately 17.10 point from the pretest average score, namely 58.20, and from the posttest average score, namely 75.30.


2021 ◽  
Vol 2 (1) ◽  
pp. 42-53
Author(s):  
Dyah Ayu Setyarini ◽  
Zainal Arifin Imam Supardi ◽  
Elok Sudibyo

This research aims to improve senior high school students’ physics problem-solving skills through learning used IBMR learning model. This research was a pre-an experimental study with a one-group pre-test and post-test design. The Methods of data collection used validation and test. The materials used to teach were valid category by two experts and can be used to practice physics problem-solving skills. The average post-test score physics problem-solving ability was 73.24 with an N-gain of 0.59 was classified as moderate. The success of IBMR learning model-based devices in practicing problem-solving abilities can be seen in the increase in the average score in each indicator of problem-solving abilities. The indicator of understanding the problem had the highest post-test average score of 94.58 with an N-gain of 0.89 in the high category. The problem-solving indicator had the lowest posttest average score was 58.22 with N-gain 0.39 and mean that it was the moderate category. Based on the results study, it can be concluded that the learning used by IBMR learning model can practice the ability to solve physics problems on heat material and its displacement. Learning with the IBMR learning model was expected to train students in solving physics problems. The stages in the IBMR learning model can help students


2019 ◽  
Vol 2 (1) ◽  
pp. 36-48
Author(s):  
Wita Romita Ayu ◽  
Tri Ariani ◽  
Wahyu Arini

The purpose of this study was to determine "The Effect of Quantum Teaching Learning Model on Physics Learning Outcomes of Class X Students of SMK Negeri 3 Lubuklinggau in 2018/2019 Academic Year". This research is motivated by the low student physics learning outcomes. The purpose of this study was to determine the effect of the pre-test post-test group design model. The population in this study were all grade X class of SMK Negeri 3 Lubuklinggau in the 2018/2019 academic year. Two classes were chosen by random sampling, namely class X TKJ II as an experimental class and class X TKJ I as a control class. Data collection techniques using test techniques. Student test score data were analyzed using the t test. Based on the results of post-test data analysis of the experimental class and the control class with a 0.5% confidence level obtained tcount = 6.9 and ttable= 2.00 because tcount>ttable, means the average score of the experimental class is greater than the control class, then it was concluded that there was a significant effect of the Quantum Teaching learning model on physics learning outcomes of class X students of SMK Negeri 3 Lubuklinggau in the 2018/2019 academic year.


2017 ◽  
Vol 5 (2) ◽  
pp. 112
Author(s):  
Alman Alman

This study is a quasi-experimental research using factorial design. This study aimed at finding the facts that had been resulted from the different influence caused by the use of Open-Ended method and that of STAD method on the students’ mathematical problem-solving skills in terms of learning achievement. The learning achievement was categorized into two types namely the high achievement and the low achievement. The population in this study was Grade V students from SD Negeri Serayu. The data were analyzed by ANAVA univariate test. The results of the study were as follows. First, there have been differences in the mathematical problem-solving skills of the students who had been taught using Open-Ended method and those who had been taught using the STAD method. Second, there were also differences on the students’ score. For the students who had been taught using the Open-Ended method, the highest posttest average score of their learning achievement was 95.71 while the lowest post-test average score of their learning achievement was 63.92. These students’ total average score of learning achievement was 81.04. On the other hand, for the students who had been taught using STAD the highest posttest average score of their learning achievement was 95.50 while the lowest posttest average score of their learning achievement was 70.00. These students’ total average score of learning achievement was 89.13. Third, there has not been any differences between the Open-Ended method and the STAD method.


2020 ◽  
Vol 8 (2) ◽  
pp. 143
Author(s):  
Nurhayati Nurhayati ◽  
Oswaldus Dadi

The purpose of this study is to obtain a linear program module based on problem solving with the help of QSB applications that meet the valid, effective and practical criteria. Type of research is a method of research and development (Research and Development) with the design model of ADDIE (Analyze, Designed, Development, Implementation, and Evaluation). The subjects of the study were Grade X students of SMK I Tanah Miring Merauke Regency, Papua Province. Module trials are carried out with stages of expert trials, legibility testing, and field trials. Experienced trials and legibility testing used a questionnaire, while field trials used the experimental one group pretest post-test design. The research instruments used were validation sheets, practical sheets, and learning achievement test sheets. The steps in this development are researching and gathering information, selecting and developing teaching materials, initial trials, revisions, main trials, and final product revisions. Product validation was validated by experts using a validation sheet. The practicality of the product is assessed by the product user, that is, the student who gets the treatment. The effectiveness of the product was tested using inferential statistical tests by looking at differences in the percentage of students' mastery learning from this cores pre-test and post-test. The results obtained by the results of validation in the category of very valid average score of student response questionnaire was 3.66 in the practical category and the percentage of percentage post-test of students 70.9% of students completed so it can be said to be effective.


2021 ◽  
Vol 3 (1) ◽  
pp. 97
Author(s):  
Nurul Muchlisa ◽  
Santih Anggereni ◽  
Ali Umar Dani ◽  
Suhardiman Suhardiman

AbstrakMedia pembelajaran sebagai alat bantu dalam proses pembelajaran perlu dikembangkan sesuai dengan karakteristik peserta didik. Tujuan dilaksanakannya penelitian ini yaitu untuk mengetahui gambaran media pembelajaran yang memiliki kriteria valid, efektif, dan praktis. Pengembangan media pembelajaran ini menggunakan prosedur model 4D, yang terdiri dari Define, Design, Develop, Disseminate. Penelitian ini menggunakan subjek sejumlah 24 peserta didik yang berasal dari kelas VII 3 MTsN Barru, Kab. Barru pada semester ganjil. Pengumpulan data dilakukan dengan menggunakan lembar validasi media, lembar observasi, angket respon peserta didik, dan tes hasil belajar. Hasil penelitian dengan teknik analisis deskriptif diperoleh tingkat kevalidan V= 0,89 dapat dikatakan telah valid dan layak digunakan. Tingkat kepraktisan diperoleh >50% dari respon peserta didik. sedangkan tingkat keefektifan diperoleh 80% peserta didik mendapatkan tes hasil belajar yang memuaskan sehingga dapat meningkatkan dan memecahkan masalah peserta didik. Berdasarkan penelitian yang telah dilakukan, media pembelajaran Pop Up Box berbasis problem solving yang dikembangkan dapat memenuhi kriteria kevalidan, kepraktisan, dan keefektifan. AbstractLearning media as a tool in the learning process needs to be developed according to students' characteristics. The purpose of carrying out this research is to determine the description of learning media that has valid, effective, and practical criteria. The development of this learning media uses the 4D model procedure, which consists of Define, Design, Develop, Disseminate. This study used the subject of a total of 24 students from class VII 3 MTsN Barru, Kab. Barru in odd semester. Data collection was carried out using media validation sheets, observation sheets, student response questionnaires, and learning outcomes tests. The results of research with descriptive analysis techniques obtained the validity level V = 0.89 can be said to have been valid and fit for use. The level of practicality is obtained> 50% of the responses of students. while the level of effectiveness obtained 80% of students get a satisfactory learning outcome test so that it can improve and solve students' problems. Based on the research that has been done, the Pop Up Box learning media based on problem solving developed can meet the criteria of validity, practicality, and effectiveness.


2021 ◽  
Vol 2 (2) ◽  
pp. 124-137
Author(s):  
Istijabah Sodik Arief

This study aimed to improve student's learning achievement of Akidah Akhlak using the jigsaw type and index card match. The research method used was classroom action research. The instruments were pretest and post-test, observation sheets, and interviews. The results of this study have reached the criteria that become the limiting indicators of success which are shown by increasing the category of aspects of learning achievement in each cycle. Likewise, with the results of the learning outcomes test, there was an increase in the average score, which in the first cycle was 66.4, in the second cycle was increased to 78.2 and there was an increase again to 88.6 and there were no more students who scored less than 75. The interviews have also responded positively to the learning process using this type of jigsaw and index card match. This research has shown that learning jigsaw type and index card match has had a positive impact on students in the learning process


2020 ◽  
Vol 2 (1) ◽  
pp. 20-25
Author(s):  
Maria Ulfah ◽  
Nasrah Nasrah

This type of research is a pre-experimental research in the form of One Group PreTest Post Test Design which is an experiment in which implementation only involves one class as an experimental class that aims to determine the effect of the use of outdoor study methods by utilizing the environment as a learning resource for learning outcomes of science in class students IV SD Inpres Bontomanai, Tamalate District, Makassar City. The subjects of the study population were Grade IV students of SD Inpres Bontomanai consisting of 2 classes with randomly selected samples (random classes) so that Class IV A. . Whereas the posttest obtained an average score of 66.94. Based on the results of inferential statistical analysis using the t test it is known that the tcount obtained was 4.41. Degrees of freedom (d.b) = 20-1 = 19 with a significance level of 0.05 obtained ttable = 2.09. So, tcount> ttable or 4.41> 2.09, then Ho is rejected and Ha is accepted. This means that the use of outdoor study methods by utilizing the environment as a learning resource affects the learning outcomes of science in class IV A students of SD Inpres Bontomanai, Tamalate District, Makassar City.


2019 ◽  
Vol 13 (1) ◽  
Author(s):  
Urip Muryanto

This study aims to find out the training participants 'initial knowledge about Googlebased application programs and training participants' learning outcomes after following the learning process in the Substantive Technical Training on Multimedia-based Learning held at the Bekasi City Ministry of Religion. The research method used was descriptive, where the data collection techniques in this study used technical tests, namely by pre and post test to determine aspects of participant knowledge and product assessment sheets in the form of rating scale, to assess how far the training participants' ability to operate and make products based on Google based application. The results of this study indicate that the initial knowledge of training participants is on the criteria of "less", the percentage of 13.48%, after participating in the learning process the learning outcomes in the aspects of knowledge are in the criteria of "good", percentage of 81.67% an average score of 3.07 with the criteria of "good". Keywords: Google-based Multimedia, Learning Outcomes


2018 ◽  
Vol 3 (2) ◽  
pp. 32-38
Author(s):  
Muhammad Farmo ◽  
Muhamad Ramli

This study aims to determine the Activity and to know the increase in economic learning outcomes after using the Problem Solving method. This research is a classroom action research. The subjects of this study were students of the Kasongan Muhammadiyah High School class XI consisting of 17 students. Analysis of the data used in this study is qualitative data and quantitative data. Based on the research obtained: (1) Learning activities of students become good. Cycle I had an average score of 2.8 with quite good criteria then in cycle II the average score obtained by students was 3.8 with good criteria. (2) There is an increase in student learning outcomes. In the pre-action process when the pre-test obtained an average value of 67 with classical completeness of 35% with criteria not reached, Cycle I obtained an average value of 81 with classical completeness of 76.47% with criteria not achieved and in post-test cycle II obtained grades an average of 89 with 100% classical completeness with the criteria reached.


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