scholarly journals The Computer-Assisted Web Interview Method as Used in the National Study of ICT Use in Primary Healthcare in Poland – Reflections on a Case Study

2015 ◽  
Vol 43 (1) ◽  
pp. 137-146 ◽  
Author(s):  
Paweł Sowa ◽  
Bartosz Pędziński ◽  
Michalina Krzyżak ◽  
Dominik Maślach ◽  
Sylwia Wójcik ◽  
...  

Abstract The development and widespread use of ICT in society are reflected by the way research is designed and conducted. The Computer Assisted Web Interview method is becoming more attractive and is a frequently used method in health sciences. The National Study of ICT Use in Primary Healthcare in Poland was conducted using this method. The aim of this paper is to present the major advantages and disadvantages of web surveys. Technical aspects of methodology and important stages of the aforementioned study, as well as key elements for its procedure, are mentioned. The authors also provide reflections based on their analysis of this national study, conducted between January and April 2014.

2016 ◽  
Vol 12 (5) ◽  
pp. 241 ◽  
Author(s):  
Melike Erdogan

<p class="a"><span lang="EN-US">Slow city movement has been firstly emerged in Italy with the purpose of eliminating the homogenous structure that the globalization has created in the cities. Slow city has been turned into an international network due to a philosophy providing sustainability of the city by improving the quality of individuals’ life. Turkey is also among the states which are the members of International Cittaslow Union. 11 districts have participated slow city movement starting with Seferihisar in Turkey. One of these districts is Gokceada constituting the case study. Gokceada has assumed the title of slow city by carrying out the criteria required for slow city in 2011. The aim of this study is to determine how the people’s perceptions and what their expectations towards citta slow phenomenon are. It is aimed to clarify the advantages and disadvantages of being a citta slow according to the public. The study has been conducted in the center of Gokceada through interview method. As a result of the research, it has been reached a conclusion that the people have knowledge about the Cittaslow concept. In addition, they have also assessed Gokceada being a citta slow as a positive development in terms of advantages provided. </span></p>


1994 ◽  
Vol 6 (1) ◽  
pp. 52-58 ◽  
Author(s):  
Charles Anderson ◽  
Robert J. Morris

A case study ofa third year course in the Department of Economic and Social History in the University of Edinburgh isusedto considerandhighlightaspects of good practice in the teaching of computer-assisted historical data analysis.


2020 ◽  
Author(s):  
Stéphane Goria ◽  
Louise Dupet ◽  
Maëva Négroni ◽  
Gabriel Sega ◽  
Philippe Arnoux ◽  
...  

BACKGROUND most serious games and other game-based tools are designed as digital games or escape games. They are designed for learning or sometimes in the field of medicine as an aid to care. However, they can also be seen as an aid to research, in our case, to evaluate the advantages and disadvantages of imaging techniques for cancer detection. OBJECTIVE we present a case study of action research on the design of a serious board game intended to consider the advantages and weaknesses of a diagnostic method in a different ways. The goal was to better understand the principles of designing a tool using game or play. METHODS we explicitly implemented another process than gamification to develop a structure reminiscent of the game to highlight the strengths and weaknesses of different imaging techniques from the point of view of the respondents (in this case specialists not directly involved in the project). Based on this feedback and the scientific literature on this subject, we detail the main categories of games and games developed for serious use in order to understand their differences. Concerning the cancer research part to which game contributes, our method is based on questions asked to experts and practitioners of this specialty. RESULTS an expert point of view translation tool in the form of a game has been realized to apprehend a research in a different way. CONCLUSIONS we show with the help of a diagram, some possible design paths leading to this type of design result including two hidden dimensions to consider (the awareness of the game or play by the "player" and his role as a contributor or recipient).


Public Voices ◽  
2017 ◽  
Vol 2 (3) ◽  
pp. 61
Author(s):  
Nolan J. Argyle ◽  
Lee M. Allen

Pre-service and in-service MPA students share a common desire for hands-on, real world instruction related to their professional career goals, leading to a pedagogic discounting of fiction as an appropriate tool for analyzing and "solving" problems. However, several factors weigh heavily in favor of using science fiction short stories and novellas in the MPA classroom setting. These include the need for interesting case scenarios exploring various administrative issues; leveling the playing field between the two types of students by de-emphasizing the use of "contemporary" cases; access to literature that explores the future shock of increasing organizational complexity; and the desirability of Rorschach type materials that facilitate discussion of. values and administrative truths. The discussion proceeds by tracing the development of the case study technique, its advantages and disadvantages in the classroom, addressing the utility of "fiction" as an educational resource, and showing how the science fiction literature has matured to the point where it can be applied in all of the major sub-fields of public administration. Several outstanding examples are detailed, and a thorough bibliography is provided.


2021 ◽  
pp. 096100062110267
Author(s):  
Karen Attar

This article addresses the challenge to make printed hidden collections known quickly without sacrificing ultimate quality. It takes as its starting point the archival mantra ‘More product, less process’ and explores its application to printed books, mindful of projects in the United States to catalogue 19th- and 20th-century printed books quickly and cheaply with the help of OCLC. A problem is lack of time or managerial inclination ever to return to ‘quick and dirty’ imports. This article is a case study concerning a collection of 18th-century English imprints, the Graveley Parish Library, at Senate House Library, University of London. Faced with the need to provide metadata as quickly as possible for digitisation purposes, Senate House Library decided, in contrast to its normal treatment of early printed books, to download records from the English Short Title Catalogue and amend them only very minimally before releasing them for public view, and to do this work from catalogue cards rather than the books themselves. The article describes the Graveley Parish collection, the project method’s rationale, and the advantages and disadvantages of sourcing the English Short Title Catalogue for metadata. It discusses the drawbacks of retrospective conversion (cataloguing from cards, not books): insufficient detail in some cases to identify the relevant book, and ignorance of the copy-specific elements of books which can constitute the main research interest. The method is compared against cataloguing similar books from photocopies of title pages, and retrospective conversion using English Short Title Catalogue is compared against retrospective conversion of early printed Continental books from cards using Library Hub Discover or OCLC. The control groups show our method’s effectiveness. The project succeeded by producing records fast that fulfilled their immediate purpose and simultaneously would obviously require revisiting. The uniform nature of the collection enabled the saving of time through global changes.


2021 ◽  
pp. 0734242X2110031
Author(s):  
Ana Pires ◽  
Paula Sobral

A complete understanding of the occurrence of microplastics and the methods to eliminate their sources is an urgent necessity to minimize the pollution caused by microplastics. The use of plastics in any form releases microplastics to the environment. Existing policy instruments are insufficient to address microplastics pollution and regulatory measures have focussed only on the microbeads and single-use plastics. Fees on the use of plastic products may possibly reduce their usage, but effective management of plastic products at their end-of-life is lacking. Therefore, in this study, the microplastic–failure mode and effect analysis (MP–FMEA) methodology, which is a semi-qualitative approach capable of identifying the causes and proposing solutions for the issue of microplastics pollution, has been proposed. The innovative feature of MP–FMEA is that it has a pre-defined failure mode, that is, the release of microplastics to air, water and soil (depending on the process) or the occurrence of microplastics in the final product. Moreover, a theoretical recycling plant case study was used to demonstrate the advantages and disadvantages of this method. The results revealed that MP–FMEA is an easy and heuristic technique to understand the failure-effect-causes and solutions for reduction of microplastics and can be applied by researchers working in different domains apart from those relating to microplastics. Future studies can include the evaluation of the use of MP–FMEA methodology along with quantitative methods for effective reduction in the release of microplastics.


2021 ◽  
Vol 1 ◽  
pp. 3149-3158
Author(s):  
Álvaro Aranda Muñoz ◽  
Yvonne Eriksson ◽  
Yuji Yamamoto ◽  
Ulrika Florin ◽  
Kristian Sandström

AbstractThe availability of new research for IoT support and the human-centric perspective of industry 4.0 opens a gap to support operators in unleashing their creativity so they can provide improvements opportunities with IoT technology. This paper presents a case-study carried out in four Swedish manufacturing companies, where four different workshops were facilitated to support operators in the conceptualization of manufacturing improvements with IoT technologies. The empirical material gathered during these workshops has been analyzed in five different reflective sessions and discussed in light of previous research from industry 4.0, operators, and IoT support. Results indicate that operators can collaboratively create conceptual IoT solutions and that expressiveness in communicating their ideas and needs using IoT technology is more relevant than technical aspects and details of their proposed IoT solutions. This technological expressiveness is identified as a necessary skill to be cultivated on the shop floor and can potentially contribute to making a more effective and socially sustainable industrial landscape in the future.


2022 ◽  
pp. 105381512110695
Author(s):  
Mackenzie K. Martin ◽  
Patricia A. Snyder ◽  
Brian Reichow ◽  
Crystal D. Bishop

The purpose of this study was to examine the comparability of counts of embedded instruction learning trials when different methods of viewing and recording direct behavioral observations were used. In 13 classrooms, while videotaping embedded instruction implementation for a larger randomized controlled efficacy trial was occurring, teachers’ implementation of trials was coded in situ using pencil-and-paper methods. Videos were later coded using computer-assisted methods. Dependent-samples t tests, Pearson product-moment correlation coefficients, and additional score agreement calculations were conducted. Statistically significant differences were found in the estimates of trial frequency. Correlational analyses showed positive and strong relationships between the coding methods. Coding agreement was higher across the entire observation versus during 10-min continuous event blocks. In situ coding took significantly less time than video coding. Results provide empirical evidence for the advantages and disadvantages of common viewing and recording methods for quantifying behavior as part of systematic observation systems.


Author(s):  
Michael Stubbs

Abstract In an influential book on literary linguistics, first published in 1981 and revised in 2007, Geoffrey Leech and his colleague Mick Short discuss linguistic methods of analysing long texts of prose fiction. This article develops their arguments in two ways: (1) by relating them to classic puzzles in the philosophy of science; and (2) by illustrating them with a computer-assisted study of Bram Stoker’s 1897 novel Dracula. This case study shows that software can identify a linguistic feature of the novel which is central to its major themes, but which is unlikely to be consciously noticed by human readers. Quantitative data on the novel show that it contains a large number of negatives. Their function is often to deny something which would normally be expected, and therefore to express the protagonists’ distrust of their own senses in the extraordinary world in which they find themselves.


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