scholarly journals EDUCATIONAL STORY BOOK BASED ON TOLERANCE CHARACTER AS AN INNOVATION OF INTRODUCING MULTICULTURAL EDUCATION

2018 ◽  
Vol 35 (2) ◽  
pp. 155-166
Author(s):  
Laila Fatmawati ◽  
Ayu Siti Khotijah ◽  
Vera Yuli Erviana

Multicultural education is still very foreign to elementary school teachers and students. Need innovation in introducing multicultural education to elementary school students through educational story book. The aims of this study are: 1) developing educational story book based on tolerance character, 2) knowing the feasibility of the educational story book based on experts’ judgment, 3) knowing the responses of teachers and students after using educational story book. The development procedure adopted Borg and Gall model. Data collection techniques were questionnaires and interviews. Data analysis techniques was descriptive statistics and qualitative analysis of interactive model. Small group trial subject used six students in the 5th grade of Wirosaban Elementary School. While the large group trial used 20 students in the 5th grade of Pakel Elementary School. The results of the study are educational story book with the title "Berbeda tapi Sama (Divers but the Same)". The mean score of the experts’ assessment are from the learning material is 86,53, language expert is 87,5, and media expert is 88,33. The teacher response in the small group trial is 98,33 and the students’ response  is 99,58. The teacher's response in the large group trial is 81,66 and the students response is 97,87. All assessments from experts, teachers, and students are in a very good category. It can be concluded that educational story book with the title "Berbeda tapi Sama " is very feasible to be used to introduce multicultural education in elementary school students.

2019 ◽  
Vol 2 (3) ◽  
pp. 99
Author(s):  
Oktafia Tri Hapsari ◽  
Yosi Wulandari

This study aims to determine the procedure for developing scrapbook media on the writing skills of fourth grade elementary school students of fiction story material, as well as knowing the feasibility of scrapbook media on the writing skills of fourth grade elementary school students. This research is included in the research (R&D) by using the ADDIE development model with the following stages 1) Analysis, 2) Design, 3) Development, 4) Implementation, 5) Evaluation. The subject of the trial was conducted by media experts, material experts, learning experts, students and teachers. Data collection is done by questionnaire, interview and documentation. Data analysis uses qualitative data analysis and quantitative data. The results of the study of the validation of 85% of media experts with excellent categories. the results of the validation of the material experts 89.6% with a very good category. The results of validation from learning experts 82.7% with very good category. The results of the teacher's response to the small group trial 95% with a very good category, student responses to the small group trial 94% with a very good category. The results of the teacher's response to the large group trial 95% with a very good category, student responses to the large group trial 96.8% with a very good category. The results showed that (1) the scrapbook learning media was produced in writing skills, (2) the results of the entire product trial were categorized very well with a score of 91.2. These results indicate that the scrapbook media is suitable for use in the learning process and supports students' writing skills.


2021 ◽  
Vol 5 (3) ◽  
pp. 365
Author(s):  
Ni Luh Putu Jayanti Dewi ◽  
I Wayan Sujana

It is known that the implementation of learning during the Covid-19 pandemic causes students to become bored quickly and online learning multimedia is not yet available. To overcome this, development research is carried out to produce designs and learn multimedia that are suitable for use after going through the material expert test, learning media experts test, learning design experts test, individual trials, and small group trials. This research develops circumference and area of flat shapes for fourth-grade elementary school students based on RPG Maker MV by using the Hannafin and Peck model. The types of data used are qualitative and quantitative, with data collection methods and instruments namely questionnaires. Data analysis methods and techniques used are descriptive qualitative and descriptive quantitative analysis. The results of this development research are: 1) The design of learning multimedia based on RPG Maker MV is made for elementary students using the Hannafin and Peck model, 2) Feasibility of learning multimedia based on RPG Maker MV for circumference and area of flat shapes in elementary school students which include: (a) Material expert test get a percentage of 90% with very good qualifications (very feasible), (b) Learning media expert test get a percentage of 96.7% with very good qualifications (very feasible), (c) Learning design expert test get a percentage of 95% with very good qualifications (very feasible), (d) The individual trials get a percentage of 96.7% with very good qualifications (very feasible), (e) The small group trial get a percentage of 95.6% with very good qualifications (very feasible). So it can be concluded that the resulting learning multimedia is very feasible to be used in the learning process.


2018 ◽  
Vol 12 (1) ◽  
pp. 164-174
Author(s):  
Widi Widiastuti ◽  
Iwan Ridwan

The aim of this research was to create an agility learning model for pre-elementary school students. The approach of this study used to research and development model of Borg and Gall. The result of the small group trial from the easiness aspect was 85,58% and the attractiveness aspect was 86,35% which were very good. Meanwhile, the result of the big trial from the easiness aspect reached 86,41% and from the attractiveness, aspect reached 86,35% which were also very good. The effectiveness of the model was confirmed effective to be used. The result of to was 14,92 and t-table was 1,697, therefore to > t-table or Ho was rejected. It can be concluded that the agility learning model in this study is effective to be applied to early age kids.   Keywords: Physical Education, Agility, Preschool     Abstrak, Penelitian ini bertujuan untuk menghasilkan model kelincahan bagi siswa Taman Kanak-Kanak. Pendekatan penelitian pengembangan model kelincahan ini menggunakan model penelitian dan pengembangan (Research and Development) dari Borg dan Gall.Hasil uji coba kelompok kecil diperoleh hasil kriteria ditinjau aspek kemudahan model pembelajaran kelincahan diperoleh nilai 85,58% dan dinyatakan baik sekali, sedangkan aspek kemenarikan diperoleh nilai 86,16 % dan dinyatakan baik sekali. Hasil uji coba kelompok besar diperoleh hasil kriteria ditinjau aspek kemudahan model pembelajaran kelincahan diperoleh nilai 86,41% dan dinyatakan baik sekali sedangkan ditinjau dari aspek kemenarikan diperoleh nilai 86,35% dan dinyatakan baik sekali. Keefektifan model yang dikembangkan, dinyatakan efektif untuk digunakan. Berdasarkan dari hasil perbandingan antara nilai tes awal dan tes akhir yang diberikan kepada siswa diperoleh hasil t0 sebesar 14,92 dan ttabel 1,697. Dengan demikian, t0 = 14,92 > ttabel = 1,697 atau H0 ditolak. Hasil penelitian ini menunjukan bahwa model kelincahan yang peneliti kembangkan efektif untuk diterapkan pada anak usia dini.   Kata Kunci: Pendidikan Jasmani, Kelincahan, PAUD  


2019 ◽  
Author(s):  
Sitti Rabiah

This study aimed to develop Makassarese language learning materials based on character building concept for elementary schools, particularly the 5th grade students in Makassar city. This research started from researchers concern on the Makassarese language which is one of the local languages in South Sulawesi province, Indonesia. Although, this language is still used by native speakers, but if it is not followed by preservation, it has the potential to be abandoned by its speakers and extinct. The Indonesian government has a program called “Indonesia Emas 2045” to realize the period when elementary school students take important role in the future. Therefore, it is necessary to preserve local languages on the one side and character building on the other side. So this research is designed to synergize both. The mix method was used in this research. Development stages of learning materials refers to research and development stages by Borg and Gall then collaborated with the research phase by Brown. This research resulted learning model and learning material of Makassarese language based on character building concept with 8 that are extracted from 18 character values (character building concept) by the Ministry of Education and Culture Republic of Indonesia.


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