scholarly journals Learning Multimedia Based on RPG Maker MV Material for Circumference and Area of Flat Shapes for Elementary School Students

2021 ◽  
Vol 5 (3) ◽  
pp. 365
Author(s):  
Ni Luh Putu Jayanti Dewi ◽  
I Wayan Sujana

It is known that the implementation of learning during the Covid-19 pandemic causes students to become bored quickly and online learning multimedia is not yet available. To overcome this, development research is carried out to produce designs and learn multimedia that are suitable for use after going through the material expert test, learning media experts test, learning design experts test, individual trials, and small group trials. This research develops circumference and area of flat shapes for fourth-grade elementary school students based on RPG Maker MV by using the Hannafin and Peck model. The types of data used are qualitative and quantitative, with data collection methods and instruments namely questionnaires. Data analysis methods and techniques used are descriptive qualitative and descriptive quantitative analysis. The results of this development research are: 1) The design of learning multimedia based on RPG Maker MV is made for elementary students using the Hannafin and Peck model, 2) Feasibility of learning multimedia based on RPG Maker MV for circumference and area of flat shapes in elementary school students which include: (a) Material expert test get a percentage of 90% with very good qualifications (very feasible), (b) Learning media expert test get a percentage of 96.7% with very good qualifications (very feasible), (c) Learning design expert test get a percentage of 95% with very good qualifications (very feasible), (d) The individual trials get a percentage of 96.7% with very good qualifications (very feasible), (e) The small group trial get a percentage of 95.6% with very good qualifications (very feasible). So it can be concluded that the resulting learning multimedia is very feasible to be used in the learning process.

2019 ◽  
Vol 2 (2) ◽  
Author(s):  
Tri Arie Bowo ◽  
Budiati Budiati

English is pivotal in the globalization era since it is a bridge that connects one country with others. People from around the world able to interact directly using English as the medium of communication. The mastery of English is usually followed by its accompanying culture (western culture). Elementary school students who obtain English without internalizing Pancasila (Indonesia Ideology) values tend to think individually and ignoring their surroundings. If it is continuing, it will lead to national disintegration. Therefore, this research contributes to combine the values of Pancasila with English. Data collection methods were descriptive qualitative in the form of surveys, interviews, and observations. The research begins with the observations in bookstores and textbooks for elementary school students. the development of the model will begin with data collection. The pre-development stage is in the form of qualitative data by collecting primary data. Primary data collection was obtained from sample of elementary schools in Ungaran. The flashcard development process was designed with the Research and Development research design. Based on the data analysis, Pancasila-based flashcard consist of 50 cards divided into 5 types that based on the five principle of Pancasila. Those types are Religiosity, Humanity, Unity, Democracy, and Equality. Further research and dissemination are needed to perfect Pancasila-based flashcard.


2018 ◽  
Vol 35 (2) ◽  
pp. 155-166
Author(s):  
Laila Fatmawati ◽  
Ayu Siti Khotijah ◽  
Vera Yuli Erviana

Multicultural education is still very foreign to elementary school teachers and students. Need innovation in introducing multicultural education to elementary school students through educational story book. The aims of this study are: 1) developing educational story book based on tolerance character, 2) knowing the feasibility of the educational story book based on experts’ judgment, 3) knowing the responses of teachers and students after using educational story book. The development procedure adopted Borg and Gall model. Data collection techniques were questionnaires and interviews. Data analysis techniques was descriptive statistics and qualitative analysis of interactive model. Small group trial subject used six students in the 5th grade of Wirosaban Elementary School. While the large group trial used 20 students in the 5th grade of Pakel Elementary School. The results of the study are educational story book with the title "Berbeda tapi Sama (Divers but the Same)". The mean score of the experts’ assessment are from the learning material is 86,53, language expert is 87,5, and media expert is 88,33. The teacher response in the small group trial is 98,33 and the students’ response  is 99,58. The teacher's response in the large group trial is 81,66 and the students response is 97,87. All assessments from experts, teachers, and students are in a very good category. It can be concluded that educational story book with the title "Berbeda tapi Sama " is very feasible to be used to introduce multicultural education in elementary school students.


2018 ◽  
Vol 12 (1) ◽  
pp. 164-174
Author(s):  
Widi Widiastuti ◽  
Iwan Ridwan

The aim of this research was to create an agility learning model for pre-elementary school students. The approach of this study used to research and development model of Borg and Gall. The result of the small group trial from the easiness aspect was 85,58% and the attractiveness aspect was 86,35% which were very good. Meanwhile, the result of the big trial from the easiness aspect reached 86,41% and from the attractiveness, aspect reached 86,35% which were also very good. The effectiveness of the model was confirmed effective to be used. The result of to was 14,92 and t-table was 1,697, therefore to > t-table or Ho was rejected. It can be concluded that the agility learning model in this study is effective to be applied to early age kids.   Keywords: Physical Education, Agility, Preschool     Abstrak, Penelitian ini bertujuan untuk menghasilkan model kelincahan bagi siswa Taman Kanak-Kanak. Pendekatan penelitian pengembangan model kelincahan ini menggunakan model penelitian dan pengembangan (Research and Development) dari Borg dan Gall.Hasil uji coba kelompok kecil diperoleh hasil kriteria ditinjau aspek kemudahan model pembelajaran kelincahan diperoleh nilai 85,58% dan dinyatakan baik sekali, sedangkan aspek kemenarikan diperoleh nilai 86,16 % dan dinyatakan baik sekali. Hasil uji coba kelompok besar diperoleh hasil kriteria ditinjau aspek kemudahan model pembelajaran kelincahan diperoleh nilai 86,41% dan dinyatakan baik sekali sedangkan ditinjau dari aspek kemenarikan diperoleh nilai 86,35% dan dinyatakan baik sekali. Keefektifan model yang dikembangkan, dinyatakan efektif untuk digunakan. Berdasarkan dari hasil perbandingan antara nilai tes awal dan tes akhir yang diberikan kepada siswa diperoleh hasil t0 sebesar 14,92 dan ttabel 1,697. Dengan demikian, t0 = 14,92 > ttabel = 1,697 atau H0 ditolak. Hasil penelitian ini menunjukan bahwa model kelincahan yang peneliti kembangkan efektif untuk diterapkan pada anak usia dini.   Kata Kunci: Pendidikan Jasmani, Kelincahan, PAUD  


2019 ◽  
Vol 2 (3) ◽  
pp. 99
Author(s):  
Oktafia Tri Hapsari ◽  
Yosi Wulandari

This study aims to determine the procedure for developing scrapbook media on the writing skills of fourth grade elementary school students of fiction story material, as well as knowing the feasibility of scrapbook media on the writing skills of fourth grade elementary school students. This research is included in the research (R&D) by using the ADDIE development model with the following stages 1) Analysis, 2) Design, 3) Development, 4) Implementation, 5) Evaluation. The subject of the trial was conducted by media experts, material experts, learning experts, students and teachers. Data collection is done by questionnaire, interview and documentation. Data analysis uses qualitative data analysis and quantitative data. The results of the study of the validation of 85% of media experts with excellent categories. the results of the validation of the material experts 89.6% with a very good category. The results of validation from learning experts 82.7% with very good category. The results of the teacher's response to the small group trial 95% with a very good category, student responses to the small group trial 94% with a very good category. The results of the teacher's response to the large group trial 95% with a very good category, student responses to the large group trial 96.8% with a very good category. The results showed that (1) the scrapbook learning media was produced in writing skills, (2) the results of the entire product trial were categorized very well with a score of 91.2. These results indicate that the scrapbook media is suitable for use in the learning process and supports students' writing skills.


2021 ◽  
Vol 4 (3) ◽  
pp. 617-628
Author(s):  
Melyani Sari Sitepu ◽  
Chairunnisa Amelia

This article aims to develop a Civics module with Islamic values ​​on the rights and obligations of high school students in elementary schools. This research is development research (R&D). This research uses a development research model. The steps in this research are: (1) potential and problems, (2) data collection, (3) product design, (4) module validation, (5) module design revision, (6) limited module trial, (7 ) Revision of modules, (8) The final product of the Civics module has Islamic values ​​that meet the valid and practical criteria. The development process includes product design and product validation. Data collection techniques used in this study were observation and questionnaires. The results of this study indicate that the PPKn module has Islamic value. The material of rights and obligations developed has met the very valid criteria. This is evidenced by the average results of expert validation of 96% and 90% with very valid criteria. The Civics module has Islamic values. The material of Rights and Obligations developed has met the practical criteria. This is evidenced by the results of the questionnaire from the small group trial. The score is 86.34% with very practical criteria. From the small group trial, it was concluded that the module developed was very valid and practical.


2021 ◽  
Vol 4 (2) ◽  
pp. 201
Author(s):  
Mega Putri Islamyati ◽  
Ida Bagus Surya Manuaba

Teaching materials and online learning outcomes that are less than optimal affect the learning process. Students need visualization that can help concrete understanding of the material, especially in implementing online learning. This study aimed to develop interactive multimedia learning in science subjects according to the validation of expert tests and individual trials. This development research applies the DDD-E model (Decide, Design, Develop, Evaluate). The method used to collect data is a questionnaire equipped with observations and interviews. The data analysis used is quantitative and qualitative descriptive analysis. The subject of this development research is interactive learning multimedia. Then a review is carried out from subject content expert validators, instructional design experts, learning media experts, and individual trials on students. The results of data analysis based on validation by subject matter content experts obtained a percentage score of 96.15% with very good qualifications, instructional design experts obtained a score percentage of 87.5% with good qualifications, learning media experts obtained a percentage score of 93.00% with very good qualifications, and the results of the review of 3 students in individual trials obtained a percentage score of 91.66% with very good qualifications. Based on the results obtained, it can be concluded that the interactive learning multimedia developed is very feasible in science learning for sixth-grade elementary school students.


2021 ◽  
Vol 4 (2) ◽  
pp. 191
Author(s):  
Ni Made Ayu Christina ◽  
Ni Nyoman Ganing

The impact of covid-19, which requires all types of learning activities to be carried out online. As a result, teachers have limitations in finding learning media suitable for student characteristics and suitable for use in online learning conditions. The purpose of this development research was to determine the feasibility of designing interactive multimedia learning. This type of research is development research. The research model used is the ADDIE model. The subjects of this study were 3 grade III elementary school students. The data collection methods used were observation, interview and questionnaire methods. The product design test was carried out by several experts and students, learning material experts, learning design experts, instructional media experts, and individual trials consisting of three students. The form of data analysis used in this research was descriptive quantitative data analysis. Based on the results of the study, showed the feasibility percentage level of interactive multimedia according to learning material experts was 95%, the percentage level of the feasibility of interactive learning media according to learning design experts was 90%, and according to individual trials, the percentage level of the feasibility of interactive learning multimedia was 96.52% with excellent qualifications. This development research indicated that the development of interactive multimedia learning assisted was suitable for use in the learning process on Indonesian language content in literary appreciation for grade III elementary school students.


Author(s):  
Sunarti dan Deri Anggraini

Abstrak: Pengembangan Bank Soal dan Pembahasan Ujian Nasional Berbasis Multimedia Pembelajaran Interaktif dengan Macromedia Authorware 7.0. Penelitian ini bertujuan untuk mengembangkan bank soal dan pembahasan UN SD berbasis multimedia pembelajaran interaktif dengan macromedia authorware 7.0. Penelitian menggunakan desain penelitian pengembangan yang diadaptasi dari model penelitian pengembangan. Penelitian ini telah berhasil mengembangkasan bank soal dan pembahasan UN SD berbasis multimedia pembelajaran yang dikemas dalam bentuk CD pembelajaran dan telah divalidasi oleh ahli materi dan ahli media, serta telah diujicobakan pada pengguna produk. Ditinjau dari aspek isi dan pembelajaran validator menilai kualitas produk sangat baik. Dengan menggunakan rentang skor 1 sampai 5, skor rata-rata aspek isi 4,67, aspek pembelajaran 4,68, aspek tampilan 3,95, dan pemrograman 4,13. Aspek daya tarik menunjukkan bahwa produk sangat menarik dengan skor rata-rata 4,15. Hasil uji coba menunjukkan bahwa persentase ketuntasan belajar latihan UN IPA rata-rata 85% (baik), Bahasa Indonesia mencapai rata-rata 90% (sangat baik), dan Matematika 31% (sangat kurang). Produk ini diharapkan mampu untuk membantu siswa dalam mempersiapkan UN SD. Kata Kunci: pengembangan bank soal, multimedia, pembelajaran interaktif, UN Abstract: Development of The Interactive Learning Multimedia-Based National Examination Item Bank and Its Discussion Using The Macromedia Authorware 7.0. This study aimed to develop the interactive learning multimedia-based Elementary School National Examination (UN SD) item bank and its discussion using Macromedia Authorware 7.0. The development research model of Borg & Gall, Arief S, Sadiman et al., and Sugiyono was used in this study. This research was successfully to develop the interactive learning multimedia-based UN SD item bank and its discussion in learning CD and validation was carried out by material and media experts, and trials were also conducted among product users. From the content and learning aspects, the product was assessed as excellent by the validators. Based on the scale of 1 to 5, the average scores of content, learning, display, and programming aspects were 4.67, 4.68, 3.95, and 4.13, respectively. From interest aspect, it was shown that the product was highly interesting averaged of 4.15. From the trial, the percentage of students’ learning mastery in Science, Bahasa Indonesia, Mathematics UN trials were 85%, 90%, and 31% in averages with the criteria of good, excellent, very poor, respectively.It is expected that this product will be able to assist Elementary School students in preparing their UN. Keywords: development, multimedia, National Examination


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