scholarly journals MODEL PEMBELAJARAN KELINCAHAN PADA SISWA TAMAN KANAK-KANAK

2018 ◽  
Vol 12 (1) ◽  
pp. 164-174
Author(s):  
Widi Widiastuti ◽  
Iwan Ridwan

The aim of this research was to create an agility learning model for pre-elementary school students. The approach of this study used to research and development model of Borg and Gall. The result of the small group trial from the easiness aspect was 85,58% and the attractiveness aspect was 86,35% which were very good. Meanwhile, the result of the big trial from the easiness aspect reached 86,41% and from the attractiveness, aspect reached 86,35% which were also very good. The effectiveness of the model was confirmed effective to be used. The result of to was 14,92 and t-table was 1,697, therefore to > t-table or Ho was rejected. It can be concluded that the agility learning model in this study is effective to be applied to early age kids.   Keywords: Physical Education, Agility, Preschool     Abstrak, Penelitian ini bertujuan untuk menghasilkan model kelincahan bagi siswa Taman Kanak-Kanak. Pendekatan penelitian pengembangan model kelincahan ini menggunakan model penelitian dan pengembangan (Research and Development) dari Borg dan Gall.Hasil uji coba kelompok kecil diperoleh hasil kriteria ditinjau aspek kemudahan model pembelajaran kelincahan diperoleh nilai 85,58% dan dinyatakan baik sekali, sedangkan aspek kemenarikan diperoleh nilai 86,16 % dan dinyatakan baik sekali. Hasil uji coba kelompok besar diperoleh hasil kriteria ditinjau aspek kemudahan model pembelajaran kelincahan diperoleh nilai 86,41% dan dinyatakan baik sekali sedangkan ditinjau dari aspek kemenarikan diperoleh nilai 86,35% dan dinyatakan baik sekali. Keefektifan model yang dikembangkan, dinyatakan efektif untuk digunakan. Berdasarkan dari hasil perbandingan antara nilai tes awal dan tes akhir yang diberikan kepada siswa diperoleh hasil t0 sebesar 14,92 dan ttabel 1,697. Dengan demikian, t0 = 14,92 > ttabel = 1,697 atau H0 ditolak. Hasil penelitian ini menunjukan bahwa model kelincahan yang peneliti kembangkan efektif untuk diterapkan pada anak usia dini.   Kata Kunci: Pendidikan Jasmani, Kelincahan, PAUD  

Author(s):  
Anang Setiawan ◽  
Yunyun Yudiana ◽  
Surdiniaty Ugelta ◽  
Seni Oktriani ◽  
Didik Rilastiyo Budi ◽  
...  

The level of motor skills of elementary school students can be influenced by many things such as movement experience, the environment, and facilities for learning so that it also impacts on learning outcomes. This study intends to find out the differences in physical education and sports learning outcomes of floor gymnastic material from elementary school students who have high motor skills. Floor gymnastic learning material is used in two cooperative learning model strategies (Student Teams Achievement Divisions and Jigsaw). The research approach method used was an experiment with a Pre-Experimental design. The students' motor skills were measured using the Johnson Fundamental Skills Test, while the series of floor motion exercises for Grade V Elementary School students were used as research instruments. The results of his study showed that there were differences in physical education learning outcomes and sports materials on floor gymnastics, groups of students with the STAD strategy got better learning outcomes compared to the Jigsaw strategy group. So, it can be concluded that the use of the STAD strategy cooperative learning model for students with high motor skills gives a better influence than Jigsaw's strategy on learning outcomes of physical education and sports learning exercises for floor gymnastics.AbstrakTingkat keterampilan motorik siswa Sekolah Dasar bisa dipengaruhi oleh banyak hal seperti pengalaman gerak, lingkungan, serta fasilitas untuk pembelajaran sehingga berdampak pula terhadap hasil belajarnya. Penelitian ini bermaksud untuk mengetahui perbedaan hasil belajar pendidikan jasmani dan olahraga materi senam lantai dari siswa Sekolah Dasar yang memiliki keterampilan motorik tinggi. Materi pembelajaran senam lantai digunakan pada dua strategi model pembelajaran kooperatif (student Teams Achievement Divisions dan Jigsaw). Metode Pendekatan penelitian yang digunakan adalah eksperimen dengan desain Pre-Experimental. Keterampilan motorik siswa diukur menggunakan Johnson Fundamental Skills Test, sedangkan rangkaian gerak senam lantai untuk siswa Sekolah Dasar kelas V digunakan sebagai instrumen penelitian. Hasil penelitiannya menunjukkan bahwa terdapat perbedaan hasil belajar pendidikan jasmani dan olahraga materi senam lantai, kelompok siswa dengan strategi STAD mendapatkan hasil belajar yang lebih baik dibandingkan dengan kelompok strategi Jigsaw. Sehingga, dapat ditarik kesimpulan bahwa penggunaan model pembelajaran kooperatif strategi STAD kepada siswa dengan keterampilan motorik tinggi memberikan pengaruh yang lebih baik daripada strategi Jigsaw terhadap hasil belajar pendidikan jasmani dan olahraga materi pembelajaran senam lantai.


PHEDHERAL ◽  
2019 ◽  
Vol 16 (1) ◽  
pp. 1
Author(s):  
Sri Santoso Sabarini

<p>The purpose of this research are: (1). To find out whether there is an influence "Teaching Games for Understanding Models" in physical Education on the character of the responsibility of fourth grade elementary school students. (2). To find out how much influence the "Teaching Games for Understanding Model" at physical education learning on understanding the Responsibility Attitude of fourth grade children in elementary school. This type of research uses the quasi experiment method in the form of pretest-posttes non equivalent control-group design.<br />The research subjects used in this study were fourth grade students of Klumprit 3 Mojolaban Elementary School. Sukoharjo The size of the study subjects was 27 students. The technique of collecting data is using questionnaire responsibility that has been developed from Don Hellison (1995) through a valid and reliable question instrument with Cronbach's Alpha: 0.921. The data analysis technique used in this study used the Wilcoxon difference test to see the gain score of the pretest and posttest. The results of data analysis can be concluded that: (1). There is a significant effect between the Application of the TGfU Learning Model to the Responsibility of 4th grade elementary school students. It is obtained that the calculated Z value for the TGfU Learning Model is -4,543 with a significance value of 0,000 because the significance value is lower than 0.05, the null hypothesis number is rejected, from the research conducted, the hypothesis is accepted. (2).<br />From the description of the data it was seen that the average pre test results of 50.9630 and post tets were 67.4815, thus there was an increase in the influence of the application of the TGfU model on student Responsibility by 16, 52.</p>


2021 ◽  
Vol 5 (3) ◽  
pp. 365
Author(s):  
Ni Luh Putu Jayanti Dewi ◽  
I Wayan Sujana

It is known that the implementation of learning during the Covid-19 pandemic causes students to become bored quickly and online learning multimedia is not yet available. To overcome this, development research is carried out to produce designs and learn multimedia that are suitable for use after going through the material expert test, learning media experts test, learning design experts test, individual trials, and small group trials. This research develops circumference and area of flat shapes for fourth-grade elementary school students based on RPG Maker MV by using the Hannafin and Peck model. The types of data used are qualitative and quantitative, with data collection methods and instruments namely questionnaires. Data analysis methods and techniques used are descriptive qualitative and descriptive quantitative analysis. The results of this development research are: 1) The design of learning multimedia based on RPG Maker MV is made for elementary students using the Hannafin and Peck model, 2) Feasibility of learning multimedia based on RPG Maker MV for circumference and area of flat shapes in elementary school students which include: (a) Material expert test get a percentage of 90% with very good qualifications (very feasible), (b) Learning media expert test get a percentage of 96.7% with very good qualifications (very feasible), (c) Learning design expert test get a percentage of 95% with very good qualifications (very feasible), (d) The individual trials get a percentage of 96.7% with very good qualifications (very feasible), (e) The small group trial get a percentage of 95.6% with very good qualifications (very feasible). So it can be concluded that the resulting learning multimedia is very feasible to be used in the learning process.


2018 ◽  
Vol 35 (2) ◽  
pp. 155-166
Author(s):  
Laila Fatmawati ◽  
Ayu Siti Khotijah ◽  
Vera Yuli Erviana

Multicultural education is still very foreign to elementary school teachers and students. Need innovation in introducing multicultural education to elementary school students through educational story book. The aims of this study are: 1) developing educational story book based on tolerance character, 2) knowing the feasibility of the educational story book based on experts’ judgment, 3) knowing the responses of teachers and students after using educational story book. The development procedure adopted Borg and Gall model. Data collection techniques were questionnaires and interviews. Data analysis techniques was descriptive statistics and qualitative analysis of interactive model. Small group trial subject used six students in the 5th grade of Wirosaban Elementary School. While the large group trial used 20 students in the 5th grade of Pakel Elementary School. The results of the study are educational story book with the title "Berbeda tapi Sama (Divers but the Same)". The mean score of the experts’ assessment are from the learning material is 86,53, language expert is 87,5, and media expert is 88,33. The teacher response in the small group trial is 98,33 and the students’ response  is 99,58. The teacher's response in the large group trial is 81,66 and the students response is 97,87. All assessments from experts, teachers, and students are in a very good category. It can be concluded that educational story book with the title "Berbeda tapi Sama " is very feasible to be used to introduce multicultural education in elementary school students.


2021 ◽  
Vol 12 (04) ◽  
pp. 303-313
Author(s):  
Putra Arya Dinata Arya ◽  
Widiastuti ◽  
Hernawan

This study aims to produce a catch and catch learning model for elementary school students. This study used a research and development method by Borg And Gall by using 10 stages where the subjects in this study were elementary school students of lower class age in the Kepahiang district. This study produced 21 Throw Catch Learning Models which are effective for improving the learning outcomes of catch and catch in elementary school students where this learning model has been validated first by a validation team consisting of one physical education teacher and two physical education teachers, based on the results of the small group test. and the results of the large group test of the learning model developed were declared valid and feasible to be used in catch-catch learning.


2019 ◽  
Vol 3 (6) ◽  
pp. 1405
Author(s):  
Danang Pamungkas ◽  
Wahyudi Wahyudi ◽  
Endang Indarini

This research and development aims to develop and test the validity, practicality, and effectiveness of comic-based modules in mathematics in elementary schools. The research method used is R&D with the ADDIE development model which consists of five stages, namely 1) analysis, 2) design, 3) development, 4) implementation and 5) evaluation ). Product validity was obtained from expert testing with expert validation instruments. The practicality of the product in the form of comic media was obtained through limited trials with a questionnaire instrument. The effectiveness is obtained through one class trial with one group pretest-posttest design then the results are tested using Paired SamplesvT Test. The result of this research is that the comic-based media module generally improves the ability to solve mathematical problems in the classroom material of five elementary school students. Learning media are declared valid based on the test of media experts, material experts and learning experts. Learning media are declared practical based on the results of the questionnaire responses of teachers and students. Learning media are declared effective based on the results of students' Paired SamplesvT Test pretest-posttest.


2014 ◽  
Vol 1 (1) ◽  
Author(s):  
Eny Kusumastuti

<p>The learning model is a fusion of dance integrated approach to free expression, discipline and multicultural. The problem is how to form and execution of an integrated model of learning the art of dance in elementary school students. The purpose of this study was to determine and implement an integrated model of learning in elementary school students. This study uses the approach of Research and Development (R &amp; D), engineering data collection through observation, interviews, and documentation, as well as the validity of the data using triangulation of data analysis process includes three grooves activities as a system, namely data reduction, data presentation, and conclusion. The results showed that the integrated model of learning dance implemented through three stages: (1) disciplinary approaches, (2) using a multicultural approach that includes process flow that is penengenalan appreciation, understanding, appreciation and evaluation, (3) approach in which free expression using creation method which ideas and concepts, plugging into a new motion products. Advice, elementary school teachers should use the integrated arts learning model that students have the experience to appreciate and be creative. Keywords: integrated learning model, free expression, discipline, multicultural.</p><p>Model pembelajaran seni tari terpadu merupakan perpaduan pendekatan ekspresi bebas, disiplin ilmu dan multikultural. Permasalahannya adalah bagaimana bentuk dan pelaksanaan model pembelajaran seni tari terpadu pada siswa Sekolah Dasar. Tujuan penelitian ini untuk mengetahui dan menerapkan model pembelajaran terpadu pada siswa Sekolah Dasar. Penelitian ini menggunakan pendekatan Research and Development (R &amp; D), teknik pengumpulan data menggunakan observasi, wawancara, dan dokumentasi, validitas data menggunakan triangulasi serta proses analisis data mencakup tiga alur kegiatan sebagai suatu sistem, yaitu reduksi data, sajian data, dan penarikan kesimpulan. Hasil penelitian menunjukkan bahwa model pembelajaran seni tari terpadu diterapkan melalui tiga tahapan yaitu (1) pendekatan disiplin ilmu, (2) pendekatan multikultural yang didalamnya menggunakan alur proses apresiasi yaitu penengenalan, pemahaman, penghayatan dan evaluasi, (3) pendekatan ekspresi bebas yang didalamnya menggunakan metode kreasi yaitu menuangkan ide dan konsep, menghubungkannya menjadi sebuah produk gerak baru.</p>


2019 ◽  
Vol 8 (2) ◽  
pp. 138
Author(s):  
Abdillah Abdillah

<p align="center"><strong>Abstrak</strong></p><p> </p><p>Penelitian ini bertujuan untuk mengembangan model pembelajaran motorik berbasis permainan dan mengetauhui bagaimanakah kelayakan model pembelajaran motorik berbasis permainan pada siswa Sekolah Dasar, Sampel dalam Penelitian ini adalah siswa sekolah dasar negeri 08 Sungai Kakap Kabupaten Kubu Raya. Penelitian ini adalah penelitian pengembangan (Research and Development/RD). Sampel dalam penelitian ini adalah seluruh siswa siwa kelas 1 Sekolah Dasar Negeri 08 Kecamatan Sungai Kakap Kabupaten Kuburaya yang berjumlah 25 siswa. Teknik pengumpul data dalam penelitian in yaitu teknik komunikasi langsung,  Alat pengumpul data dalam penelitian ini yaitu panduan wawancara, yang digunakan untuk mendapatkan data validasi dari ahli motorik, serta lembar validasi ahli yang dipergunakan untuk melakukan validasi terhadap model pembelajaran motorik berbasis permainan. Berdasarkan hasil uji coba skala besar dari guru terhadap model permainan sentuh bola terlihat bahwa hasil yang didapat menunjukan nilai maksimal yaitu 100%. dengan hasil tersebut dapat disimpulkan bahwa model permainan ini sangat baik untuk digunakan dalam pembelajan motorik.</p><p align="center"> </p><p align="center"> </p><p>            Kata Kunci : Pembelajaran, Motorik, Berbasis, Permainan</p><p> </p><p align="center"><strong><em>Abstract</em></strong></p><p><em> </em></p><p><em>This study aims to develop a game-based motor learning model and know how the feasibility of a game-based motor learning model in elementary school students. The sample in this study is state elementary school students 08 Sungai Kakap Kubu Raya Regency. This research is a research and development (Research and Development / RD). The sample in this study were all students of grade 1 State Elementary School 08 Sungai Kakap Subdistrict, Kuburaya Regency with a total of 25 students. Data collection techniques in this research are direct communication techniques. Data collection tools in this study are interview guides, which are used to obtain validation data from motorists, as well as expert validation sheets which are used to validate game-based motor learning models. Based on the results of large-scale trials of the teacher on the model of the game touch the ball it appears that the results obtained show a maximum value of 100%. with these results it can be concluded that this game model is very good for use in motor learning.</em></p><p><em> </em></p><p><em> </em></p><p><em>            </em><em>Keywords: Learning, Motor, Based, Games</em><em></em></p>


2018 ◽  
Vol 14 (2) ◽  
pp. 38-49
Author(s):  
Ari Purwantyo ◽  
Tomoliyus Tomoliyus

Peneilitian ini bertujuan untuk menghasilkan buku panduan model pembelajaran integratif pendidikan jasmani olahraga dan kesehatan SD kelas satu di Kecamatan Depok Sleman melalui permainan semutan. Penelitian pengembangan ini terdiri atas dua tahap, yaitu tahap pra-pengembangan dan tahap pengembangan. Tahap pra-pengembangan terdiri dari kajian literatur, kajian penelitian relevan dan studi lapangan. Tahap pengembangan terdiri penyusunan draf model, validasi ahli, ujicoba terbatas, dan ujicoba luas. Validasi ahli melibatkan 5 orang ahli dengan menggunakan teknik Delphi. Ujicoba skala terbatas dilakukan di SD Deresan. Ujicoba skala luas dilakukan di SD Deresan dan SD Catur Tunggal 7. Instrumen yang digunakan adalah pedoman wawancara, angket dan pedoman pengamatan penilaian. Analisis data pada penelitian ini menggunakan pendekatan deskriptif kualitatif dan kuantitatif. Hasil ujicoba skala terbatas dalam kategori baik dan ujicoba skala luas dalam kategori sangat baik. Model pembelajaran integratif pendidikan jasmani olahraga dan kesehatan efektif untuk meningkatkan afektif (ketertiban dan percaya diri), keterampilan (melempar), pengetahuan (penguasaan pengetahuan permainan dan ketepatan menghitung bola) bagi siswa SD kelas satu. Developing integrative learning model of penjasorkes of elementary school students AbstractThis study aims to develop an integrative learning model of physical education and health of year-1 of elementary school students in Depok, Sleman District through semutan game. This research development consisted of two phases. They were the pre-development phase and the development phase. Pre-development phase consisted of a literature review, a review of relevant research and field study. The development phase consisted of drafting the model, expert validation, small-scale trials, and large-scale trials. The validation involved 5 experts using the Delphi technique. The small –scale trials were conducted in SD Deresan. Large-scale trials were conducted in SD Deresan and SD Catur Tunggal 7. The instruments used were a questionnaire, interview guideline, and guidelines for assessment observations. The data analyses in this study used descriptive qualitative and quantitative approaches. Limited scale test results is in very good category and large scale trials is in the excellent category. The developed integrative learning model of physical education and health is effective for improving affective (orderliness and confidence), skills (throwing), and knowledge (mastery of the game knowledge and accuracy of counting the ball ) for year-1 of elementary school students.


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