scholarly journals Implementasi Islamic Math Character: Paradigma Baru dalam Pembelajaran Matematika

2016 ◽  
Vol 1 (1) ◽  
pp. 57-70
Author(s):  
Muhammad Busyro Karim ◽  
Titin Faridatun Nisa' ◽  
Ahmad Hanif Asyhar

This research aimed to describe student learning outcomes trough implementation of Islamic Math Character and explain whether of Islamic Math Character can improve student learning outcomes in subject Calculus I. This research is an action research which uses a classroom action research with spiral model. Each cycle consist of planning, action, observation, and reflection. The research subject were Calculus I students of mathematics education department. The research results of student learning the material functions through the application of mathematics with Islamic Math Character proved a significant increase of the value of the average of student mastery learning at pre-action only amounted to 63.78 by 31,11%. At the first cycle, the average value of student mastery learning increased to 70.33 by 57.78%. At the second cycle, the average value of student mastery learning becomes 75.44 by 100%.

2019 ◽  
pp. 145-150
Author(s):  
Hidayati Azkiya ◽  
Mardiana Mardiana

This study aims to describe the interests and learning outcomes of students by using picture media in learning theme 1 of subtheme 3 in class I SDIT Nurul Ikhlas Padang ". This type of research is Classroom Action Research. The instrument for data collection was obtained through observation of students' interest sheets, teacher observation sheets and learning achievement tests. The results of the study are the first through the use of media interest pictures and student learning outcomes have increased, which can be seen in the observation sheet that has been filled out by the observer teacher where in the first cycle the acquisition of student learning outcomes has increased namely the average value in the first cycle 57 with mastery learning 71% increased to 72.72 in the second cycle with 88% completeness. The conclusion of this research is that through media images can increase student interest and learning outcomes.


2020 ◽  
Vol 4 (2) ◽  
pp. 171-182
Author(s):  
Rasmuin Rasmuin ◽  
Siti Suwaibatul Islamiyah

The purpose of this study was to determine the application of Cooperative Integrated Reading and Composition (CIRC) in improving grade 8 students learning outcomes in the subjects of the Akidah Akhlak MTs N Batu. This research is a classroom action research, which is a research that is situational, practical, and contextual based on the problems that arise in the learning activities of the Akidah Akhlak. This classroom action research was conducted in 3 cycles, namely pre cyle, cycle 1 and cycle 2. Based on the research that has been carried out, it can be concluded that the implementation of the learning of Akidah Akhlak by applying the cooperative integrated reading and composition (CIRC) learning model shows an increase in student learning outcomes. In the pre-cycle stage the average score reached 62.25 and only 12 students or 38.70% achieved mastery learning. Then in cycle 1 by applying the cooperative integrated reading and composition (CIRC) learning model the average value increased to 84.70 and there were 18 students or 58.06% who achieved mastery learning. Furthermore, in cycle 2 the average score increased to reach 94.77 and there were 21 students or 67.74% who achieved mastery learning.


2018 ◽  
Vol 2 (4) ◽  
pp. 397
Author(s):  
Komariah Komariah

The purpose of this Classroom Action Research is to improve student learning outcomes in Tata Boga subjects for students of class X Even Semester of State Vocational School 30 Jakarta 2014/2015 Academic Year Jakarta. This research was conducted in August 2014 where the research subjects were students of class X Even Semester of State Vocational School 30 Jakarta 2014/2015 Academic Year. This research is a classroom action research conducted in two cycles. Each cycle consists of 2 meetings which consist of planning, action, observation, evaluation, and reflection. Data on student learning outcomes are collected through tests. The collected data was analyzed using descriptive analysis. The results of this study are in the first cycle, with an average value reaching 78.28 while in the second cycle the average value is 82.94. Based on the findings from the results of this Classroom Action Research, it can be concluded that optimizing the use of food practice facilities as a learning laboratory is proven to improve student learning outcomes for Tata Hidang subjects with Tata Basic Lover material, for students of class X Even Vocational Semester Negeri 30 Jakarta in Academic Year 2014/2015.


Author(s):  
Yayan Carlian ◽  
Rika Siti Yulianti

The research objective of this class action is to determine student learning outcomes before using the media three-dimensional, the use of three-dimensional media, and student learning outcomes by using three-dimensional media on the subject matter of the attitude of harmony and help each other in class III MI Al-Islah. The method used in this research is a classroom action research. The study consisted of III cycles where each cycle consists of planning, action, observation, and reflection. Based on the results obtained can be summarized as follows: 1) student learning outcomes before using a three-dimensional media is still low, with an average value of 70.03 with 46% mastery learning; 2) the use of three-dimensional media in each cycle has risen in the first cycle of teacher activity 44%, cycles II 69%, 81% the third cycle, shile the activity of the first cycle students 42%, 67% the second cycle and the third cycle of 67%; 3) the results of student learning outcomes by using the doll media in each cycle has increased. In the first cycle with an average of 73.21 completeness study 54%, then the second cycle with an average of 76.60 completeness study 82%, and the third cycle reach the average grade is 81.43 with 89% mastery learning.


2017 ◽  
Vol 5 (3) ◽  
pp. 563
Author(s):  
Ambari '

SD Negeri 011 Beringin Makmur, especially in the fourth grade, KKM to subjects who haveditatapkan PPKn is by KKM is 65. Particularly in the fourth grade SD Negeri 011 BeringinMakmur PPKn low student learning outcomes. It can be seen from the students after the testin midterm average value of only 61.5. Based on the preliminary study authors, the lowstudent learning outcomes PPKn caused by several things, the strategies used in teaching theteacher does not comply with the demands of learning and students during lessons PPKnfrequency only ask very little because the material is only presented in the form of lectures.The purpose of this study is to improve learning outcomes in subjects PPKn through theimplementation of inquiry learning model SD Negeri 011 Beringin Makmur fourth gradestudents. This research is a classroom action through the stages of planning, implementingaction, observation and reflection. Design research is the model cycle of improvementplanning, implementing action, observation and reflection. The subjects were students ingrade IV SD Negeri 011 Beringin Makmur with the number of 30 people, including 15 womenand 15 men. While the object of the research is PPKn student learning outcomes, the dataused in this study focuses on learning outcomes data PPKn only. From the results of theaction, can be seen learning outcome Civics students from before action is taken (preliminarydata) cycle I and after the action on the second cycle by improving student learning outcomesthat have been achieved, known completeness class on preliminary data only 15 or (50 %) ofall students and after repair in the first cycle has increased to 26 people or 87% of the totalclass IV student SD Negeri 011 Beringin Makmur. After the improvement in cycle II to beincreased to 27 students or 90%.


2019 ◽  
Vol 3 (1) ◽  
pp. 189
Author(s):  
Hasnawati Hasnawati

ABSTRAKPenelitian ini bertujuan untuk meningkatkan hasil belajar Ilmu Pengetahuan Alam (IPA) siswa dengan penerapan model pembelajaran picture and picture di kelas III Sekolah Dasar Negeri 004 Cendirejo Kecamatan Pasir Penyu. Penelitian ini merupakan penelitian tindakan kelas (Classroom Action Research) yang mencakup kegiatan perencanaan (planning), tindakan (action), observasi (observation), refleksi (reflection) atau evaluasi. Hasil penelitian menunjukkan, dilihat dari skor dasar siswa yang tuntas sebesar 13 orang dengan persentase 46%. Setelah dilakukan perbaikan pada siklus I, hasil belajar siswa meningkat, hal ini dibuktikan dengan siswa yang tuntas sebesar 20 orang atau 71%. Sedangkan pada siklus II, hasil belajar siswa kembali meningkat menjadi 28 orang siswa yang tuntas dengan persentase 100%. Dari analisis hasil penelitian ini dapat disimpulkan bahwa dengan menerapkan model pemebelajaran Picture and Picture dapat meningkatkan hasil belajar IPA siswa kelas II SDN 004 Cendirejo Kecamatan Pasir Penyu Kabupaten Indragiri Hulu.Kata kunci: model picture and picture, hasil belajar IPA. ABSTRACTThis study aims to improve student learning outcomes with the application of a picture and picture learning model in class III 004 Cendirejo Public Primary School Pasir Penyu District. This research is a classroom action research that includes planning, action, observation, reflection or evaluation activities. The results showed, seen from the basic score of students who completed at 13 people with a percentage of 46%. After making improvements in the first cycle, student learning outcomes increase, this is evidenced by students who complete by 20 people or 71%. While in the second cycle, student learning outcomes again increased to 28 students who completed a percentage of 100%. From the analysis of the results of this study it can be concluded that by applying the Picture and Picture learning model can improve the learning outcomes of Natural Sciences class II 004 Public Primary School Cendirejo Pasir Penyu District Indragiri Hulu.Keywords: model picture and picture, learning outcomes of Natural Sciences.


2020 ◽  
Vol 1 (1) ◽  
pp. 1
Author(s):  
Elya Yuliana

The purposes of this research are to increase the students asking activity and student learning outcomes in class V of MI Yusuf Abdussatar Kediri, totaling 23 people. Learning to apply the process skills approach, teaches students to discover and develop the facts by themselves. the concept of learning presenting, students' courage in ideas, opinions and questions, effort, activity and creativity in the learning process and the level of student attitudes that dominate in the learning process. This learning activity helps students to be more active in asking.This research is a classroom action research conducted in two cycles, consisting of the action planning stage, the stage of implementation of the action, observation, and the stage of evaluation and reflection. Students and teacher activity data derived from observations and interviews for the assessment process, while data on student learning outcomes obtained through tests given at the end of each cycle. Indicators of success of this study extend from the average value grade students can reach the KKM 65 and with a percentage of 85%. The results showed that the average value of students in cycle I and II increased from 72.70 into 82.43 with the difference in value of 9.73. While the percentage of students who earn a minimum value standard upward cycle I and II also increased from 73.91% to 86.95% by a margin of 13:04%. This means that action research is in compliance indicators to be achieved. The results showed that the application process can increase the skill of asking activity and science learning outcomes in science teaching class V.


2021 ◽  
Vol 5 (2) ◽  
pp. 531-537
Author(s):  
Agusalim Agusalim ◽  
Suryanti Suryanti ◽  
Irwan Irwan

This study aims to find the use of word cards to improve reading skills at the beginning by using the action class room method. Based on the results of research conducted in 2 cycles. In cycle I showed that through the Use of Word Card Media in Beginning Reading the average value of student learning outcomes obtained was 68.84 and mastery learning reached 53.85% or there were 14 students out of 27 students who had finished learning. These results indicate that in the first cycle the criteria for student learning are not yet completed, because students who score> 65 are only 68.84% smaller than the desired completeness percentage of 85%, and (2) Furthermore, the results of the study cycle II shows through the Use of Word Card Media in Reading the Beginning obtained the average value of student learning outcomes is 76.92 and mastery learning reaches 88.46% or there are 23 students out of 26 students have finished learning. These results indicate that in the second cycle classically students have finished learning, because students who score> 65 are 92.30% greater than the desired completeness percentage of 85%.


2020 ◽  
Vol 6 (1) ◽  
Author(s):  
Alfera Bekti Susanti

Penelitian ini bertujuan untuk mengetahui peningkatan hasil belajar dalam pembelajaran daring melalui media game edukasi Quizizz. Penelitian ini merupakan penelitian tindakan kelas dengan subyek penelitian siswa kelas VI SD Negeri Kesongo 01 sebanyak 22 siswa. Penelitian ini dilaksanakan 2 siklus, masing-masing siklus 1 kali pertemuan. Setiap pertemuan terdisi dari 4 tahap yaitu perencanaan, pelaksanaan, observasi dan refleksi. Pelaksanaan tahap-tahap penelitian sedikit berbeda dari pembelajaran dalam kelas karena pembelajaran dilakukan secara terpisah atau siswa berada dirumah masing-masing. Berdasarkan hasil penelitian, pada siklus I diperoleh nilai rata-rata hasil belajar siswa 51,36 dengan katagori cukup. Sedangkan pada siklus II diperoleh nilai rata-rata hasil belajar siswa 93,45 dengan katagori tinggi. Jadi dari siklus I dan siklus II terjadi peningkatan hasil belajar siswa sebanyak 42,09. Dengan demikian penelitian dapat disimpulkan bahwa media belajar berbasis game edukasi quizizz dapat meningkatkan hasil belajar siswa dalam pembelajaran daring pada tema Globalisasi.Kata Kunci: Hasil  Belajar, Pembelajaran Daring, Game Edukasi This study aims to determine the increase in learning outcomes in online learning through quizizz educational game media. This research is a classroom action research with 22 students of grade VI SD Negeri Kesongo 01 as subjects. This research was conducted in 2 cycles, each cycle 1 meeting. Each meeting consists of 4 stages, namely planning, implementing, observing and reflecting. The implementation of the stages of research is slightly different from classroom learning because learning is carried out separately or students are at home. Based on the results of the study, in the first cycle the average value of student learning outcomes was 51.36 with a sufficient category. Whereas in the second cycle the average value of student learning outcomes was 93.45 with a high category. So from cycle I and cycle II there was an increase in student learning outcomes as much as 42.09. Thus the study can be concluded that learning media based on educational games quizizz can improve student learning outcomes in online learning on the theme of globalization. Keywords: Learning Outcomes, Online Learning, Education Game


2020 ◽  
Vol 9 ◽  
pp. 114-118
Author(s):  
Mesterjon ◽  
Suwarni ◽  
Diah Selviani

The implementation of this research is Classroom Action Research (CAR). The data of SMKS 4 PGRI Bengkulu city. students from 14 students were only 5 students (36%) who had received Good grades, while 9 students (64%) needed guidance or had not reached KKM and based on the above background, the research problem can be formulated, namely how to apply the Project Based Learning model to improve student learning outcomes. The Method was conducted in two cycles with the flow of research, namely: action plan, implementation of action, observation and reflection. The results of the research that have been carried out can be concluded that the application of the Project Based Learning model can improve the quality of student learning process activities, by giving projects to students, providing feedback to students and motivating students. Learning models based on Project Based Learning can also improve the quality of student learning outcomes and activities. In each cycle there is an increase, this is seen from the results of the analysis of the cycle I test until the second cycle. Student learning outcomes, namely for the first cycle the average value of students is 71.66 with classical learning completeness 83.33%, increasing in the second cycle with an average value of 80.42 with 100% classical learning completeness. This research had a weakness which is the students had not ability to their kognitif aspect because to lowest the teacher was not creativity to leraning process in the classrooom.


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