scholarly journals Pengembangan Media Pembelajaran Interaktif Berbasis Android Untuk Pembelajaran Terbuka dan Jarak Jauh di Universitas Pendidikan Indonesia

2019 ◽  
Vol 1 (2) ◽  
pp. 99-108
Author(s):  
Feri Hidayatullah Firmansyah ◽  
Intan Permata Sari ◽  
Musyarofah Musyarofah

This research aims to develop a learning media as a pilot project for the development of open and distance learning. Learning media developed in the form of android-based applications with project-based learning methods. Media is made by adjusting the objectives of the learning process, therefore the media must have a reference to develop the content of the material to be discussed in it. Content includes RPS, learning modules and assessment grids. Learning media created based on google so that it supports all types of devices to access this module. With the Rapid Application Development (RAD) method the module development stages can be completed in accordance with the planned time. In the module developed there are learning objectives, practical activities instructions, tools and materials, basic theories, exercises and assignments. The material is also given a video sample of the material being studied. The current research has reached the stage of questionnaire filling by students and questionnaire data processing. The results showed a positive response from students evidenced by the normal curve of the assessment that has been carried out. From the data obtained can be used as a reference in the development of interactive learning media that are easy to develop in learning.

Author(s):  
Budi Yulianto ◽  
Rita Layona

The case of lost or missing children when people go traveling or in the hustle often occurs due to lack of parental supervision. These problems can be solved using Global Position System (GPS)-based navigation technology Location Based Service (LBS). This research aimed to determine the position of members of the community (such as family) who were lost or missing by using mobile devices. Rapid Application Development (RAD) was used for system development, which comprised the step of requirement or planning, system design, development, and cutover. The result of this research is a GPS-based application that is able to display the position of members of the community, the route to the location, and the media discussion (comments). The conclusions show that the application provides an easy and useful function in finding the location of the community member, displays the route to the location, and allows the interaction in the form of communication.


2020 ◽  
Vol 8 (3) ◽  
pp. 124-129
Author(s):  
MAYA PUJOWATI ◽  
YUSUF BUNGKANG ◽  
ALBERT LUMBU

This research is research and development with the aim to find out how to develop integrated science learning modules based on scientific literacy in the material pressure of eighth grade Madrasah Tsanawiyah Darul Dakwah Wa'Irsyad (DDI) students in Jayapura. The number of samples in this study 25 with descriptive descriptive data analysis techniques to determine the feasibility of the module. The results showed that: (1) Module development with the stages of information gathering, planning, development, validation and testing; (2) The feasibility of the prepared learning module, based on the validator of the material obtained an average of 90% with a feasible category, the validator of the media obtained an average of 91% with a feasible category, while the results of the responses of students with an average of 77.76% with quite interesting categories, (3) There is an increase in the learning outcomes of students in class VIII by learning to use an integrated science module material pressure based on scientific literacy with n-Gain RPP-1 values of 0.61, RPP-2 of 0.71, RPP-3 of 0.91, RPP-4 of 0.71, RPP-5 is 0.80, and n-gain is on average 0.80 with high category


2020 ◽  
Vol 3 (2) ◽  
pp. 174-182
Author(s):  
Titi Pratitis ◽  
Jalius Jama

Creativity activities and time in the process of learning curling hair design is not balanced with the achievement of learning so it is necessary learning media in the form of modules. The purpose of this research is to produce a print module based on Project Based Learning that  can help students learn independently in an effort to improve the creativity of learning outcomes and practices. The research method used is Research and Development (R&D) with  Four-D development model. Research subjects  of students in grade XI  Beauty  System Smk Swasta PAB 12  school year 2020/2021. The results of the development research obtained are: (1)  Project Based  Learning-based  modules, (2) The validity of  Project Based Learning-based modules is declared valid with a value of 0.84 > 0.67, (3)  Project Based Learning-based module practicality based on two lecturer responses is declared very practical with an average score of 88 and based on 18 student responses expressed very practical with an average score of 84, (4)  Project Based Learning-based modules are declared effective, can improve aspects of student knowledge viewed from the resulting  practice results. Based on the results of this research, it can be concluded that project based learning  modules are valid, practical and effective as a learning resource on the competency of curling hair design.


Abjadia ◽  
2021 ◽  
Vol 6 (1) ◽  
pp. 30-44
Author(s):  
R. Taufiqurrochman ◽  
Agung Prasetiyo

The trend growth of travelers abroad from the Middle East, especially from Saudi Arabia, is getting increased. In the year 2019, Indonesia managed to reach rank first tour halal popular world. In the digital era, these things must of course be balanced with a marketing communication strategy that demands an Arabic travel e-encyclopedia. The Siyaha Tourism application developed by researchers is one of the right alternatives. This application is designed and developed using research and development (RD) with a Four-D model combined with the procedure for compiling an encyclopedia based on Arabic lexicography. The combination of the media application development process and the preparation of this encyclopedia is a good outcome with complete product specifications, both in terms of content and features. The results of the validation from language, tourism, and culture experts also show that the Siyaha Tourism application in the form of android for mobile and the website www.siyaha.online is worthy of being a media for tourism information, especially tourist destinations in Malang City, East Java, Indonesia which the government has designated as city pilot project of the halal tourism program. 212 respondents rated this product. The results show that the quality of the Siyaha Tourism application is good and needed for tourism.


Author(s):  
Ellbert Hutabri

Multimedia learning media is one of the learning media used in the teaching-learning process. Based on the results of observations made on simulation subjects and digital communication shows several obstacles in the learning process such as the level of student understanding of subject matter is still low, the level of student activity and the media used are still less varied because the learning process is still fixated with books and not available media multimedia learning in simulation subjects and digital communication. The method used is the RAD (Rapid Application Development) method with object oriented approach and uses UML as a tool for media development. Based on the results of the trial, the media designed can attract the attention of students when studying, and in hrapakan can increase student grades in simdig subjects.


2018 ◽  
Vol 1 (2) ◽  
pp. 1-17
Author(s):  
Tedi Budiman

One example of the growing information technology today is mobile learning, mobile learning which refers to mobile technology as a learning medium. Mobile learning is learning that is unique for each student to access learning materials anywhere, anytime. Mobile learning is suitable as a model of learning for the students to make it easier to get an understanding of a given subject, such as math is pretty complicated and always using formulas.The design method that I use is the case study method, namely, learning, searching and collecting data related to the study. While the development of engineering design software application programs that will be used by the author is the method of Rapid Application Development (RAD), which consists of 4 stages: Requirements Planning Phase, User Design Phase, Construction Phase and Phase Cotuver.


2020 ◽  
Vol 4 (3) ◽  
Author(s):  
Endang Istikomah

The use of modules in learning aims so that students can learn independently without or with the guidance of the lecturer. There is no teaching material as a learning guide that meets the needs of students in IT-based mathematics learning courses in the form of LKM, Modules or textbooks.This study aims at finding and examining further the response of students to ICT-based mathematics learning modules. The form of this research is descriptive research. The research subjects of the even semester students are 2018/2019 in ICT-based mathematics learning courses. The instrument used was a student response questionnaire. Data collection techniques using a Likert scale through Google Form. The data was processed using Microsoft Excel 2010. The results showed that student’s responses to the ICT-based mathematics learning module as a whole were positive with an average on the material Aspects, the Interest Aspects of the module and the Module Aspects respectively of 92, 42%, 87 % and 93, 16%.. Thus it can be concluded that ICT-based mathematics learning using modules can be applied.


2017 ◽  
Vol 8 (2) ◽  
pp. 611
Author(s):  
Ahmad Haidar Mirza ◽  
Ade Putra

Usaha Kecil dan Menengah (UKM) merupakan suatu kegiatan usaha menghasilkan suatu produk komoditi yang berada pada level menengah kebawah, dimana sektor usaha ini lebih menyentuh langsung dalam hal peningkatan kesejahteraan masyarakat luas yang pada umumnya adalah masyarakat menengah kebawah, sektor usaha UKM mampu memberikan pertumbuhan ekonomi yang signifikan walaupun pertumbuhannya tidak cepat seperti sektor perekonomian yang lain. Rancang bangun model perangkat lunak UKM Kota Palembang diharapkan mampu memberikan stimulus yang pesat terhadap pertumbuhan ekonomi khususnya sektor UKM Kota Palembang serta membantu pihak – pihak yang terkait baik instansi yang membutuhkan, masyarakat luas dan para inventor, dimana dalam mengembangkan rancang bangun model perangkat lunak UKM Kota Palembang meggunakan 2 metode yaitu metode Database Lifecylce untuk pengembangan Database sebagai media penyimpanan data melalui beberapa proses antara lain Design Database secara Konseptual, Design Database secara Logikal serta Design Database secara Fisikal dan metode Rapid Application Development (RAD) untuk pengembangan User Interface sebagai rancangan tampilan terhadap rancang bangun model perangkat lunak UKM Kota Palembang.


2017 ◽  
Vol 11 (1) ◽  
Author(s):  
Peres Sampebua ◽  
Vecky C. Poekoel ◽  
Xaverius B.N. Najoan

 Aplikasi Penentuan Jenis Suara pada Paduan Suara merupakan sebuah aplikasi yang dikembangkan untuk mengetahui jenis suara seseorang dengan memanfaatkan handphone Android. Penentuan Jenis Suara biasanya dilakukan secara manual dengan mengikuti beberapa tahap seperti tes jangkauan suara, dan warna suara. Penelitian ini bertujuan untuk merancang dan membangun sebuah aplikasi Penentuan Jenis Suara berbasis mobile yang dapat digunakan pada smartphone Android dengan menggunakan metode pengembangan aplikasi RAD(Rapid Application Development). Metode RAD ini terdiri dari 4 fase yaitu fase analisis persyaratan, fase analisis modeling, fase desain modeling, dan konstruksi. Berdasarkan hasil penelitian dapat disimpulkan bahwa aplikasi ini dapat membantu menentukan jenis suara untuk orang/masyarakat umum yang ingin bergabung di paduan suara.


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