MODULE OF ICT-BASED LEARNING MATHEMATICS: RESPONSE OF STUDENTS IN THE LEARNING PROCESS

2020 ◽  
Vol 4 (3) ◽  
Author(s):  
Endang Istikomah

The use of modules in learning aims so that students can learn independently without or with the guidance of the lecturer. There is no teaching material as a learning guide that meets the needs of students in IT-based mathematics learning courses in the form of LKM, Modules or textbooks.This study aims at finding and examining further the response of students to ICT-based mathematics learning modules. The form of this research is descriptive research. The research subjects of the even semester students are 2018/2019 in ICT-based mathematics learning courses. The instrument used was a student response questionnaire. Data collection techniques using a Likert scale through Google Form. The data was processed using Microsoft Excel 2010. The results showed that student’s responses to the ICT-based mathematics learning module as a whole were positive with an average on the material Aspects, the Interest Aspects of the module and the Module Aspects respectively of 92, 42%, 87 % and 93, 16%.. Thus it can be concluded that ICT-based mathematics learning using modules can be applied.

2020 ◽  
Vol 8 (1) ◽  
pp. 1-9
Author(s):  
Zulfa Amrina ◽  
Daswarman Daswarman ◽  
Srilina Arifin

This study aims to produce a mathematics learning module based on a scientific approach in  grade  IV  SD  Negeri  38  Kuranji  that  meets  the  criteria  of  being   valid,   practical, and effective. This type of research is the researchs and development. The research model of development used is the 4-D model of development which define, design, develop, and disseminate. This research was conducted in the even semester of the 2019/2020 school year. Research instruments include validation sheets, practicality sheets (teacher and student response questionnaires) and effectiveness sheets (pre-test and post- test questions). In the validation process, the module is validated by 1 material expert, 1 design expert and 1 linguist. In the practicality process, the module was tried out by 1 teacher and 23 students. Based on this research, development scientifically based approach to learning mathematics in fourth grade produced modules that meet the criteria for very valid with a percentage of 90.29% votes, meet practical criteria with a percentage of 85.66% and meet the criteria of high effectiveness with percentages of 0, 71. So, it can be concluded that the Mathematics learning module based on the scientific approach in grade IV SD is valid, practical and effective as a resource in learning Mathematics in grade IV SD (Elementary School).


2015 ◽  
Vol 8 (1) ◽  
pp. 19
Author(s):  
Isna Rafianti ◽  
Etika Khaerunnisa

This research is motivated by the lack of interest of teachers in the use of props in the process of learning mathematics in elementary school. In accordance with the demands of the curriculum in 2013 and supported by the developed learning theory, learning mathematics is abstract object of study, students need an intermediary that props math-ematics, so that students can more easily understand the concepts that will be pre-sented, and in the end it can deliver students to solve mathematical problems, not only that proposed by the teacher but also the problems in life. The purpose of this study was to determine the interest of prospective elementary teachers on the use of props mathematics after getting lectures media and elementary mathematics learning model. By knowing the interest of prospective elementary teachers will be developed further realization of the state of the subject being studied. The method used is descriptive research, then the instruments used were questionnaires and interviews. The results of this study stated that the interest of prospective elementary teachers on the use of props after attending lectures media and elementary mathematics learning model is high over-all with a percentage of 76.70%.Keywords : Interest, Props Mathematics


2020 ◽  
Vol 2 (2) ◽  
pp. 64-72
Author(s):  
Yetri Ningsih

This research conducted caused by students' score at class X MIPA 4 very low in the vector material. The avarage of score of the daily test obtained by students was 60,5 and it had not yet reached mastery learning. One of the efforts to improve learning outcomes was to use powerpoint as a learning media. The purpose of this study was to determine the increase in activity and mathematics learning outcomes on vector material in learning using PowerPoint.This research design used the classroom action research. The research subjects were 36 students of class X MIPA 4 SMA Negeri 1 Lubuklinggau in the 2019/2020 academic year. Data collected by using tests and observations.The test used to obtain student learning outcomes in each cycle, while observation used to determine the learning process in each cycle. Data were analyzed using descriptive statistics. The results showed that the average score of student learning outcomes in the first cycle was 62.2 and 77.3 in the second cycle. The percentage of student learning completeness in the first cycle was 52.8%, in the second cycle it was 80.6%. The percentage of improvement in student learning outcomes after being given action was 15.29%. So it can be concluded that learning mathematics by using powerpoint media can improve student learning outcomes in class X MIPA 4 SMA Negeri 1 Lubuklinggau in the 2019/2020 academic year.


MaPan ◽  
2021 ◽  
Vol 9 (1) ◽  
pp. 27
Author(s):  
Andi Aras ◽  
Fawziah Zahrawati

Interest in learning is one important factor that determines student success in learning. Low student interest in learning is associated with their ability to master the concept of summing whole numbers. This study aims to foster students' interest in learning mathematics through makkudendeng traditional game. The research method is design research starting from the preliminary design, design experiment, and retrospective analysis. The research subjects were students in grade II primary school. The results of this study conclude that the makkudendeng traditional game, which is used as a learning resource in learning the addition of whole numbers, has relevance to the indicators of learning interest, which include: pleasure in learning, interest in learning, attention, and involvement in learning. It is because students learn while playing. So, the makkudendeng traditional game can be a solution to foster students' interest in learning mathematics.


2020 ◽  
Vol 4 (2) ◽  
pp. 202-2015
Author(s):  
May Sarah ◽  
Rahmiati Rahmiati

This research aims to analyze and describe the design of online learning modules integrated macromedia flash that is feasible, practical and effective to be used in the lessons of traditional bun arrangement. This research includes a type of development research with the target is students of grade XI SMK Private PAB  Medan. The research data was collected through validation sheets, student response questionnaires as well as tests. Data analysis techniques used are quantitative and qualitative data analysis and t-test. The results obtained: (1)  macromedia flash integrated online learning module developed with 4-D model(define,  design,  develop  and  disseminate),module designed in PDF format with sizeA4 (21 × 29.7 cm) and integrated macromedia flash that can be accessed and downloaded by students online through Google Classroom application; (2) the integrated online learning module  macromedia flash developed has been declared valid and practically used in the learning of traditional bun arrangement; and (3)  The resulting macromedia flash integrated online learning module is also stated to be effective in the learning of traditional bun arrangement and proven from the results of hypothesis testing with t-count  >  t-table value of 3,761  >  2.00 and sig. 0.000 < 0.05.


2020 ◽  
Vol 10 (1) ◽  
pp. 73-84 ◽  
Author(s):  
Krisma Widi Wardani ◽  
Danang Setyadi

One of the computer-based mathematics learning media developed is Macromedia Flash-based learning media. Macromedia Flash-based learning media that have been available so far have not been students to be actively involved in using the media. This has encouraged researchers to develop new Macromedia Flash-based media. This research is development research. The development model used in 4D, namely Defines, Design, Develop and Disseminate. The subjects consisted of 60 students in grade 4 at SD Mardirahayu 01 and 02 Ungaran. The research instrument consisted of media validation sheets, material validation sheets, student response sheets, and motivation questionnaires. Research data were analyzed qualitatively and quantitatively. The results showed that the media developed were valid and could increase students' motivation in learning mathematics in a broad and mobile material.


2020 ◽  
Vol 4 (1) ◽  
pp. 1-6
Author(s):  
Endang Istikomah

. The purpose of this research is to give information to educators and students that the use of modules accompanied by IT can make learning more effective. Furthemore, the purpose of using the integral calculus module through mobile learning is to be able to change the way students learn, make it easier for students to understand integral concepts, be able to study anywhere and without lecturers, change the smartphone function from just playing social media to learning. This type of research is a qualitative descriptive study through in-depth observation and interviews. The mathematics module is a reference that can facilitate students in learning. Integral calculus for one of the courses that require modules to make learning easier and more enjoyable. Moreover, the module is juxtaposed with mobile learning. Modules are designed by lecturers who teach based on their experience while teaching, so that the language, content, sentence modules that are paired by mobile learning are more favored by students and can follow the speed of their mathematics learning. Therefore, educators can use modules and mobile learning applications in learning mathematics.


Horizon ◽  
2021 ◽  
Vol 1 (4) ◽  
pp. 724-732
Author(s):  
Irma Dian Pratama ◽  
Dewi Yuliana Fitri ◽  
Lita Lovia

This research is motivated by the low learning outcomes of students' mathematics. Low learning outcomes are characteristics of students experiencing obstacles or obstacles during the learning process. This study aims to describe and analyze the factors that cause students' learning difficulties in mathematics. The sample of this study amounted to 32 students of class XI IPS 4 SMA Negeri 2 Sungai Limau. The type of research used is descriptive research with a quantitative approach. The instrument used is a learning difficulty questionnaire, interview sheets and documentation to strengthen the results of the questionnaire answers. The data analysis technique of this research is the analysis of questionnaires and interviews. The results of this study indicate that: 1) internal factors that affect learning difficulties are described as follows, in the indicator of readiness in learning as much as 71.8% in the category of very influential on the learning process, on motivation indicators as much as 29% in the category of being quite influential in the learning process , on the indicator of interest as much as 53% with the category influential in the mathematics learning process and the health indicator as much as 50.6% with the category having an effect on learning mathematics. 2) external factors that affect learning difficulties in mathematics are as follows, indicators of family factors in learning as much as 37.5% with a category that is quite influential on the mathematics learning process, on school indicators as much as 51.5% with categories that affect the online learning process and on environmental indicators community as much as 39.6% with the category quite influential on the student learning process.


2020 ◽  
Vol 3 (1) ◽  
pp. 77-88
Author(s):  
Mukti Sintawati ◽  
Mifta Rudiyanta ◽  
Muhammad Nuryanto

Learning mathematics in elementary school is expected to adjust to the cognitive development of students. Abstract mathematical concepts make students need help to understand them. This study aims to develop mathematics learning media geometry for 4th grade elementary school students. This development research uses the Borg & Gall research model which was carried out to the seventh stage, namely research and information collecting, planning, developing preliminary form a product, preliminary field testing, main product revision, main field testing, and operational product revision. Product trials were conducted at Ngablak Public Elementary School. Data collection instruments were using a questionnaire. The questionnaire used to assess the appropriateness of the media was an expert validation assessment sheet, while the teachers’ assessment sheet and students’ response questionnaire were used to determine the practicality of the product. The validation results from the experts obtained that the Magic Geometry media was declared very appropriate to be used in learning mathematics with an average score of 4.45. The results of the teacher practicality assessment were stated to be very practical with a score of 4.9 and the student’s response questionnaire received an average score of 4.2 with a practical category. The results of the student response questionnaire also showed that Magic Geometry made learning becomes more interesting and materials easier to understand.


2019 ◽  
Vol 3 (2) ◽  
pp. 196-204
Author(s):  
Hesti Wulandari ◽  
Hanifah Hanifah ◽  
Syafdi Maizora

ABSTRAKPenelitian ini bertujuan untuk mendeskripsikan hasil belajar matematika peserta didik kelas VIII SMP Negeri 2 Kota Bengkulu dengan model pembelajaran Problem Based Learning (PBL). Penelitian ini merupakan penelitian deskriptif (Descriptive Research). Sampel diambil dengan menggunakan teknik purposive sampling, sampel dalam penelitian ini adalah peserta didik kelas VIII F SMP Negeri 2 Kota Bengkulu Tahun Ajaran 2017/2018 yang berjumlah 34 orang peserta didik. Instrumen yang digunakan untuk pengumpulan data dalam penelitian ini adalah lembar tes dan Lembar Kerja Peserta Didik (LKPD) pada materi lingkaran. Berdasarkan hasil deskriptif hasil belajar matematika peserta didik menggunakan model pembelajaran Problem Based Learning menunjukkan bahwa hasil belajar peserta didik menjadi lebih meningkat. Hal ini ditunjukkan dengan rata-rata hasil nilai LKPD menggunakan model pembelajaran Problem Based Learning yaitu 89,63 dan rata-rata nilai tes yaitu 84,56.Kata Kunci : Deskriptif, Hasil Belajar Belajar, Problem Based LearningABSTRACTThe aim of this research was to describe the results of learning mathematics students VIII grade SMP Negeri 2 Kota Bengkulu with Problem Based Learning (PBL) learning model. This research was a descriptive research (Descriptive Research). The sample was taken by using purposive sampling technique, the sample of this research was the students of class VIII F SMP Negeri 2 Kota Bengkulu academic year 2017/2018 with 34 students. The instruments that used for data collection in this research were test sheet and Student Worksheet on the circle material. Based on the results of descriptive mathematics learning outcomes of students using Problem Based Learning the learning outcomes of students were more increased. This research was done by avarage value of LKPD using Problem Based Learning is 89,63 and the avarage test score 84,56. Keywords: Descriptive, Learning Outcomes Learning, Problem Based Learning


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