scholarly journals Konsepsi Penerapan Keterampilan Proses Sains (KPS) dan Sikap Ilmiah Dalam Desain Pengembangan Modul Panduan Eksperimen Ipa SD/MI

MADRASAH ◽  
2018 ◽  
Vol 11 (1) ◽  
pp. 24
Author(s):  
Ida Fiteriani ◽  
Baharuddin Baharuddin

This research moved from the problem of the lack of availability of science books (modules) based on the development of science process skills (scienific process) and scientific attitude of students. Generally textbooks that are often used by teachers or students emphasize mastery of science concepts (scientific knowledge), while science process skills (scienific process) and what scientific attitudes to be developed are not clearly defined and detailed, so that the impact on activity and acquisition of student learning outcomes. Based on the description of the above problems, the purpose of this research and development is to produce a product in the form of an experimental module for science in elementary school that based on science process skills (scienific process) and scientific attitudes, expecially in term : Human Circulatory System. The model used refers to Borg and Gall. To assess the feasibility of the module, validation was carried out by experts (material experts, media experts, and linguists) and also involved education practitioners. To assess the attractiveness of the module a trial was conducted, which began with a small group and then in a large group. Furthermore, the process of data analysis uses quantitative and qualitative techniques. The research and development (R & D) results are 1) The development step begins with analyzing potential and problems, collecting data / information, designing products, validating products, revising products, conducting product feasibility trials, and revising products again. 2) Based on the results of validation and feasibility tests, the development of the science module experiment for SD / MI based on science process skills (scienific process) and scientific attitudes in the term of the Human Circulatory System successfully meet the level of feasibility and attractiveness, therefore it can be used as teaching material in science learning in elementary school (SD/MI)

2017 ◽  
Vol 16 (2) ◽  
pp. 120-128
Author(s):  
Fahruddin Arfianto

This study is required by students to understand directly the circulatory system in humans with the three dimensional tools of human circulatory system. The purpose of this study was to determine the effect of three dimensional tools on science process skills of human circulatory system on circulation process material of senior high school students. The design of this study used was pretest-posttest control group design, in this design, there were two groups selected at random, then given pretest and postes. The study was conducted at SMA Muhammadiyah 1 Palangka Raya. The period of this study was July 2014 - April 2015. The sample of the study was the students of SMA Muhammadiyah 1 Palangka Raya in XI class on the first semester, as many as two classes of experimental class and control class with the number of control class students was 29 students, experimental class was 21 students. Data collection was tested with multiple choice questions to measure students� learning outcomes, observation sheet to measure students' science process skill and using N gain then analyzed by t test. The results showed that the three dimensional tools of human circulatory system has a very significant effect on the improvement of science process skills with the most dominant indicator is in the observation. Based on the result of the study can be concluded that the use of three dimensional tools of human circulatory system can improve the science process skills of senior high school students.


2020 ◽  
Vol 1 (3) ◽  
pp. 259-266
Author(s):  
Anthony Firdaus ◽  
Yula Miranda ◽  
Soaloon Sinaga

It has been observed that the level of science process skills and students' scientific attitudes, to seome extent, has not been formed, so the learning activity process has been running in slow motion. This study aims to examine the impact of project based learning (PjBL model) on the improvement of students‘ science process skills (KPS) and scientific attitudes, especially on plant tissue lesson. A pretest-posttest research design was applied to two classes of 8th grade students of SMPN 9 Palangka Raya, namely class VIIIA as the treated group, and while VIIIb as the control class using conventional learning models. The instruments used were lesson plans, science process skills observation sheets, scientific attitude questionnaires, and a number of test questions for testing. The results show that PjBL can improve science process skills with an N-gain of 0.70 in treated group, which is classified as high category, and N-gain of 0.48 in the control class which is in the moderate category. The PjBL implementation does not improve scientific attitudes because the N-gain value is 0.58 in the experimental class, quite similar to 0.32 point in the control class; both fall on moderate category.


2020 ◽  
Vol 3 (1) ◽  
pp. 14-23
Author(s):  
Ni Made Catri ◽  
Lilies N. Tangge ◽  
Afadil Afadil

This study aims to describe the increase in activities and student learning outcomes in learning Natural Sciences in class V Kabuyu Inpres Elementary School through the application of the science process skills approach. The method used in this research is classroom action research which consists of 4 stages, planning, implementation, observation, and reflection, with data collection techniques using evaluation tests, observation sheets, and field notes. Research subjects were 27 students. The results showed that using existing instructional devices showed an increase in student and teacher activities. Student learning activity shows the percentage score obtained on the first cycle is 70.05% in the category enough, in the second cycle showed an increase in the percentage score of 90.48% category very good, an increase of 20.43%. Teacher observation activities when applying the material in class I showed a percentage score of 78.33% in the good category, in the second cycle, the percentage score was 95.00% in the very good category, an increase of 16.67%. In the results of the analysis of evaluation tests, the first cycle students showed the percentage of classical completeness 53.70% for the percentage of classical absorption 71.06%, the second cycle showed an increase in the results of the evaluation test evaluation on the percentage of climax completeness obtained 90.74%, and the percentage of absorption laxative results showed 84.96%, KBK increased by 37.04% and DSK increased by 13.90%. Based on the acquisition of these results, it was concluded that the approach to science process skills can improve student learning activities and outcomes in the heat transfer material in class V of Kabuyu Inpres Elementary School in 2018-2019.    


2016 ◽  
Vol 6 (1) ◽  
Author(s):  
Ivan Lauren ◽  
Fauziyah Harahap ◽  
Tumiur Gultom

This research was aimed to develop a Genetics Practical Guidance book Based on Science Process Skills which feasible empirically according to content and design expert. This Genetics Practical Guidance book was developed integrated to 11 components of science process skills in each practicum activity. This science process skills allowed students to explore the information in the form of facts and concepts of science. This study was conducted from April 2016 to August 2016. This research and development used Borg and Gall model. However this study was limited to validation from content expert and design expert. Validation to content experts was carried out to assess the feasibility of the contents, feasibility of the presentation, and the feasibility of science process skills components on the product. Validation of design experts carried out to assess the feasibility of the design of cover, cover typography, content design and content illustration on practical guidance book. Data validation was analyzed descriptively qualitative.The result shown that according to conten experts the product has average percentage of 88.2% with very good criteria, where as validation from design expert shown the average percentage of 88.3% with very good criteria. As the conclusion Genetics Practical Guidance book based on Science Process Skills is feasible empirically based on content and design expert to be continue to the next steps.


2018 ◽  
Vol 2 (1) ◽  
pp. 1
Author(s):  
Titon Agung Saputro ◽  
Kriswandani Kriswandani ◽  
Novisita Ratu

Abstrak: Jenis penelitian ini adalah penelitian dan pengembangan (Research and Development) dengan tujuan mengembangkan media pembelajaran game edukasi berbasis platform game untuk siswa kelas VII SMP. Penelitan ini menggunakan desain penelitian Borg & Gall yang terdiri dari sepuluh langkah. Teknik pengumpulan data terdiri dari observasi, kuesioner dan tes. Hasil dari penelitian pengembangan ini adalah aplikasi game platform dengan materi aljabar. Dampak dari media pembelajaran game edukasi platform game  adalah media pembelajaran berpengaruh terhadap hasil belajar siswa. Hal ini berdasarkan pada uji Mann-Whitney dengan nilai signifikan 0,000<0,05 yang berarti terdapat perbedaan rerata sebelum dan sesudah pemberian media pembelajaran game edukasi berbasis platform game atau terdapat pengaruh game edukasi platform game pada materi aljabar terhadap hasil belajar siswa.  Selain itu, nilai N-Gain yang diperoleh adalah 0,49 yang berarti terjadi peningkatan sedang terhadap hasil belajar siswa. Abstract: The type of this research is research and development with the aim of developing game-based learning media game of platform game for VII class student of SMP using application of Construt 2. This research use Borg & Gall research design which consist of ten stages. Data collection techniques consist of observations, questionnaires and tests. The results of this development research is a platform game application with algebraic material. The impact of instructional media game game education game is the media influence on student learning outcomes. This is based on the Mann-Whitney test with a significance value of 0.000 <0.05 which means there is an average difference before and after the delivery of learning media game-based platform learning or the influence of algebraic game education game. material in algebra on student learning outcomes. In addition, the N-Gain value obtained is 0.49 which means a moderate increase in student learning outcomes.


2020 ◽  
Vol 1 (2) ◽  
pp. 134-155
Author(s):  
Emilia Candrawati ◽  
Sumpono ◽  
Agus Sundaryono ◽  
Mellyta Uliyadari

This study aims to determine the effectiveness of the integrated science learning type connected to achieving basic competencies and improving science process skills. This study uses a 4-D development model that is defined, design, develop, and disseminate with one-group posttest design implemented in 5th-semester students of Chemistry Education, University of Bengkulu. The research instrument is a posttest question to measure learning outcomes and observation sheets to measure science process skills. The teaching materials used are sourced from part of the process and the results of the activity test of palm oil endophytic bacteria ethyl acetate extract against Fusarium oxysporum f.sp. by TLC-bioautography is packaged in the form of learning videos. The results showed that the Integrated Science type of Connected model was used effectively to improve student learning outcomes and science process skills.


2021 ◽  
Vol 3 (2) ◽  
pp. 76-84
Author(s):  
Zainuddin Zainuddin ◽  
Mastuang Mastuang ◽  
Misbah Misbah ◽  
Melisa Melisa ◽  
Fitriana Dewi Ramadhani ◽  
...  

The purpose of this study was to describe the effectiveness of a wetland environment-based practicum module to train students' science process skills. This research was a research and development study with a 4D model (Define, Design, Develop and Disseminate) with the limitations of this research in the form of product effectiveness only. The product has been validated and the result was 89% categorized as very valid. The subjects of the trial were students of Lambung Mangkurat University Physics Education and the subjects of the distribution stage were Physics Tadris students UIN Antasari. The instrument used in the study was a science process skills assessment sheet, meanwhile the data analysis is done by calculate the n-gain on the value of science process skills and accompanied by the average value of each meeting as supporting data. The results shows that this module was effective in the medium category. It can be conclude that this wetland environment-based practicum module is effective for use in lectures.


2020 ◽  
Vol 6 (3) ◽  
Author(s):  
Faizah Firdaus ◽  
Wachju Subchan ◽  
Erlia Narulita

Strengthening STEM-oriented learning is necessary for 21st century, so the development of appropriate learning models must be carried out. The aimed to of this study were analized validity, effectiveness, and practicality of STEM-based Team Games and Tournament (TGT) learning model towards the students' science process skills. This research was research and development (R&D) with a 4-D development namely; Defining, Designing, Developing, and Disseminating. The study involved 2 experts as validators, 2 teachers as user, and 112 students in small-scale tests, large-scale tests, and distribution tests in SMA. The research was done until the stage of disseminating and produced. The results showed the validity value of 83% was categorized as very valid, the effectiveness score of 83.9% was categorized as good, and the practicality score was 87.5%, so that it was declared valid, effective, and practical to improve the science process skills. Therefore, it is recommended to be applied in schools.


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