scholarly journals Pengembangan Media Pembelajaran Mengunakan Aplikasi Construct 2 Pada Materi Aljabar Kelas VII

2018 ◽  
Vol 2 (1) ◽  
pp. 1
Author(s):  
Titon Agung Saputro ◽  
Kriswandani Kriswandani ◽  
Novisita Ratu

Abstrak: Jenis penelitian ini adalah penelitian dan pengembangan (Research and Development) dengan tujuan mengembangkan media pembelajaran game edukasi berbasis platform game untuk siswa kelas VII SMP. Penelitan ini menggunakan desain penelitian Borg & Gall yang terdiri dari sepuluh langkah. Teknik pengumpulan data terdiri dari observasi, kuesioner dan tes. Hasil dari penelitian pengembangan ini adalah aplikasi game platform dengan materi aljabar. Dampak dari media pembelajaran game edukasi platform game  adalah media pembelajaran berpengaruh terhadap hasil belajar siswa. Hal ini berdasarkan pada uji Mann-Whitney dengan nilai signifikan 0,000<0,05 yang berarti terdapat perbedaan rerata sebelum dan sesudah pemberian media pembelajaran game edukasi berbasis platform game atau terdapat pengaruh game edukasi platform game pada materi aljabar terhadap hasil belajar siswa.  Selain itu, nilai N-Gain yang diperoleh adalah 0,49 yang berarti terjadi peningkatan sedang terhadap hasil belajar siswa. Abstract: The type of this research is research and development with the aim of developing game-based learning media game of platform game for VII class student of SMP using application of Construt 2. This research use Borg & Gall research design which consist of ten stages. Data collection techniques consist of observations, questionnaires and tests. The results of this development research is a platform game application with algebraic material. The impact of instructional media game game education game is the media influence on student learning outcomes. This is based on the Mann-Whitney test with a significance value of 0.000 <0.05 which means there is an average difference before and after the delivery of learning media game-based platform learning or the influence of algebraic game education game. material in algebra on student learning outcomes. In addition, the N-Gain value obtained is 0.49 which means a moderate increase in student learning outcomes.

2021 ◽  
Vol 5 (1) ◽  
Author(s):  
Rahmawatin Khasanah ◽  
Haris Supratno ◽  
M. Bambang Edi Siswanto

This study applies the model course review horay (CRH) with the help of  media board reward on the theme of learning 6 caring for animals and plants in SDN Jatirejo. The method used is an experimental method in Pre-Experimental Design in the form of Intact-Group Comparison. The subjects of the study were of grade II SDN Jatirejo in academic year 2019/2020. Data collection through observation of learning activities and written tests to measure student learning outcomes before and after being given treatment. The results of data analysis using the t-test formula to determine the effect of treatment in the experimental and control groups. The results of the study using the model course review horay helped by the media reward board were more fun and students were actively learning so that the teacher easily delivered teaching material with a very good category namely the experimental group (11,843 ) > the control group (11,655) which means that there is an influence on the use of the model course review horay with the help of  media board reward in the experimental group is greater than conventional learning applied to the control group. The results of this study as a source of information input and consideration for institutions involved in learning theme 6 grade II elementary school.


Author(s):  
Siti Namiroh

The purpose of this study is to produce multimedia product that is useful for use in the learning process and can improve student learning outcomes. This study uses the Dick and Carey research and development methodology. The research instruments used in this study were interviews, questionnaires, and observations. The product feasibility is carried out by media experts, material experts and students. The results obtained from experts and students showed that the media developed showed feasibility as a learning medium.


2020 ◽  
Vol 1 (1) ◽  
pp. 8-17
Author(s):  
Rina Rusdiana ◽  
Udjang Pairin M. Basir ◽  
Muhammad Nuruddin

The study was backed by teachers who did not use the learning media while learning to teach and students felt difficulties in remembering and understanding fractional matter so that many students gained value under the embassy. Based on the background, the research aims to describe the influence of the use of media puzzles on student learning outcomes. This method of research is Pre-Experimental Design with One Group Of Pre-Test Post-Test which only involve one class. The purpose of this research is to learn the students ' learning outcomes before and after using the media puzzle in grade III students at SDN Pucangsimo 1. The samples in this study were grade III students numbering 49 children. This study was conducted for two meetings with a 1-week time interval. The results showed that in pretests activities (without using media) There are 30 students in the category of incomplete, there are 10 students who are in the category completed or reach the value of the KKM and there are 9 students who value above the KKM. As for the average student learning results when Pretests reaches 68 in the classical has not fulfilled the KKM, while in post-test activities There are 35 students who obtained a value above the KKM with an average of 83. The influence of learning the fractional material mathematics of grade III students at SDN Pucangsimo 1 shows that there is a significance difference of 0.00 smaller than the significance of 0.05 (0.000 < 0.05), then the hypothesis (H1) in this study was declared acceptable. This means that the variable use of media puzzles affects students ' learning outcomes before and after using the media puzzle in the learning process.


2021 ◽  
Vol 5 (1) ◽  
Author(s):  
Rahmawatin Khasanah ◽  
Haris Supratno ◽  
M. Bambang Edi Siswanto

This study applies the model course review horay (CRH) with the help of  media board reward on the theme of learning 6 caring for animals and plants in SDN Jatirejo. The method used is an experimental method in Pre-Experimental Design in the form of Intact-Group Comparison. The subjects of the study were of grade II SDN Jatirejo in academic year 2019/2020. Data collection through observation of learning activities and written tests to measure student learning outcomes before and after being given treatment. The results of data analysis using the t-test formula to determine the effect of treatment in the experimental and control groups. The results of the study using the model course review horay helped by the media reward board were more fun and students were actively learning so that the teacher easily delivered teaching material with a very good category namely the experimental group (11,843 ) > the control group (11,655) which means that there is an influence on the use of the model course review horay with the help of  media board reward in the experimental group is greater than conventional learning applied to the control group. The results of this study as a source of information input and consideration for institutions involved in learning theme 6 grade II elementary school.


2016 ◽  
Vol 3 (1) ◽  
Author(s):  
Sukamto ◽  
Asry Kusuma Wardani

<em>The purpose of this research is consider the effectivness of mathematic learning using lectora inspire based interactive CD in primary school. This research is a research and development with design ADDIE. The validity of he return products developed by votes validator media experts and material to obtain a valid criterion.  Products in the validation by experts and the media matter experts, and then tested. Sample test was grade 4  students of elementary school Tandang 01 Semarang.  Results of the media validation analysis experts the average percentage of media ideals, respectively for 68.00% and 89.58%. Results of the validation  analysis matter experts the average percentage of media ideals, respectively for 74.67% and 90.42%, and the response to all students in grade IV B of elementary school of Tandang  01 Semarang  by 87.64%. Based on the test results are known t­<sub>0</sub> t over t<sub>table </sub>(9.056&gt; 2.030). Differences in student learning outcomes before and after being treated was 59%. From the analysis, AMT interactive CD categorized as very good. So it can be applied in teaching.</em>


2018 ◽  
Vol 1 (1) ◽  
pp. 10-17
Author(s):  
Tiurida Intika

Media booklet dapat dijadikan sumber belajar karena bentuknya sederhana serta menyediakan data akurat yang dapat membantu siswa memahami konsep materi. Tujuan pengembangan adalah untuk mengetahui pentingnya cara pengembangan serta efektivitasnya. Penelitian ini merupakan penelitian Research and Development (RD) yang dilakukan mengacu pada teori Borg dan Gall. Data yang diambil adalah kebutuhan pengembangan booklet, kelayakan booklet, tanggapan siswa mengenai kelayakan booklet dan hasil belajar siswa melalui media booklet. Hasil penelitian menunjukkan bahwa guru dan siswa memberikan tanggapan positif terhadap penggunaan booklet. Terlihat pada penilaian validasi produk booklet dari pakar materi dan media yang memperoleh skor rata-rata 3,28 dengan kriteria sangat baik atau layak digunakan. Siswa memberikan tanggapan dan respon positif sangat baik dengan memperoleh skor rata-rata sebesar 9,26%. Sedangkan ketuntasan hasil belajar siswa dengan ≥75 pada uji coba pemakaian 84,5%. Berdasarkan hasil penelitian dapat disimpulkan bahwa media booklet science for kids booklet efektif dan layak digunakan untuk meningkatkan hasil belajar siswa dan dikembangkan berdasarakan kebutuhan guru dan siswa.  Media booklet can be used as a source of learning because it is simple and provides accurate data that can help students understand the concept of the material. The purpose of development is to know the importance of development and its effectiveness. This research is a Research and Development (R D) research which is done referring to Borg and Gall theory. The data taken is the need of booklet development, booklet feasibility, student responses about booklet feasibility and student learning outcomes through booklet media. The results showed that teachers and students responded positively to the use of booklets. Seen on the validation assessment of product booklets from material and media experts who scored an average of 3.28 with criteria very good or feasible to use. Students responded positively very well with an average score of 9.26%. While the completeness of student learning outcomes with ≥75 on the trial use 84.5%. Based on the results of the study can be concluded that the media booklet science for kids booklet effective and worthy used to improve student learning outcomes and developed based on the needs of teachers and students. Media booklet can be used as a source of learning because it is simple and provides accurate data that can help students understand the concept of the material. The purpose of development is to know the importance of development and its effectiveness. This research is a Research and Development (R D) research which is done referring to Borg and Gall theory. The data taken is the need of booklet development, booklet feasibility, student responses about booklet feasibility and student learning outcomes through booklet media. The results showed that teachers and students responded positively to the use of booklets. Seen on the validation assessment of product booklets from material and media experts who scored an average of 3.28 with criteria very good or feasible to use. Students responded positively very well with an average score of 9.26%. While the completeness of student learning outcomes with ≥75 on the trial use 84.5%. Based on the results of the study can be concluded that the media booklet science for kids booklet effective and worthy used to improve student learning outcomes and developed based on the needs of teachers and students.


2021 ◽  
Vol 1 (1) ◽  
pp. 45-50
Author(s):  
Mariatul Kiftiah ◽  
Zamzam Rasyidi ◽  
Akhmad Rusydi

Hypnoteaching is a method that is able to arouse students' enthusiasm in learning. Hypnoteaching method works through the human subconscious so that indirectly students are easy to accept lessons and are excited. This research is motivated by a decrease in student learning outcomes in the Hadith Quran  subject due to lessons that are not understood and the teacher's methods are not suitable for students, students become bored when learning the Quran Hadith and do not participate in learning. . This study uses the Hypnoteaching method to analyze the impact of student learning outcomes on the Hadith Quran subject.The method in this research uses quantitative methods with the type of research is pre-experimental design in the form of one group pretest posttest design used to investigate before and after the application of the Hypnoteaching method. The population in this study were all students at MIN 28 Hulu Sungai Utara, totaling 180 students. The sample of this research was the fourth grade students, amounting to 31 students. Data collection conducted in this study were interviews, tests, observation, and documentation. The result of this study is that student learning outcomes have increased their learning outcomes after using the Hypnoteaching method, this is evident from the results of students' pretest and posttest. The average grade 4 students' grades in the Hadith Quran subject at the pretest were 77, 95 and during the posttest 88, 16. Therefore the Hypnoteahing method had a positive impact on the learning outcomes of the fourth grade students in the Quran Hadith subject.


Jurnal Socius ◽  
2015 ◽  
Vol 4 (2) ◽  
Author(s):  
Wahyudin Noor

The purpose of this study was to determine; (1) wheter there is a difference in student’ learning outcomes in the experimental class before and after the treatment of documentary film given (pre-test-post-test), (2) Whether there is an increase (gain) of students’ learning outcomes , (3) Whether documentary film are effective media in improving students’ learning outcomes, (4) how the response of the students  towards the utilization of documentary films in the teaching and learning of Social Science. This study was designed by using Pre Experimental Design of the study One Group Pre-test - Post-test. Based on the results of the study, it was found that (1) there is a significant difference in students’ learning outcomes in the experimental class before and after treatment by using documentary film given (pre-test - post-test), (2) There was an increase of (gain) of students’ learning outcomes in the experimental class after the treatment by using documentary film of 0.53 which was interpreted as moderate, (3) the effectiveness of documentary films as media to improve student learning outcomes can be seen from the increase/ difference of the pre-test and post-test result with an average of 26.48 with a deviation standard of 14.13 tasted on the media feasibility, namely judgment test where the results obtained from the test were of 73.85% from matter experts, 76.47% media expert test, 75% from computer expert so that these percentages showed that the media used in this study were feasible to be utilized (4) The  students’ responses regarding the media used from the questionnaire’s total scores ranged from 36 to 44.Keywords: teaching and learning media, documentary film , learning outcomes.


Author(s):  
Mohammad Archi Maulyda ◽  
Umar Umar ◽  
Vivi Rachmatul Hidayati

The success of the teacher in creating an interesting learning atmosphere and can foster a positive attitude of students in participating in this learning is strongly influenced by several factors, one of which is the use of interesting learning media. The purpose of this research is to produce Snakes and Ladders Game Learning Media on the Circle material for grade VI students of SDN 26 Ampenan which is suitable for use based on the assessment of Material Experts, Media Experts, and Students, as well as improving student learning outcomes. Snakes and Ladders Game Learning Media was developed using research and development or Research and Development (R&D) with the ADDIE development model. At the Development stage, the media developed was assessed for feasibility by 2 Material Experts (lecturers and teachers), 1 Media Expert, 5 Small Group Trial Students, and 25 Large Group Trial Students. Data collection techniques in this development research are through questionnaires and tests. The data obtained from the questionnaire were analyzed descriptively qualitatively and quantitatively. The results of the media assessment based on the Material Experts obtained an average score of 3.6 included in the "Very Eligible" criteria, the Media Experts obtained an average score of 3.1 included in the "Eligible" criteria, and Small Group Trial Students obtained an average score 3.5 is included in the "Very Eligible" criteria, and the Large Group Trial of Students obtained an average score of 3.4 is included in the "Eligible" criteria. Student learning outcomes after using the Snakes and Ladders Game Learning Media that has been developed have increased by 56%. It is concluded that the Snakes and Ladders Game Learning Media is acceptable, feasible and effective to be used as a learning medium.


2021 ◽  
Vol 13 (22) ◽  
pp. 12375
Author(s):  
Nabeel Abu Shaban ◽  
Eman Abdelhafez ◽  
Mohammad Hamdan

The COVID-19 pandemic has forced almost all universities in the world to switch from face-to-face to an online teaching format. In response to this sudden transition, the Mechanical Engineering department at the Al-Zaytoonah University in Jordan had to adapt to this change within two weeks in mid-March 2020. In addition, the department had to comply with the strict ABET accreditation regulations, among which is the indirect assessment of each course by the students each semester. They judge to what degree ABET-mandated student learning outcomes (SO) are actually met in any course designated to deliver the outcomes. Another ABET accreditation regulation is direct assessment, which is conducted by the instructor and relies on an instructor’s own evaluation of tasks designated for certain student learning outcomes. The aim of this study is to determine if, during the COVID-19 pandemic, students’ assessments changed significantly, in accordance with the ABET mandate, by using statistical analyses of students’ responses on an online completed survey. An independent samples t-test was used to evaluate the statistical importance of the observed differences. The SO coverage rates were quite high during the pandemic, although, generally, somewhat lower than their pre-pandemic equivalents. In this study, the Air Conditioning and Heating (ACH) course was selected to compare direct and indirect student learning outcomes before and after the COVID-19 pandemic. Consequently, our findings revealed a positive effect on SO performance during the COVID-19 pandemic and due to e-learning teaching.


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