scholarly journals Zoom vs. Google Classroom: Which is likely more effective for supporting students’ learning in mathematics?

2021 ◽  
Vol 14 (2) ◽  
Author(s):  
Siti Anisa Maesaroh ◽  
Leni Marlena

[English]: The purpose of this study is to predict the probability of successful mathematics online learning using two platforms; Zoom Meeting and Google Classroom, towards students’ learning outcomes. The sample used was sixty-four grade 11 students. Data was collected through a test on matrix topics and then analyzed using probit regression. The results of the analysis show that the student's probability of success to achieve better learning outcomes using Zoom Meeting is 12.46% higher than Google Classroom. In this case, Zoom Meeting can be used as a virtual face-to-face platform, so that the teaching and learning process can be more communicative and interactive compared to Google Classroom, where its use is limited to the delivery of learning content only. Therefore, online learning using Zoom Meeting in mathematics is more recommended because it has a higher chance of improving students’ learning outcomes. [Bahasa]: Penelitian ini bertujuan memprediksi peluang keberhasilan pembelajaran daring matematika menggunakan platform Zoom Meeting dan Google Classroom terhadap hasil belajar siswa. Sampel yang digunakan sebanyak 64 siswa kelas XI. Pengambilan data dilakukan dengan tes hasil belajar pada materi matriks kemudian dianalisis menggunakan regresi probit. Berdasarkan hasil analisis, diperoleh peluang sukses siswa terhadap hasil belajar menggunakan platform Zoom Meeting 12,46% lebih tinggi dibandingkan dengan Google Classroom. Zoom Meeting merupakan platform yang dapat digunakan sebagai sarana tatap muka maya, sehingga pembelajaran dapat lebih komunikatif dan interaktif dibandingkan dengan Google Classroom yang penggunaannya dibatasi untuk penyampaian konten pembelajaran saja. Dengan demikian, pembelajaran daring menggunakan Zoom Meeting lebih direkomendasikan karena berpeluang lebih tinggi untuk meningkatkan hasil belajar matematika siswa.

Author(s):  
Ivan Jaya ◽  
Mahyuddin K. M. Nasution

The COVID-19 pandemic that has recently hit various countries including Indonesia has resulted in major changes in various fields, including in the development of the education sector. The teaching and learning process has turned from face-to-face into an online method. However, there are several obstacles experienced by schools that implement an online learning system, one of them was the ability of teachers who do not understand various learning application platforms. In addition, the material provided by the teacher is not maximally acceptable to students because most teachers provide learning material from the pages of textbooks or teacher writings (scans, photos, or presentation files). For this reason, it is necessary to have variations in the provision of teaching materials to students by making interesting and creative learning videos using the Movavi Education Set. With learning videos, students can do lessons at home, repeat it, and can ask the teacher some points from it if they don't understand. By using Movavi Education Set, teachers are also free to be creative in making learning videos that can be shared through commonly used communication applications such as e-mail, WhatsApp, line, google classroom and other applications.


2021 ◽  
Vol 1 (2) ◽  
pp. 23-29
Author(s):  
Muhammad Makki ◽  
Dyah Indraswati ◽  
Muhammad Erfan ◽  
Aisa Nikmah Rahmatih ◽  
Vivi Rachmatul Hidayati

The Covid-19 pandemic has led to policies that make teachers and students have to adapt the face-to-face learning model to online learning. The teacher of SD N 2 Cakranegara admits that there are limitations to the variety of audio-visual learning media used. The teachers also don't know and have never tried to develop game games with learning content, even though Android-based games are very possible to be developed and accessed portable on smartphones, the majority of which are already owned by teachers and students. The provision of workshops and assistance in making Android-based educational games for SD N 2 Cakranegara teachers aims to improve skills in creating and developing learning media in the form of educational games and maximizing the use of smartphones. The targeted output in this service activity is the existence of educational games that are ready to be used for the online learning process through appsgeyser.com and quickappninja.com.  


2021 ◽  
Vol 26 ◽  
pp. 93-100
Author(s):  
Fetri Sukisworo ◽  
Marsono Marsono ◽  
Widiyanti Widiyanti

The Covid-19 pandemic has had a fundamental impact on various aspects of humanity. Starting from attacking health, this pandemic has hit the education sector which is quite influential on human life. Enforcement of regulations while maintaining a distance of about one meter has implications for the education process in Indonesia. Therefore, the educational element must encourage the distance learning process. The term arises because it sees distance learning as an alternative to face-to-face methods so that education can always be held without controversy under any circumstances. This activity raises the use of technology that is used as teaching material for distance education. Distance learning techniques allow users to take advantage of technologies such as online learning. Teachers will be required to abandon using traditional techniques whose methods are somewhat indifferent. Online learning creates internet connectivity and the use of information technology in helping the teaching and learning process that can be applied in Google Classroom. In this article, researchers focus on using Google Classroom in the context of implementing distance learning during the Covid-19 pandemic.


Author(s):  
Syarifah Rohana

The sophisticated information and technology (IT) development can be the answer for various problems post the covid-19 pandemic, particularly the teaching and learning challenges. The role of IT that is booming nowadays is online learning. Online learning is obviously different from regular learning. In this mode of learning, the students are required to have the ability to receive and process information. It serves as media that connect teachers and students who are being remote from one another at any time and anyplace. There are various media utilized to perform online learning such as WhatsApp, Google Meet, Zoom, Google Classroom, and other e-learning platforms. Among all these media, though, WhatsApp apparently appointed as the simplest and easiest media to access in all levels of education. Online learning at current is the effective medium to carry on the teaching and learning process in all levels of education. For the effectiveness of online teaching and learning process during the covid-19 pandemic, there have been a number of learning models suggested by the expert such as remote learning, face to face learning, e-learning, project-based learning, and Blended Learning.


Author(s):  
Tiodora Fermiska Silalahi ◽  
Ahmad Fakhri Hutauruk

In improving the quality of school education and learning in the future, it is necessary to change the mindset that will be used as the basis for implementing a learning program. What's more in the co-19 pandemic period that requires students to be able to study at home without interacting in class for a while. In the past the learning process was conventional, namely face-to-face in class. But even then, most teaching processes are still dominated by teachers. As a result, teaching and learning activities place more emphasis on teaching and not on learning. Learning activities favor the interests of those who teach. Efforts for learning to be focused on students, it is necessary to apply a cooperative learning model which is a form of change in mindset in learning activities at school. However, during this pandemic, the next challenge is how the cooperative process can take place in the online learning process. The absence of a physical meetup becomes an obstacle that can be minimized by the adaptation of the teacher in the distance learning process. In this case the teacher no longer dominates the learning activities, but rather becomes the facilitator and mediator of the process. The cooperative learning model is designed by giving opportunities to students together to build their own knowledge.


2020 ◽  
Vol 8 (4) ◽  
pp. 144-152
Author(s):  
Chris Batara ◽  
Charnia Iradat Rapat

Virtual University is a learning system by providing an online environment based on information and communication technology. This system can overcome the problems that arise due to covid-19 not to gather together to do the learning process, but must learn from their respective places. This Virtual University system uses Moodle version 3.7 with PHP and MySql programming language platforms as a database server and Apache as a web server can be an innovative learning method that is an ideal solution and in accordance with existing conditions with the hope that it can improve the quality of education if used optimally and comprehensive. This system can perform the basic functions of an e-learning system in which the lecturer can upload lecture material and students can download the material online and can conduct online meetings that can replace face to face in the room. The general objective of this research is to apply a web-based online learning system. The system applied is software that supports the ongoing teaching and learning process for online learning through the internet. The software is installed on the server and can be accessed by participants of online learning programs from browser applications on their PC / cell, and the formation of a university that is not limited by time and space. The stages of this research are: determining user needs, creating a system model, design, system implementation, and testing.


2019 ◽  
Author(s):  
Sri Hartatik

Symptoms decrease learning motivation among students in Entrepreneurship Education evocative writer to immediately undertake innovative action in the process of study with learning approach called Contextual teaching and Learning (CTL).This Approach create with blend of learning materials to life experienced every single day, so that the learning process was meaningful. Application of CTL approach is based on the following aspects: Constructiv, Inquiry, Finding Information, Community Learning, Modeling, Reflection and Actual assessment.¬ Answering the question of Entrepreneurship Learning How to optimize efforts through CTL approach, it is done by taking a Class Action Research. Research subjects was undergraduate business class student of SMK Negeri Pasirian, Indonesian district. This research through three cycles for each cycle is done in three times face to face with the stages: Planning, Implementing, Observing and Reflection. At the end of the activity for each cycle the result is determined by describing the results of observation and learning outcomes. The result was significant that the Learning Process Approach CTL capable of increasing the Learning outcome of the studenst, so that they are motivated to continue learning for the sake of next study achievement.


Author(s):  
Arif Munandar ◽  
Heni Sulistiani ◽  
Qadli Jafar Adrian ◽  
Agus Irawan

The teaching and learning process needs to be done well and directed. Good quality of learning will certainly produce good learning outcomes. The learning process at SMK Al-Huda, South Lampung is still done through face-to-face. For this reason, Al-Huda Vocational School needs to develop an online learning system to facilitate teachers in sharing material, assignments and conducting examinations. And can facilitate students in obtaining material, collecting assignments and doing exam questions. The design of this system is made using the PHP programming language, MySQL database and usecase diagrams. The results of testing the system using the blackbox method involved 8 respondents and the results showed that the system built was in accordance with user requirements and could run very well.      


2020 ◽  
Vol 4 (2A) ◽  
pp. 77-82
Author(s):  
MINTEN AYU LARASATI

The Covid-19 outbreak has greatly affected the learning process, because of lecturescannot be implemented in the form of face-to-face lectures. One way to getachieving learning outcomes is to use the system learning mediaonline. Online learning functions as a link between lecturers and studentswith an internet network that can be accessed anytime and anywhere. MediaOnline learning used is Edmodo, a learning platformbased on social networks. The purpose of this research is to analyze the effectiveness of the mediaedmodo in the PAI lecture on semseter 1 students, mix class at the UniversitySumbawa technology. This type of research is a qualitative case study, a methoddata collection used is documentation, interviews and observations.The results of the study concluded that the Covid-19 pandemic changed shapePAI learning becomes online, the media used is edmodo. Edmodo is ratedeffective for carrying out the learning process because, the course material can be accepted,studied and reviewed, assignment collection is simpler, easier and can be scoredaccepted directly, improve student discipline and consistency, easy andnice. Interaction and communication during online learning becomes easier anddirected with the features provided by Edmodo so that the objectives and CPMK PAI canwell earned.


Author(s):  
Zulkifli Zulkifli

System of learning that takes place only in the classroom and the absence of an online learning media that uses information technology to support the learning. This network-based E-Learning application is an international standard application, a learning application supported by information technology. Searching information and learning that is only done face-to-face in the classroom is very clear can hamper the learning process with a limited time. In support of teaching and learning activities by utilizing information technology needs to be made a web-based E-Learning application using php and MySQL database Keywords: E-learning, MySQL, PHP, Web


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