scholarly journals The Development of Interactive Learning Multimedia for Zakat Lesson

2020 ◽  
Vol 15 (1) ◽  
pp. 79
Author(s):  
Mukhammad Luqman Hakim

This research aims to produce multimedia learning and provide understanding to students of the importance of paying zakat in accordance with applicable regulations. The research subjects are 33 students of class VII.I at SMPN 7 Kediri. This study uses research and development method of Lee and Owen’s model. The procedures in research and development are needs analysis, design, development, implementation and evaluation. The data analysis uses a closed questionnaire with a Likert scale. This research and development received positive responses from experts and stated that interactive learning multimedia was feasible to use and did not require revision. A whole responses from students stated that this learning multimedia provides a new learning experience and fosters a sense of awareness of the importance and benefits of paying zakat.

2021 ◽  
Vol 2111 (1) ◽  
pp. 012043
Author(s):  
D Hariyanto ◽  
Zamtinah ◽  
T Triasih ◽  
M S Wati ◽  
G K Kassymova

Abstract This study aimed at determining the design stage of the augmented reality-based learning media for sensors and transducers course. This study employed the Research and Development method with the ADDIE model with the stages of analysis, design, development, implementation, and evaluation. This article focuses on the design stage during the process of media development. The developed learning media can be used among vocational students by visualizing the sensor and transducer components like in the real laboratory setting. The design of the developed learning media contained application storyboards and animation storyboards for practicing the six sensors. This augmented reality learning media is designed to support online learning and students’ autonomous learning in the practical course of sensors and transducers.


2019 ◽  
Vol 2 (3) ◽  
pp. 241-247
Author(s):  
Eka Aprilia ◽  
Nanang Supriadi

This study aims to develop learning media in the form of pop-up boxes that are effective and in accordance with the criteria for autistic children. This type of research used in this research is research and development (Research and Development). In this study using ADDIE research methods, namely Analysis, Design, Development, Implementation, Evaluation. Data collection techniques used were test and non-test instruments, data analysis techniques to calculate the validity of the media, students' responses and the effectiveness of instructional media. Validation in this research is based on the validation of media experts and students to determine the response and effectiveness of the resulting media. The results of validation by media experts are 2.67 with the criteria of "quite valid". The response of students 3.27 with very interesting responses. The results of the effectiveness test with a percentage of 66% with effective criteria. Based on the data obtained shows that learning media is feasible to use and effectively applied in learning


Author(s):  
Mery Berlian ◽  
Rian Vebrianto ◽  
Musa Thahir

The objective of this research was to develop non-test instrument or questionnaire to measure the evaluation of the use of Webtoon among the students of Open University in Pekanbaru, Riau, Indonesia and to obtain the instrument’s validity and reliability. This research employed the Analysis, Design, Development, Implementation, Evaluation (ADDIE) instructional model. The data were collected using online questionnaire. There were 55 respondents participated in this research. The data collected were analyzed descriptively using SPSS program version 23.00 for windows. The result of the data analysis indicated that the instrument has the percentage of agreement result of 82.75% (valid) and Cronbach alpha with score 0.942 (reliable). The data proved that the instrument has very feasible. This result showed that this research and development produced Webtoon non-test instrument which is valid and reliable.


Author(s):  
Ardistya Puspita Sari ◽  
Indra Martha Rusmana

This study aims to determine the feasibility of using learning media based on Videoscribe Sparkol on congruence and similarity material at SMP PGRI 2 Bogor. The method used in this study is the Research and Development method using ADDIE development procedures, namely (Analysis, Design, Development, Implementation, and Evaluation). The data collection method used an expert test validation questionnaire. The results of data analysis in the media validation process included media experts, namely 4.00 meaning "good", material experts, namely 4.00 intention "good", and development experts, namely 4.25 meaning "very good". It can be concluded that the average feasibility of learning media based on Sparkol videoscribe is feasible because the intermediate results are promising. This media development was carried out until expert testing and was not carried out in the field due to the Covid-19 pandemic in 2020


2020 ◽  
Vol 2 (2) ◽  
pp. 104
Author(s):  
Fanny Fashiri ◽  
Nora Susanti

This study aims to know the feasibility of an interactive learning material based on a website that innovated based on BSNP. The research method used Research and Development (R&D) with the ADDIE models which consist of five stages are analysis, design, development, implementation, and evaluation. Data collected technique used for feasibility was a questionnaire of BSNP was given to experts lecture. The analysis results of this research are the interactive learning material based on the website was feasible that used questionnaire of BSNP showed a score of the truth, breadth, and depth of concept aspects was 4.66, material and question device aspects was 4.56, language structure aspects was 5.0, display of media aspects was 4.83, software engineering aspects was 4.33, usefulness aspects was 4.66. The average score overall validation of interactive learning material based on the website on the electrolyte and nonelectrolyte solution topic was 4.67. The average score overall validation of interactive learning material based on the website on the electrolyte and nonelectrolyte solution topic shows that this media is very eligible and can be used in the learning process.


2017 ◽  
Vol 9 (2) ◽  
pp. 19-27
Author(s):  
Muhammad Damris ◽  
Syamsurizal Syamsurizal ◽  
Eliza Yuliani

Chemical learning that is boring and unattractive makes students less interested in learning. For that developed multimedia learning by using software Swish Max 4. The purpose of this study was to develop multimedia learning using Swish Max 4 on radioactive and to know its impact on the learning experience of students at class XII IPA SMA N 8 Kota Jambi. This study is a development study that adapts the ADDIE model. Stage in the development research are analysis, design, development and evaluation. Instrument sheets used collecting data were questionnaire of student needs, media validation questionnaire,material validation questionnaire, teacher assessment questionnaire and students response questionnaire. The main result of this study is a multimedia learning on radioactive using Swish Max 4, that equipped with video and animation. This multimedia learning on radioactive is good based on validation results from media experts and material experts. From the results of product trials of chemistry teachers and students response at Class XII IPA SMA N 8 Jambi, this media can be used to help students in learning independently. Based on the results of study concluded that multimedia learning on radioactive using Swish Max 4 is good for use in learning and get student response to multimedia learning is very good with score 82,4%.  


Author(s):  
Farida Fitriani ◽  
I. Indriaturrahmi

Penelitian ini bertujuan untuk merancang bangun e-modul, mengembangkan serta menguji kelayakan e-modul mata pelajaran bahasa Indonesia. Penelitian ini dilakukan di MAN 1 Lombok Tengah dengan subjek penelitian sebanyak 32 orang kelas 10 semester I. Metode penelitian yang digunakan adalah penelitian dan pengembangan dengan model ADDIE (Analysis, Design, Development, Implementation And Evaluation). Uji kelayakan e-modul dilakukan oleh 2 orang ahli (1 ahli materi dan 1 ahli media) dan siswa. Ahli media menguji kelayakan aplikasi e-modul dan ahli materi menguji kedalaman materi bahasa indonesia, sedangkan siswa memberikan respon setelah menggunakan e-modul. Berdasarkan hasil uji kelayaakan maka diperoleh bahwa ahli media dan ahli materi menyatakan e-modul layak digunakan (ahli media= 87,5% dan ahli materi= 96,31%), sedangkan siswa merespon positif (87,7%). Berdasarkan hasil tersebut dapat disimpulkan bahwa e-modul mata pelajaran Bahasa Indonesia yang dikembangkan sangat layak sebagai sumber belajar untuk diterapkan pada siswa.Development of e-modules as Learning Resources for Indonesian Language Subjects Class X MAN 1 Central LombokAbstractThis research aims to design e-modules, develop and test the feasibility of e-modules for Indonesian subjects. This research was conducted in MAN 1 Central Lombok with 32 class 10 semester I research subjects. The research method used was research and development with the ADDIE model (Analysis, Design, Development, Implementation and Evaluation). The e-module feasibility test was conducted by 2 experts (1 material expert and 1 media expert) and students. Media experts test the appropriateness of e-module applications and material experts test the depth of Indonesian language material, while students respond after using e-modules. Based on the results of the feasibility test, it was found that the media expert and material expert stated that the e-module was appropriate (media expert = 87.5% and material expert = 96.31%), while students responded positively (87.7%). Based on these results it can be concluded that the e-module of Indonesian subjects developed is very feasible as a learning resource to be applied to students.


2018 ◽  
Vol 2 (2) ◽  
pp. 320-332
Author(s):  
Nurul - Hidayati ◽  
Sulistyo Saputro ◽  
Endang Susilowati

This study was aimed at determining the effectiveness of chemical modules with compendium verses Quran to improving student learning outcomes in Pesantren-based school. The study used the research and development method with five stages: analysis, design, development, implementation, and evaluation. The data show that 99% of students and teachers need comparative science course modules with compendium from the Quran. The modules that have been produced are validated by material experts, linguists, learning experts, media experts, and practitioners. The results show that the module has been feasible to be implemented in classroom learning. The validation results show that the product is valid and feasible to use. The trial is limited and the main test is performed after module revision. The average pretest and posttest results show that with the use of the development module the results increase, so the use of this module is more effective because it improves students’ achievement. The significance value of the t-test is 0.001 which means there is an influence on the use of chemical modules with compendium verses from the QuranKEEFEKTIFAN MODUL KIMIA DENGAN KOMPENDIUM AYAT-AYAT ALQURAN PADA SEKOLAH BERBASIS PESANTRENAbstrakPenelitian ini bertujuan untuk menguji efektivitas modul kimia dengan dilengkapi kompendium ayat-ayat Alquran dalam meningkatkan hasil belajar siswa pada sekolah berbasis pesantren. Penelitian ini merupakan penelitian pengembangan dengan lima tahapan yaitu: analysis, design, development, implementation, dan evaluation. Data menunjukkan bahwa 100% siswa dan guru membutuhkan modul mata pelajaran kimia berkompendium Alquran. Modul yang telah dihasilkan divalidasi oleh ahli materi, ahli bahasa, ahli pembelajaran, ahli media, dan praktisi. Hasil menunjukkan bahwa modul layak diimplementasikan dalam pembelajaran di kelas. Hasil validasi menunjukkan bahwa produk tersebut valid dan layak untuk digunakan. Uji coba terbatas dan uji coba utama dilakukan setelah dilakukan revisi modul. Hasil rata-rata pretest dan posttest menunjukkan terjadinya peningkatan hasil dengan penggunaan modul pengembangan. Penggunaan modul ini lebih efektif karena meningkatkan prestasi siswa. Nilai signifikansi dari uji-t adalah 0,001. Artinya, terdapat pengaruh pada penggunaan modul kimia dengan kompendium ayat-ayat Alquran.


2019 ◽  
Vol 10 (1) ◽  
pp. 135-150 ◽  
Author(s):  
M Saidun Anwar ◽  
Choirudin Choirudin ◽  
Eka Fitria Ningsih ◽  
Triana Dewi ◽  
Andino Maseleno

The purpose of this study is to develop a multimedia learning based on iSpring Presenter to increase students' interest in learning in mathematics. This study uses the ADDIE development model which consists of five stages, namely analysis, design, development, implementation, and evaluation. The data analysis technique used is descriptive quantitative. The results showed that the interactive mathematics multimedia learning based on iSpring Presenter has fulfilled the requirements to be considered feasible to be used in the learning process and is feasible to be used as learning support media to increase students' interest in learning through varied learning activities. 


2019 ◽  
Vol 1 (1) ◽  
pp. 22-33
Author(s):  
Ahmad Fahrudin

The purpose of this study is to determine the effect of the use of learning media book summarizationof physics-based smartphone applications for the achievement of learning elasticity in class XI SMA N 2Lubuklinggau. This research uses two methods of development method (research and development) andquasi-experimental method (quasi-experimental design). Development method using ADDIE developmenton analysis, design, development, implementation, and evaluation. The place of study was conducted in SMAN 2 Kota Lubuklinggau with a sample of 64 students, divided into two experimental classes and controlclass. The objective test was used for data collection in this study. The test is given twice before treatmentand after treatment. The analysis test used parametric statistic with a t-test. The result of the research showsthat there is an increase of learning achievement in the experimental class that shows the minimumcompleteness criteria (KKM) which reaches the learning completeness 93,75% and the learningcompleteness improvement is 75,00% from the pretest value of 18,75%.


Sign in / Sign up

Export Citation Format

Share Document