Exploring the Use of Animation Software with Young Bilingual Students Learning Science

1998 ◽  
Vol 19 (3) ◽  
pp. 247-267 ◽  
Author(s):  
Carlos E. García

This study investigates those practices associated with the design, creation, and revision of animated models that tell a science story. It reveals information about how animation software assists young bilingual children in science learning. The article argues that bilingual children benefit from the ability of animation software to displace and reassemble spatial and temporal relations in science (with the effect of shaping language). Evidence that animation software displaces and reassembles knowledge in science is exposed by 1) having accessibility to different worlds, 2) the capacity to manipulate science concepts, and 3) connecting structure and sequence to function. The study suggests that this type of visual displacement and reassembling is a starting point for the development of science discourse in English among bilingual children.

Author(s):  
Miaturrohmah Miaturrohmah ◽  
Wirawan Fadly

This research was conducted to obtain a picture of the level of argumentation skills of students in science learning. This research is a starting point to find out the level of 21st century skills that are very important students have, one of which is argumentation skills. The method used is a qualitative study with a survey design and unstructured interviews with a sample of class IX A students in one of the Ponorogo District Junior High Schools selected by cross sectional random sampling. The results showed that the average of students 'argumentation skills was 71.528, which meant the level of students' argumentation skills in learning science was still relatively low. The results of this study become a reference for further research to improve students' argumentation skills in learning science especially1 Tadris IPA, IAIN Ponorogo, Indonesia


2020 ◽  
Vol 12 (2) ◽  
pp. 150-168
Author(s):  
Erni Asmawati ◽  
Muhamad Taufik Bintang Kejora

This study aims to determine the increase in mastery of concepts in inquiry learning science through simple concrete media. This research is expected to help teachers solve the problems of learning science at the elementary school level. The research approach used quantitative research with a quasi-experimental method and a nonequivalent control group design. The study involved 60 fifth grade students of SDN 1 Nagrikidul, Purwakarta district. In the control class, conventional learning assisted by audio-visual media is applied. And the experimental class applied science learning by inquiry using concrete media. The results showed that the gain normalization test for increasing the mastery of science concepts in the experimental class (N-gain 0.44) was greater than the control class's gain value (N-gain 0.23). Based on the test results, the difference between the two means is obtained count = 3.368 ttable = 2.045, with a sig. 0.002 α amounting to 0.05, then H0 is rejected, and Ha is accepted. Therefore Inquiry science learning by utilizing concrete media can significantly improve the mastery of science concepts in elementary school students.


2019 ◽  
Vol 3 (2) ◽  
Author(s):  
Kasmarni Kasmarni

This research is motivated by the results of learning science in fourth grade elementary school students who are still low. The purpose of this study was to improve the learning outcomes of science by applying the Cooperative Think Pair Share (TPS) type learning model. The results showed, seen from the basic score, students who completed as many as 11 people with a percentage of 47.82% while students who did not complete amounted to 12 people with a percentage of 52.17%. cycle I, students who completed at 17 people with a percentage of 73.91% while students who did not complete as many as 6 people with a percentage of 26.08%. cycle II, students who completed as many as 20 people with a percentage of 86.95% while the incomplete amounted to 3 people with a percentage of 13.04%. from the results of this study it can be concluded that by applying the cooperative learning model the Think Pair Share (TPS) type can improve the science learning outcomes of class IV elementary school 004 Seberang Teluk Hilir Kuantan Tengah District Kuantan Singingi Regency.


2018 ◽  
Author(s):  
Titik Rahayu ◽  
Syafrimen Syafril ◽  
Mohamed Yusoff bin Mohd Nor ◽  
Agus Pahrudin ◽  
Nur Rohmatul Aini ◽  
...  

Frog Virtual Learning Environment (Frog VLE) is one of the supporting learning applications utilizing Information and Communication Technology (ICT) in 21st-century science learning. This paper concept tries to look at various issues in using VLE Frog to carry out science learning activities. Some previous studies were analyzed in depth for this purpose. The results of the analysis show that Frog VLE has not been widely used to support teacher science learning. In fact, the VLE Frog needs to be given a serious support to add to the process of learning science in the future, the teacher must be given continuous and consistent training in the use of the Frog VLE in the process of learning science.


2016 ◽  
Vol 6 (3) ◽  
pp. 209 ◽  
Author(s):  
Nhorvien Jay P. Libao ◽  
Jessie John B. Sagun ◽  
Elvira A. Tamangan ◽  
Agaton P. Pattalitan ◽  
Maria Elena D. Dupa ◽  
...  

This study was designed to analyze the relationship  of students’ learning motivation and their academic performances in science. The study made use of 21 junior and senior Biological Science students to conclude on the formulated research problems. The respondents had a good to very good motivation in learning science. In general, the extent of their motivation do not vary across their sex, age, and curriculum year. Moreover, the respondents had good academic performances in science. Aptly, extrinsic motivation was found to be related with their academic performances among the indicators of motivations in learning science. 


2013 ◽  
Vol 63 (2) ◽  
Author(s):  
Nazirah Mat Sin ◽  
Othman Talib ◽  
Tengku Putri Norishah

The popularity of digital games is undeniable. There are numerous studies on digital games based learning (DGBL) which demonstrate the increased interest in digital games among students. Conversely, there has been a significant decline of interest in learning science. DGBL merges principles and strategies from the game and education fields. It is believed the combination of these two fields would enhance interest in learning science as well as assist students to understand highly conceptual subjects such as Chemistry. However, researchers face challenges to integrate principles of games into educational theories which are often too broad to be implemented in DGBL development. As such, this conceptual paper tries to discuss the potential of merging game principles and learning strategies in DGBL for teaching science concepts.


2000 ◽  
Vol 3 (3) ◽  
pp. 227-244 ◽  
Author(s):  
Aafke Hulk ◽  
Natascha Müller

This paper has as its starting point the assumption that in acquiring two languages from birth, bilingual children separate their grammars from very early on. This does not, however, exclude cross-linguistic influence – the possible influence of one language on the other. The main focus of the paper is on the acquisition of syntax in a generative framework. We argue that cross-linguistic influence can occur if (1) an interface level between two modules of grammar is involved, and (2) the two languages overlap at the surface level. We show that both conditions hold for object drop, but not for root infinitives. Root infinitives satisfy the first condition: they involve the interface between syntax and pragmatics. However, they do not satisfy the second condition. Therefore, we expect cross-linguistic influence to occur only in the domain of object drop and not in the domain of root infinitives. Comparing the development of the two phenomena in a bilingual Dutch–French and a German–Italian child to the development in monolingual children, we show that this prediction is borne out by our data. Moreover, this confirms the hypothesis that cross-linguistic influence is due to language internal factors and not to language external factors such as language dominance: the periods during which we observe influence in the domain of object drop and non-influence in the domain of root infinitives are identical.


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