Pengembangan Media Audiovisual untuk Pembelajaran Memperbaiki komputer di SMK

Author(s):  
Sutikno Aminah ◽  
Syamsurizal Syamsurizal ◽  
Syaiful Syaiful

Learning process for repairing computer competency at skill competency of Multimedia at SMK Negeri 2 Merangin has not been run effectively. In fact, learning material in repairing computer just used modul as teaching materi and media learning. While, to get the competency thad needed, learning process should be supported by leaning tool well. For answer the problem above, teacher as a fasilitator in achievment of students competency is demanded to creative in learning management. One of them is by finding alternative solution that is by develop audiovisual media for learning of Repairing Computer that can give solution in lerning process. Development of this media aim to product efective media in learning material of repairing computer at SMK Negeri 2 Merangin. Development model that chosen is based on Borg and Gall model that adapted lerning design Dick and Carey model. Development process is done by 5 main steps: (1) Doing analysis, (2) Design pre product, (3) Validation and revision, (4) Try out at small scale field and, (5) Try out big group field.

2020 ◽  
Vol 10 (2) ◽  
pp. 144
Author(s):  
Imam Khomsun

Learning process for repairing electricity motor competency at skill competency of Installation Electric Power Technique at SMK Negeri 1 Sarolangun has not been run effectively. In fact, learning material in repairing electricity motor just used modul as teaching materi and media learning. While, to get the competency thad needed, learning process should be supported by leaning tool well. For answer the problem above, teacher as a fasilitator in achievment of students competency is demanded to creative in learning management. One of them is by finding alternative solution that is by develop audiovisual media for learning of repairing electricity motor that can give solution in lerning process. Development of this media aim to product efective media in learning material of repairing electricity motor at SMK Negeri 1 Sarolangun. Development model that chosen is based on Borg and Gall model that adapted lerning design Dick and Carey model. Development process is done by 5 main steps: (1) Doing analysis, (2) Design pre product, (3) Validation and revision, (4) Try out at small scale field and, (5) Try out big group field. Based on the try out of audiovisual media for learning of repairing electricity motor at the SMK, responden give suggestion that the media can be benefit in learning process at school. The reason is that media can give information about the jobs steps clearly at matery of repairing electricity motor so give ease in learning. This ease in proved by the result of try out at big group that give conclution, there is increasingly at the result of study. There by, the media can comprehand learning material fast.


10.29406/524 ◽  
2017 ◽  
Vol 4 (1) ◽  
Author(s):  
Avisha Puspita ◽  
Arif Didik Kurniawan ◽  
Hanum Mukti Rahayu

ABSTRAK Hasil belajar siswa kelas XI MIA di SMA N 8 Pontianak pada mata pelajaran biologi masih rendah, khususnya materi sistem imun dengan presentase ketuntasan 30,17%. Selain itu, dalam proses pembelajaran media yang digunakan hanya berupa lembar kerja siswa (LKS) menyebabkan suasana belajar menjadi monoton dan kurang mengikutsertakan siswa dalam belajar. Penerapan media pembelajaran booklet dibutuhkan untuk menyalurkan pesan sehingga dapat membantu mengatasi masalah tersebut. Penelitian ini bertujuan untuk mengembangkan media pembelajaran booklet sistem imun. Metode yang digunakan dalam penelitian yaitu model pengembangan 4-D (four D model). Berdasarkan penelitian diperoleh hasil validasi media booklet yaitu sebesar 89,3% dengan kriteria sangat valid dan kepraktisan media sebesar 89,3% dengan kategori sangat praktis. Respon siswa terhadap media booklet ada uji skala kecil dan skala besar berturut-turut yaitu sebesar 90,2% dan 86,5% (kategori respon positif). Berdasarkan pengukuran efektifitas penggunaan media diperoleh nilai gain sebesar 0,51 dengan kategori sedang. Berdasarkan hasil penelitian dapat disimpulkan bahwa hasil pengembangan media booklet dapat dikatakan valid, praktis dan efektif.Kata kunci: Pengembangan Media Pembelajaran, Media Booklet, Hasil Belajar, Sistem ImunABSTRACT Students learning outcomes in eleventh grade of SMAN 8 Pontianak in biology subject, especially immune system was still low with the passing percentage 30,17%. Beside of that, the learning process used media only a students worksheet. It cause the learning not involving the student so situation became monotonous. Booklet as the learning media needed to overcome that  problem. This study aimed to develop booklet as a media to teach immune system. Method used in this study used four D model development. Based on the study conducted, the validations result was 89,3% categorized as very valid and the practicality was 89,3% categorized as very practical. Students responds toward the booklet in large and small scale each were 90,2% and 86,5% (positive respond). Based on the efectivity measurement on booklet, the value was 0,51 categorized as intermediate. Based on the results, can be concluded that developing booklet as media was valid, practical and effective.Keywords:Developing Learning Media, Booklet Media, Learning Outcomes, Immune System.


2021 ◽  
Vol 5 (12) ◽  
pp. 73
Author(s):  
Daniel Kerrigan ◽  
Jessica Hullman ◽  
Enrico Bertini

Eliciting knowledge from domain experts can play an important role throughout the machine learning process, from correctly specifying the task to evaluating model results. However, knowledge elicitation is also fraught with challenges. In this work, we consider why and how machine learning researchers elicit knowledge from experts in the model development process. We develop a taxonomy to characterize elicitation approaches according to the elicitation goal, elicitation target, elicitation process, and use of elicited knowledge. We analyze the elicitation trends observed in 28 papers with this taxonomy and identify opportunities for adding rigor to these elicitation approaches. We suggest future directions for research in elicitation for machine learning by highlighting avenues for further exploration and drawing on what we can learn from elicitation research in other fields.


2021 ◽  
Author(s):  
◽  
Dominik Mann

<p>Designing and strategically developing viable business models is vital for value creation and capture and in turn for the survival and performance of entrepreneurial ventures. However, the widely held firm-centric and static business model perspective appears inadequate to reflect the realities of increasingly blurred industry boundaries, interconnected economies, and the resulting collapse of incumbent value chains. This PhD thesis adds understanding of the dynamic business model development process from an ecosystem perspective. The evolution of ten entrepreneurial ventures’ business models was documented and investigated through longitudinal in-depth case studies over twelve months. Analysing and comparing the cases revealed strategies that resulted in the development of effective interactive structures and robust value co-creation and capture mechanisms. The development of interactive structures, i.e. firm-ecosystem fits, was either supported by a focused or diversified ecosystem integration approach underpinned by heterogeneous interdependencies of value proposition and business model components across ecosystems. The obtained insights allowed the derivation of sets of capabilities that supported the business model development process and enhanced entrepreneurial ventures’ chances of survival. The findings have several implications for advancements of the business model theory. In particular they indicate what integration strategies can inform entrepreneurs’ and managers’ business model design and execution strategies for operating in increasingly complex ecosystems.</p>


2021 ◽  
Vol 4 (1) ◽  
Author(s):  
Silo Siswanto Siswanto ◽  
Zelly Marissa Haque

The Learning of local music in schools and universities had become the pre-eminent material as local content in every place in Indonesia, in this case, the focus of discussion on this paper was Rejung music or often called as Batang Hari Sembilan, the identification of problems in this research was in the learning process of Rejung music, where the music educators had difficulties in teaching this material because the steps of rejung music learning material were not well compiled. In addition, the problems faced by educators in learning Rejung music was the learning media was not utilized optimally, namely, audio-visual media (learning tutorial video). Based on the identification of the problem, The problem in this research could be formulated in the form of questions as follows, 1) How was the structure of Rejung music. 2) how to make /produce tutorial video in Rejung Music learning. 3) How to learn Rejung music through tutorials video. While the specific objectives of this study were 1) Explained the music playing technique in Rejung music. 2) Explained the video tutorial production. 3) Explained the learning process of Rejung music through tutorial video. The method used in this research was this research discussed matters related to the science of Rejung music, the data collection was done through observation and documentation related to the learning process of the local music. Furthermore, the analysis of data related to Rejung music was processed and formulated through musicology and audio-visual multimedia.


Author(s):  
Andrew D. Atkinson ◽  
Raymond R. Hill ◽  
Joseph J. Pignatiello ◽  
G. Geoffrey Vining ◽  
Edward D. White ◽  
...  

Model verification and validation (V&V) remain a critical step in the simulation model development process. A model requires verification to ensure that it has been correctly transitioned from a conceptual form to a computerized form. A model also requires validation to substantiate the accurate representation of the system it is meant to simulate. Validation assessments are complex when the system and model both generate high-dimensional functional output. To handle this complexity, this paper reviews several wavelet-based approaches for assessing models of this type and introduces a new concept for highlighting the areas of contrast and congruity between system and model data. This concept identifies individual wavelet coefficients that correspond to the areas of discrepancy between the system and model.


2014 ◽  
Vol 513-517 ◽  
pp. 3612-3616
Author(s):  
Yan Ping Fan ◽  
Qi Sheng Guo ◽  
Jie Bai ◽  
Jin Liang Wang

Aiming at the engineering-oriented application requirements of the equipment requirement demonstration, the demonstration process driven by models is regarded as the essential goal. Firstly, the activities and the modeling requirements of the equipment requirement demonstration are analyzed in detail. Thereafter, the model system of the equipment requirement demonstration is built. Focusing on the design of the model base, the model-driven model development process and the design pattern of the models based on MVC are put forward and discussed emphatically. The VV&A mechanism is designed to improve the quality of the models. According to the management requirements of the model base, the model management technology based on ontology is put forward, and then the run mechanism of the model base is studied. Throughout all these designs, the models simulating the equipment requirement demonstration activities can be understood and reused better, and can satisfy the elementary requirements building the toolkits based on these models. Simultaneity, the equipment requirement demonstration activities can be regulated and formalized with the toolkits.


2002 ◽  
Vol 11 (5) ◽  
pp. 493-507 ◽  
Author(s):  
Nadine E. Miner ◽  
Thomas P. Caudell

This paper describes a new technique for synthesizing realistic sounds for virtual environments. The four-phase technique described uses wavelet analysis to create a sound model. Parameters are extracted from the model to provide dynamic sound synthesis control from a virtual environment simulation. Sounds can be synthesized in real time using the fast inverse wavelet transform. Perceptual experiment validation is an integral part of the model development process. This paper describes the four-phase process for creating the parameterized sound models. Several developed models and perceptual experiments for validating the sound synthesis veracity are described. The developed models and results demonstrate proof of the concept and illustrate the potential of this approach.


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