Pembelajaran Musik Rejung Menggunakan Media Audio Visual (Video Tutorial)

2021 ◽  
Vol 4 (1) ◽  
Author(s):  
Silo Siswanto Siswanto ◽  
Zelly Marissa Haque

The Learning of local music in schools and universities had become the pre-eminent material as local content in every place in Indonesia, in this case, the focus of discussion on this paper was Rejung music or often called as Batang Hari Sembilan, the identification of problems in this research was in the learning process of Rejung music, where the music educators had difficulties in teaching this material because the steps of rejung music learning material were not well compiled. In addition, the problems faced by educators in learning Rejung music was the learning media was not utilized optimally, namely, audio-visual media (learning tutorial video). Based on the identification of the problem, The problem in this research could be formulated in the form of questions as follows, 1) How was the structure of Rejung music. 2) how to make /produce tutorial video in Rejung Music learning. 3) How to learn Rejung music through tutorials video. While the specific objectives of this study were 1) Explained the music playing technique in Rejung music. 2) Explained the video tutorial production. 3) Explained the learning process of Rejung music through tutorial video. The method used in this research was this research discussed matters related to the science of Rejung music, the data collection was done through observation and documentation related to the learning process of the local music. Furthermore, the analysis of data related to Rejung music was processed and formulated through musicology and audio-visual multimedia.

2019 ◽  
Vol 4 (1) ◽  
Author(s):  
Silo Siswanto ◽  
Zely Marissa Haque

<p align="center"><strong>ABSTRACT</strong></p><p><em>The Learning of local music in schools and universities had become the pre-eminent material as local content in every place in Indonesia, in this case, the focus of discussion on this paper was Rejung music or often called as Batang Hari Sembilan, the identification of problems in this research was in the learning process of Rejung music, where the music educators had difficulties in teaching this material because the steps of rejung music learning material were not well compiled. In addition, the problems faced by educators in learning Rejung music was the learning media was not utilized optimally, namely, audio-visual media (learning tutorial video). Based on the identification of the problem, The problem in this research could be formulated in the form of questions as follows, 1) How was the structure of Rejung music. 2) how to make /produce tutorial video in Rejung Music learning. 3) How to learn Rejung music through tutorials video. While the specific objectives of this study were 1) Explained the music playing technique in Rejung music. 2) Explained the video tutorial production. 3) Explained the learning process of Rejung music through tutorial video. The method used in this research was this research discussed matters related to the science of Rejung music, the data collection was done through observation and documentation related to the learning process of the local music. Furthermore, the analysis of data related to Rejung music was processed and formulated through musicology and audio-visual multimedia.</em></p><p><strong><em>Keywords</em></strong><strong><em> :</em></strong><em> Rejung Musi</em><em>c, Tutorial Video</em><em>, Learning Media</em></p><p align="center"><strong>ABSTRAK</strong></p><p><em>Pembelajan musik daerah</em><em> setempat </em><em>di sekolah maupun perguruan tinggi </em><em>menjadi materi unggulan</em><em> sebagai </em><em>muatan lok</em><em>al</em><em> disetiap tempat di Indonesia, dalam hal ini, yang menjadi fokus pembahasan tulisan ini adalah musik rejung atau sering disebut dengan Batang Hari Sembilan, identifikasi masalah dalam penelitian ini yakni proses pembelajaran musik rejung, </em><em>kesulitan bagi pendidik musik </em><em>dalam mengajarkannya yakni, belum </em><em>tersusunnya langkah-langkah </em><em>materi pemb</em><em>elajaran musik </em><em> rejung dengan baik. Selain itu, masalah yang dihadapi pendidik dalam pembelajaran musik rejung, tidak termanfaatkan media pembelajaran secara optimal yaitu, media audio visual (video tutorial pembelajaran)</em><em>. Berdasarkan identifikasi masalah tersebut, dapat </em><em>dirumus</em><em>kan masalah</em><em> dalam penelitian ini</em><em> berupa pertanyaan sebagai berikut, 1) Bagaimana struktur musik rejung. 2) bagaimana cara pembuatan/produksi video tutorial dalam pembelajaran </em><em>Musik Rejung. 3) Bagaimana belajar </em><em>musik Rejung melaui Video tutorial. Sedangkan tujuan khusus dari penelitian ini adalah 1) Menjelaskan teknik permianan pada musik </em><em>Rejung. 2) Menjelaskan produksi video tutorial. 3) Menjelaskan proses pembelajaran musik r</em><em>ejung melalui video tutorial. Metode yang digunakan pada penelitian yakni Penelitian ini membahas hal-hal yang terkait dengan keilmuan musik rejung, dalam pengumpulan datanya dilakukan melalui observasi dan dokumentasi yang terkait dengan proses pembelajaran musik daerah setempat. Selanjutnya analisis data-data yang berhubungan dengan musik rejung tersebut diolah dan dirumuskan melalui musikologi dan multimedia audio visual.</em></p><strong><em>Kata Kunci : </em></strong><em>Musik Rejung, Video Tutorial,  Media Pembelajaran</em>


2019 ◽  
Vol 2 (2) ◽  
pp. 265-278
Author(s):  
Diah Rina Miftakhi ◽  
Nurjanah Nurjanah

describe the implementation of an integrated quality management component consisting of the quality of services provided by the school, human resources in teaching, the school environment, and learning process  in SLB YPAC Pangkalpinang.               The method used in this study, namely by using a naturalistic qualitative approach. Data collection is done through observation, interviews, and documentation. The subjects of this study include the principal, teachers, employees, and students. The validity of the data is done by triangulation, and deeper observation. Analysis of the data used is the interactive analysis model of Miles and Huberman through data collection, data reduction, data presentation, and conclusion drawing.              The results showed that: (a) the quality of services to students in SLB YPAC Pangkalpinang had met good service standards. This can be seen from the services in the form of facilities and infrastructure which are quite complete in schools; (b) the quality of human resources in the education process shows good teacher resources. This can be seen from the teacher data which shows that the teaching staff at SLB YPAC Pangkalpinang 95% of educators with S1 qualifications in the field of education; (c) the quality of the environment in SLB YPAC Pangkalpinang is already good. This can be seen from the very strategic location of the school because the location of the school is in the middle of the city so that it is easily accessible by the community; (d) the quality of the learning process carried out by teachers at Pangkal Pinang YPAC SLB is good. This can be seen from the realization of the form of activities through learning planning by preparing lesson plans for each subject, then implementing learning, which includes strategies and methods used by teachers in delivering learning material, and evaluation of learning. Keywords: Integrated quality management, student achievement     ABSTRAK Tujuan dalam melaksanakan penelitian ini  adalah untuk melihat pelaksanaan serta mendeskripsikan implementasi  komponen Manajemen Mutu Terpadu yang terdiri dari kualitas layanan yang diberikan sekolah, sumber daya manusia dalam mengajar, lingkungan sekolah, dan proses pembelajaran di SLB YPAC Pangkalpinang. Metode yang digunakan dalam penelitian ini, yaitu dengan menggunakan pendekatan kualitatif naturalistik. Pengumpulan data dilakukan melalui observasi, wawancara, dan dokumentasi. Subyek penelitian ini antara lain kepala sekolah, guru, pegawai, dan peserta didik. keabsahan data dilakukan dengan triangulasi, dan pengamatan yang lebih mendalam. Analisis data yang digunakan adalah model analisis interaktif Miles dan Huberman melalui kegiatan pengumpulan data, reduksi data, penyajian data, dan penarikan kesimpulan. Hasil penelitian menunjukkan bahwa: (a) mutu layanan terhadap peserta didik di SLB YPAC Pangkalpinang sudah memenuhi standar layanan yang baik. Hal ini dilihat dari layanan yang berupa fasilitas sarana dan prasarana yang sudah cukup lengkap di sekolah; (b) mutu sumber daya manusia dalam proses pendidikan menunjukkan sumber daya guru yang baik. Hal ini dapat dilihat dari data guru yang menunjukkan bahwa tenaga pengajar di SLB YPAC Pangkalpinang 95% pendidik berkualifikasi S1 bidang kependidikan; (c) mutu lingkungan yang ada di SLB YPAC Pangkalpinang sudah baik. Hal ini terlihat dari letak sekolah yang sangat strategis karena lokasi sekolah yang berada di tengah kota sehingga mudah dijangkau oleh masyarakat; (d) mutu proses pembelajaran yang dilakukan oleh guru di SLB YPAC Pangkalpinang sudah baik. Hal ini dapat dilihat dari realisasi bentuk kegiatan melalui perencanaan pembelajaran dengan menyusun RPP setiap mata pelajaran, kemudian pelaksanaan pembelajaran, yang meliputi strategi dan metode yang digunakan guru dalam menyampaikan materi pembelajaran, dan evaluasi pembelajaran.


2019 ◽  
Vol 2 (1) ◽  
pp. 46-50
Author(s):  
Randi Ramliyana ◽  
Retna Ningsih

Indonesian Language classes for Foreigners (SPEAKER) continues to increase every year. However, the students at the level of prapemula still have difficulty when learning the grammar subjects, especially the section prefix. SPEAKER classes is slightly different with the Indonesia language classes for native speakers. Those who learned SPEAKER is a foreigner who has never heard of and use the language of Indonesia at all. Therefore, they are very difficulty studying grammatical affixes, notably Indonesia. In this study, we designed a media learning designed to study the affixes, notably the prefix me-. Learning media that we made in the form of playing cards. As an Alliance of teachers of visual, visual media can increase 400% of the learning process of the students in the classroom. Based on the foregoing, we make playing cards-shaped Playing Cards. The purpose of this research is to design the learning media can facilitate the students learning the affixes me-SPEAKER-shaped playing cards.


2017 ◽  
Vol 1 (1) ◽  
pp. 42-48
Author(s):  
Latifah Hanum ◽  
Ade Ismayani ◽  
Rauzatur Rahmi

Abstrak. Penelitian yang berjudul Pengembangan Media Pembelajaran Buletin pada Materi Hukum-hukum Dasar Kimia Kelas X SMA/MA di Banda Aceh bertujuan untuk 1) mengembangkan media buletin; 2) mengetahui tingkat kelayakan media buletin; 3) tanggapan siswa dan guru terhadap media buletin yang dikembangkan. Jenis penelitian ini adalah penelitian pengembangan (RD) dengan pendekatan kualitatif. Jenis penelitian ini menggunakan desain pengembangan ADDIE yang dilakukan melalui 5 (lima) tahap, yaitu (1) analysis, (2) design, (3) development, (4) implementation, dan (5) evaluation, dalam penelitian ini hanya di gunakan sampai tahap development. Pengumpulan data dilakukan di 3 (tiga) SMTA Kota Banda Aceh yaitu MAN 1 dan 3, dan SMAN 3, sampel yang diambil 5 orang guru kimia di tiga sekolah dan sebanyak 25 siswa masing-masing diambil di kelas tempat guru mengajar. Kelayakan media buletin dinilai oleh 2 orang validator yaitu dosen prodi pendidikan kimia dan 1 ahli buletin. Hasil validasi pengembangan media buletin diperoleh persentase rata-rata 93,8% oleh dosen prodi kimia dan 90% oleh ahli buletin dengan kriteri sangat layak digunakan sebagai media pembelajaran. Persentase tanggapan siswa dan guru terhadap media buletin yang dikembangkan masing-masing sebesar 84,4 dan 97,78%  dengan kriteria sangat baik. Berdasarkan hasil penelitian yang didapat bahwa media buletin yang telah dikembangkan sangat layak digunakan dalam proses pembelajaran materi hukum-hukum dasar kimia.Keywords: Media, Buletin, hukum dasar kimia. Abstract. A study has been conducted entitle ‘The Development of Learning Bulletin Media in fundamental laws material of Chemistry Class X SMA / MA in Banda Aceh. The purpose of this study was to develop bulletin media in fundamental laws material of Chemistry, to recognize the feasibility of bulletin media, to determine the responses of students and teachers toward bulletin media. This study was the development research  (R D) with a qualitative approach. This study design used ADDIE development carried out through five steps (1) analysis, (2) design, (3) development, (4) implementation, and (5) evaluation, in this study only used until the development stage. The data collection was done in three schools of SMA in Banda Aceh: MAN 1 dan 3, and SMAN 3`, were five chemistry’s teachers. Each teacher took 5 students of class XI as a sample. Feasibility bulletins media rated by 2 valuators, there were professor of chemistry of education department and another one was newsletter expert. The results of validation development media obtained an average percentage of 93.8% by chemistry lecturers department and 90% obtained by a bulletin expert with a very good criterion as a media learning process. Then percentage of students’ and teachers’ responses toward bulletin media which each was developed 84.4% and 97.78% was very good criterion. The results shown that bulletins media were developed and very feasible to use in learning process of fundamental laws theory of chemistry.Keywords: Media, Newsletters, basic chemical laws


Jurnal Niara ◽  
2018 ◽  
Vol 11 (1) ◽  
pp. 1-5
Author(s):  
Yefni Marianova

This study aims to improve the interest and quality of teaching and learning process of English students, especially on listening skills. Increased interest is done through the use of audio-visual media by displaying videos or listening to movies in the form of audio-visual which is expected to provide opportunities for the creation of fun learning conditions and to determine whether the Audio-Visual learning model can improve student activity and student achievement. This research method using TOD in three cycles in students of class VII-9 and VII-3 SMP N 21 Pekanbaru in three cycles. The three cycles cover the same stages, but with different media. Cycle 1 using notebook displays videos according to Chapter / title, KD and teaching materials, cycle 2 using notebook media with in focus listening to animation films, and cycle 3 using VCD media, consisting of four stages: planning, action execution, observation, and reflection. Actions can be done by applying learning with audio visual media. Learning process by utilizing different media then students become active to listen, record important words (vocabulary) from being heard and seen, recite, understand the meaning of words, train memory, and using vocabulary in simple sentences, student learning activeness looks more active.  Based on the results of the research, it can be seen that the students 'learning mastery on the mastery of vocabulary by using audio-visual experience improvement. Where is known from the average value of students' ability on the initial data is 76.4 (enough) with 38.6% complete students or 17 0rang. The first cycle obtained an average of 79.4 (good) with a mastery of 65.9% students or 29 people. The results of the process of the learning process of the students of Class VII-9 SMPN 21 Pekanbaru City in the second cycle increased by an average of 83.2 (good) with a completeness of 44 students or 100%. Based on the results of the data then this research is said to be successful, because more than 85% of students have obtained a value of 78 - 100. Both cycles of action was apparently many students who are interested in learning English with audio visual media. Qualitatively, the atmosphere of English learning becomes more fun and creates positive effects on student learning development


Author(s):  
Sutikno Aminah ◽  
Syamsurizal Syamsurizal ◽  
Syaiful Syaiful

Learning process for repairing computer competency at skill competency of Multimedia at SMK Negeri 2 Merangin has not been run effectively. In fact, learning material in repairing computer just used modul as teaching materi and media learning. While, to get the competency thad needed, learning process should be supported by leaning tool well. For answer the problem above, teacher as a fasilitator in achievment of students competency is demanded to creative in learning management. One of them is by finding alternative solution that is by develop audiovisual media for learning of Repairing Computer that can give solution in lerning process. Development of this media aim to product efective media in learning material of repairing computer at SMK Negeri 2 Merangin. Development model that chosen is based on Borg and Gall model that adapted lerning design Dick and Carey model. Development process is done by 5 main steps: (1) Doing analysis, (2) Design pre product, (3) Validation and revision, (4) Try out at small scale field and, (5) Try out big group field.


2021 ◽  
Vol 1 (4) ◽  
pp. 669-681
Author(s):  
Muhammad Agung Alghifaari ◽  
Nani Kurniati ◽  
Wahidaturrahmi ◽  
Muhammad Turmuzi

The purpose of this research are to develop macromedia flash-based mathematics learning media for cartesian coordinate material for class VIII SMPN 19 Mataram. Macromedia flash-based learning media is an audio-visual media presented in the form of software consisting of basic competencies, learning objectives, materials and quizzes. This development aims to overcome the weaknesses in the learning process that have occurred due to the lack of use of media in classroom, besides that it can also assist students in learning the concept of cartesian coordinates, especially in visualizing the objects in the material. The research methodology used in developing this learning media is 4D (Define, Design, Developement, Dissemination). Data collection techniques using interview guidelines and questionnaires. The result of this research is a software product of learning media for cartesian coordinates based on macromedia flash in the CD form. The product has been declared valid with good criteria by 4 validators. Based on the limited trial, it is known that the response of class VIII students of SMPN 19 Mataram that use the macromedia flash-based learning media cartesian coordinate is good.


2020 ◽  
Vol 10 (2) ◽  
pp. 144
Author(s):  
Imam Khomsun

Learning process for repairing electricity motor competency at skill competency of Installation Electric Power Technique at SMK Negeri 1 Sarolangun has not been run effectively. In fact, learning material in repairing electricity motor just used modul as teaching materi and media learning. While, to get the competency thad needed, learning process should be supported by leaning tool well. For answer the problem above, teacher as a fasilitator in achievment of students competency is demanded to creative in learning management. One of them is by finding alternative solution that is by develop audiovisual media for learning of repairing electricity motor that can give solution in lerning process. Development of this media aim to product efective media in learning material of repairing electricity motor at SMK Negeri 1 Sarolangun. Development model that chosen is based on Borg and Gall model that adapted lerning design Dick and Carey model. Development process is done by 5 main steps: (1) Doing analysis, (2) Design pre product, (3) Validation and revision, (4) Try out at small scale field and, (5) Try out big group field. Based on the try out of audiovisual media for learning of repairing electricity motor at the SMK, responden give suggestion that the media can be benefit in learning process at school. The reason is that media can give information about the jobs steps clearly at matery of repairing electricity motor so give ease in learning. This ease in proved by the result of try out at big group that give conclution, there is increasingly at the result of study. There by, the media can comprehand learning material fast.


2017 ◽  
Vol 5 (2) ◽  
pp. 229 ◽  
Author(s):  
Robith Syaifullah Mahyuddin ◽  
Mustika Wati ◽  
Misbah Misbah

This research based on the need for the visualization of physics learning material that is both abstract and still uses conventional media in learning which have an impact on the motivation of students and the results of the study. In this research, researcher developed a physics learning media by using prezi software on dynamic electrical subject and has tested run at SMAN 1 Simpang Empat. The research purpose to produce a feasibility of physics learning media would be use in learning. As for the specific purpose of this research include: (1) describe the validity of learning media based on validation of media experts, (2) describe the practicallity of learning media from implementation of RPP, (3) describe the effectiveness of learning media based on cognitive learning results of students. The research was implemented by using the method of development research by the Dick and Carey design and the products developed is physics learning media based on zoomable presentation. The results showed: (1) the validity of the media learning valid categories by a few revision, (2) practicallity of media learning based on implementation of RPP is practical categories, and (3) the effectiveness of the learning media is rated with THB effective value. It was concluded that the physic learning media using prezi software to improve the learning results of prezi is feasible used in the learning process. 


Author(s):  
Maftuhatul Umamah ◽  
Muassomah Muassomah

This study explores online learning implementation using collaborative techniques on writing skill students at Darul Quran Senior High School, Mojokerto. This study uses descriptive qualitative methods with three data collection techniques: observation, interviews, and documentation. This study's results reveal several steps used by the teacher, namely: first, the teacher explains the basic competencies, materials, indicators, and learning objectives. Second, the teacher uploads the video into the Google classroom, and the students focus on recording the things contained in the video. Third, students are divided into several groups to discuss what was shown in the video and create it according to their creativity. Fourth, students conclude the learning material studied and provide responses and appreciation to students who have shown an increased attitude of cooperation and discipline during the learning process. Finally, collaborative techniques can invite students to be active, build cooperation, and feel confident in completing writing skill material tasks.


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