scholarly journals PENGEMBANGAN MEDIA PEMBELAJARAN BOOKLET PADA MATERI SISTEM IMUN TERHADAP HASIL BELAJAR SISWA KELAS XI SMAN 8 PONTIANAK

10.29406/524 ◽  
2017 ◽  
Vol 4 (1) ◽  
Author(s):  
Avisha Puspita ◽  
Arif Didik Kurniawan ◽  
Hanum Mukti Rahayu

ABSTRAK Hasil belajar siswa kelas XI MIA di SMA N 8 Pontianak pada mata pelajaran biologi masih rendah, khususnya materi sistem imun dengan presentase ketuntasan 30,17%. Selain itu, dalam proses pembelajaran media yang digunakan hanya berupa lembar kerja siswa (LKS) menyebabkan suasana belajar menjadi monoton dan kurang mengikutsertakan siswa dalam belajar. Penerapan media pembelajaran booklet dibutuhkan untuk menyalurkan pesan sehingga dapat membantu mengatasi masalah tersebut. Penelitian ini bertujuan untuk mengembangkan media pembelajaran booklet sistem imun. Metode yang digunakan dalam penelitian yaitu model pengembangan 4-D (four D model). Berdasarkan penelitian diperoleh hasil validasi media booklet yaitu sebesar 89,3% dengan kriteria sangat valid dan kepraktisan media sebesar 89,3% dengan kategori sangat praktis. Respon siswa terhadap media booklet ada uji skala kecil dan skala besar berturut-turut yaitu sebesar 90,2% dan 86,5% (kategori respon positif). Berdasarkan pengukuran efektifitas penggunaan media diperoleh nilai gain sebesar 0,51 dengan kategori sedang. Berdasarkan hasil penelitian dapat disimpulkan bahwa hasil pengembangan media booklet dapat dikatakan valid, praktis dan efektif.Kata kunci: Pengembangan Media Pembelajaran, Media Booklet, Hasil Belajar, Sistem ImunABSTRACT Students learning outcomes in eleventh grade of SMAN 8 Pontianak in biology subject, especially immune system was still low with the passing percentage 30,17%. Beside of that, the learning process used media only a students worksheet. It cause the learning not involving the student so situation became monotonous. Booklet as the learning media needed to overcome that  problem. This study aimed to develop booklet as a media to teach immune system. Method used in this study used four D model development. Based on the study conducted, the validations result was 89,3% categorized as very valid and the practicality was 89,3% categorized as very practical. Students responds toward the booklet in large and small scale each were 90,2% and 86,5% (positive respond). Based on the efectivity measurement on booklet, the value was 0,51 categorized as intermediate. Based on the results, can be concluded that developing booklet as media was valid, practical and effective.Keywords:Developing Learning Media, Booklet Media, Learning Outcomes, Immune System.

Author(s):  
Sutikno Aminah ◽  
Syamsurizal Syamsurizal ◽  
Syaiful Syaiful

Learning process for repairing computer competency at skill competency of Multimedia at SMK Negeri 2 Merangin has not been run effectively. In fact, learning material in repairing computer just used modul as teaching materi and media learning. While, to get the competency thad needed, learning process should be supported by leaning tool well. For answer the problem above, teacher as a fasilitator in achievment of students competency is demanded to creative in learning management. One of them is by finding alternative solution that is by develop audiovisual media for learning of Repairing Computer that can give solution in lerning process. Development of this media aim to product efective media in learning material of repairing computer at SMK Negeri 2 Merangin. Development model that chosen is based on Borg and Gall model that adapted lerning design Dick and Carey model. Development process is done by 5 main steps: (1) Doing analysis, (2) Design pre product, (3) Validation and revision, (4) Try out at small scale field and, (5) Try out big group field.


2020 ◽  
Vol 10 (2) ◽  
pp. 144
Author(s):  
Imam Khomsun

Learning process for repairing electricity motor competency at skill competency of Installation Electric Power Technique at SMK Negeri 1 Sarolangun has not been run effectively. In fact, learning material in repairing electricity motor just used modul as teaching materi and media learning. While, to get the competency thad needed, learning process should be supported by leaning tool well. For answer the problem above, teacher as a fasilitator in achievment of students competency is demanded to creative in learning management. One of them is by finding alternative solution that is by develop audiovisual media for learning of repairing electricity motor that can give solution in lerning process. Development of this media aim to product efective media in learning material of repairing electricity motor at SMK Negeri 1 Sarolangun. Development model that chosen is based on Borg and Gall model that adapted lerning design Dick and Carey model. Development process is done by 5 main steps: (1) Doing analysis, (2) Design pre product, (3) Validation and revision, (4) Try out at small scale field and, (5) Try out big group field. Based on the try out of audiovisual media for learning of repairing electricity motor at the SMK, responden give suggestion that the media can be benefit in learning process at school. The reason is that media can give information about the jobs steps clearly at matery of repairing electricity motor so give ease in learning. This ease in proved by the result of try out at big group that give conclution, there is increasingly at the result of study. There by, the media can comprehand learning material fast.


PEDAGOGIKA ◽  
2020 ◽  
Vol 11 (1) ◽  
pp. 1-11
Author(s):  
Wahyuni Nadar

This research was conducted to describe the results of the analysis of the implementation of IT-based learning at the Bunga Bangsa Kindergarten Islamic School Bekasi. This analysis includes understanding the concept of IT-based learning implemented at the Bunga Bangsa Islamic School Kindergarten, knowing the obstacles in the implementation of IT-based learning at the Bunga Bangsa Kindergarten Islamic School Bekasi and describing the strategies carried out in implementing IT learning at the Bunga Bangsa Islamic School Kindergarten. This research was conducted for 3 months with a qualitative descriptive approach. Data collection is done by interviews, observation and analysis of documents in the form of curriculum documents, RPPH learning planning and assessment of children's learning outcomes and documentation of the use of IT tools used in learning. Data analysis begins by describing the findings of the study and then conducts an objective discussion with a theoretical approach. In this study, the learning process was described in the Bunga Bangsa Islamic School Kindergarten and the use of technological tools in various aspects of learning components such as media, learning resources and also as learning support. The learning process is more interesting and not monotonous, thus creating a fun and interactive atmosphere. The constraints found were that there was still a lack of teacher references to using IT tools in learning associated with activities in the theme and the lack of teachers' skills in using existing IT tools. Current efforts to overcome these obstacles are by providing various references in the form of videos, books and workshops on the use of IT in learning.


2020 ◽  
Vol 2 (4) ◽  
pp. 283-296
Author(s):  
Anita Rahmawati ◽  
Erik Aditia Ismaya ◽  
Mila Roysa

This study aims to improve student learning outcomes of student, and teacher teaching skills. Subject to be taught in this study are Social Sciences and Indonesia Language through the Numbered Head Together model, which is assisted by a Turning Wheel media. Learning outcomes are the ability of the skilss, attitude and skills that students get after they receive the tratment given by the teacher so that they can contribute that knowledge in their daily lives. Numbered Head Together learning media are learning process activities where each student is grouped and numbered in the head of activeness of students in searching, processing repoting information in class so that students can go to the front of the class or be presented and report information that has been learned at this time. Spinning Wheel learning media is a media in the form of a wheel or circle which is divided into several sections in which there are questions, this media can attract attention, interest, and motivation to learn so that the learning process will be fun and optimal. The subjects in this study were students of class V SD 2 Tenggeles, totaling 34 students consisting of 20 female students and 14 male students.


2020 ◽  
Vol 2 (1) ◽  
pp. 73-83
Author(s):  
Wahyuni Nadar

This research was conducted to describe the results of the analysis of the implementation of IT-based learning at the Bunga Bangsa Islamic Kindergarten Bekasi. The analysis includes the understanding concept of IT-based learning implemented in Bunga Bangsa Islamic Kindergarten, knowing the obstacles in the implementation of IT-based learning there, and describing the strategies carried out in implementing IT learning there. This research was conducted for 3 months with a qualitative descriptive approach. Data collection is done by interviews, observation, analysis of documents in the form of curriculum documents, lesson plan (RPPH), assessment of children's learning outcomes and documentation of the usege of IT tools in learning there. Data analysis begins by describing the findings of the study and then conducts an objective discussion with a theoretical approach. In this study the learning process was described in the Bunga Bangsa Islamic Kindergarten and the usage of technological tools in various aspects of learning components such as media, learning resources and also as learning support. The learning process is more interesting and not monotonous, thus creating a fun and interactive atmosphere. The constraints found were that there was still lack of teacher references for using IT tools for learning in some activities in specific theme and the lack of teachers' skills in using existing IT tools. Current efforts to overcome these obstacles are by providing various references in the form of videos, books and workshops on the use of IT in learning.


BIOLOVA ◽  
2021 ◽  
Vol 2 (2) ◽  
pp. 88-94
Author(s):  
Candra Arutyastuti Wijaya ◽  
Muhfahroyin Muhfahroyin

Abstrak: Pengembangan modul ini didasarkan pada proses pembelajaran yang sudah menggunakan media internet, namun pada kenyataannya pemanfaatannya selama proses pembelajaran belum maksimal dan media pembelajaran belum pernah dikembangkan berupa modul E-learning. tujuan dari penelitian ini adalah mengembangkan modul pembelajaran IPA (Biologi) pada materi sistem organisasi kehidupan untuk meningkatkan hasil belajar siswa dan mengetahui aktivitas virtual siswa dengan memanfaatkan aplikasi Edmodo. Model pengembangan yang dijadikan dasar penelitian ini dikemukakan oleh Trianto (2011:189) model pengembangan perangkat yang dikemukakan oleh Thiagarajan, Semmel dan Semmel pada tahun 1974 adalah model 4-D, model ini terdiri dari 4 tahap pengembangan yaitu define, merancang, mengembangkan, dan menyebarluaskan. Berdasarkan penjabaran yang telah dijelaskan di atas, dapat dikatakan bahwa modul pembelajaran biologi (IPA) berbasis E-learning dengan edmodo pada materi sistem organisasi kehidupan kelas VII SMP untuk meningkatkan hasil belajar kognitif siswa perlu diperhatikan sebagai penunjang dalam proses pembelajaran IPA.  Abstract:  The development of this module is based on the learning process that already uses internet media, but in reality its use during the learning process has not been maximized and the learning media has never been developed in the form of E-learning modules. the purpose of this study was to develop a science learning module (Biology) in the material system of life organizations to improve student learning outcomes and find out virtual activities of students by utilizing Edmodo application. The development model used as the basis for this research is stated by Trianto (2011: 189) the device development model suggested by Thiagarajan, Semmel and Semmel in 1974 is a 4-D model, this model consists of 4 development stages, namely define, design , develop, and disseminate. Based on the elaboration that has been explained above, it can be said that the biology learning module (IPA) based on E-learning with edmodo on the material system of life organization class VII SMP to improve student cognitive learning outcomes need to be considered as a support in the learning process of Natural Sciences


2020 ◽  
Vol 4 (01) ◽  
pp. 57-77
Author(s):  
Arifudin Arifudin

Abstract Many students have difficulty in learning to write which is caused by the absence of a representative learning media. This study aims to create a media that makes it easier for students to find forms of verb changes in Arabic. This research uses Research and development (R&D) design which consists of eight steps: (1) identification of potential and problems, (2) data collection, (3) product design, (4) validation, (5) product revision, (6) small-scale product trials, (7) product revisions, and (8) large-scale use trials. The research data were obtained using interview, documentation and observation techniques. The results of the experts' validation showed that the average percentage rating are 80.47% in terms of media and 84.44% in terms of material. Therefore, the Al-Af’al dictionary is considered very feasible to be used in learning. The results of large-scale trials indicate that Al-Af’al Dictionary media can improve learning outcomes. The results of statistical analysis show that the value of the T test is greater than the T table of 11.03: 2.059, which means there is a significant increase between pre-test and post-test learning outcomes through the use of the Al-Af’al Dictionary. Keywords: Learning Media, Learning Outcomes, Learning to Write


Author(s):  
Anton Purwanto

ABSTRACTThis research aims to produce learning instrument of social science oriented model of problem based learning aided of video media and can improve student learning outcomes fourth grade of elementary school.  Planning phase was aimed to develop instruments with 4-D Model by Thiagarajan (1974) which is reduced into 3-D (define, design, and develop). Action phase is learning process in the classroom using one-group pretest-posttest design. The results showed that the develop instruments fit for use because it has met the criteria of a valid, practical, and effective. Valid seen from the validity of the content of the lesson plan, student teaching materials, students worksheet, media, and learning outcome test with an average value of 3,19 has a good category, student teaching materials legibility and students worksheet respectively 82,5% had both categories, the sensitivity of items categorized as sensitive. Practical implementation of learning can be seen from the percentage of 91,04% has a very good category, the problems encountered uring the learning can be overcome. Effective learning is seen from the increased activity of students in each meeting, student responses 90,83% have a very good category. Student learning outcomes increased with N-gain average of 0,65 is considered a moderate increase. Based on the research results can be concluded that the application of the model of Problem Based Learning aided video media can improve student learning outcomes and the development of the Sosial Science oriented learning model of Problem Based Learning aided video media fit for use in the learning process because it has met the criteria of a valid, practical, and effective.  Keywords: Learning Instrumen, Problem Based Learning. ABSTRAKPenelitian ini bertujuan untuk menghasilkan perangkat pembelajaran IPS berorientasi model Problem Based Learning berbantuan media video yang layak dan dapat meningkatkan hasil belajar siswa kelas IV SD. Penelitian ini dilaksanakan dalam dua tahap, yaitu tahap persiapan yang bertujuan mengembangkan perangkat mengikuti rancangan 4-D model dari Thiagarajan (1974) yang direduksi menjadi 3-D (define, design, and develop). Dilanjutkan dengan tahap pelaksanaan pembelajaran di kelas menggunakan rancangan one group pretes-posttest design. Hasil penelitian menunjukkan bahwa perangkat yang dikembangkan layak digunakan karena telah memenuhi kriteria valid, praktis, dan efektif. Valid terlihat dari validitas isi RPP, BAS, LKS, media, dan THB rata-rata 3,19 berkategori baik; keterbacaan BAS dan LKS masing-masing sebesar 82,5% berkategori baik: sensitivitas butir soal dikategorikan peka. Praktis terlihat dari persentase keterlaksanaan pembelajaran 91,04% kategori sangat baik; kendala-kendala yang ditemui selama pembelajaran dapat diatasi. Efektif terlihat dari peningkatan aktivitas siswa dalam setiap pertemuan; respon siswa 90,83% kategori sangat baik. Hasil belajar siswa meningkat dengan N-gain rata-rata 0,65 dikategorikan peningkatan sedang. Berdasarkan hasil penelitian dapat disimpulkan bahwa penerapan model Problem Based Learning berbantuan media video dapat meningkatkan hasil belajar siswa dan perangkat pembelajaran IPS berorientasi model Problem Based Learning berbantuan media video layak digunakan dalam proses pembelajaran karena telah memenuhi kriteria valid, praktis, dan efektif. Kata Kunci: Perangkat pembelajaran, Problem Based Learning.


2020 ◽  
Vol 1 (1) ◽  
Author(s):  
Anyan Anyan ◽  
Benediktus Ege ◽  
Hendry Faisal

ABSTRACTThe limitation of supporting media in the teaching and learning process causes the teaching and learning process to be less than optimal. To overcome this, it can be done by using interactive learning media based on Microsoft Power Point. The purpose of this study is to produce interactive PowerPoint learning products Microsoft Power Point to improve student learning outcomes in Thematic learning of the subtheme of the Beauty of the Nature of My Country in grade IV elementary school. The research method used is the published Borg and Gall research: preliminary studies, model development and model trials. The results showed that the interactive learning media developed was declared feasible. Media validation and material validation showed an average score of 82.50% and 79.16%. Student responses to teaching materials scored 81.75% in small-scale trials on large-scale trials receiving scores of 85%. The response teacher got a score of 71.7% and 89.13%. Based on the grades obtained, then the interactive learning media based on Microsoft Power Point is feasible to be applied to grade IV elementary school students.Keywords: Interactive Media, Multimedia, Power Point, Interactive LearningABSTRAKKeterbatasan media pendukung dalam proses belajar mengajar menyebabkan proses belajar mengajar menjadi kurang maksimal. Untuk mengatasi hal tersebut dapat dilakukan dengan menggunakan media pembelajaran interaktif berbasis Microsoft Power Point. Tujuan penelitian ini menghasilkan produk media pembelajaran interaktif berbasis Microsoft Power Point untuk meningkatkan hasil belajar siswa pada pembelajaran Tematik subtema Keindahan Alam Negeriku di kelas IV SD. Metode penelitian yang digunakan adalah penelitian Borg dan Gall yang meliputi: studi pendahuluan, pengembangan model dan uji coba model. Hasil penelitian menunjukkan bahwa media pembelajaran interaktif yang dikembangkan dinyatakan layak. Validasi media dan validasi materi menunjukan nilai rata-rata skor sebesar 82,50% dan 79,16%. Respon siswa terhadap bahan ajar interaktif memperoleh skor 81,75% pada uji coba skala kecil sedangkan uji coba skala luas memperoleh skor sebesar 85%. Respon guru mendapat skor 71,7% dan 89,13%. Berdasarkan nilai yang diperoleh, maka media pembelajaran interaktif berbasis Microsoft Power Point layak diterapkan pada siswa kelas IV sekolah dasar.Kata Kunci: Media Interaktif, Multimedia, Power Point, Pembelajaran Interaktif


2021 ◽  
Vol 4 (1) ◽  
pp. 67-72
Author(s):  
Khoirun Nisa ◽  
Ismi Nurul ◽  
Mistianah Mistianah

This study aims to produced eMMI based on multiple intelligence (eMMI) with 3D pageflip pro for biology student’s in IKIP Budi Utomo Malang, in the circulatory system material that is suitable for used in the learning process. This research was developed with a 4-D model consisting of definitions, planning, development and dissemination. Data collection using a questionnaire. This eMMI have been validated by material experts and media experts.The evaluation results from material validation, is known that above 90%, while the results of media validation are above 96%. Small scale test results indicate the validity results above 90%. From the results of the validation of media experts and material experts, it is stated that the e-eMMIe is suitable for use and based on the questionnaire, it can be said that students and teachers are expected to really take advantage of teaching materials in order to create interesting and fun learning in physics learning.


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