PENINGKATAN PRESTASI BELAJAR BAHASA INDONESIA DALAM MENULIS PUISI PADA SISWA MELALUI IMPLEMENTASI MODEL PEMBELAJARAN KOOPERATIF TIPE TGT

2018 ◽  
Vol 2 (3) ◽  
pp. 319
Author(s):  
Made Sukiasih

This research was carried out in Class IX-A of Singaraja State Middle School 2 in the even semester of the 2017/2018 school year, with the condition that the average learning achievement was only 63.37, this condition was very low and did not meet the minimal expected score. The percentage of achievement has only reached 50.00%. The purpose of writing this class action research was to improve the learning achievement of Indonesian Language through the implementation of the TGT cooperative learning model. The data was collected assessment of poetry written by students, then analyzed using quantitative descriptive methods. Data was presented in the form of average learning achievement and completeness learning process. The results obtained from this study were the development of very positive learning achievements. At first the average student achievement was only; 63,37 with learning completeness only; 50.00%, then after the implementation of Cycle I it increased to an average; 76.42 with learning completeness reaching 72.97%. From cycle I to cycle II there was also an increase which reached an average of 83.26 and learning completeness was 91.89%. The conclusion obtained from this study is that the implementation of the TGT cooperative learning model can improve Indonesian learning achievement in writing poetry for students of class IX-A in the even semester of the academic year 2017/2018. Keywords: TGT cooperative learning model, learning achievement in writing poetry

2018 ◽  
Vol 9 (1) ◽  
pp. 56
Author(s):  
Sri Rudiawati

Abstrak: Tujuan penelitian ini ingin mengetahui peningkatan prestasi belajar melalui penerapan pembelajaran model STAD dan Role Playing terhadap siswa Kelas VI SDN Sintung Timur Tahun Ajaran 2015/2016.  Penelitian ini menggunakan penelitian tindakan kelas tiga suiklus. Pengumpulan data berupa hasil tes formatif, lembar observasi kegiatan belajar mengajar. Didapatkan bahwa prestasi belajar siswa mengalami peningkatan dari siklus I sampai siklus III yaitu, siklus I (68,18%), siklus II (77,27%), siklus III (86,36%). Kesimpulan bahwa penerapan model STAD dan Role Playing dapat meningkatkan prestasi belajar Siswa kelas VI SDN Sintung Timur Tahun Ajaran 2015/2016.Abstract:  The purpose of this study would like to know the improvement of learning achievement through the application of STAD and Role Playing model learning to the students of Class VI SDN Sintung Timur in School Year 2015/2016. This study used a classroom action research of three cycles. Data collection in the form of formative test result, observation sheet of teaching and learning activities. It was found that students' learning achievement increased from cycle I to cycle III that is, cycle I (68,18%), cycle II (77,27%), cycle III (86,36%). The conclusion that the application of STAD and Role Playing model can improve the learning achievement of grade 6 students of SDN Sintung Timur in the academic year 2015/2016.


2018 ◽  
Vol 2 (01) ◽  
Author(s):  
Indiah Sri Maharsi

Abstrak Bahasa IndonesiaPenelitian ini bertujuan untuk meningkatkan prestasi belajar Bahasa Indonesia materi memahami teks drama dan novel remaja melalui model pembelajaran cooperative learning Jigsaw pada siswa kelas VIII F SMP Negeri 6 Sukoharjo Semester I Tahun Pelajaran 2017/2018. Metode penelitian menggunakan Penelitian Tindakan Kelas yang dilaksanakan dalam dua siklus setiap siklus terdiri dua kali pertemuan, dengan empat tahap penelitian: perencanaan, pelaksanaan, pengamatan dan refleksi. Subjek penelitian ini adalah siswa-siswi kelas VIII F SMP Negeri 6 Sukoharjo semester I tahun ajaran 2017/2018. Dengan jumlah  20 siswa. Teknik pengumpulan data yang digunakan adalah observasi, wawancara, tes, dan dokumentasi. Analisis data yang digunakan dalam penelitian ini adalah analisis deskriptif kualitatif. Hasil penelitian ini adalah meningkatkan hasil belajar Bahasa Indonesia materi memahami teks drama dan novel remaja. Hal ini dibuktikan dengan peningkatan hasil belajar siswa pada siklus I siswa yang berhasil mendapat nilai KKM, meningkat menjadi 14 siswa atau 70% atau terdapat peningkatan sebesar 10% dibandingkan kondisi awal. Sedangkan pada siklus II meningkat menjadi 18 siswa yang mendapat nilai diatas KKM atau 90% atau terdapat peningkatan sebesar 20% dari sebelumnya. Berdasarkan hasil penelitian ini dapat disimpulkan bahwa dengan penerapan model pembelajaran cooperative learning jigsaw dapat meningkatkan hasil belajar Bahasa Indonesia materi memahami teks drama dan novel remaja pada siswa kelas VIII F SMP Negeri 6 Sukoharjo Semester I Tahun Pelajaran 2017/2018.Kata Kunci: prestasi belajar, Bahasa Indonesia, memahami teks drama dan novel remaja, Cooperative Learning (CL) Jigsaw  Abstrak Bahasa Inggris This study aims to improve learning achievement of Indonesian material understanding of drama text and novel adolescents through cooperative learning Jigsaw learning model on VIII F students of SMP Negeri 6 Sukoharjo Semester I Lesson 2017/2018. The research method using Classroom Action Research which is carried out in two cycles each cycle consists of two meetings, with four stages of research: planning, implementation, observation and reflection. The subjects of this study are students of class VIII F SMP Negeri 6 Sukoharjo first semester of academic year 2017/2018. With a total of 20 students. Data collection techniques used are observation, interviews, tests, and documentation. Data analysis used in this research is descriptive qualitative analysis. The result of this research is to improve the learning result of Indonesian material to understand drama text and novel of adolescent. This is evidenced by the increase in student learning outcomes in the first cycle of students who managed to get the value of KKM, increased to 14 students or 70% or an increase of 10% compared to the initial conditions. While in the second cycle increased to 18 students who got a value above the KKM or 90% or an increase of 20% from the previous. Based on the results of this study can be concluded that with the implementation of cooperative learning jigsaw learning model can improve learning outcomes Indonesian materials understand text drama and adolescent novels on students of class VIII F SMP Negeri 6 Sukoharjo Semester I Lesson 2017/2018. Keywords: learning achievement, Indonesian language, understanding of drama texts and juvenile novels, Cooperative Learning (CL) Jigsaw


2017 ◽  
Vol 3 (1) ◽  
pp. 8-14
Author(s):  
Rani Nidya Wati ◽  
Arif Supriyadi

This study aims to: (1) Describe the activities of learning Mathematics of VB graders at SDN-1 Sabaru Palangka Raya in the 2016/2017 Academic Year on the implementation of the Round club model assisted by Monopoly Game Smart media, (2) Improving the learning outcomes of Mathematics in VB class students in SDN-1 Sabaru Palangka Raya Academic Year 2016/2017 after the implementation of the Round club model assisted by Smart Game Monopoly media. The type of research used by researchers is Class Action Research (CAR) with research subjects of all VB class students at Sabaru Palangka Raya SDN-1, totaling 22 students. Data collection techniques in this study use observation and tests. Data analysis uses qualitative data analysts. And quantitative. The results of this study indicate that: (1) Activity of VB class students at SDN-1 Sabaru Palangka Raya in the 2016/2017 school year in Mathematics learning after applying the Round Club learning model assisted by Monopoly media Smart Games are better, because students are active, enthusiastic , listen to the teacher's explanation and be enthusiastic in following the learning process. The results of the teacher observation on teaching and learning activities were carried out by observer I and observer II during the Mathematics learning process in the first cycle. The common aspect of teacher activity was 3.61 in the excellent category, and the universal element of students was 3.40 in the very type. Well. (2) There is an increase in Mathematics learning outcomes by applying the Round Club learning model assisted by Monopoly Game Smart media on V-B grade math subjects at SDN-1 Sabaru Palangka Raya in the academic year 2016/2017. This is indicated by the learning outcomes seen through the class average in the first cycle which is equal to 78.63, and the completeness percentage of students in classical is 100%, from the predetermined provisions, namely for KKM of 65 and completeness criteria in traditional 85%.


2019 ◽  
Vol 10 (2) ◽  
pp. 106
Author(s):  
Suwi Atmi

<p>Learning using the STAD model is motivated by the low activity and student learning outcomes in mathematics with the subject of the addition of the fraction of the denominator of Bebeda in class VB MIN 3 Bantul. This is the cause because teachers do not use methods that activate students so students can participate in the learning process. Therefore learning is carried out using the STAD model. The class action using the STAD type cooperative learning model is carried out in 2 cycles.</p><p>               Learning using the STAD model aims to obtain data to determine the effectiveness of the type of STAD cooperative learning model in improving learning achievement and student learning activeness in learning mathematics. Learning using the STAD model is carried out in 2 cycles. Each cycle consists of 2 meetings. The subject of learning using the STAD model is students in class VB MIN 3 Bantul consisting of 10 male students and 7 female students. Learning using the STAD model was carried out in the first semester of the 2018/2019 school year between August and September 2018. The data collection technique used observation sheets and test sheets during action and implementation.</p><p>               The learning outcomes using the STAD model in the first cycle show that the activity and learning achievement increase is still small in scale. Out of 17 students, 11 students completed their studies and 6 students did not complete their studies. In the second cycle learning achievement increased significantly, from 17 students 17 students completed study. Based on the findings, data analysis and data processing obtained from the evaluation evaluation of each cycle in learning using this STAD model, it can be used as a reference regarding the use of STAD type cooperative learning models in the learning process can improve student learning outcomes in learning Addition of Denominators to Verbal Classes in class VB MIN 3 Bantul.</p><p> </p><p>Keywords: activeness, learning achievement, STAD type cooperative learning</p>


2018 ◽  
Vol 2 (3) ◽  
pp. 139
Author(s):  
Nyoman Yuliana Citra

This study is aimed to increase the activeness and the learning achievement through the implementation of cooperative learning model by using jigsaw on the Economy subject of the tenth grade students at IPS 1 class of SMA Negeri Bali Mandara academic year 2017/2018. The data was collected by using observation method and written test. Afterwards, the data was analyzed by using the quantitative descriptive analysis. The result of this study showed that:  (1) the implementation of cooperative learning model by using jigsaw on the Economy subject had increased the students' learning activeness of the tenth grade students at IPS 1 class of SMA Negeri Bali Mandara academic year 2017/2018. This result was proven by the average score of the students' learning activeness from the cycle I was 3,02 which belongs to active category and the score on the cycle II was 3,59 which is also in the category of active. (2) The implementation of cooperative learning model by using jigsaw on the Economy subject has increased the students' learning achievement of the tenth grade students at IPS 1 class of SMA Negeri Bali Mandara academic year 2017/2018. The result showed that the students' learning completeness on the cycle I was 43,48% with the class average score was 76,88 and the students' learning completeness on the cycle II had increased up to 100,00%  with the class average score was 86,31.


2019 ◽  
Vol 8 (2) ◽  
pp. 123-132
Author(s):  
I Nyoman Suwendra

The classroom action research carried out has the purpose to improve student learning achievement. Low initial data acquisition for grade IVB students in Semester I Elementary No. 4 Sibanggede 2015/2016 Academic Year makes researchers try to improve the unfavorable processes that have been implemented. Improvement of the learning process is carried out through the application of the Student Team Achiement Division (STAD) Cooperative learning model. This model is expected to solve the problems at hand. After the data was collected through learning achievement test instruments, it was obtained an increase in learning outcomes with initial data that the average class reached 72.57 with a percentage of new learning completeness reaching 33.33%, in cycle I it increased to 76.24 average class and 61.90% for completeness of learning. Whereas in the second cycle the data has increased to 82.24 the average class and 90.48% of the completeness of the study. The data in Cycle II has shown the successful implementation of learning which exceeds the required indicators. Therefore the researchers concluded that the application of the Student Team Achiement Division (STAD) Cooperative learning model in carrying out the learning process was able to improve students' learning achievement.


2017 ◽  
Vol 5 (1) ◽  
pp. 29
Author(s):  
Ahmad Sofyan

The purpose of this study is to enhance the activity and learning achievement with cooperative learning model Numbered Heads Together (NHT) in class VII MTs Muhammadiyah 2 Muntilan can increase the academic year 2013/2014.The hypothesis of this study is the action in cooperative learning model Numbered Heads Together (NHT) may enhance the activity and learning achievement in class VII MTs Muhammadiyah 2 Muntilan academic year2013/2014. This research is a class action (PTK). Data collection techniques in this study conducted by observation, testing and documentation. The average percentage of students' learning activeness of 45.31% in the first cycle increased to 72.92% in the second cycle. Mathematics learning achievement of students has also increased, judging from the average value of59.78inprecycles to67.10at the end of the first cycle, and increased again at the end of the second cycleinto76.91. While the percentage of completeness of students (with KKM70) also increased, namely the pre-action amounted to34.38% increase to46.88% in the first cycle, and increased to81.25% in the second cycle. Given NHT cooperative learning can enhance the activity and learning achievement of students, thus advisable for math teachers can apply Numbered Head Together (NHT).


2018 ◽  
Vol 9 (1) ◽  
pp. 10-17
Author(s):  
Suparti Suparti

In learning activities there are many factors that determine learning success, not only from students, but also from the teacher and the learning methods used. Submission of boring material will make many students unmotivated in the learning process so as to make learning outcomes / learning achievements low, this also happens in SDN Kalisube Class Vl Semester I 2016/2017 school year. To increase students' motivation and learning achievement, the teacher applies and uses the Team Assisted Individualization (TAI) Cooperative learning model in the Science Basic Competency map comparing the nature of the ability to conduct heat from various objects. The study was divided into two cycles.After conducting research the results obtained by students are, in the initial study showed only 3 children or 15% of 20 students. completed learning, this is far above the established criteria that is a minimum of 90% of students completed from the total number of students, in cycle I there were 65% or 13 students who completed, cycle 2 there were 100% or 20 students who had already completed study, the average value obtained in the initial study 62 and in the first cycle increased to 75 in the second cycle an average value of 87.Judging from the acquisition of learning outcomes can be interpreted that the Learning Model Cooperative learning model Type Team Assisted Individualization (TAI) has a positive impact on the learning process. Students are more motivated to learn, more active and mastery learning increases. Thus the hypothesis that the researcher proposes in this Class action research is "proven"


2018 ◽  
Vol 2 (2) ◽  
pp. 225
Author(s):  
Titik Umiyati

Abstrak:Tujuan penelitian ini adalah untuk mengkaji proses pembelajaran matematika danmenganalisis peningkatan prestasi belajar melalui permainan mistar bilangan. Metodepenelitian yang digunakanadalah penelitian tindakan kelas yang dilaksanakan sebanyak 2siklus. Subjek penelitian ini adalah siswa kelas IV SD Negeri 2 Temengeng Kabupaten Blorapada semester 2 tahun pelajaran 2014/2015. Teknikanalisis yang digunakandeskriptifkomparatif, yaitu membandingkan data hasil antara prasiklus, siklus I, dan siklus II. Hasilpenelitian yang dilaksanakan 2 siklus menunjukkan bahwa proses pembelajaran matematikadengan menggunakan permainan mistar bilangan sangat menyenangkan siswa, sehinggaaktivitas pembelajaran meningkat dari 62,5 menjadi 84,5. Hasil belajar siswa juga meningkatditandai hasil siklus I nilai rata-rata kelas 60,48 dan ketuntasan mencapai 57,10%. Siklus IInilai rata-rata kelas 75,24 dan ketuntasan 85,70%. Simpulan penelitian ini adalah pembelajaranmatematika tentang penjumlahan dan pengurangan bilangan bulat melalui permainan mistarbilangan dapat meningkatkan aktivitas pembelajaran dan hasil belajar menunjukkan semuasiswa berminat dalam melaksanakan tugas dan memperoleh pengalaman yang menyenangkandalam permainan mistar bilangan. Abstract:The purpose of this research is to study the learningprocess ofmath and analyseincreasing of learning achievement through rulernumbers game. The method usedin thisresearch is class action which is done in2 cycles. The subject of the research are fourth gradestudents of Number 2 PublicElementary Schoolat Temengeng, Blora district in second semesterof the school year 2014/2015. The analysetechnicusedby comparingthe data from precycle,first cycle and second cycle. The results of the research that is done two cycles indicate thatmath learning process by using ruler numbers game can make the students feel pleased sothatlearning activities increase from 62.5 to 84.5. The results of student learning alsoincrease,it can be showed from the average score of the first cycle is 60.48 and the completeness scorereaches57.1%. The average score of thesecond cycle is 75.24 and the completeness scorereaches 85.7%. The conclusion of the research ismath learning about addition and deductionof integer through ruler numbers game can improve learning activity and the results of studentlearning show that all students are interested to obtain the task and get moreenjoyableexperience in using rulernumbers game.


2020 ◽  
Vol 4 (2) ◽  
Author(s):  
Rizki Oktiana Sakti ◽  
Supri Hartanto

Abstrak Penelitian Tindakan Kelas ini bertujuan untuk mengetahui upaya meningkatkan prestasi belajar PPKn dengan menggunkan model Brain Based Learning Kelas VII B SMP Negeri 16 Rejang Lebong Bengkulu Tahun Ajaran 2019/2020. Penelitian dilakukan di Kabupaten Rejang Lebong Bengkulu pada tahun pelajaran 2019/2020 di Kelas VII B dengan jumlah 26 siswa (Laki-laki 11 dan Perempuan 15). Penelitian Tindakan Kelas ini menggunkan siklus model Kermmis dan Mc Taggart yaitu rencana, tindakan, pengamatan dan refleksi. Pengumpulan data dilakukan dengan observasi, tes evaluasi, wawancara, dokumentasi. Teknik Analisi Data menggunakan deskriptif kuantitatif yaitu terjadi peningkatan prestasi belajar dari pra siklus. Hasil penelitian menyimpulkan bahwa upaya untuk meningkatkan prestasi belajar siswa kelas VII B SMP Negeri 16 Rejang Lebong Bengkulu dengan menggunakan model Brain Based Learninghasil jumlah perhitungan pra siklus dengan persentase ketuntasan sebesar 50,00%, pada siklus I mengalami peningkatan tuntas dengan persentase 57,69%, dan pada siklus II mengalami kenaikan kembali dengan presentase 65,38%. Sesuai dengan KKM 70 dan Indikator keberhasilan 60% dengan hasil yang diperoleh di siklus II maka, Penelitian Tindakan Kelas ini dihentikan karena prestasi belajar siswa meningkat dan sudah mencapai indikator keberhasilan yang telah ditentukan. Kata Kunci : Prestasi Belajar, PPKn Brain Based Learning Abstract This Classroom Action Research aims to determine efforts to improve PPKn learning achievement by using the Class VII B Brain Based Learning model of SMP Negeri 16 Rejang Lebong Bengkulu for the 2019/2020 academic year. The research was conducted in Rejang Lebong Bengkulu Regency in the 2019/2020 school year in Class VII B with a total of 26 students (male 11 and female 15). This Classroom Action Research uses the Kermmis and Mc Taggart model cycle, namely planning, acting, observing and reflecting. Data collection was carried out by observation, evaluation tests, interviews, documentation. The data analysis technique used quantitative descriptive, namely an increase in learning achievement from the pre-cycle. The results of the study concluded that efforts to improve student achievement in class VII B SMP Negeri 16 Rejang Lebong Bengkulu using the Brain Based Learningmodel resulted in the number of pre-cycle calculations with a completeness percentage of 50.00%, in the first cycle experienced an increase in completeness with a percentage of 57.69% , and in the second cycle it increased again with a percentage of 65.38%. In accordance with KKM 70 and success indicators of 60% with the results obtained in cycle II, this Classroom Action Research was stopped because student learning achievement had increased and had reached predetermined success indicators. Keywords: Learning Achievement, PPKn Brain Based Learning


Sign in / Sign up

Export Citation Format

Share Document