Let the People In! Lessons from a Modern Viking Saga

2020 ◽  
pp. 152-179
Author(s):  
Hélène Landemore

This chapter assesses the real-life case study of Iceland to illustrate some of the principles of open democracy. It closely examines the 2010–13 Icelandic constitutional process from which many of the ideas behind this book originally stem. Despite its apparent failure — the constitutional proposal has yet to be turned into law — the Icelandic constitutional process created a precedent for both new ways of writing a constitution and envisioning democracy. The process departed from representative, electoral democracy as we know it in the way it allowed citizens to set the agenda upstream of the process, write the constitutional proposal or at least causally affect it via online comments, and observe most of the steps involved. The chapter also shows that the procedure was not simply inclusive and democratic but also successful in one crucial respect — it produced a good constitutional proposal. This democratically written proposal indeed compares favorably to both the 1944 constitution it was meant to replace and competing proposals written by experts at about the same time.

Zograf ◽  
2015 ◽  
pp. 1-10
Author(s):  
Olga Spehar

Explanation of the purpose of early Christian martyria as places of collective memory is a complex of many different circumstances and meanings and must be observed in accordance. First of all, martyria are architectural monuments dedicated to the martyrs, historical evidences of the martyrial death of those who suffered for Christ - this is a simple explanation of their real meaning. Yet, their social role is even more important than their historical role - martyria continuously transferred an idea of Salvation among the people, becoming thus the places of collective memory. But what happen when the martyr?s relics are ?usurped? by one wealthy family? This paper aim to shed some light on what could have been the real purpose of one such example, the martyrium attached to the basilica on the necropolis in Jagodin Mala in Naissus (modern Nis).


Author(s):  
Judith-Anne MacKenzie ◽  
Aruna Nair

Course-focused and comprehensive, Textbook on Land Law continues to provide an interesting, accessible, and original account of contemporary land law. The seventeenth edition builds upon the book’s unique and straightforward approach. Using a fictional case study to illustrate the key principles of land law, the chapters demonstrate the real-life applications of a subject students often find very abstract, while clarifying complex areas and common points of confusion. The book consists of seven parts. Part I provides an introduction to estates and interests in land. Part II looks at the acquisition of estates in land. Part III considers the two legal estates of freehold and leasehold, and in particular looks in detail at the obligations in a leasehold estate, their enforcement and remedies for their breach. Part IV looks at trusts and proprietary estoppel. Part V is about licences and a review of the law relating to the family home. The next part considers third party rights, including mortgages, and the final part concludes with a consideration of the definition of ‘land’.


Author(s):  
Judith-Anne MacKenzie ◽  
Aruna Nair

Course-focused and comprehensive, Textbook on Land Law continues to provide an interesting, accessible, and original account of contemporary land law. The eighteenth edition builds upon the book’s unique and straightforward approach. Using a fictional case study to illustrate the key principles of land law, the chapters demonstrate the real-life applications of a subject students often find very abstract, while clarifying complex areas and common points of confusion. The book consists of seven parts. Part I provides an introduction to estates and interests in land. Part II looks at the acquisition of estates in land. Part III considers the two legal estates of freehold and leasehold, and in particular looks in detail at the obligations in a leasehold estate, their enforcement and remedies for their breach. Part IV looks at trusts and proprietary estoppel. Part V is about licences and a review of the law relating to the family home. The next part considers third party rights, including mortgages, and the final part concludes with a consideration of the definition of ‘land’.


2016 ◽  
Vol 44 (1/2) ◽  
pp. 209-230 ◽  
Author(s):  
Nelly Mäekivi ◽  
Timo Maran

This paper analyses the cultural and biosemiotic bases of human attitudes towards other species. A critical stance is taken towards species neutrality and it is shown that human attitudes towards different animal species differ depending on the psychological dispositions of the people, biosemiotic conditions (e.g. umwelt stuctures), cultural connotations and symbolic meanings. In real-life environments, such as zoological gardens, both biosemiotic and cultural aspects influence which animals are chosen for display, as well as the various ways in which they are displayed and interpreted. These semiotic dispositions are further used as motifs in staging, personifying or de-personifying animals in order to modify visitors’ perceptions and attitudes. As a case study, the contrasting interpretations of culling a giraffe at the Copenhagen zoo are discussed. The communicative encounters and shifting per ceptions are mapped on the scales of welfaristic, conservational, dominionistic, and utilitarian approaches. The methodological approach described in this article integrates static and dynamical views by proposing to analyse the semiotic potential of animals and the dynamics of communicative interactions in combination.


Author(s):  
Fotis Liarokapis ◽  
Sara de Freitas

The study introduced in this paper examines some of the issues involved in the design and implementation of serious games that make use of tangible AR environments. Our motivation is to understand how augmented reality serious games (ARSG) can be applied to some very difficult problems in the real gaming world. Emphasis is given on the interface and the interactions between the players and the serious games themselves. In particular, two case studies are presented, ARPuzzle and ARBreakout. Results from both case studies indicate that AR gaming has the potential of revolutionizing the way that current games are played and used as well as that it can help educate players while playing.


AL-TA LIM ◽  
2015 ◽  
Vol 22 (1) ◽  
pp. 55-67
Author(s):  
Muhammad Nasir

This article tries to look at psychoanalysis study of a novel concerning on the dream and reality in Sang Pemimpi (the Dreamer) by Andrea Hirata. In general, his work portrays mostly about the condition and situational life of Belitung community. Here, Andrea shows his ability as the representative of Belitung's young generation succeeded in fulfilling his dream by explaining the real life of the people in his hometown and villages having bitter experience values in the rich environment. Besides, he tries to describe the difficult life faced by the villagers. The dream in this novel is not only his, but also all dreams of the Belitung community as the manifestation of their life condition comparing to other areas or provinces in the Indonesia. Further, through this novel (work), it is implied an important massage directed to both Indonesian authority and Belitung mayor in order to be able to increase the level of education of grass root community, especially for those who live in the remote area or a very isolated area, such as Belitung. This is the real dream of all participants in the island which remains unsolved.


Author(s):  
Judith-Anne MacKenzie

Course-focused and comprehensive, the Textbook on series provide an accessible overview of the key areas on the law curriculum. Thirty years since it was first published Textbook on Land Law continues to provide an interesting, accessible, and original account of contemporary land law. The sixteenth edition builds upon the book’s unique and straightforward approach. Using a fictional case study to illustrate the key principles of land law, the chapters demonstrate the real-life applications of this often abstract subject, while clarifying complex areas and common points of confusion. The book consists of seven parts. Part I provides an introduction to estates and interests in land. Part II looks at the acquisition of estates in land. Part III considers the two legal estates of freehold and leasehold, and in particular looks in detail at the obligations of a leasehold estate, their enforcement and remedies for their breach. Part IV looks at trusts and proprietary estoppel. Part V is about licences. The next part considers third party rights and the final part concludes with a review of the law relating to the family home, and a consideration of the definition of ‘land’.


2016 ◽  
Vol 57 (3) ◽  
pp. 424-431
Author(s):  
Dani Snyder-Young

Audience members sit at tables and desks in an interactive classroom, an immersive performance space designed to evoke a K–12 classroom. Blackboards are covered with homework assignments and test reminders, posters with test-taking tips and motivational quotes such as “For success, attitude is as important as ability.” Collaboraction's production of Forgotten Future: The Education Project begins as an interracial, intergenerational ensemble of actors enters the space chanting and waving signs reading “Support our Schools: Don't Close Them” and “Save our Schools” in protest of Chicago's dysfunctional public school system. They wear red T-shirts, and several are clad in the real-life protest T-shirts worn during the school closure protests and the teachers' strike during the 2012–13 school year. The audience soon claps and chants along: “There's no power like the power of the people and the power of the people don't stop” (clap, clap). Adult actors playing parents and teachers give speeches in between the chants. The kids in the ensemble try to speak, but the adults run right over them. By the end of the rally, the kids are standing off in a corner of the space, forlorn and ignored, while the adults yell on their behalf without ever asking for their perspective.


Author(s):  
Hülya Semiz Türkoğlu ◽  
Süleyman Türkoğlu

The digital culture created in the virtual space provides a more liberal and open environment for the people, with fewer restrictions from real life. The current research on virtual reality self-expression has mainly been discovered as an independent aspect of the real self. The chapter also analyzes the use and perceptions of virtual users in the virtual world by focusing on the construct that creates different virtual cultural experiences. For this purpose, the “Second Life” game, which provides a three-dimensional and online virtual environment modeled by the real world, is taken as an example. In the survey, we interviewed 10 people from Second Life to find answers to our questions. As a result of their work, Second Life plays a vital digital life in a dynamic digital culture that is different from their real lives in response to the question of how they build a world with communication, culture, identity and lifestyles.


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