scholarly journals Presepsi Mahasiswa : Pemotivasian Belajar Melalui Repositori Dengan Hasil Belajar Pada Masa Pandemik COVID-19

2020 ◽  
Vol 4 (2) ◽  
pp. 78-88
Author(s):  
Andar Gunawan Pasaribu

This study aims to develop strategies learning motivational from the repository for student learning outcomes.  . This research was conducted on IAKN Tarutung students by using the development research method. Development is carried out through stages, namely symbol, development tools, ease of accessing the repository.  completeness of lecture materials, and the Effective repository.   The results of testing the use of applications repository with an average value of 88%. 

2019 ◽  
Vol 2 (2) ◽  
pp. 166-184
Author(s):  
Nely Hartika ◽  
Ira Ismeylia Saputri

This study aims to find out how the application of inquiry learning models in accounting subjects in class X AK in SMKN 4 Serang City and to find out whether the inquiry learning model can improve student learning outcomes in class X AK in Accounting Basic Subjects in SMK 4 Serang City.This research uses a class action research method which consists of two cycles.  Each cycle consists of four stages, namely planning, implementing, observing reflection.  The subjects of this study were participants in grade X SMK 4 Serang City consisting of 36 students and teachers in Accounting as a team of collaborators.  These results indicate that the Inquiry learning model can improve student learning outcomes based on cycle one, from 36 students who succeeded in getting grades above the KKM of 36.56% with an average value of 66, whereas in the second cycle there was a significant increase to be 100% with  an average value of 82.


2018 ◽  
Vol 4 (2) ◽  
pp. 185
Author(s):  
Siti Nurohmah ◽  
Nanang Kosim ◽  
Dede Rohaniawati

This study aims to determine student learning outcomes in Arabic subjects before the application of Big Book media, the process of applying Big Book media and student learning outcomes after the application of Big Book media in class IV MI Naelushibyan. The research method used is classroom action research through four repetitive stages of planning, implementation, observation or observation, and reflection. The object of research was 15 students. The research instrument consisted of a teacher activity observation sheet, a student activity observation sheet and a written test. Data collection techniques use observation and test techniques. The results obtained from this study are the learning outcomes of students in the pre cycle get an average score of 53. The first cycle obtained the average value of teacher activity 72.2% and cycle II obtained an average value of 94.4%. Student activity in cycle I obtained an average value of 69.21% and cycle II obtained an average value of 91.07%. Student learning outcomes in cycle I obtained an average value of 77, cycle II obtained an average value of 83.6. It can be concluded that Big Book media can improve student learning outcomes.


2018 ◽  
Vol 1 (1) ◽  
pp. 271
Author(s):  
Lilis Retno Sundari ◽  
Suroso Suroso ◽  
Yustinus Yustinus

Abstrak:: Penelitian ini bertujuan 1)mengembangkan multimedia interaktif menggunakan Adobe Flash CS3 Profesional untuk meningkatkan hasil belajar IPS Kelas 4 SD. 2) pengembangan multimedia interaktif menggunakan Adobe Flash CS3 Profesional dapat meningkatkan hasil belajar IPS Kelas 4 SD. Penelitian ini menggunakan jenis penelitian pengembangan dengan Model pengembangan ASSURE. Hasil validasi pakar materi 70% (tinggi) dan validasi pakar media 92% (sanggat tinggi). Kemudian Rata-rata nilai tahun 2017 dan tahun 2018 mengalami kenaikan  74 menjadi 81. Hasil uji T diperoleh taraf signifikansi α 0,017. Berdasarkan perolehan hasil belajar siswa setelah menggunakan multimedia interaktif lebih tinggi dari sebelum menggunakan multimedia interaktif. Abstrak:: This study aims to 1) develop interactive multimedia using Adobe Flash CS3 Professional to improve learning outcomes IPS Class 4 SD. 2) development of interactive multimedia using Adobe Flash CS3 Professional can improve learning result of IPS Class 4 SD. This study uses a type of development research with ASSURE development model. Expert material 70% (high) material validation and media experts validation 92% (high conformity). Then the average value of 2017 and 2018 increased 74 to 81. T test results obtained significance level α 0.017. Based on the acquisition of student learning outcomes after using interactive multimedia is higher than before using interactive multimedia.


2020 ◽  
Vol 7 (2) ◽  
pp. 140-149
Author(s):  
Amirudin Amirudin ◽  
Acep Nurlaeli ◽  
Iqbal Amar Muzaki

Abstract. One method considered to be able to improve student learning outcomes is to use the method of reward and punishment. This study aims to show the reality of the use of Reward and Punishment Methods at SDIT Tahfizh Qur'an Al-Jabar, to show the reality of student learning outcomes at SDIT Tahfizh Qur'an Al-Jabar, and to show the effect of the Reward and Punishment method at SDIT Tahfizh Qur ' an al-Jabar. The research method is quantitative with statistical analysis using t-test analysis. The results obtained by the use of the Reward and Punishment method at SDIT Tahfizh Al-Jabar obtained 3.84 results (94%). The reality of student learning outcomes at SDIT Tahfizh Qur'an Al-Jabar by combining the average pre-test and post-test scores obtained an average value of 76.75 (76.75%). There is an effect of the Reward and Punishment method on student learning outcomes at SDIT Tahfizh Qur'an Al-Jabar with the acquisition of tcount of 29.82 and ttable of 2.045.Abstrak. Salah satu metode yang dianggap dapat meningkatkan hasil belajar siswa yaitu dengan menggunakan metode reward and punishment. Penelitian ini bertujuan untuk  mengetahui realitas penggunaan Metode Reward And Punishment di SDIT Tahfizh Qur’an Al-Jabar, untuk mengetahui realitas hasil belajar siswa di SDIT Tahfizh Qur’an Al-Jabar, dan untuk mengetahui pengaruh metode Reward And Punishment di SDIT Tahfizh Qur’an Al-Jabar. Metode penelitian adalah kuantitatif dengan analisis statistik menggunakan analisis uji-t. Hasil penelitian yang diperoleh penggunaan metode Reward And Punishment di SDIT Tahfizh Qur’an Al-Jabar diperoleh hasil 3,84 (94%). Realitas hasil belajar siswa di SDIT Tahfizh Qur’an Al-Jabar dengan menggabungkan rata-rata nilai pre test dan post test diperoleh nilai rata-rata sebesar 76,75 (76,75%). Terdapat pengaruh metode Reward And Punishment terhadap hasil belajar siswa di SDIT Tahfizh Qur’an Al-Jabar dengan perolehan nilai  thitung sebesar  29,82 dan ttabel sebesar 2,045. 


Author(s):  
Samsul Maarif

<p><em>The use of the Number Card teaching aid in Class II SDN Kubangsari 01, in general, has the aim of improving student learning outcomes in MTK mupel in writing number symbols up to 900. The research method used is experimental technique. Based on the experimental results of the average student learning outcomes before being given treatment in the form of learning using number card props, the average value of these students (pretest) was only 50.33 and after being given treatment in the form of learning using number card props the average value The average of these students (posttest) became 75.00 with a KKM of 60. This result means that the use of the Number Card teaching aids can improve the learning outcomes of MTK mupel students, especially the number symbol material in Class II SDN Kubangsari 01.</em></p>


Author(s):  
Titin Suprihatin

The purpose of this study is to analyze student learning outcomes before using the method of learning make a match, describe the implementation of learning process Akidah Akhlak material behave commendable using the method of learning make a match, and describe student learning outcomes after using the method of learning make a match on the subjects Akidah Akhlak the material behaves commendable in the fourth class of MIS Cikulu. Make a match is an active learning method to deepen or train the learned material. Students are asked to look for pairs of cards which are answers or specific material questions in the lesson. One of the advantages of this technique is students looking for a partner while learning about a concept or topic in a fun atmosphere. This research uses Classroom Action Research method. Respondents in this study as many as 15 students of class IV MIS Cikulu Sukahurip Village, Pangandaran District, Pangandaran City. Based on the results of data analysis from the evaluation of students on subjects Akidah Akhlak material behave commendably by using the method of learning make a match obtained student learning outcomes in cycle I with an average value of 68.67 and on cycle II with an average value of 88. Thus there is a significant increase in the learning process by using the method of learning make a match on the subject Akidah Akhah material behave commendably between cycles I and II.


2021 ◽  
Vol 1 (2) ◽  
pp. 183-189
Author(s):  
SRI TUGIYATMI

This study aims to improve the mathematics learning outcomes of class VIII.A students at SMP Negeri 225 Jakarta, totaling 40 students, through the application of the Google Classroom application. The research was carried out in the odd semester of the 2021-2022 Academic Year, precisely from September to December 2021. The research method used was classroom action research which was designed in two cycles. Each cycle is carried out in four stages, namely planning, implementation, evaluation and reflection. The results of the study obtained data on student learning outcomes in the Pre-Cycle, the average value of students was only 63.25. Students who achieve completeness are students who get a score equal to or above the KKM (KKM = 75) as many as 10 students (25.00%). In Cycle I, the average value of students is 72.00. There were 25 students (62.50%) who achieved completeness. In Cycle II, students who achieved completeness were 31 students (77.50%). The results of this study indicate that there is an increase in mathematics learning outcomes by 15%. The conclusion of this study is that learning through the application of the Google Classroom application can improve mathematics learning outcomes for class VIII.A students at SMP Negeri 225 Jakarta. ABSTRAKPenelitian ini bertujuan untuk meningkatkan hasil belajar matematika peserta didik kelas VIII.A SMP Negeri 225 Jakarta yang berjumlah 40 peserta didik, melalui penerapan aplikasi google classroom. Penelitian dilaksanakan pada semester ganjil Tahun Pelajaran 2021- 2022 tepatnya bulan September sampai datang bulan Desember 2021. Metode penelitian yang digunakan adalah peneltian tindakan kelas yang dirancang dalam dua siklus. Setiap siklus dilaksanakan dalam empat tahapan yaitu perencanaan, pelaksanaan, evaluasi dan refleksi. Hasil penelitian didapatkan data hasil belajar peserta didik pada Pra Siklus, nilai rata- rata peserta didik hanya 63,25. Peserta didik yang mencapai ketuntasan yaitu peserta didik yang memperoleh nilai sama dengan atau diatas KKM ( KKM= 75) sebanyak 10 peserta didik (25,00%). Pada Siklus I , nilai rata- rata peserta didik sebesar 72,00. Peserta didik yang mencapai ketuntasan sebanyak 25 peserta didik (62,50%). Pada Siklus II , peserta didik yang mencapai ketuntasanswebanyak 31 peserta didik (77,50%). Hasil penelitian ini menunjukkan bahwa terjadi peningkatan hasil belajar matematika sebesar 15%. Kesimpulan penelitian ini adalah pembelajaran melalui penerapan aplikasi google classroom dapat meningkatkan hasil belajar matematika pada peseta didik kelas VIII.A di SMP Negeri 225 Jakarta.


Jurnal Socius ◽  
2013 ◽  
Vol 2 (2) ◽  
Author(s):  
Noorlan Noorlan

This Research told about the assumption what if these lessons are taught by professional teachers. In generally, the lessons of history will make students more eager, joyful and meaningful, so that the students know the significance of the history of the nation. The study used action research method during two cycles. The first cycle of research results from 27 states who attended the liveliness of the togetherness in the learning process in cycle 1 with an average value of 6.1 (enough), while in cycle 2 with an average value of 7.1 (good). Learning outcomes complete the first cycle yan 85.19%, while in the second cycle of the complete 96.15% .Ternyata after using the discussion an increase in activity and student learning outcomes. It shows that the lessons of history with discussion method will increase the activity and student learning outcomes in class XII IPS 3 SMAN 1 20011/20012 Tanjung school year.Key words: Activity, learning achievement, discuss method


2021 ◽  
Vol 13 (3) ◽  
pp. 2309-2318
Author(s):  
Emi Tipuk Lestari ◽  
Saiful Bahri

 The purpose of this study was to describe social studies learning outcomes with an Ethno pedagogy approach based on the tajhin pheddis tradition. The research method is classroom action research with the Spiral Model from Kemmis and Taggart. In general, four stages are usually passed, namely: Planning, Acting, Observing, and Reflecting. The subjects or informants are social studies teachers and Class VII students at Madrasah Tsanawiyah. This study's techniques and data collection tools were observation and interview techniques. Student learning outcomes have increased between cycle 1 and cycle 2. The increase in learning outcomes can be seen from the average cycle 1 of 62, 5. The average value in cycle II has increased by 79, 5, while the average presentation of completeness in the cycle This II increased to 80% of students who completed above the KKM score. Based on the average value and the percentage of classical learning completeness, it can be concluded that social studies learning with an ethnopedagogic approach based on the tajhin pheddis tradition can improve student learning outcomes in social studies subjects. Learning with an ethnopedagogic approach through the tajhin tradition pheddis can be an approach in social studies learning that is meaningful learning. It is shown that the study results indicate an increase in student learning outcomes at MTs AL-Ikhlas Kuala Mandor B.


Author(s):  
Sri Patmini

<p><em>This study aims to improve student learning outcomes in understanding Mathematics material about explaining line segments through video media. The researcher chose the classroom action research method because of the problem</em><em> </em><em>found to be related to the learning process in the classroom, namely low results</em><em> </em><em>Cognitive learning mathematics lessons explain the segment lines of space in class II SD Negeri 2 Somagede. The process of action carried out in this study</em><em> </em><em>attempted so that the problem can be resolved. The results showed: it can be concluded that the completeness of student learning in cycle I was 43% with an average value of 73 and in cycle II was 94% with an average value of 90 From the data above clearly shows that in cycle I learning outcomes are not in accordance expectation which means that the indicators of success have not been achieved while in cycle II the learning outcomes are in accordance with expectations which means that the indicators of success have been achieved.</em></p>


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