scholarly journals Penggunaan Aplikasi Microsoft Mathematics untuk Pengembangan Bahan Ajar matematika Siswa

2019 ◽  
Vol 2 (1) ◽  
pp. 1-7
Author(s):  
Fitria Rizki ◽  
Rany Widyastuti

This study aims to develop mathematics teaching materials assisted by Microsoft Mathematics applications in class XI students. The research and development method used is the 4D model proposed by Thiagarajan which consists of 4 stages: (1) define; (2) design; (3) develop and (4) disseminate. Researchers used qualitative and quantitative data analysis techniques. This study uses data collection techniques namely questionnaire (questionnaire) in the form of a Likert scale for students responses. The results of the study are media in the form of mathematics teaching materials assisted by Microsoft Mathematics applications that are suitable to be used as learning media to improve student learning motivation. The feasibility of learning media produced from material experts and media experts is valid and is suitable for use as a learning medium. The response of students to the learning media obtained in the small group test is very interesting with an average score of 83%. In field testing, the criteria for attractiveness are very interesting with an average score of 87%.

2018 ◽  
Vol 1 (2) ◽  
pp. 183-192
Author(s):  
Fitria Suciana

This research uses classroom action research. The purpose of this study is to improve students' speaking ability in the learning process by using the speaking media card. Implementation of this research is conducted three cycles, each sisklus lasted for two meetings. Subjects in this study were students class V Madrasah Ibtidaiyah 27 Lamasi, which amounted to 28 people. In this research used qualitative and quantitative data analysis techniques. Qualitative data were analyzed by qualitative descriptive analysis. While quantitative data is analyzed by using statistic in the form of mean calculation (mean). The results of this study indicate that the average score of students' speaking skills increases in each cycle. In the first cycle with an average score of 2.03, it increases in cycle II with an average value of 3.18, and increasing again in cycle III, whose average value is 3.75. The conclusion of this research is by using the time token arends model hence speaking skill of class V student Madrasah Ibtidaiyah 27 Lamasi can increase.


2018 ◽  
Vol 1 (1) ◽  
pp. 101
Author(s):  
Maghfira Maharani ◽  
Nanang Supriadi ◽  
Rany Widiyastuti

This research  aims to developing a cartoon-based mathematics learning media to reduce students' anxiety. The resulting product is a cartoon-based mathematics learning media using macromedia flash software for grade VII students of  SMP on social arithmetic material. This research uses  4D research and development method,  proposed  by Thiagarajan consisting of  4 stages: (1) define or define; (2) design or design; (3) develop or development  and (4) disseminate or  disseminate.  Researchers  use qualitative and quantitative data analysis techniques. This research uses data collection techniques which are based on a questionnaire in the form of Likert scale for student response and student anxiety. The result of the research is a cartoon-based mathematics learning media which is suitable for learning media to decrease students' anxiety.  The feasibility of  instructional media resulting from material experts and media experts is valid and worthy of use as a medium of learning. The students’ response to the learning media obtained in  small  group test  is very interesting with the average  score  of  3.52. In the large group test obtained, the criteria of attractiveness is very interesting with an average score of 3.41. Levels of students’anxiety after the use of learning media have decreased, ie in the high anxiety category it has decreased from 41% to 0%, in the medium anxiety category it has decreased fom 35% to 24%, in the low anxiety category it has changed from 24% to 76%.


2017 ◽  
Vol 4 (1) ◽  
pp. 55
Author(s):  
Yetti Yetti ◽  
Vivi Anggraini ◽  
Hapidin Hapidin

This study aims to describe the process and learning outcomes through the use of song creation Minangkabau in improving the ability to speak the child's mother. This research is conducted in TK Nurul Hidayah., Bukittinggi- West Sumatra in January until February 2017. The subjects were students group B were 17 children. This study uses research methods Action research, from comprising: a) planning, b) actions and observations, c) reflection. Conducted over 16 sessions that are divided into two cycles. Data was collected through tests, observations, interviews and documentation study. Data analysis techniques used in this research is the analysis of qualitative and quantitative data. Quantitative data analysis used to determine the percentage of children's ability to speak their mother tongue after the action. the results showed an increase in children after learning to use the song Minangkabau creations. pre-actions are performed to determine the percentage of children's mother tonge by 47, 43%, increased to 68.38% after the cycle for the First, and increased to 87, 50% after the second cycle. The ability to speak their mother tongue can be developed through the use of song creation Minangkabau, where the song creations Minangkabau can attract children to use their imagination so that he is able to express ideas. Minangkabau creations song is a fun activity for young children.


2020 ◽  
Vol 4 (2) ◽  
pp. 75
Author(s):  
Hidayati Hidayati ◽  
Daimul Khasanah

This study aims to develop, test the feasibility and measure student responses to Student Worksheets in the wave and sound course based 3N (Niteni, Nirokke, Nambahi). The research method used is research and development using the Borg and Gall model which consists of five steps, namely exploration studies, initial product development, expert validation and product revisions, limited trials and product revisions, main trials and revisions to the final product. The instrument used was a validation questionnaire for material experts and media experts as well as a student response questionnaire. Data analysis techniques used qualitative and quantitative data. The results of the study were 3N-based sound and wave LKM which were valid with very good criteria and very suitable for use, practical, interesting, more able to motivate and help students understand the concept. The average score of the validation results from material experts and media experts was 3.52 or 88.08%, in the very good category and the student response was 3.65 or 91.4% in the very good category.


2020 ◽  
Vol 5 (1) ◽  
pp. 98
Author(s):  
Zulkarnain Zulkarnain ◽  
Sally Maria Bramana

<p>This study aims to determine whether the problem loans (LAR) affect the Return on Investment (ROI) UPK Bunga Tanjung on the Loans without Slums City Program (KOTAKU) in Tanjung Baru Village, East Baturaja District. The method used in this research is descriptive method. By using qualitative and quantitative data analysis techniques. The results obtained by the ratio of problem loans (LAR) UPK Bunga Tanjung in the Revolving Loans of the City without Slums Program (KOTAKU) in Tanjung Baru Village, East Baturaja Subdistrict always increase with an average ratio of 15.53%. While the Return On Investment (ROI) ratio always decreases with an average ratio of 10.15%. Non-performing loans (LAR) greatly affect the level of Return On Investment (ROI) in revolving loans UPK Bunga Tanjung Without Slum City Program (KOTAKU) in Tanjung Baru Village, East Baturaja District in 2014-2018. A small level of non-performing loans will benefit the UPK and conversely a high level of problem loans will reduce the profitability of the UPK.</p><p> </p><p><strong>Keywords:</strong> Non-performing Loans (LAR), Return On Investment (ROI), Slumless City Program (KOTAKU).</p>


Chronologia ◽  
2021 ◽  
Vol 2 (3) ◽  
pp. 54-65
Author(s):  
Rezki Auliana ◽  
Patahuddin Patahuddin ◽  
Bustan Bustan

This study aims to analyze the application of the implementing the Picture and Student Active (PASA) learning model in increasing learning motivation of learning history in Class X IPS 2 SMAN 1 Barru. This research is a Classroom Action Research using qualitative and quantitative data analysis. This study shows that there are increases in students' historical learning motivation after apply PASA learning model, namely in Cycle I it shows that the average score of students' learning motivation is 67.47% which is in the medium category, while in Cycle II shows the average score of students' learning motivation of 80.88% which is in the high category. So, it can be concluded that the application of the PASA learning model can increase the learning motivation of Class X IPS 2 SMAN 1 Barru students.   Abstrak Penelitian ini bertujuan untuk menganalisis penerapan model pembelajaran Picture and Student Active (PASA) dalam meningkatkan motivasi belajar pada pembelajaran sejarah Kelas X IPS 2 SMAN 1 Barru. Penelitian ini adalah Penelitian Tindakan Kelas menggunakan analisis data kualitatif dan kuantitatif. Penelitian ini menunjukkan bahwa terjadi peningkatan motivasi belajar sejarah peserta didik setelah menerapkan model pembelajaran PASA, yaitu pada Siklus I menunjukkan bahwa skor rata-rata motivasi belajar peserta didik sebesar 67,47% yang berada pada kategori sedang, sedangkan pada Siklus II menunjukkan skor rata-rata motivasi belajar peserta didik sebesar 80,88% yang berada pada kategori tinggi. Maka, dapat disimpulkan bahwa penerapan model pembelajaran PASA dapat meningkatkan motivasi belajar peserta didik Kelas X IPS 2 SMAN 1 Barru.


Author(s):  
Jujum Jumaenah ◽  
Usep Kustiawan ◽  
Leni Gonadi

Abstract: Speaking is the child's ability to express ideas, or thoughts to others through the medium of spoken language. The ability to speak in the A3 TK ABA 26 city in Malang City has not developed optimally, as evidenced from 31 children, there are 16 children who have not been able to reach their speech development. The purpose of this study is to describe the use of hand puppet media to improve speaking skills and describe improvement in A3 speaking abilities. ABA 26 TK Malang City. The type of research used is Classroom Action Research. The research subjects were an A3 group with 31 children. Methods of collecting data through observation, interviews, and documentation. The research instruments used in the form of observation sheets attainment of children's speaking skills, teacher activity observation sheets and interview guideline sheets. Data analysis techniques are qualitative and quantitative data analysis techniques. The results of the study addressed the increase in scores in Cycle I by 42.3% and Cycle II by 80.78%. Based on these results it can be concluded that the use of hand puppet media with storytelling activities can improve the speaking ability of children in the A3 TK ABA 26 group in Malang City. The suggestion of this research is that the teacher should use hand puppet media as one of the media to improve children's speaking skills, it is hoped that the school can provide media that can support children's development, for other researchers, it is suggested to try to develop other aspects of development with hand puppet media. Abstrak: Berbicara adalah kemampuan anak untuk mengeluarkan ide, gagasan ataupun pikirannya kepada orang lain melalui media bahasa lisan. Kemampuan berbicara pada kelompok A3 TK ABA 26 Kota Malang belum berkembang secara optimal, terbukti dari 31 anak terdapat 16 anak yang belum mampu mencapai perkembangan berbicaranya.Tujuan penelitian ini untuk mendeskripsikan pemanfaatan media boneka tangan dalam meningkatkan kemampuan berbicara dan mendeskripsikan peningkatan kemampuan berbicara anak kelompok A3 TK ABA 26 Kota Malang. Jenis penelitian yang digunakan yaitu Penelitian Tindakan Kelas. Subjek penelitian kelompok A3 dengan jumlah 31 anak. Metode pengumpulan data melalui observasi, wawancara dan dokumentasi. Instrumen penelitian yang digunakan berupa lembar observasi ketercapaian kemampuan berbicara anak, lembar observasi aktivitas guru dan lembar pedoman wawancara. Teknik analisis data yaitu teknik analisis data kualitatif dan kuantitatif. Hasil penelitian menunjukkan peningkatan skor pada Siklus I sebesar 42,3% dan Siklus II sebesar 80,78%. Berdasarkan hasil tersebut dapat disimpulkan bahwa pemanfaatan media boneka tangan dengan kegiatan bercerita dapat meningkatkan kemampuan berbicara anak kelompok A3 TK ABA 26 Kota Malang. Saran penelitian ini yaitu sebaiknya guru menggunakan media boneka tangan sebagai salah satu media untuk meningkatkan kemampuan berbicara anak, diharapkan sekolah dapat menyediakan media yang dapat mendukung perkembangan anak, bagi peneliti lain disarankan untuk mencoba mengembangkan aspek perkembangan lain dengan media boneka tangan.


2018 ◽  
Vol 21 (1) ◽  
Author(s):  
Erwin Nurdiansyah

This research is a classroom action research (classroom action research). This study uses instruments of observation sheets, cycle tests, and documentation. The data obtained were analyzed using qualitative and quantitative data analysis techniques, namely: reducing data, presenting data, drawing conclusions and verification. The ability to solve students' math story problems in cycle I is an average of 66.56, students who complete learning are 21 students or around 65.63% and those who have not completed learning are 11 students or about 33.38%. Whereas in cycle II that is an average of 76.09, students who complete learning as many as 23 people or about 71.88% of people and those who have not completed 10 people or about 31.25%.


2019 ◽  
Vol 1 (3) ◽  
pp. 173-184
Author(s):  
Reski Nahal ◽  
Muh. Taufik ◽  
Sultan

This study aims to: (1) produce debating teaching materials based on a model of jurisprudence in Wahdah Islamiyah Makassar High School IT; (2) examine the feasibility of debating material teaching materials based on the model of jurisprudence in class X SMA IT Wahdah Islamiyah Makassar. This research was designed with research and development. The design of this study is R2D2 (Recursive, Reflective Design and Development Model). The data in this study are qualitative and quantitative data from the assessment of experts and practitioners. Qualitative data comes from comments, criticisms, and suggestions from expert and practitioner evaluations of teaching materials. Quantitative data is sourced from scores of expert and practitioner evaluations of the components of teaching materials. The data analysis technique of this study is qualitative data analysis and quantitative data analysis. Qualitative data analysis, namely grouping data and concluding data in the form of comments, suggestions, and criticism from experts and practitioners to improve teaching materials and quantitative data analysis that is looking for the average of each indicator of expert judgment and practitioners for product feasibility. Components of the results of the assessment of teaching materials indicate that the component of content eligibility obtained an average of 3.39, the presentation component of 3.53, the language component of 3.47, the graphic component of 3.64, and the implications for developing competency debating 3.83. This research and development resulted in the product of the Arguing Teaching Material Based on a Model of jurisprudence that had been assessed by experts and practitioners. The results of expert and practitioner evaluations of teaching materials indicate that the assessment is in a very feasible category.


2018 ◽  
Vol 3 (2) ◽  
pp. 19-21
Author(s):  
Muhamad Faisal Budiono ◽  
Aidin Najihi

This study aims to improve learning outcomes and describe the learning activities of Va SDS Muhammadiyah Selat students using Animation media. The subjects in this study consisted of 27 students, 14 men, and 13 women. Data collection techniques used were observation and tests. Data analysis uses qualitative and quantitative data analysis. The results of this study indicate that the use of animation media can improve the learning outcomes of science students in VA class SDS Muhammadiyah Straits of Kuala Kapuas. This is based on the results of research with the acquisition of values in the learning activities that have been carried out for two cycles, it can be concluded that: The use of poster media can improve student learning outcomes, this can be seen from the pre-action average = 40.55 with classical completeness 7.40 %, the average cycle I = 45 with classical completeness 22.27% and cycle II = 72 with classical completeness 88.88%.


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