scholarly journals DEVELOPING SCREENCAST O MATIC AS MEDIA OF WRITING DESCRIPTIVE TEXT FOR GRADE EIGHTH STUDENTS IN JUNIOR HIGH SCHOOL

Author(s):  
Sri Suci Batubara ◽  
Nora Ronita Dewi ◽  
Farida Hanim Saragih

This study aims to design Screencast O Matic as media of writing descriptive text for grade eighth students in Junior High School. The research was conducted by Research and Development (R & D) design through six stages; gathering information and data, analyzing the data, designing new writing media, validating to experts, revising writing media, and final product. The subject of this research was grade eighth students at SMP Negeri 27 Medan. The instruments used for collecting the data were interview and questionnaire. The data were gathered by administering interview to the English teacher and distributing questionnaire to 30 respondents to get the students’ needs in learning descriptive text. The writing media have been validated by two experts, English teacher and English lecturer. The average score from English teacher and English lecturer was 90,4% so it was categorized as Very Good. It means the developing Screencast O Matic as media of writing descriptive text is appropriate for grade eighth students in Junior High School. Keywords: Research and Development (R&D), Writing media, Descriptive text, Screencast O Matic

2016 ◽  
Vol 2 (2) ◽  
pp. 117-131
Author(s):  
Budiyono Budiyono

The objective of this research was to know the improvement of students’ ability in writing descriptive text by using picture series media. The subject of the research was students on class H at VII (seven) Junior High School 19 Bengkulu City, there were 23 students. The form of this research was a classroom action research. The data of this research were gathered from the descriptive writing test and analyzed by using descriptive analysis. The result showed that there are an improvement of students’ ability in writing descriptive text by using picture series media on class H at VII (seven) Junior High School 19 Bengkulu City. It can be seen from the writing result on cycle I that students’ average score 70 (enough) and increased with 76,04 (good) after repaired on cycle II, then increased again after repaired on cycle III with 86,17 (very good).


Author(s):  
Ratnaeza Syahputra Nst. ◽  
Sumarsih Sumarsih ◽  
Rafika Dewi Nasution

The aim of this study is to develop Picture Series as a media for teaching writing procedure text at the third year students of Pahlawan Nasional Junior High School. The researcher used Research and Development (R &D) method through ten steps: observing, evaluating need analysis, developing first media, validating with experts, revising it, testing in small group, revising, testing in large group, revising, producing final product. The subjects of this research were 30 students from IX-1 class, and 34 students from IX-2 class. The instrument of collecting data was using questionnaires. The data were analyzed by descriptive text technique. The result of the product from two validators – an English lecturer from State University of Medan and an English teacher from Pahlawan Nasional Junior High School, was in scale of 4 which was in good quality. And the result from all of the students was in scale of 4 which was in good quality too. It means that the developed product/Picture Series is eligible to be used for teaching writing procedure text for the third year students in Pahlawan Nasional Junior High School. Keywords: Research and Development (R & D), writing procedure text, picture series


2020 ◽  
Vol 10 (4) ◽  
pp. 323-332
Author(s):  
Bronika Septiani Sianturi ◽  
◽  
Jhonas Dongoran ◽  

This research was conducted to develop an integrated science practicum guide with the theme of inquiry-based photosynthesis for junior high school students with student learning outcomes and activities. This research is a Research and Development research with small-scale trials in class VIII A and large scale at VIIIB. The results showed that the practical guide was valid and feasible to use by obtaining an average score of> 3.2 from each expert. After calculating the n gain formula, the classical gain n value is 0.56 (moderate), with the classical completeness percentage is 100%. The results of the analysis of students' understanding using practicum guides have been developed with an average of 83.84. Meanwhile, the understanding of students who did not use the practicum guide that had been developed obtained an average of 62.20. This shows that the understanding of students using the practicum guide that was developed is higher than without using the practicum guide that has been developed. The results of student activity increased after the second meeting with an average of 85.47% of students belonging to the "active" and "very active" categories. So it can be concluded that the integrated science practicum guide for inquiry-based photosynthesis for junior high school students has proven valid and suitable for use in learning. Keywords: Research and Development (R & D), Inquiry, Practicum Guide


Author(s):  
AAGY Paramartha ◽  
NMS Ramawati ◽  
PED Suputra

This study was a case study which aimed to analyze the types of questions used by an English teacher, the purposes of questions asked by the teacher, and the strategy used to cope with non-responded questions. The subject of this study was an English teacher who taught seventh grade students at SMPN 1 Singaraja which is located in Singaraja, Buleleng regency, Bali, Indonesia. The data were collected through observation, interview, and video recording. The result of the analysis showed that from 241 questions, the teacher more frequently asked convergent, closed, and display questions rather than divergent, open, and referential questions. Procedural questions were also found. The teacher’s questions served several purposes such as to check students’ knowledge and understanding, to attract students’ activeness, to develop students’ interest and curiosity, and to stimulate students in stating information. It was also found that the teacher used seven strategies to cope with non-responded questions. This study suggested the teacher to balance the number of convergent, closed, and display with divergent, open, and referential questions to be used during teaching and learning process. In addition, the teacher should know more about the strategies for non-responded questions and the proper way to use those strategies to make the teaching and learning process runs smoothly.


2019 ◽  
Vol 4 (1) ◽  
pp. 84-95
Author(s):  
Yunia Wulandari ◽  
Dian Fadhilawati

The research was Research and development which intended to develop a valid and effective model of Adobe Flash Professional as a Learning Media to Increase the First Grade Students’ Speaking Achievement at Junior High School especially on the topics Greeting and leave taking as well as apologizing.This reseacrh applied Research and Development (R&D) design, based on Sugiyono model.which include : Analyzing potential and problem, Data collection, Product design, Product validation, Product revision, Product testing/try-out, Product revision and Final product. The subject of this research were 29 students of VII C in MTs Ma’arif NU GandusariBlitar. The data of the research were quantitative data ( the result from Test and Questionnaire) and qualitative ( the result of interview)The result of the research showed that: (1) The developed product (adobe flash profesional) as a learning media was valid, it was proved by the result of content English material validation (77.4%) and media validation (70.4%); (2) Developed Adobe flash professional as a learning mediawas effective to increase the first grade students’ speaking achievement, it was proved by the increasement of the students’ speaking mean score of Greeting and Leave Taking from (43.40) to (80.50) and score of Apologizing from (45.00) to (91.70); (3) Students gave positive responses toward the developed adobe flash professional as a learning media in teaching speaking reflected from the result of questionnire given (80.80%). From the result above, it can be concluded that adobe flash professional as a learning media was valid to be applied in teaching learning and effective to increase the first grade students’ speaking achievement at MTs Ma’arif NU GandusariBlitar.


Author(s):  
Betty Simanjuntak ◽  
Amrin Saragih ◽  
Willem Saragih

The objective of this study was to develop English learning media based on students’ needs. This research was conducted in SMP N 37 Medan for students in grade VII which consists of 30 students. This study followed the steps of research and development proposed by Borg and Gall (1983), which are 1) need analysis; 2) planning (develop preliminary form of product); 3) Collecting data; 4) designing media; 4) media evaluation; 5) revising (designing final product). It was found that 96.66% students agreed that the existing an interactive learning medium currently used by the students of Junior High School. The more relevant media were developed based on student needs, which can provide opportunities for students to participate in the classroom. The learning media were developed into 4 media based on 4 units of speaking materials. Then the learning media were validated by two experts. The average score of the validation was 90. It showed that the developed learning media were very good, relevant and feasible.Keywords:       English learning media, speaking, visual art media.


2021 ◽  
Vol 4 (1) ◽  
pp. 1
Author(s):  
Ridha Fadilah ◽  
Ariati Mufidah

This research is intended to describe of the role of the textbook in English class. The subject of the study was English teachers in state junior high school in Banjarmasin. Data were collected through interviews, class observation, and document analysis. The investigation found that the teachers considered the textbook both central and external books helped them in preparing the lesson. They used several strategies to adapt the textbook by adding the material and modifying the task in the book. There were three main problems faced by English teachers at state junior high school 23 Banjarmasin, limited supported kits from the book, lacks materials inside the textbook, and high language level for students used in the book. However, this research is essential to conduct to present the real situation that happened in the English classroom.


Author(s):  
Fiki Silvia ◽  
Risnita Risnita ◽  
Syaiful Syaiful

The purpose of this research was to know the characteristics of the developmental product of creative thinking skills rubricsin solving problem in mathematicsof the subject matter of Algebra for the 8-grade students of SMP Attaufiq Kota Jambi. This is also intended to know the eligibilityof the product, through Mathematic teacher assessment as a user and experts judgment (validation). This research and development was adopted the 4D model, that consists of four stages, i.e. define, design, develop, and disseminate. Based on the teachers assesment and experts judgement can be concluded that the developed rubrics is already valid and can to be apply for the 8-grade students on junior high school.


2018 ◽  
Vol 5 (2) ◽  
pp. 151-164
Author(s):  
Hilyatush Shofa ◽  
Herman Dwi Surjono

Penelitian ini bertujuan: (1) menghasilkan produk multimedia pembelajaran berbasis RPG pada materi lingkaran untuk siswa SMP/MTs Kelas VIII yang layak digunakan dalam proses pembelajaran, (2) mengetahui efektivitas produk tersebut dalam meningkatkan pemahaman konsep, dan (3) mengetahui efektivitas produk tersebut dalam meningkatkan motivasi belajar. Penelitian pengembangan ini mengacu pada langkah-langkah yang dikembangkan oleh Alessi & Trollip yang meliputi tiga tahap: perencanaan, perancangan, dan pengembangan. Pada keseluruhan tahap tersebut, evaluasi berkelanjutan dilaksanakan untuk memantau kualitas produk yang dikembangkan. Hasil penelitian menunjukkan bahwa: (1) produk multimedia pembelajaran berbasis RPG pada materi lingkaran untuk siswa SMP/MTs Kelas VIII dinyatakan layak digunakan dalam proses pembelajaran berdasarkan penilaian sangat baikyang diberikan oleh ahli materi dan ahli media, serta respon sangat positif yang diberikan oleh siswa; (2) produk tersebut efektif dalam meningkatkan pemahaman konsep, berdasarkan perolehan nilai gain sebesar 0,57; dan (3) produk tersebut efektif dalam meningkatkan motivasi belajar siswa, berdasarkan peningkatan rata-rata skor skala motivasi sebelum dan sesudah penggunaan produk sebesar 1,86%.Kata kunci: multimedia pembelajaran, game, RPG, lingkaran DEVELOPING A ROLE PLAYING GAME (RPG)-BASED INSTRUCTIONAL MULTIMEDIA ON THE SUBJECT OF CIRCLE FOR GRADE 8 STUDENTS OF JUNIOR HIGH SCHOOLAbstractThis research aimed to: (1) produce a RPG-based instructional multimedia on the subject of circle for grade 8students of junior high school feasible to use in learning processes, (2) identify the effectiveness of the developed product to promote conceptual understanding, and (3) identify the effectiveness of the developed product to promote learning motivation. This development study referred to the model suggested by Alessi & Trollip. The developmental design was grouped into three steps, consisting of planning, design, and development. In all of the steps, on-going evaluation was done to monitor the quality of the developed product. The research findings revealed that: (1) the RPG-based instructional multimedia on the subject of circle for grade 8students of junior high school was feasible to use in learning processes based on the very good assessment given by subject matter experts and media experts, and very positive responses given by students; (2) the developed product was effective to promote conceptual understanding based on the gain score result of 0.57; and (3) the developed product was effective to promote learning motivation based on the increase of average score of motivation scale before and after the use of the product by 1.86%.Keywords: instructional multimedia, game, RPG, circle


2019 ◽  
Vol 8 (1) ◽  
pp. 23-34
Author(s):  
Liya Selibauti ◽  
Maizar Karim

Abstrak Penelitian dan pengembangan ini bertujuan mengembangkan dan menghasilkan sebuah modul pembelajaran menulis puisi. Selain itu, penelitian dan pengembangan ini juga bertujuan mendeskripsikan proses pengembangan modul menulis puisi berbasisi experiential learning untuk siswa kelas VIII SMP, mendeksripsikan kelayakan modul berdasarkan penilaian dan validasi oleh ahli media, ahli materi, guru bahasa Indonesia, dan uji coba terhadap siswa. Penelitian ini termasuk penelitian pengembangan dengan menggunakan deskriptif kuantitatif. Hasil penelitian dan pengembangan modul berdasarkan penelitian dan pengumpulan informasi awal, perencanaan, pengembangan format produk, uji coba skala kecil, dan revisi akhir serta penyempurnaan produk memperoleh skor rata-rata 4,43 dengan persentase 88,6% bekategori “Sangat Layak” berasal dari penilaian dan validasi ahli media, ahli materi, dan guru bahasa Indonesia. Hasil dari uji coba terhadap siswa memperoleh skor rata-rata 4,58 dengan persentase 91,6% berkategori “Sangat Layak”. Dapat disimpulkan berdasarkan skor rata-rata penilaian dari ahli media, ahli materi, guru bahasa Indonesia, dan uji coba terhadap siswa dapat disimpulkan bahwa modul pembelajaran menulis puisi berbasis experiential learning untuk siswa kelas VIII SMP sangat layak digunakan secara mandiri sebagai media pembelajaran tambahan bagi siswa. Kata Kunci : Pengembangan, modul, menulis puisi, experiential learning Abstract This research and development aim to develop and produce a learning module to write poetry. In addition, this research and development also aim to describe the process of developing a poetry writing module based on experiential learning for junior high school eighth-grade students, describing the feasibility of the module based on assessment and validation by media experts, material experts, Indonesian teachers, and testing of students. This research includes development research using quantitative descriptive. The results of research and development modules based on research and initial information gathering, planning, product format development, small-scale trials, and final revisions and product improvements obtained an average score of 4.43 with the percentage of 88.6% of the category "Very Worthy" coming from assessment and validation of media experts, material experts, and Indonesian language teachers. The results of the trials on students obtained an average score of 4.58 with a percentage of 91.6% categorized as "Very Worthy". It can be concluded based on the average score of assessment from media experts, material experts, Indonesian language teachers, and trials on students. It can be concluded that poetry writing learning modules based on experiential learning for junior high school students are very suitable to be used independently as additional learning media for students. Keywords: Development, modules, poetry writing, experiential learning


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