scholarly journals IMPLEMENTASI PEMBELAJARAN TEMATIK DENGAN PENDEKATAN KONTEKSTUAL BERBAZIS KARAKTER RELIGIUS SEBAGAI UPAYA MENINGKATKAN AKTIVITAS DAN HASIL BELAJAR SISWA SD

2018 ◽  
Vol 8 (1) ◽  
pp. 54
Author(s):  
Fauzatul Ma’rufah Rohmanurmeta

Thematic learning is a learning that integrates various subjects in various themes. The low activity and learning outcomes in the students' thematic learning are thought to be caused by teachers still using conventional methods. Teachers never bring learning material into the real world. Students only understand a little about the subject matter and feel depressed when the classroom learning process takes place. This study aims to improve the activity and learning outcomes on thematic learning by using contextual approach of based on religious. The approach used in this study is a qualitative approach and is a classroom action research (PTK). Based on the results of data analysis found that the average score of student learning activities in cycle I is 12.23 and in cycle II is 15.14. While the average score of student learning outcomes in the first cycle is 61.88 and on the second cycle is 75.55. The results showed that there is an increase in activity and learning outcomes of fourth graders on integrative thematic learning with contextual approach of based on religious..

2021 ◽  
Vol 2 (2) ◽  
pp. 527-533
Author(s):  
Noraini Noraini

low activity and student learning outcomes in a class are influenced by several factors, one of which is because the behavior and learning models used by the teacher are not yet correct in implementing a learning process. These problems can affect the activity and completeness of student learning outcomes, so there needs to be special instruments that make them more active, especially on the subject of biology which contains many scientific names such as on the subject of Plantae. The purpose of this study was to determine the collaboration of three discussion instruments with the task of learning media products in the form of power points to increase student activity and student learning outcomes of class X MIPA-1 on the subject of Plantae. This research method uses comparative descriptive analysis with a qualitative approach using simple formulas in the form of calculating averages and percentages. The results of this study indicate that the class average score is 83.64 with the completeness of learning outcomes 90.91% with this value the completeness criteria can be categorized as achieved with student activity increasing from 73.21% to 96.63% with the criteria categorized as very good


2020 ◽  
Vol 3 (2) ◽  
pp. 61
Author(s):  
Lidia Muri

The study aimed to describe the implementation of scaffolding game media to improve learning outcomes of thematic learning in VI-grade at SDN 27 Pontianak (Pontianak 27 State Elementary School). The research method used by researchers was descriptive. The form of research was Classroom Action Research. Data collection techniques in this study were observed and questionnaire responses of students. Research collection tools in the form of observation sheets. This research was conducted for two cycles. The results of this study included the ability of teachers to plan learning using scaffolding game media, namely cycle I (85.81%), increased 9.94% in cycle II (95.75%) with an average value of 87.41% (category very good). The ability of teachers to implement learning in the first cycle (76.19%) increased by 16.27%, and the second cycle to 92.46% with an average value of both cycles of 92.46% (very good category), an increase of 16, 27%. The first cycle learning activities with an average of 76.45% increased by 14.84% in the second cycle with an average value of 89.07%, the average score of the second cycle learning activities 81.65% (once category) and the questionnaire response positive students as much as 85.93% (very good category). The first cycle learning outcomes test with an average value was 76.45, and the second cycle was 79.48%, the average value of the learning outcomes test was 77.97% (good category), and an increase of 30.3%. Based on data analysis of student learning outcomes, shows that the use of Scaffolding Game media can improve student learning outcomes.


2015 ◽  
Vol 7 (3) ◽  
Author(s):  
Desi Kamilah

Penelitian ini bertujuan untuk Untuk meningkatkan aktivitas dan hasil belajar fisika siswa dengan menerapkan siklus ACE dalam pembelajaran fisika materi kinematika gerak lurus. Penelitian tindakan dilakukan di SMA Negeri 2 Simpang Hilir Kabupaten Kayong Utara. Subjek penelitian yang akan dilakukan adalas siswa-siswi kelas XB SMA Negeri 2 Simpang Hilir yang berjumlah 34 siswa terdiri atas 13 laki-laki dan 21 perempuan. Instrumen yang digunakan dalam penelitian ini adalah berupa lembar observasi untuk mengukur aktivitas belajar siswa dan soal tes untuk mengukur hasil belajar. Berdasarkan hasil penelitian tindakan kelas yang dilakukan dapat disimpulkan aktivitas siswa dikelas masuk kategori cukup aktif. Hasil belajar siswa dengan siklus ACE mencapai ketuntasan 76,67%. Kata Kunci: pembelajaran fisika, siklus ACE, aktivitas belajar, hasil belajar  Abstract: This study aimed to increase physical activity and learning outcomes of students by implementing ACE cycle in physics learning material straight motion kinematics. Action research conducted at SMAN 2 Simpang Hilir North Kayong. The subject of research will be done adalas students of class XB SMAN 2 Simpang Downstream totaling 34 students consisting of 13 male and 21 female. The instrument used in this study is in the form of sheets of observations to measure student learning activities and test items to measure learning outcomes. Based on the results of classroom action research can be concluded that the activity of students in class is categorized quite active. Student learning outcomes with ACE cycle achieve mastery 76.67%. Keywords: physic lesson, cycle ACE, student activity, learning outcome


Author(s):  
Despyanti Br Barus

This study aims to find out how the development of Batak Toba culture-based mathematics learning media with a contextual approach and to find out how effective the development of Batak Toba culture-based mathematics learning media with a contextual approach is. The development of mathematics learning media was prepared using the ADDIE model. The subject of this research is class VII E with a total of 32 students. The type of data used is qualitative data and quantitative data. The first stage is the analysis phase. This stage is done to analyze the needs of research such as researchers conducting observations, interviews, and pretests. The next stage is the design of a mathematics learning media design in the form of Student Activity Sheets (LAS) based on the Toba Batak culture. The third stage is development, at this stage the learning media product is validated by the material expert and media expert validator to obtain the feasibility of the product that has been designed based on the results of the validation and the validator's suggestions and comments. The fourth stage is implementation, at this stage after the mathematics learning media product is validated then the product is tested. The last stage is evaluation, at this stage after the product is tested the final results of the field test in the form of a pretest and posttest are then analyzed and scores are obtained as a result of student learning. Based on the analysis of research data, the following results were obtained: (1) Student Activity Sheet (LAS) based on Toba Batak culture can be used for mathematics learning on the subject of rectangles and triangles in terms of the value given by the material expert and media validator 88% with a very valid and appropriate category to be used to improve student learning outcomes; (2) Increasing student learning outcomes by 56.25% this can be seen from the pretest students who completed as many as 11 people (34.37%) while students who did not complete as many as 21 people (65.63%). From the posttest students who completed as many as 29 people (90.62%) while students who did not complete as many as 3 people (9.38%); (3) The teacher's activities at the 1st and 2nd meetings achieved results (85.23%) and the student activities at the 1st and 2nd meetings achieved results (88.66%). So it can be concluded that student learning outcomes at posttest are higher than at pretest. Thus that mathematics learning media in the form of Student Activity Sheets (LAS) based on the Toba Batak culture are effective for use in improving student learning outcomes.


2019 ◽  
Vol 2 (1) ◽  
pp. 313
Author(s):  
Edy Hariyanto

This research is a Classroom Action Research about the application of STAD cooperative learning (Student Teams Achievement Divisions) with a contextual approach to increase student activity and learning outcomes. The research was conducted in 3 cycles of action. each cycle consisting of one meeting for 3 learning hours. The research subjects were students of class X MIPA-1 odd semester of the 2016-2017 academic year MA Ihyaul Ulum Dukun Gresik. Student learning activities are measured based on an increase in the average percentage of student learning activities, while student learning outcomes are based on the difference in scores between the pretest and post in each cycle. Based on the results of the study, it is known that the application of STAD cooperative learning with a contextual approach can increase activities and learning outcomes. Increased student learning activities are indicated by an increase in the average percentage of student learning activities and the level of success of actions from 55% (less) in the first cycle and in the second cycle increased to 67% (sufficient), and increased again in the third cycle to 75% (good ) While the increase in student learning outcomes based on the average score difference between pre-test and post-test in the first cycle of 28.7 increased to 34.1 in the second cycle and increased again to 34.6 in the third cycle, while the completeness of student learning in the cycle I amounted to 42% then in second cycle it increased to 62%, and increased again to 73% in third cycle.


Author(s):  
Erwoko Erwoko

This study aimed to determine the increase in student activity and learning outcomes through the implementation of the Problem Based Learning (PBL) model. This research is based on the fact that the average score of students is deficient; as many as 18 students have not completed, while 16 students have completed learning. This research is classroom action research conducted in 3 cycles. The method of data collection was carried out through observation. Data analysis was carried out by comparing the test results in cycle 1, cycle 2, and cycle 3 with descriptive techniques. The results of this study indicate that the application of the Problem Based Learning model assisted by Edmodo in the subject of Animation can improve student learning outcomes. In the first cycle, it was 47%, in the second cycle, it increased to 74%, then in the third cycle it increased to 88%, so with these data, it can be concluded that the achievement of the research success criteria for student learning outcomes has been achieved. Thus, it can be concluded that class IX students' learning outcomes and learning activities in the Lua-Based Network Technology lesson at SMKN 1 SEMENDAWAI SUKU III have increased.


Author(s):  
Kontan Ginting

This study aims to determine the use of image media in improving student learning outcomes, in addition to knowing the results of student learning subjects in social studies subjects IPS In Proclamation of Independence in Class V SD Negeri 101768 in the academic year 2015/2016. The subjects of the student study consisted of 14 male students and 11 female students. Data collected through interviews, field notes and documentation. Techniques of collecting data using Tests and Observations and data analysis techniques such as Data Reduction, Data Exposure, and Data Conclusion. The results showed that the use of image media on IPS learning material of the characters in the proclamation of independence can improve student learning outcomes. This increase is indicated by the changes, previously had an average value of 51.2 with 20% classical completeness. After applying the learning approach using the image media obtained the average score of student learning result test 67.6 with 56% classical completeness. In cycle II, the average score 81,2 with 84% classical completeness. It can be concluded that the application of the image media can improve student learning outcomes in the subjects Social Science Class V SD Negeri 101768 in the academic year 2015/2016. And also from the results of this study is enough to provide motivation to students, evidenced by the learning outcomes and spirit of student learning is increased and improved. 


2020 ◽  
Vol 16 (2) ◽  
pp. 155
Author(s):  
Iwan Darmawan ◽  
Lilis Nurteti ◽  
Sri Meidawaty

This research is motivated by the low learning outcomes of students of grade V Madrasah Ibtidaiyah Thoriqun Najah on learning Indonesian language subject matter elements. In an effort to improve student learning outcomes, researchers used the "Omaggio strategy". Classroom management can be done by approach through variations of learning strategies. Learning strategy has a very big role in the learning process. Such learning strategies include "Omaggio strategy". The objectives of this research are: 1) To improve the ability of teachers in preparing the Lesson Plans on Indonesian subjects listening to the subject matter elements by using "Omaggio strategy", 2) To improve the ability of teachers in the process of learning the language Indonesia aspects of listening to the subject elements of the story by using "Omaggio strategy", 3) To improve student learning outcomes on the subjects of Indonesian language aspects of listening to the subject elements of the story by using "Omaggio strategy". The method used is Classroom Action Research Method model Kurt Lewin. Data collection techniques used are observation, test or assessment techniques and description analysis techniques. After conducting the research, the final result data can be obtained as follows: 1) the ability of teachers in designing the learning aspect listening Indonesian language with an average value of 96.15. 2) the skills of teachers in the implementation of learning Indonesian listening aspects with an average value of 97.22. 3) Students' learning outcomes on Indonesian subjects listened to an average score of 82.19. This proves that "Omaggio strategy" can improve student learning outcomes in Indonesian subjects listening aspect of the story elements in class V Madrasah Ibtidaiyah Thoriqun Najah Sukadana District Ciamis Regency. The results of the analysis show that the proposed hypothesis is acceptable


2018 ◽  
Author(s):  
Akmam Akmam ◽  
Harman Amir; ◽  
Asrizal Asrizal ◽  
Dea Stivani Suherman

Integration of knowledge that relevant to physics such as Mathematics, Technology, other Sciences, Disasters, and the human character (MSTDC) is important to be done to improve student learning outcomes in Physics. Taking of the above research and development learning materials by integrating MSTDC in the ICT to achieve student competencies in grade XI have conducted. Design this research is before-after experimental in order to get the effectiveness of the product. Instrument which was used namely validity and practicality sheets and student learning outcomes sheets in objective test. Analysis of the data showed as below. First, the learning material which is produced is well good categories in four aspects such as material substances, the display of visual communication, learning and use of software design. Second, integrating learning materials MSTDC on ICT for grade XI is valid with an average score of 84.62 by experts and 82.68 by practitioners of education. Coefficient correlation score pretest and posttest learning outcome (rxy) = 0. 31. Based on the analysis of score of student learning outcomes and student attitude obtained correlated ttest respectively are 1.91 and 12.42, while the critical value in t distribution table with degrees freedom of 120 and 5% significance level is 1.66. We can concluded that contextual Physics learning materials that integrated MSTDC base on ICT effectively used in the learning process according to standards to improve learning outcomes and to improve the attitude of senior high school students in class XI.


2019 ◽  
Author(s):  
Akmam Akmam ◽  
Asrizal Asrizal ◽  
Harman Amir; ◽  
Dea Stevani Suherman ◽  
Widya Febrianti

Integration of knowledge that relevant to physics such as Mathematics, Technology, other Sciences, Disasters, and the human character (MSTDC) is important to be done to improve student learning outcomes in Physics. Taking of the above research and development learning materials by integrating MSTDC in the ICT to achieve student competencies in grade XI have conducted. Design this research is before-after experimental in order to get the effectiveness of the product. Instrument which was used namely validity and practicality sheets and student learning outcomes sheets in objective test. Analysis of the data showed as below. First, the learning material which is produced is well good categories in four aspects such as material substances, the display of visual communication, learning and use of software design. Second, integrating learning materials MSTDC on ICT for grade XI is valid with an average score of 84.62 by experts and 82.68 by practitioners of education. Coefficient correlation score pretest and posttest learning outcome (rxy) = 0. 31. Based on the analysis of score of student learning outcomes and student attitude obtained correlated ttest respectively are 1.91 and 12.42, while the critical value in t distribution table with degrees freedom of 120 and 5% significance level is 1.66. We can concluded that contextual Physics learning materials that integrated MSTDC base on ICT effectively used in the learning process according to standards to improve learning outcomes and to improve the attitude of senior high school students in class XI.


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