scholarly journals Penerapan Media Gambar untuk Meningkatkan Hasil Belajar IPS Materi Tokoh dalam Proklamasi Kemerdekaan

Author(s):  
Kontan Ginting

This study aims to determine the use of image media in improving student learning outcomes, in addition to knowing the results of student learning subjects in social studies subjects IPS In Proclamation of Independence in Class V SD Negeri 101768 in the academic year 2015/2016. The subjects of the student study consisted of 14 male students and 11 female students. Data collected through interviews, field notes and documentation. Techniques of collecting data using Tests and Observations and data analysis techniques such as Data Reduction, Data Exposure, and Data Conclusion. The results showed that the use of image media on IPS learning material of the characters in the proclamation of independence can improve student learning outcomes. This increase is indicated by the changes, previously had an average value of 51.2 with 20% classical completeness. After applying the learning approach using the image media obtained the average score of student learning result test 67.6 with 56% classical completeness. In cycle II, the average score 81,2 with 84% classical completeness. It can be concluded that the application of the image media can improve student learning outcomes in the subjects Social Science Class V SD Negeri 101768 in the academic year 2015/2016. And also from the results of this study is enough to provide motivation to students, evidenced by the learning outcomes and spirit of student learning is increased and improved. 

Author(s):  
Evantina Krisanti

<p><em>The purpose of this study was to improve student learning outcomes in science muple grade V elementary schools with animated media assisted by google meet. The research conducted was a Classroom Action Research (</em><em>PTK</em><em>) in three cycles, with each cycle consisting of one meeting. The stages of each cycle are planning, implementing, observing, evaluating, and reflecting. At each meeting, an evaluation is carried out to find out the development of students. In the first cycle, the students' average score was 74.61. In the second cycle, the students' average score was 91.53. In the third cycle, the average value of students was 96.92. These results indicate that animation media can improve student learning outcomes, especially science muple class V at SDN Ketitang Wetan 01.</em><em></em></p>


2019 ◽  
Vol 7 (1) ◽  
pp. 1
Author(s):  
Syatanul Iman ◽  
Lovy Herayanti ◽  
Syifa’ul Gummah

This study aims to improve student learning outcomes through the implementation of contextual approaches based on learning community in SMP Negeri 3 Tanjung in 2017/2018 Academic Year. This research is a classroom action research. Actions are carried out through two cycles, each cycle consisting of the process of planning, implementation, observation, and reflection. The instrument used was a multiple-choice test instrument. The subjects of this study were 26 students of class VIII-4 of SMP Negeri 3 Tanjung. The results of the study showed that in the cycle I the percentage of completeness of student learning outcomes was 76% with an average score of 74.23, while in the cycle II the percentage of completeness of student learning outcomes was 92% with an average score of 85.34. Based on the results of the study it can be concluded that the implementation of contextual approaches based on learning community can improve student learning outcomes.


Author(s):  
Siti Nurasih

<p><em>The research conducted is to improve the learning outcomes of students in learning. Student learning outcomes are very influential on the delivery of learning and the way the learning is carried out, in learning supporting media is needed to support learning success. This research is a classroom action research (PTK) obtained from the results of research on teacher activity through 3 cycles, namely in cycle I with an average value of 57 (less) and in cycle II to 69 (sufficient), while in cycle III it has increased by 78, 8 (good). Student learning outcomes obtained in science learning, namely, cycle I and cycle II the value has not been completed because it has not reached the KKM, while in cycle III with the use of cutout media in learning, there were 18 students with an average value of 78.8 or 86%. have reached KKM and 3 students have not reached the minimum completeness. Based on the results of the data analysis, it can be concluded that the use of cutout media can improve student learning outcomes in science learning in class V SDN Srengseng 01.</em></p>


2022 ◽  
Vol 6 (1) ◽  
Author(s):  
Anita Br Sembiring

The results showed an increase in student learning outcomes. At the pretest, the average score was 62,95 and the classical level of completeness was 22,22%. In the firs cycle there was an increase after using the Insede Outside Circle (IOC) model with an average value of 71,95 and a classical completeness level of 40,74. And after taking the action and given the posttest cycle II, there were 27 students who completed their learning outcomes and 6 students who did not complete the posttest cycle II increased their learning to 81,97 and classical completeness reached 84,61%. From the results obtained and it was concluded that the Insede Outside Circle (IOC) model can improve learning outcomes for fourth grade students of SD Negeri 044857  in the 2020/2021 academic year. Based on the research results, teacherch results, teacherch are advised to use the Insede Outside Circle (IOC) model because it is proven to improve student learning outcomes.


2020 ◽  
Vol 2 (2) ◽  
pp. 64-72
Author(s):  
Yetri Ningsih

This research conducted caused by students' score at class X MIPA 4 very low in the vector material. The avarage of score of the daily test obtained by students was 60,5 and it had not yet reached mastery learning. One of the efforts to improve learning outcomes was to use powerpoint as a learning media. The purpose of this study was to determine the increase in activity and mathematics learning outcomes on vector material in learning using PowerPoint.This research design used the classroom action research. The research subjects were 36 students of class X MIPA 4 SMA Negeri 1 Lubuklinggau in the 2019/2020 academic year. Data collected by using tests and observations.The test used to obtain student learning outcomes in each cycle, while observation used to determine the learning process in each cycle. Data were analyzed using descriptive statistics. The results showed that the average score of student learning outcomes in the first cycle was 62.2 and 77.3 in the second cycle. The percentage of student learning completeness in the first cycle was 52.8%, in the second cycle it was 80.6%. The percentage of improvement in student learning outcomes after being given action was 15.29%. So it can be concluded that learning mathematics by using powerpoint media can improve student learning outcomes in class X MIPA 4 SMA Negeri 1 Lubuklinggau in the 2019/2020 academic year.


2015 ◽  
Vol 7 (2) ◽  
Author(s):  
Muhammad Rizal

This study aims to address learning problems in SMA 1 Lubuk Basung, in particular to improve the learning outcomes of students in Pendidikan Agama Islam (PAI) in the class XII.IPA.2 SMA Negeri 1 Lubuk Basung through the use of Problem Solving Approach. The results showed the use of Problem Solving Approach successfully improve student learning outcomes, which in the first cycle in which the average value obtained new students reached 7.1 with classical completeness 71% and in the second cycle increased reach an average value of 8.31 with classical completeness of 93%. It can be concluded that the use of Problem Solving Approach to learning Pendidikan Agama Islam (PAI) succeeded in improving student learning outcomes in the class XII.IPA.2 SMA Negeri 1 Lubuk Basung


Author(s):  
Anisa Mardiyani ◽  
Yusuf Suryana ◽  
Winarti Dwi Febriani

<p><em>The problem in this study was the low student learning outcomes in mathematics learning the subject of multiplication of mixed fractions in class V. The purpose of this study was to see an increase in student learning outcomes in learning mixed fraction multiplication using the TGT learning model in class V SDN 2 Cigembor, Ciamis District, Regency. Ciamis. The population in the study were 30 grade students of SDN 2 Cigembor. The method used in this research is Classroom Action Research Methods (PTK) according to Kemmis and Mc. Taggart which consists of four stages: planning, implementing, observing, reflecting. This research was conducted in two cycles. The instruments used in this study were evaluation instruments, teacher performance instruments, and student activity instruments. Based on the results of the evaluation test data from cycle I to cycle II, it shows that in the first cycle the average student learning outcomes were 74.40 and learning completeness was 57%, while in the second cycle the average student learning outcomes were 79.83 and completeness learn by 87%. Based on the results of the research, it can be concluded that the use of the TGT learning model can improve student learning outcomes in the multiplication of mixed fractions in class V SDN 2 Cigembor, Ciamis District, Ciamis Regency, Academic Year 2019/2020.</em></p>


2020 ◽  
Vol 3 (2) ◽  
pp. 61
Author(s):  
Lidia Muri

The study aimed to describe the implementation of scaffolding game media to improve learning outcomes of thematic learning in VI-grade at SDN 27 Pontianak (Pontianak 27 State Elementary School). The research method used by researchers was descriptive. The form of research was Classroom Action Research. Data collection techniques in this study were observed and questionnaire responses of students. Research collection tools in the form of observation sheets. This research was conducted for two cycles. The results of this study included the ability of teachers to plan learning using scaffolding game media, namely cycle I (85.81%), increased 9.94% in cycle II (95.75%) with an average value of 87.41% (category very good). The ability of teachers to implement learning in the first cycle (76.19%) increased by 16.27%, and the second cycle to 92.46% with an average value of both cycles of 92.46% (very good category), an increase of 16, 27%. The first cycle learning activities with an average of 76.45% increased by 14.84% in the second cycle with an average value of 89.07%, the average score of the second cycle learning activities 81.65% (once category) and the questionnaire response positive students as much as 85.93% (very good category). The first cycle learning outcomes test with an average value was 76.45, and the second cycle was 79.48%, the average value of the learning outcomes test was 77.97% (good category), and an increase of 30.3%. Based on data analysis of student learning outcomes, shows that the use of Scaffolding Game media can improve student learning outcomes.


2018 ◽  
Vol 4 (2) ◽  
pp. 185
Author(s):  
Siti Nurohmah ◽  
Nanang Kosim ◽  
Dede Rohaniawati

This study aims to determine student learning outcomes in Arabic subjects before the application of Big Book media, the process of applying Big Book media and student learning outcomes after the application of Big Book media in class IV MI Naelushibyan. The research method used is classroom action research through four repetitive stages of planning, implementation, observation or observation, and reflection. The object of research was 15 students. The research instrument consisted of a teacher activity observation sheet, a student activity observation sheet and a written test. Data collection techniques use observation and test techniques. The results obtained from this study are the learning outcomes of students in the pre cycle get an average score of 53. The first cycle obtained the average value of teacher activity 72.2% and cycle II obtained an average value of 94.4%. Student activity in cycle I obtained an average value of 69.21% and cycle II obtained an average value of 91.07%. Student learning outcomes in cycle I obtained an average value of 77, cycle II obtained an average value of 83.6. It can be concluded that Big Book media can improve student learning outcomes.


Author(s):  
Andi Pranoto

<p><em>The purpose of this study was to improve student learning outcomes in thematic learning in grade II SD. This research is a classroom action research (PTK) which is conducted in three cycles, each cycle consisting of planning, implementation, observation, and reflection stages. The subjects of this study were 10 class II students of SDN Kebandungan for the 2020/2021 academic year. Data collection techniques using observation and tests. Data analysis includes data reduction, data presentation, and drawing conclusions. Research shows that the use of interactive instructional video media can improve student learning outcomes in the subject matter of Theme 4 Sub Theme 1 Learning 1 about determining the flat segment in class II semester I SDN Kebandungan academic year 2020/2021 as evidenced by the percentage of completeness of learning outcomes in cycle I 60% to 80% in cycle II and to 100% in cycle III</em><em>.</em></p>


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