scholarly journals Users’ Awareness of Augmented Reality Technology in Mobile Applications

2021 ◽  
Vol 40 (2) ◽  
pp. 1-22
Author(s):  
Michał Skubis

Abstract Augmented reality (AR) is becoming an increasingly popular technology, used in many fields. Particular prospects for its development are inherent in the dissemination of AR-based applications on widely used mobile devices. To guide the emerging research in this field, the level of knowledge of AR technology among potential consumers needs to be identified. The aim of this study was to determine the level of awareness of AR in mobile applications among their potential users, attempting to determine whether it is possible to define the profile of a user characterized by a greater level of knowledge of AR. Statistical analysis of the results of original research carried out with the CAWI in the spring of 2020 showed that the knowledge of augmented reality technology among potential consumers is at a relatively low level. Moreover, this study found no characteristics correlated with this knowledge, in terms of either demographics, or interest in and knowledge of modern technologies in general.

2017 ◽  
Vol 2017 ◽  
pp. 1-13
Author(s):  
Wernhuar Tarng ◽  
Jiong-Kai Pan ◽  
Chiu-Pin Lin

This study combines the augmented reality technology and the sensor functions of GPS, electronic compass, and 3-axis accelerometer on mobile devices to develop a motion sensing and automatic positioning universal planisphere. It can create local star charts according to the current date, time, and position and help users locate constellations on the planisphere easily through motion sensing operation. By holding the mobile device towards the target constellation in the sky, the azimuth and elevation angles are obtained automatically for mapping to its correct position on the star chart. The proposed system combines observational activities with physical operation and spatial cognition for developing correct astronomical concepts, thus making learning more effective. It contains a built-in 3D virtual starry sky to enable observation in classroom for supporting teaching applications. The learning process can be shortened by setting varying observation date, time, and latitude. Therefore, it is a useful tool for astronomy education.


2020 ◽  
Vol 3 (4) ◽  
pp. 141-147
Author(s):  
Nurlan O. Baigabylov ◽  
Bayan M. Baigusheva ◽  
Kanagat M. Baigusheva

Augmented reality is increasingly used in education and its further spread is predicted as one of the technological trends. The benefits of using augmented reality are contributing to the increasing use of augmented reality in education. The purpose of the research is to study the use of augmented reality technology in teaching. The article provides the overview of the development of augmented reality and presents the results of a survey of teachers who attended the advanced training course. According to the results of the survey, the readiness of teachers to use this technology and the feasibility of its use in various methods and forms of training organization were determined. A special feature of the use of augmented reality in education is its accessibility and ease of use of ready-made mobile applications and services.


2018 ◽  
Vol 19 (6) ◽  
pp. 698-703
Author(s):  
Andrzej Rypulak ◽  
Sebastian Kuźmicz

The article describes the course of works aimed at creating a mobile application using Mobile Augmented Reality technology supporting the training process of personnel servicing aircraft in the field of pre-flight aircraft inspections. The requirements for the application, selection of programming tools and mobile imaging devices are presented. At the end of the article the results of tests of applications on various mobile devices and their conclusions are presented.


2014 ◽  
Vol 31 (1) ◽  
pp. 23-31 ◽  
Author(s):  
Piotr Golański ◽  
Małgorzata Perz-Osowska ◽  
Marek Szczekala

Abstract The paper discusses the problem of supporting aircraft diagnostic and maintenance processes. A possibility of usage of modern technologies, that could facilitate aircraft’s maintenance procedures and increase safety of their service, is presented. A usage of a mobile device, with implemented expert system and user interface based on augmented reality technology, is suggested. Proposed system structure is presented in the paper. Also, a possibility of usage of such a system is demonstrated on M-28 aircraft simulator


2019 ◽  
Vol 3 (02) ◽  
pp. 64-70
Author(s):  
Phuripoj Kaewyong ◽  
Shatchaya Duangchant

Currently, the System of Rice Intensification (SRI) is one method that can be applied and used to produce seeds of local rice species in highland areas. However, it can currently be seen that the traditional methods to transfer knowledge about SRI from the experts still have limitations in many aspects due to the number of farmers that have experienced success still being low. Some farmers do not have their own fields and it takes a period for farmers to test the rice growing. Currently, mobile devices are widely used in peoples’ lives. Many scholars focus on the application of mobile devices and the augmented reality (AR) technology for the simulation games in many issues while the use of AR-based mobile applications as the learning tools is not widespread. There-fore, in this study, we propose the development of an application on mobile devices with augmented reality technology in order to use it as media in sharing knowledge related to the methods of the System of Rice Intensification by virtual farms simulation. To examine the efficiency of this developed application. A total amount of participants were 512 farmers from 5 regions of Thailand. The experimental results demonstrated that the newly developed AR-based mobile application is effective for improved knowledge on the participants who used the developed application and it can help them to practice their SRI farming skill in the virtual farm simulation. This indicates that the developed AR-based mobile application is the benefits tool for the new knowledge transferring meth-od in the system of rice intensification. For future work, it is necessary to evaluate the farmer success after learning from this AR-based mobile application in order to study the impact of the new method of SRI knowledge transferring. Keywords—augmented reality, knowledge transferring, system of rice intensification.


2019 ◽  
Vol 2 (93) ◽  
pp. 39-46
Author(s):  
L.E. Chala ◽  
D. І. Karpenko ◽  
О. О. Berestovy

The results of the development of an interactive museum application using augmented reality technology based ontools from the Vuforia environment and the Unity graphic core are presented. The application makes it possible to analyzeand recognize real objects (for example, museum exhibits) that were previously added to Vuforia services for registeringimages. The application has been tested for different mobile devices on iOS and Android platforms. The prospects forusing the proposed application are determined.


2021 ◽  
Vol 1 (1) ◽  
Author(s):  
Ardhi Pradana ◽  
Yulian Findawati

The introduction of a means of transportation to children can stimulate the brain to imagine and train creativity. With the development of information technology, means of introducing means of transportation can be done using devices such as computers, laptops or smartphones. The development of Augmented Reality technology on smartphones will make it easier for children to get to know several types of transportation that they often encounter. The purpose of writing this article is to create an application for Introduction to Transportation Tools using Augmented Reality technology for children. The method used in making this application of Introduction to Transportation Tools is observation and interviews. The production begins with collecting data on what types of transportation will be made as a model using the Blender software. Augmented Reality application design uses Unity software by designing markers made from the Vuforia platform. The features in this application are several types of transportation that are displayed in 3D with sound and information using Augmented Reality technology. The results of testing the Transportation Tool Introduction application can run on various Android mobile devices. It has been tested on several different smartphone brands and specifications - the results of the Transportation Tool Introduction can run smoothly except under Android version 4.3 (Jellybean). Based on the test results contained in the Application of Introduction to Transportation Tools using Augmented Reality, it is suitable for introducing more interesting and innovative types of transportation to early childhood. There are still many deficiencies that can be developed, for example, increasing the number of 3D objects in the transportation tool and making animations even better, so that the application is more interesting, interactive, and easy to understand.


2020 ◽  
Vol 11 (12) ◽  
pp. 5809-5824
Author(s):  
Marc Schickler ◽  
Manfred Reichert ◽  
Philip Geiger ◽  
Jens Winkler ◽  
Thomas Funk ◽  
...  

AbstractMobile applications have garnered a lot of attention in the last years. The computational capabilities of mobile devices are the mainstay to develop completely new application types. The provision of augmented reality experiences on mobile devices paves one alley in this field. For example, in the automotive domain, augmented reality applications are used to experience, inter alia, the interior of a car by moving a mobile device around. The device’s camera then detects interior parts and shows additional information to the customer within the camera view. Another application type that is increasingly utilized is related to the combination of serious games with mobile augmented reality functions. Although the latter combination is promising for many scenarios, technically, it is a complex endeavor. In the AREA (Augmented Reality Engine Application) project, a kernel was implemented that enables location-based mobile augmented reality applications. Importantly, this kernel provides a flexible architecture that fosters the development of individual location-based mobile augmented reality applications. The work at hand shows the flexibility of AREA based on a developed serious game. Furthermore, the algorithm framework and major features of it are presented. As the conclusion of this paper, it is shown that mobile augmented reality applications require high development efforts. Therefore, flexible frameworks like AREA are crucial to develop respective applications in a reasonable time.


2019 ◽  
Vol 290 ◽  
pp. 01002
Author(s):  
Stefan Djurdjevic ◽  
Dragoljub Novakovic ◽  
Sandra Dedijer ◽  
Nemanja Kasikovic ◽  
Zeljko Zeljkovic

The paper presents research related to thermochromic inks printed on textile materials. These types of materials are smart materials, they act as packaging indicators, and we use them to develop a software application on mobile devices. That application identifies the most significant changes in parameters of the goods contained in the packaging, such as temperature changes during the storage and transport (goods packaged in packaging that is sensitive to heat), or such as pharmaceuticals and frozen food, etc. This paper aims to demonstrate the possibility of connecting thermochromic materials and Augmented Reality technology through the development of an application for identifying thermochromic materials changes. The tested samples were printed on the textile with a screen printing technique with conventional and thermochromic leuco inks on various textile materials. The Augmented Reality platform Vuforia was used for developing a software application for mobile devices. The application was developed for the iOS mobile platform. The result of the research is the functional application that actively monitors and displays changes in thermochromic materials due to temperature changes, which identifies the effect of heat on the goods in textile packaging.


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