scholarly journals APLIKASI 3D VIRTUAL REALITY SEBAGAI MEDIA PENGENALAN KAMPUS POLITEKNIK NEGERI INDRAMAYU BERBASIS MOBILE

2017 ◽  
Vol 2 (2) ◽  
pp. 75
Author(s):  
Firman Setiawan Riyadi ◽  
A. Sumarudin ◽  
Munengsih Sari Bunga

Campus promotion and introduction by some institutions in general still using the media images or print media, as is often done by State Polytechnic Indramayu in introducing and providing campus information is still using print media and images such as brochures or banners. Therefore, an application is required that can introduce and provide information about the campus, especially in the State Polytechnic Indramayu and provide information on existing buildings on campus using Virtual Reality technology. With the Virtual Reality technology is able to provide real information and can interact directly with the environment and buildings that exist in the campus although the appearance of the building and the environment still looks low poly. By setting up a smartphone that already supports or already support the Gyroscope sensor and set up Google CardBoard or VRBox glasses, users can directly use 3D virtual reality applications and can directly play it, but the effect of using this application can cause the user a bit dizzy because not used to using it. 3D Virtual Reality application is created by using software Unity, Blender, and C # programming language. The features available in this app are VR start, select building, how to use VR, and about VR. 3D virtual reality applications can be used by the State Polytechnic Indramayu as a medium of introduction Mobile-based campus that has a responsive display that can be run on smatrphone that already supports Accelerometer sensor. Gyroscope sensor, and Android operating system. 

2021 ◽  
pp. 15-28
Author(s):  
Tri Ferga Prasetyo ◽  
Ade Bastian ◽  
Harun Sujadi

Campus introduction media in general still use billboards and brochures or advertisements, therefore the use of Virtual Reality technology is very good to use. Optimizing the application of this technology is made to build an interactive application that can visualize the facilities and infrastructure at University Majalengka in the form of 360 images and videos to make it easier for users to digitally view the facilities and infrastructure of the University Majalengka Campus. The method used in this research is MDLC (Multimedia Development Life Cycle). This method can optimize the manufacturing process and application of technology used in a smartphone media that is integrated with other media or 3D media. MDLC rule pattern itself by prioritizing interactive rests on the user. This application was built using the C # programming language with Unity 3D software. The final result of this research is the creation of a virtual tour application of the University Majalengka Campus which can be used by users to view interactive digital facilities and infrastructure on campus with a 360 degree angle using a smartphone that has a Gyroscope sensor which can be integrated with the paired virtual reality technology. into virtual reality glasses.


2021 ◽  
Vol 7 (1) ◽  
pp. 19-31
Author(s):  
Meilia Tika Ayu Ningrum ◽  
Agus Purnomo ◽  
Idris Idris

Android-based learning media for Social Studies (SS) might reduce boredom and accelerate student learning because it conveys attractive, creative, and innovative learning materials that support independent learning. This study aims to develop android-based learning media for SS about the Kingdom and Relics of Hindu-Buddhist. It employed Research and Development (R&D) with Analysis, Design, Development, Implementation, Evaluation (ADDIE) model. Validation by material experts and linguists stated that the learning media was feasible with 61.5% and 70%. Results show that the learning media is suitable to use by 88.2%. The product trials resulted in practical products by 100% from educational practitioners, and 80.2% from students. This finding indicates that the media is effective, as can be seen, that 26 out of 32 students scored above the minimum grade. It is suggested that SS learning media are developed through further research by utilizing virtual reality technology. This may accelerate student understanding as the use of videos and pictures, and virtual reality to images and objects help depict things clearly.


1998 ◽  
Vol 20 (6) ◽  
pp. 189-193
Author(s):  
K. Senthil Kumar ◽  
B. S. Lakshmi ◽  
Gautam Pennathur

The interfacing of a commonly used spectrophotometer, the Hitachi U2000, through its RS–232C port to a IBM compatible computer is described. The hardware for data acquisation was designed by suitably modifying readily available materials, and the software was written using the C programming language. The various steps involved in these procedures are elucidated in detail. The efficacy of the procedure was tested experimentally by running the visible spectrum of a cyanine dye. The spectrum was plotted through a printer hooked to the computer. The spectrum was also plotted by transforming the abscissa to the wavenumber scale. This was carried out by using another module written in C. The efficiency of the whole set-up has been calculated using standard procedures.


2022 ◽  
pp. 1-6
Author(s):  
Li-Wen Wang ◽  
Jian-Feng Liu ◽  
Wen-Peng Xie ◽  
Qiang Chen ◽  
Hua Cao

Abstract Purpose: This study explored the effects of condition notification based on virtual reality technology on the anxiety levels of parents of children with simple CHD. Methods: The subjects of the study were the parents of 60 children with simple CHD who were treated in our centre. The state anxiety scale was used to assess the anxiety status of the parents of the children before and after the condition notification in different ways (based on virtual reality explanations and written explanations). Results: In this study, a total of 55 parents of children with CHD successfully completed the survey. At the time of admission, there was no significant difference in the state anxiety scale scores of the parents between the two groups. The anxiety status of the virtual reality group was relieved after the condition notification assisted by virtual reality technology, and there was a significant difference compared with the control group. Conclusion: Condition notification based on virtual reality technology can effectively alleviate the anxiety of parents of children with simple CHD, which is worthy of clinical application.


2005 ◽  
Vol 1 (2) ◽  
pp. 63-71
Author(s):  
Lai Prabhakar

Today's market scenario is totally changed. In today's present market scenario customers will describe their specifications and manufacturers, distributors or retailers will try to supply it. In fact this is because of the choosy customers. Today manufacturer has to offer more and more varieties of product to the customers through advertising media such as television, print media, web etc. Many advertisements are coming up on the NET. Therefore business houses have to set up attractive electronic marketplace to attract customers. In Manipur, industries like agro based industry and handloom and handicraft industry produced different items for its own use and to export to other state of India. The numbers of Internet users in the state are increasing exponentially. Organisations can think to exploit the advantages of using Internet through BSNL, NIC and STPI Imphal. With the facilities available in Manipur, it is high time to exploit the potential of electronic commerce. So, organisations must be willing to change the way they do business. This is the right time to go for electronic commerce business by setting up electronic commerce website in Manipur. In fact, state government needs to play a big role in the formulation and implementation of electronic commerce as per IT policy of Manipur.


Author(s):  
Yi Guo ◽  
◽  
Lixuan Min ◽  
Huize Yang ◽  
Lujian Yang ◽  
...  

Virtual Reality news (VR news) provides news reports relying on virtual reality technology, creating a strong sense of immersion and presence. It is a new format of news and a new application for immersive media. Previous researches studies on VR news mainly focus on the range of topics and the media effect, and point out the advantages and disadvantages of them. However, the content of VR news is usually neglected. This research aims to conduct a content analysis on the VR news from CCTV.com by applying the framing theory. The coding scheme is designed based on Zang Guoren’s three-level structures theory, analyzing 220 pieces of news in total. According to the objective data obtained through the analysis, the conclusion is drawn on significant features about VR news, including theme, source, tendency, narrative structure, multimodal presentation, and framework. This research has theoretical significance for it applies the framework theory to analyze the VR news, and also provides inspiration for the production of VR news and the media industry.


Author(s):  
Siryantini Nurul Adnin ◽  
Ida Bagus Ketut Widiartha ◽  
I Made Budi Suksmadana

This study incorporate AR into a technology home Catalog sales, thus Catalog home is becoming more real with 3D objects in it. This research aims to produce an application that can display a 3D model of a house that can help buyers to know well the home to be purchased, and will simplify the home seller as a media campaign to consumers. 3D objects used to develop two kinds of Software that Sweet Home 3D and Blender, whereas to create application in programming used Unity 3D Software using the C # programming language. Application home design Catalog is made through several stages of design 3D objects, Marker workmanship and application design. The end result consists of two forms, namely in the form of physical (in the form of print media Catalog) that contains a marker on some pages and Augmented Reality applications based on Android in the form of .apk which is then installed on Smartphones, where the two are complementary.


2014 ◽  
Vol 852 ◽  
pp. 639-643
Author(s):  
Shuai Yang ◽  
Jian Feng Meng ◽  
Zhen Xing Shi

At present, the most widespread model of development for the Virtools technology is 3DS Max + Virtools, to a certain extent, this limits the application of virtual reality technology in mechanical industry. In order to solve this problem, take the machinery slider as an example, set up entity model using Pro/ENGINEER (Proe), then render the model through the 3DS Max, finally import it into the Virtools platform for interaction design, realize importing and transformation of model from mechanical CAD software to Virtools development platform.


2014 ◽  
Vol 1010-1012 ◽  
pp. 284-287 ◽  
Author(s):  
Yi Lin Bei ◽  
De Yun Yang ◽  
Xiang Ren

With the help of three-dimensional display system and interactive device, virtual reality technology can make people have the feeling of being personally on the scene intuitionally. This paper aims to set up three-dimensional models of ancient building complex and crowds, and simulate the three-dimensional visualization of fire scene’s spreading in historic building and crowd’s evacuation. The system uses FDS to simulate and collect information, designs to evacuate calculation engine and simulates distribution of scenes concerned and personnel behavior feature through virtual reality performance module. The experiment indicates that the system can be used for virtual wandering of scenic spots of ancient architectural complex, and simulate fireproofing scenes, which not only possesses great market value, but also provides decision basis for relevant departments.


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