scholarly journals Preparing Educators Towards Educational Technology: Empirical Study of Students' and Educators' Perception in Learning Programming Languages

10.28945/2634 ◽  
2003 ◽  
Author(s):  
Hanafizan Hussain ◽  
Jamilin Jais ◽  
Zarina Abdul Rahman

This paper wills emphasis the students’ and educators’ perception in learning programming languages between e-learning and ‘chalk & talk’ teaching method (traditional classroom) used for teaching students. The purpose of this study is to determine if students prefer learn programming languages through the use of variety electronic devices or media with multimedia features, by self-study method through text books or by attending traditional classroom lectures. It also will look in what types of multimedia elements do students and computing educators think should be included in e-learning environment for teaching and learning programming languages. This study needs to be carried on the issues and impfe-mentation on educator’s perspective towards the rapid changing in educational technology. This is needed in order to prepare Malaysian educators towards educational technology.

Author(s):  
Geraldine Torrisi-Steel

The advent of multimedia on desktop computers in the late 1980s and early 1990s heralded an era of educational technology that held the promise of revolutionising the business of teaching and learning by facilitating a shift from traditional teacher-centred methods to more effective student-centred approaches. During the mid-late 1990s the popularisation of the Internet, added to educational technology a new dimension of “connectedness” between people and between people and information resources. Online learning and e-learning became icons of the era. In late 1990s and early 2000s major players in the mobile phone industry worked on developing a wireless infrastructure to allow for wireless communication between devices, WAP (wireless application protocol) being one of the principle outcomes. This set the stage for the wireless Internet and for another new dimension to educational technology, mobility. Thus, the maturation of multimedia, the Internet and communication technologies together with development and availability of ubiquitous computing devices and wireless networking birthed the notion of mobile learning (m-learning) or “learning on the move.” Like many other media technologies before, m-learning is considered to have the potential to reshape teaching and learning, in this instance, holding promise of unprecedented connectivity and learning interactions between learners, learners and educators, information and computing resources, anywhere, anytime. This article seeks to facilitate the realisation of the pedagogical potential of m-learning by proposing a model for the construction of m-learning spaces. The proposed model is founded upon a pedagogical framework directing attention to guiding philosophies, technology integration, and the capabilities of mobile devices.


2010 ◽  
Vol 54 ◽  
pp. 44-62
Author(s):  
Valentina Dagienė ◽  
Jūratė Urbonienė

Straipsnyje nagrinėjami programavimo mokymo ypatumai, apžvelgiamos svarbiausios programavimo mokymo ir mokymosi tyrimo tendencijos pasaulyje, išskiriamos problemos ir jų sprendimo būdai. Remiantis mokslinės literatūros analize ir daugiamete Jaunųjų programuotojų mokyklos patirtimi, nagrinėjamos programavimo mokymosi sunkumo priežastys: programavimo srities specifiškumas, mokymosi būdų ir metodų parinkimas, mokinių gebėjimai ir nuostatos, psichologinis motyvuotumas. Daugiausia dėmesio skiriama programavimo kalbų ir aplinkos, tinkamos mokytis programavimo, kriterijams aptarti. Remiamasi fundamentaliais šios srities mokslininkų darbais, jie sisteminami, išskiriamos ir apibendrinamos esminės idėjos. Gilinamasi į programavimo mokymuisi tinkamų kalbų sintaksės ir semantikos ypatumus: patirtis rodo, kad pirmosios kalbos sintaksė daro didelį poveikį tolesniam mokymuisi, formuoja pažangią mąstyseną.Pagrindiniai žodžiai: programavimo mokymasis, programavimo kalbos, programavimo aplinka, sintaksė, programavimo kalbų kriterijai, Bloomo taksonomija, SOLO taksonomija.Learning Programming: Comparative Analysis of Languages and EnvironmentsValentina Dagienė, Jūratė Urbonienė SummaryDeveloping the abilities to master modern technologies and skills for solving problems is among the most important capabilities of an educated future citizen of any society. Problem solving based on the learning of programming is a very important part in understanding the information technologies.The question which language (together with environment) should be used in introductory programming has been discussed for many years. Several studies on the benefits of a certain language or comparisons between two languages have been conducted, but there is still a lack of systematic overviews of teaching and learning programming.The paper discusses the features of programming teaching, the most important research trends in programming education over the world, identifies the problems and their solutions. Based on literature review and multiyear experience in the Young Programmers’ School, the paper deals with programming teaching difficulties, especially with the selection of programming languages, learning and teaching methods, developing students’ skills and attitudes, psychological motivation. Investigations show that the first language syntax has a significant impact on the further learning and develops a certain mindset.The paper discusses a list of criteria based on an analyzis of research works all over the world. The criteria are used to compare some programming languages used at introductory programming courses. It focuses on the programming language suitable to start learning programming. Based on fundamental research works in thes area, the related criteria are organized, the key ideas are identified and summarized.The commonly accepted cognitive skills, Bloom’s taxonomy as well as the SOLO taxonomy and their application in teaching programming are discussed.span>


2018 ◽  
Vol 7 (2.15) ◽  
pp. 150
Author(s):  
Swee Ling Chean ◽  
Sin Ban Ho ◽  
Ian Chai

An e-learning system provides a platform for communication between the educators and the students. It facilitates the sharing of information and learning content in a form, which can be easily accessed by the users. In e-learning educational systems, a learning content management system (LCMS) is commonly used for developing and managing learning content. An overly comprehensive LCMS might not suit the needs for all domains such as learning programming for novice learners. Teaching novice programming learners is not an easy task as mentioned in many studies. Complicated explanations and boring teaching methods cause loss of interest in learning programming. Many educational studies have been carried out with different aspects and approaches to improve teaching and learning programming in school and tertiary levels of study. This paper proposes a conceptual framework for constructing effective learning content. It is challenging for Malaysian educators to design and prepare learning content that allows programming novices to learn at their own pace and skill levels. It is believed that an effective learning content framework would benefit educators who intend to start teaching programming to novices. 


Author(s):  
Wilda Susanti, Et. al.

In this paper, we review the literature related to computer programming learning, where Algorithms and Programming are the topic domains of the Informatics and Computer science clusters. There are 4 competencies in learning outcomes, such as: 1) understand algorithmic concepts; 2) master algorithm concepts and principles; 3) master programming language concepts; and 4) master programming languages and algorithms. The main focus of this review is on beginner programming and topics related to student difficulties in learning programming. Various problems experienced by beginners were identified from the literature to some of the solutions offered by researchers.


Seminar.net ◽  
2007 ◽  
Vol 3 (3) ◽  
Author(s):  
Yngve Nordkvelle

Time Magazine argued in 2006 that the person of the year truly was “You”. This was in deed a significant gesture to the fact that digital technologies change the way people interact and live their lives. What made “You” a candidate for “Person of the year”, was that the development of the Internet had made it possible for anyone to publish and express your personality on the Web; or rather of “Web 2.0”. In 2007, the notion of “Web 2.0” has been on headlines for many conferences and conventions, articles and in the news. While some enthusiasts already prepare for the developments of “Web 3.0”, most people face the challenge of trying to grapple with how new technological changes affect their everyday life in the present tense. So, if “You” was the person of the year in 2006, Web 2.0 was the technology of the year in 2007. And then again, the notion of what consequences Web 2.0 might have for teaching and learning in the area of higher education, lifelong learning and adult education will be raised in numerous contexts. Some years ago, the Australian professor of teaching in Higher Education, Craig McInnis, described how most teachers in higher education felt that technological changes were among the most important factors affecting academic life. A report on the status of how Norwegian institutions have adopted ICT in teaching and learning, found that all institutions now use Learning Management Systems for their average teaching and administration tasks. Hence, the report concluded: the LMS has successfully brought the Norwegian academic into the digital age. The LMS is more or less synonymous with ICT. What worried the authors of the said report was that the use of the LMS was not considered sophisticated or innovative. Likewise, the influential report written by Zemsky and Massy (2004), found that much of the use was trivial and not primarily for the benefit of teaching and learning. We can predict that many teachers in higher education will think of Web 2.0 as the latest add-on to the burden of change that faces most teachers in higher education today. We can also predict that academics will adjust to these challenges as employees in most other organizations do: some will be innovators, some early adopters etc. The thing about Web 2.0 is that it is not possible to talk about a particular artefact, or a software or similar things. Some speak of web 2.0 as an “attitude”. One of the most practical solutions I have read has been suggested by David Brown, director of educational technology services at Dartmouth College. He acknowledges that those features commonly attributed to Web 2.0 technology correspond with present learning theories. Web 2.0 offers constructive creativity on the web in a new transparency that the present LMSs need to face: ”In short, the Web 2.0 models the very active engagement that is central to the learning paradigm.» Hence, the LMS need to develop into LMS 2.0. In the present issue we offer two articles that indirectly suggests that the current LMS have much to offer and that critical and creative users might push the limits of for what is possible. Laurence Habib and Monica Johannesen from Oslo University College, using Actor-Network theory in understanding the organisational and pedagogical effects of using the LMS, they offer us a dynamic interpretation on how the various actors shape and shake assumptions and limits of its use. Anne Karin Larsen, Grete Oline Hole and Martin Fahlvik from Bergen University College presents a tale about how they produced educational material with the goal of presenting it dynamically with the LMS, using the concept of a “Virtual Book”. The article discusses how the learning material contributes to students’ learning and how audio-visual learning material can contribute to good learning in e-learning courses. These articles correspond well to the journal’s aim to understand “ the promotion of participation and reflexivity in the social construction of the development of educational technology”. Larsen, Hole and Fahlvik demonstrate how this is a dynamic developmental process. The last paper has a different topic, but relates to the first article in the sense that if the technology is the same, different users approach it differently. The authors: Neil Anderson, Carolyn Timms and Lyn Courtney of James Cook University address the rural/urban distinction in a complex project, investigated in several aspects. If the difference is systematic and in conflict with educational and political aims, the alarm goes off. In this case the troubling news are that students in rural areas are less interested in adopting new technologies. References:Brown, D. (2007) Mashing up the Once and Future CMS. Educause Review. March/April (s.7-8) McInnis, C. (2001) Inaugural proffesorial lecture. Signs of disengagement? The changing undergraduate experience in Australian universities. http://eprints.unimelb.edu.au/archive /00000094/01/InaugLec23_8_01.pdf Zemsky, R. & Massy, W.F (2004) Thwarted Innovation. What happened to e-learning and why? http://www.irhe.upenn.edu/Docs/Jun2004/ThwartedInnovation.pdf


2021 ◽  
Vol 3 (2) ◽  
pp. 18-38
Author(s):  
Y. Johny Natu Prihanto ◽  
Simon Petrus Wenehenubun ◽  
Raden Nayaka Widhi Mahardika

The coronavirus (COVID-19) pandemic has forced universities, as well as governments, businesses and other institutions, to rapidly increase their provision of digital services and in doing so accelerated a number of existing trends. Universities have had to rapidly evolve their digital strategies and the digital literacy and skills of their staff in order to respond to the current demands for online delivery and global digital connectivity. This study aims to find the factors that influence student acceptance of e-learning programs during a pandemic using the Technology Acceptance Model (TAM) approach. The study adopts quantitative research methods and data collected from 300 respondents using convenience sampling methodology. The questionnaire was distributed online to 14 universities in Indonesia. The structural equation model PLS (SEM-PLS) was utilized in this study. The results showed that two major problems rendered the online teaching and learning less effective than expected. One problem was arising from the institutional unpreparedness. Both lecturers and students were involved in struggling with this sudden move on global and untested scale. From the practical point of view, this study offers implications for government and universities to provide policies in the process of adopting e-learning regarding on students’ engagement and effective teaching method.


2021 ◽  
Vol 6 (3) ◽  
pp. 13-21
Author(s):  
Rozita Kadar ◽  
Syarifah Adilah Mohamed Yusoff ◽  
Saiful Nizam Warris ◽  
Mohd Saifulnizam Abu Bakar

Learning a program is important for all students, not only students from the field of computer science but all fields. Programming languages are different from human communication languages as they have different structural forms. This makes it difficult for beginners especially for non-computer science students to understand the structure of programming languages. Therefore, to learn and understand the programming language more effectively, this article focuses on the important structure in learning a program from the initial stage to the advanced level suitable for non-computer science students. The objective of this article is to suggest important elements that can be assessed on these students which are to measure their understanding as they learn programming languages. The questions proposed to measure students' understanding were based on Bloom's Taxonomy, which covers six levels of understanding. It is hoped that this assessment proposal can act as a guideline for educators in fully focusing on important matters during the teaching and learning process.


2019 ◽  
Vol 8 (1) ◽  
pp. 6
Author(s):  
Zigang Zhou ◽  
Huili Wang ◽  
Hao Chen ◽  
Yanling Han ◽  
Xumei Duan ◽  
...  

<p>Based on the constructivist learning theory, this paper adopts the anchor teaching method to construct the COME theory model which takes the classroom, viewpoint, method and elements as the main unit according to the requirements of the education and training plan for outstanding engineers. Through the exploration and practice of the education and training plan for the outstanding engineers in the specialty of optoelectronic information science and engineering, the result proves that the students can complete the self-study of "anchor" step by step under the guidance of teachers. Moreover, they can not only actively participate in the teaching and learning process, be willing to explore and work hard, but also will be able to gradually improve abilities of collecting and processing information, acquiring new knowledge and enhance the ability to analyze and solve problems.</p>


Author(s):  
Gazmend Xhaferi ◽  
Arta Farizi ◽  
Rovena Bahiti

Nowadays in higher education it is important integration of new information and communication technologies into the learning and teaching process. Fastest development of computer technologies and the Internet as a communication platform has motivated higher education institutions to start to think about integration of e-learning system on teaching and learning process on their university. E-learning is becoming progressively more important in higher education environment. Teacher is one of the most important stockholder for integration of e-learning. The purpose of this paper is to analyze the perception of teachers' attitudes towards e-learning. In this study were analyzed 49 teachers teaching in 2 major faculties in University of Tetovo, in Macedonia. The results show that a significant number of teachers agree about the plan to blend the present teaching method with e-learning, on the other hand, a great number of teachers not agree to replace traditional teaching method with e-learning. The results show that the number that prefer using traditional teaching method is the same with those that not agree.  There is no any significant correlation between teacher' attitudes towards various e-learning according to gender and faculty. Results shows that teachers' attitudes have important role towards e-learning in teaching process. These results can be a good example for creation a platform or framework for the implementation of e-learning environment in the teaching and learning process on higher education. In addition, the results of the study can serve as an important factor for the improvement and development of the educational process supported by the use of technology, thus implementing an e-learning system in order to help and facilitate the students in their studies.


Author(s):  
Nur Budi Nugraha ◽  
Tri Handayani ◽  
Tri Yuliati ◽  
Ari Sellyana

The corona virus outbreak affects various aspects of life, including the field of education. SMA IT Plus Bazma Brilliant during the online learning period has used e-learning in its teaching and learning activities. Teachers in utilizing information technology, must be creative. The number of students who want to learn programming laravel framework to make applications so that they learn through social media ranging from youtube, facebook or links on google. However, even though they are learning on their own, students still find it difficult because there is no teacher to guide them. There are some students who don't really understand programming, one of which is Laravel programming because of the lack of direct assistance during this COVID-19 pandemic. The purpose of this service is to provide training to students in understanding Laravel framework programming. The method used is through lectures and discussions followed by direct practice using the Laravel framework which is guided by the service team. The results of this service. Participants who took part in the training felt happy and satisfied with this service activity, this could be seen from the expressions of satisfaction and enthusiasm of the participants listening and asking various things about the material that had been given by the devotees. This service activity is considered by the participants as a means of introducing and learning the Laravel framework as a basis for learning programming to create a simple project


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